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chiprjns

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  1. From what I've witnessed is generally batters fall behind in the counts early, then the pitcher starts throwing around him to get the batter to chase.
  2. Does setting the ball rate lower effect anything else? I'm thinking the swing freq may be a better choice. Will bump it up and see the what happens with the results.
  3. Trying to help any of those who may be playing in the 'GM Mode" but watching games rather than playing them. Or in other words CPU vs CPU. I don't take credit for the sliders, it was Stecroppers baby, I just did some testing. Seems like I spent weeks trying to find some that would work, and Stecropper provided the direction. I've attached a zip with the options file for MVP. It contains the sliders. However you will need to use the Kumala Final datafile, which is available under MVP 05 Downloads. But as I would want to see, is the results. I ran every single game for about a 12 day schedule. I used the Ty Wiggins editor to switch teams. But I did successfully run every single game for those 12 days. It amounted to just over 140 games. I used the 2010 rosters incorporated into MVP 08. (CAT) / (MVP AVG) / (MLB 2010 AVG) / (DIFFERENCE) Games Played: 144 At Bats: (34.7) / (34.0) / (+0.7) Runs: (4.6) / (4.4) / (+0.2) Hits: (8.9) / (8.8 / (+0.1) Doubles: (1.6) / (1.8 / (-0.2) Triples: (0.2) / (0.2) / (0.0) Home runs (1.1) / (1.0) / (+0.1) Runs Batted In (4.5) / (4.2) / (+0.3) Walks: (3.9) / (3.3) / (+0.6) Intentional Walks: (0.2) / (0.3) / (-0.1) Strikeouts: (5.7) / (7.0) / (-1.3) Stolen Bases: (0.5) / (0.6) / (-0.1) Caught Stealing (0.3) / (0.2) / (+0.1) Sac Flies: (0.3) / (0.3) / (0.0) Sac Hits: (0.2) / (0.3) / (-0.1) Errors: (0.4) / (0.6) / (-0.2) Batting Average: (.257) / (.259) / (-.002) Two things stick out a little: Walks and Strikeouts. Walks are a tad high and strikeouts are lower than I'd wish. But everything else rounded out pretty well. So I'm pretty happy with the results of the test. But if somebody has some recommendations, I'd would definately listen. Hoping this saves some possible CPU vs CPU users some time. Best, Chris MVPOptions_Options.zip
  4. ok tested thru 20 games, fairly close in most areas. (Test Avg / 2013 MLB Avg) At bats: (34.7 / 33.9) Runs: (4.5 / 4.3) Hits: (9.1 / 8.6) Walks: (3.1 / 3.1) Strikeouts: (5.6 / 7.6) Stolen Bases: (0.4 / 0.5) Doubles: (1.3 / 1.7) Triples: (0.3 / 0.2) Homeruns: (0.9 / 1.0) Errors: (0.3 / 0.5) Average: (.263 / .252)
  5. Still in testing and will post some statistical results tomorrow. The mode to start adjustments is "pro". INJURY SLIDER FOR FRANCHISE MODE: 35 Pitcher Fatigue: 40 Active Bullpen: On Catcher Suggestion: On USER BATTING: Batting Contact: 55 Batting Power: 65 Bunt Contact: 50 Bunt Success: 40 Batter Eye Frequency: 50 CPU BATTING: AI Batting Contact: 55 AI Batting Power: 65 AI Bunt Contact: 50 AI Bunt Success: 40 USER PITCHING: Pitch Meter Speed: 60 Pitch Speed: 95 Pitch Break Influence: 100 Pitcher Composure Influence: 15 Pitcher Control: 45 CPU PITCHING: AI Pitch Speed: 95 AI Pitch Success: 100 AI Strike Zone Tendency: 45 AI Pitch Break Influence: 100 AI Pitcher Composure Influence: 15 USER FIELDING: Throw Accuracy: 50 Gather Error Frequency: 45 Throwing Error Frequency: 45 Outfield Throw Speed: 65 Infield Throw Speed: 50 Outfield Run Speed: 10 Infield Run Speed: 25 CPU FIELDING: AI Gather Error Frequency: 45 AI Throwing Error Frequency: 45 AI Outfield Throw Speeds: 65 AI Infield Throw Speeds: 50 AI Outfield Run Speed: 10 AI Infield Run Speed: 25 USER RUNNING: Base Runner Speed: 35 Pickoff Success: 40 Catcher Arm Strength: 50 Catcher Arm Accuracy: 50 CPU RUNNING: AI Base Runner Speed: 35 AI Hit-n-Run Tendency 55 AI Sacrifice Bunt Tendency: 35 AI Squeeze Tendency: 35 AI Base Running Aggression: 45 AI Steal Aggression: 60 AI Catcher Arm Strength: 50 AI Catcher Arm Accuracy: 50
  6. LOL............in the values box, enter in an amount 1 less and 1 more than the number of dollars you have ok how is that even possible?
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