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Everything posted by Jim825
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You don't want the .7z file in your game folder. Put it someplace else and then double click on it. If nothing happens, it means you don't have a tool like 7-Zip or WinRar. Download one of these tools from the Internet, double click the file again and when asked where you want to extract the files to, specify the game folder.
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That's what they thought about MVP2005 too. A lot of people have been waiting for YEARS for those prices to drop....
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Are you installing from discs or from a downloaded version of the game?
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Random Thoughts On A Sunday Morning Updated To 7-28
Jim825 replied to Yankee4Life's topic in Left Field (Off-Topic)
It looks like he's a few weeks behind in reading your posts. You mentioned something about Jackie Bradley Jr. on April 27th. -
Which mod are you talking about? Also, this thread is here to provide help those who are creating mods. The help you are looking for would be in the Support forum.
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When you install the patches, you only need to install the last one you want. Every new patch contained everything from all the previous patches (e.g. Patch 2 included patch 1, Patch 3 included patches 1 and 2, etc.)
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I thought MVP was valued so highly because of the work we've done here!
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In MVPEdit, did you select Tools->Options from the menu bar and then put a check mark on "Show Faces"? If you don't do that the cyberface won't show up on the Appearance tab. If you can get that to work, import the rosters into MVPEdit, and then go through each team one player at a time. On the appearance tab, make sure that a face shows up. Note that the generic faces (IDs 901 - 915) won't show up. Every other face ID should show up. If the player has a face other than 901 - 915 and a face does not show up then that tells you that the face is not in the models.big file and that would cause your crash. Did you try my suggestion of trying to play an exhibition game?
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Have you tried just running an exhibition game with different teams in a different stadium to see if that works?
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Don't confuse portraits with cyberfaces. Having incorrect or missing portraits will not crash the game. Having missing cyberfaces, however, WILL cause it to crash.
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I went with the quick and dirty approach to get something that wouldn't crash. As you suggested, you could sort by skin tone and then assign the face IDs a block at a time. You'd probably also want to edit the manager.dat file to make sure that missing manager faces didn't cause a crash.
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It wouldn't be that hard: Make a copy of the attrib.dat roster file and name it attrib.csv. Open that attrib.csv in Excel. Find the column that contains the face IDs Set the first face ID to 901. Copy that cell. Highlight all of the other cells in the column and paste that 901 value into them. Now every player has a face ID of 901. Save the file and exit Excel. Rename attrib.csv to attrib.dat (after you delete or save the original file). Open MVPEdit and import the .dat files. You now have a set of rosters where every player has a face ID of 901.
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People will typically only respond to posts if they have an answer. If you don't see a response, it's not because they are ignoring you. It's because they have nothing helpful to offer. Have you tried searching the forums to see if someone else has had this issue in the past? This site is 10 years old, so it's possible that someone else had the same issue. As for unanswered PMs, that could be because the member you sent the PM to hasn't logged back on or hasn't had time to respond.
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It's a mod he's been developing himself.
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So I guess he'll never know why MVP14 crashes for him!
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TC1984 v3.0 is now available that fixes the reported issues.
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It could be the fact that MVP 14 doesn't exist. Are you using the game discs or a downloaded version of the game?
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That's usually the way I do it if I know whose face I want to find. If I want to find out if a particular face (or portrait) ID is in use, I use the Excel method.
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One way to do it is to go into the datadatabase folder and make a copy of the attrib.dat file. Change the file extension of the copy from .dat to .csv and then open up the file in Excel. Look at the column that has the header "11 playerattrib_face2004style". This column contains all of the cyberface numbers. Don't worry that the column header is labeled "playerattrib_face2004style", while the column just to the left of it is labeled "10 playerattrib_face". For some reason, EA Sports has the column headers off by one row. You can see that the values in the playerattrib_face2004style" column have values from 1 - 915, which is the range of valid cyberface IDs.
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If you want to use the face with that roster, you need to rename the files and then install them.
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Another satisfied customer......
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You interpreted this correctly. I meant to say to copy all of the c823 files, not just the .fsh file. Your screenshot showed that you have a copy of models.big in your MVP13BIGUI & EY Jr. Files folder. That's where I thought you were copying everything from. If the models.big in your MVP Baseball 2005data folder is the one you want to modify, then that is the one to copy to the MVP_work folder. After you've added the face with eazip, copy the modified models.big file back to the MVP Baseball 2005data folder (making sure to backup your original file first!).
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Have you ever used the Command Prompt before? As I mentioned in my PM, you have to copy the eazip.exe file to folder that contains your models.big and .fsh files. It doesn't look like you did that. You can do that from Windows Explorer. When you do that, go back to the command prompt and issue the change directory (cd) command to go to the folder where your eazip.exe, models.big and .fsh files are. It would be something like this: cd <path where the files are> It would probably be easier if you just created a new subfolder named something like "MVP_work" in your main C drive folder. You can do this in Windows Explorer. After that, copy the eazip.exe, the models.big and the .fsh files to the MVP_work folder. Go to the command prompt and issue the command: cd c:MVP_work Now you can issue the command I gave you before: eazip +a models.big c823.* I don't know how much simpler I can explain this.
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That explains it. As Yankee4Life indicated, we can't help you here.