-
Posts
1153 -
Joined
-
Last visited
-
Days Won
8
Content Type
Profiles
Forums
Downloads
Everything posted by DaSteelerz
-
I went to the game today and wanted to share some of the photos I took. Enjoy! Gibby! Kins' Miggy! 2000 strikeouts! Curtain Call! Album on imgur with higher resolution: http://imgur.com/a/olIvH
-
There is a ton of this stuff on YouTube, there's a guy named JaoSming who is an expert with Blender. Or maybe some of the cyberface guys on here can help. (Hint, hint)
-
Version 1.1.5
2037 downloads
Welcome to Comerica Park, completely re-vamped to represent better, realistic lighting and contrast of color. My new focus for stadiums is to work with the lighting and contrast of textures in stadiums to "pop" without too much dulling or over contrasting to provide rich colors as well as proper brightness and dark, appropriate shadows. This is achieved by a number of things. I am excited to follow this trend with future releases. I am also excited to add with help from KC, the gorgeous, life-like grass represented at Comerica Park and hopefully future stadiums. Whats new: -Ads -Walls -LED lights, lighting, HD grass and dirt tweaks done by kccitystar -Brick and copper scheme now used behind home (Optional brickless version coming soon) Video preview: https://www.twitch.tv/dasteelerz/v/67111193 I am using this ENB in the screens: *This ENB is great, but I noticed some performance issues (FPS drops on occasion) with higher resolutions above 1920x1080 as well as a "blur glitch" which shows on the jersey selection screen (easy fix caused by wonky depth of field settings). I plan to fix this soon, but does not really interfere with normal gameplay and runs beautifully at 1920x1080. FIXED!!! Also, this park looks great without ENB!!! I specifically wanted to make the color schemes in these parks work well on any graphics setting - stock or ENB. Installation: Just extract the file and drag stadium_det.iff from the .zip archive and place it in your main MLB folder. Thanks for downloading!!! *This is an MVPMODS exclusive. Please do not redistribute this file anywhere else. Instead, link to this site and download this file from here. -
If you can verify it works and it's legal, I'll play you bro!
-
Hmmm I would probably try a more "compatible" controller. It's possible maybe it does not recognize the analog dimensions. I've had controllers act odd on certain games.
-
Analog or D-pad motion control?
-
Use any roster based on BSU's work and it solves the issue for me at least. Other than that, this happens in MVP as well sometimes. BSU made his rosters to match more realistic simulations through the season.
-
-
If you're not going to support a product, why not make it available for everyone? This is what irks me about Vlad... but I guess it's his choice.
-
-
SeaTrane, chill, he's asking how. Honestly, I forget how... my point is don't yell at someone and not propose a solution haha.. Someone will chime in how to do it. I do know it's buried in a thread somewhere.
-
-
I personally use wudl's sliders aka the "Bambooland" sliders. For now at least.
-
What you've done so far has been amazing. Any plans for some more audio mods in the future?
-
The commentary in 2K is very deep, I hope you have some time. There is a commentary reaction for many players in the game, as well as situational commentary. It would take hours of audio and would need a professional environment with a team of people most likely. Audio mods have been done on games like Skyrim - in which the audio team consisted of probably 15 people, some voice actors. There has been progress with some "small" audio files within the game by aceshigh, but as he said there are thousands of files to sift through. Any progress is good if you feel like sifting through some of the audio files, I suppose. You could always have The Show commentary.
-
-
Logos for what? There are many logos.
-
Long story short you have to export the file, edit it, and re-import. I'm pretty sure you need to maintain the ratio for which the original file holds. (So no resizing images) Also, make sure you do not change the texture type (DXT*) You will need a program to open .dds files like Paint.net, Photoshop, etc.
-
They are a backup in case of a corrupted file or unintended change, of course.
-
I guess that would be the key and quite a breakthrough, but I haven't the talent.
-
No, RED is not perfect. I've hit a wall quite a few times with the program, but the main advantages are importing/exporting entire folders into an .iff file, which are numbered and organized accordingly (instead of one texture at a time which is meticulous and frustrating to keep track of all these textures and names) and the big one is the "unlimited" size resolution of the texture that you are importing. I advise to resize the textures in multiples. (exponentially like a file is 512x512 multiply by 4 = 2048 or 2K res. Multiply that by 2 = 4K res and so on)
-
“The previous generation really frowns upon non-collared shirts, which I’ve never understood. They’ve always been in favor of the collared shirt and that being more acceptable than the non-collared shirt. I’ve never understood that logic. For me, there’s no such thing as having to have a specific shirt on. The biggest topic of discussion was shorts or not on the road. And again, if you wore shorts on the road I would never recognize that, so you’d get away with it. The $5000 suit on the airplane ride makes no sense to me whatever. I don’t know who you’re trying to impress.” -Joe Maddon Thoughts? http://ftw.usatoday.com/2016/03/joe-maddon-chicago-cubs-dress-code-look-hot-mlb
-
Ignore the false positive, if you have trouble downloading through chrome or anything then just open it with edge or IE