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DaSteelerz

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Everything posted by DaSteelerz

  1. Thanks man. Citizen's Bank Park next.
  2. Yeah, for some reason I got it to work on the laptop... I'm a bit confused as to why I'd have a problem on the PC. Just another thing to mess with I guess...
  3. Version 1.0

    2205 downloads

    Here is a compiled pack of stadiums to make it easier for download. Each stadium has undergone a different level of tweaking. Here are the details. High/Intermediate change: Detroit - Detroit has many new ads and some ads have been re mastered to hi definition. Some lighting tweaks and stuff have been done to buildings too. Cleveland - Cleveland saw the most change in this pack. Buildings have been re-done, the little park in RC has been altered. Many color changes and many ads have been updated. Walls were re-done to resemble real life colors. Minimal change: Kansas City - There were a few blemishes and tweaks I've made to the park. There's still room for improvement (as with all the stadiums) but I made the "Hall of Fame" section a bit better looking with hi res textures and the tarp cover is updated with the John Deere ads. Minnesota - A couple color tweaks and addition of Minnesota flags in RF. No Change: Chicago White Sox - This park had no glaring issues, but will be updated later on. It's included here for convenience. *Night time buildings: It is apparent to me that the lighting profiles for the new buildings need work. This will come in time as I'm finally starting to master how it works. Soon the buildings will light up the sky as they should!!! In time.... *Files are split up because the site has a 60 mb file size limit. *Gameplay screens were taken with 'DaSteelerz ENB+'
  4. File Name: AL Central Stadium Packs File Submitter: DaSteelerz File Submitted: 23 Mar 2015 File Category: Stadiums Version: 1 Here is a compiled pack of stadiums to make it easier for download. Each stadium has undergone a different level of tweaking. Here are the details. High/Intermediate change: Detroit - Detroit has many new ads and some ads have been re mastered to hi definition. Some lighting tweaks and stuff have been done to buildings too. Cleveland - Cleveland saw the most change in this pack. Buildings have been re-done, the little park in RC has been altered. Many color changes and many ads have been updated. Walls were re-done to resemble real life colors. Minimal change: Kansas City - There were a few blemishes and tweaks I've made to the park. There's still room for improvement (as with all the stadiums) but I made the "Hall of Fame" section a bit better looking with hi res textures and the tarp cover is updated with the John Deere ads. Minnesota - A couple color tweaks and addition of Minnesota flags in RF. No Change: Chicago White Sox - This park had no glaring issues, but will be updated later on. It's included here for convenience. *Night time buildings: It is apparent to me that the lighting profiles for the new buildings need work. This will come in time as I'm finally starting to master how it works. Soon the buildings will light up the sky as they should!!! In time.... *Files are split up because the site has a 60 mb file size limit. *Gameplay screens were taken with 'DaSteelerz ENB+'
  5. If you feel like you could contribute to the MLB 2K15 Total Conversion and you're reading this, post here to volunteer. I could honestly use help. Contact me via PM if you want to help with stadiums..
  6. Dude - scotty - solid roster man... It has legit lineups and everything! I had to go check it out. I even got a few nice screens for the ALC pack..
  7. You are the wind beneath my wings.
  8. I agree. I just wish I could get all the stadiums done in time. Cincy's All Star Stadium will be done sooner than you may think. We do also have a ASG stadium someone released - forgive me I forget who... But yeah, I think with a little planning we could have a nice little conversion pack.
  9. Good job, man. Looks nice. I am happy to think about a Total Conversion mod. While I don't know if we have the Total Conversion content like MVP, I think we should make one. Discussion?
  10. Yeah, it uses the 32 bit version for the mod tool. Sorry, I meant to tell you that. I don't even use my 64 bit one anymore either out of convenience just in case I need to use it.
  11. Its definitely a java issue. Make sure you're using the right bit and you may benefit by rolling back to the older one. That fixed it for me. I do know for certain it applies to java though.
  12. That's what I'm hoping. AL Central Pack will be released soon and I can move on to Citizens Bank Park. So glad to see Scotty continuing to make great faces! With you making the minors updates, KC updating jerseys, scotty on the faces, BSU on the rosters, aces on the sounds and me on the stadiums... I think we could make a serious 2K15 pack.
  13. My guess is that the PC thinks it's installed in the registry on the C: drive so it's giving you the error message. So if you can locate that registry key then you can delete it and use the code. Check your Programs and Apps and see if the game is still installed. Maybe it will offer you a repair option. Your game is always going to install clean without mods. Make sure the mods are backed up somewhere so you don't lose them, if re-installing 2K12.
  14. Maybe it's his preference. But I wouldn't hold my breath too long for this update, man. Try to buy 2K12 and the mods on this site will pay for it! 2K9 support really is non-existent.
  15. Thanks! This so happens to be my players team! Looks good. Eventually, I plan to make Minor League stadiums to match these teams...
  16. Yes, leave AA and AF on. The settings preset does enable/force this so to avoid conflicts leave them on. It should not cause crash or anything, but for optimal configuration leave them on.
  17. Nearly done with AL Central pack

  18. Operation Sports is a great site for this. Its how I used to update my console games during the off season and stuff.
  19. You make top notch stuff consistently!!!
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