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Everything posted by MarlinsMY
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Unfortunately, 2K12 only has the Polo Grounds in terms of classic stadiums.
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I think renaming the intervals file along with the stadium file would work. I don't think the crowd file would need to be changed though.
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I know changing a team's stadium is possible to do in Reditor II, given the appropriate licence. It is found on the "Teams" tab. Unlike the method mentioned above, the stadium filenames don't change... the roster file will just look to a different file when loading that team's stadium.
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I'm glad I was able to play a role in defeating Boston!
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Looks great - I particularly like the Wrigley outfield brick texture...
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Pushing Mlb 2K12's Graphic Even Further.
MarlinsMY replied to zzcoolj21's topic in Mod Announcements
I haven't had those types of problems... originally I bought the licenses but was unable to validate the keys. That turned out to be a problem with Vlad's web host, as the program had to connect to it as part of the validation process. I've seen that many people on the NBA forum are having problems like you've described. Vlad said it's still a side effect of the hosting issue. -
Pushing Mlb 2K12's Graphic Even Further.
MarlinsMY replied to zzcoolj21's topic in Mod Announcements
Here's a zip file containing the modified stadium, as well as the DDS files for both the retired numbers and the Worlds Series title years. I've also attached comparison shots of the original game file versus the updated version. (As you can see, I changed the order of some of the numbers.) In both cases, the textures seen in the "modified" version are 4 times the original size. Obviously, some work would still be needed to get everything to line up correctly - it's a little hard to put everything in the right place using a blown up blurry version of the original :-). Of course, they no longer display the WS years there at the actual stadium - it's now a huge picture of Steinbrenner casting a somewhat creepy glare over everything. By battling through Blender (and a little trial and error work on the UV mapping), I think I could replace that display with the picture. Another thing I noticed: not all of the textures are exported to DDS files that can be opened by Photoshop. In those cases, I was able to use the 2KModTool to export the texture I needed (from a non-RED MC saved version of the file), and that imports back into the file using RED MC just fine. Yankee Stadium Texture Test.zip -
Pushing Mlb 2K12's Graphic Even Further.
MarlinsMY replied to zzcoolj21's topic in Mod Announcements
Welcome to Yankee Stadium in the Bronx... St. Louis? (The screenshot is an example of being able to switch the "vista" section from one stadium to another using RED MC.) I've tried to replace textures in a uniform file a few times without success. It didn't matter if the texture was 2x (which was what I originally thought the issue was) or if I imported the same file I just exported without any changes. In some cases, the replaced texture shows in-game as pure black, green or it disappears (like the chest logo). Sometimes the game will load a generic white uniform texture instead of the modified file. Hopefully this can be addressed in a later update, or someone else can figure out how to get them to work. I have been able to successfully replace some stadium textures with larger resolution files (the retired numbers in Yankee Stadium's Monument Park, for example). -
The roster file contains only the filenames of the uniforms. Depending on the prefix of the chosen jersey's filename ("uniform_XXX"), the manager jacket/scoreboard logo file and the home crowd are loaded. I was able to successfully create an additional uniform/jacket/crowd set for a team by creating a unique 3 letter "team code" in the filename ("psd"). So I think if somebody wanted to, they could create special crowd and jacket files for alternate or throwback/retro jerseys. However, the roster would need to contain a uniform slot that points to the new filename(s).
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He features more of a side-arm delivery when pitching left handed, and you're right about the velocity - it is higher from the right side. I actually saw him pitch in person last week and was able to grab some slow-motion video of him pitching from both sides. I've uploaded it here in case anyone is interested - unfortunately the resolution isn't that great but that is the camera's tradeoff when recording in slow motion.
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Here's the thread with my original comments (basically I followed some tutorials that were originally created for the NBA 2K series). I had the same thing happen with some part numbers making the entire model disappear. Selecting them also causes the export to not work. Back then, the N2KM importer/exporter worked with only certain versions of Blender and Python... I'm not sure if this has since been updated. I hope that helps a little!
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Back in 2012, I posted that I was unable to get a stadium model imported back to the NBA Mod Tool if the number of vertices changed. However, I've always had a difficult time using Blender (it's really not an intuitive program to use at all in my opinion) - I could have been doing something incorrectly. I'll have to install it and Python on my current computer and try again some time, because being able to do significant stadium modding would be nice.
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The cyberface is found as the "CF_ID" column in the Appearances tab. So, you would need to first find the AppID for the player you want to edit on the "Player" tab, then look up the row with that ID in the Appearance tab.
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I wasn't familiar with the actual CSN graphics, so I did an image search for a screenshot - this looks great! It's editing stuff like this that will really help to keep the game fresh.
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The roster file does contain a table of last names that lists 2 associated audio IDs. I haven't tried it, but I imagine that it would be possible to add a new row for "Gattis" that lists the audio IDs for "Getz" (2300 and 2436). Then the game would see that both halves of the player's name are "pronounceable" and the announcer would say "Evan Getz."
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It is possible to change team affiliations with REDitor. (I think it's in the "Team" tab.) The trick is that each team has a list of the organization it's part of (A, AA, AAA, MLB), and that even if you swap just the AA team, the organization lists for each other team needs to be updated accordingly.
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If I remember correctly, you not only need to change the team assignment on the "Player" tab, but also on the roster listings on the "Team" tab as well. That tab also contains the various lineups. (I can't test this for sure because I'm currently without a key... my hard drive crashed awhile ago and I haven't heard back after requesting a new key.)
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I'm fairly sure those are the batboys for each team.
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It's sort of a multi-step process, but I'll try to explain. Let's take Joe Girardi, for example. In the franchise file I opened, the Yankees are ID 29 in the "Teams" tab. After scrolling over to the right, I find that the "Manager" field has a value of 135. This number represents the ID to look for in the "Staff" tab. (If you look at the full list of staff IDs, you'll find a number of slots contain Girardi's name. This is why it's important to look at the "Teams" tab first, so you know that you're looking at the right one.) The AppID of Staff ID 135 is 3826. So now, going to the "Appearances" tab, we're looking for ID 3826. The CF_ID is the cyberface, so AppID 3826 shows Girardi's face is 8027. As you can see from the texture I've extracted from player_head_8027.iff, it is Girardi.
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It was something that could be changed in Reditor for 2K11 (at least you could choose which description to use from all the ones in the game), so I would think that it would be editable again this year.
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Random Thoughts On A Sunday Morning Updated To 7-28
MarlinsMY replied to Yankee4Life's topic in Left Field (Off-Topic)
Last night's radio post-game show mentioned that Teixeira slid because he thought his sore calf might give out if he kept running. I appreciate his effort, especially since I think some players on that team wouldn't have run that ball out (even in the same situation). To me, the fact that he re-aggravated the injury and could now be out for the rest of the year makes that blown call even worse. -
It appears that the patch is the city seal of St. Petersburg, FL. I've found this picture of a sculpted version; perhaps you could colorize it using that first picture as a guide?
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You can enter in your filename in the box I've circled in the attached screenshot (above the field where you select which team the slot is for).