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Jim825

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Everything posted by Jim825

  1. Yes, you can trade them. You simply drag them from one roster to another. Just remember that before you save your rosters, your teams cannot have more than 25 players on them.
  2. Just a small correction -- Martin is getting $17m total for two years, not $17m per year. According to this article http://www.ydr.com/sports/ci_22100891/catcher-martin-signs-2-year-deal-pirates Martin gets a $2 million signing bonus payable by Dec. 31 and salaries of $6.5 million next season and $8.5 million in 2014. Even at that, I don't think he's worth it...
  3. Unfortunately, .SAV roster files and .MBE files are different formats and there is no way to convert one into another.
  4. I just re-read this message again. I'm not positive, but a possible reason for this problem could be because you are editing a roster INSIDE the game and creating a .sav roster, rather than editing the roster files in the datadatabase folder with MVPEdit. The .sav rosters do not use the .dat files that are in the datadatabase folder, so they won't necessarily pull in the changes you made to the team.dat file.
  5. I already posted the same thing on the first page.
  6. I haven't tried Windows 8, but it works great for me on Windows XP! :D
  7. Jim825

    Help W/mvp 05

    Nobody has worked on PS2 rosters in years, so while it's not impossible, it's pretty unlikely that you'll be able to get updates.
  8. Did you make sure that the free agent pool isn't too full? I remember that being a problem when I reviewed one of your rosters a few years ago. I think I reduced it to 50 players or less and the crashing went away. Just a thought....
  9. Open up the roster in MVPEdit. The player ID is the same as the portrait ID.
  10. My guess (I've never used the schedule generator) is that it doesn't read the .dat files, but instead has the teams hard coded in their current leagues and divisions. Dylan would have to confim this.
  11. He's been warned that we don't discuss or support illegally obtained copies of the game. If he makes another post like the first, it will be his last one on this site!
  12. That's the only site I know of that had High Heat files.
  13. You would change the same values. Value 4 is the league value for all teams and value 5 is the division value for all teams. I just listed the major league values in my previous post. If you look at the entries for each team in the team.dat file, you will see that the league values range from 0 - 9 and the division values range from 0 - 24. I'm not sure of the exact mappings of the minor league teams since I've only dealt with major league teams, but it wouldn't be hard to map them out. Also, if you don't want a team to show up at all, you would set value 4 to 10 and value 5 to 25. That's the way that we "hid" teams in the Total Classics mods. There are 4 teams at the end of the team.dat file setup that way.
  14. Unfortunately, no. It's hard coded in the game to have 8 teams. I found this out when I worked on some of the "older" Total Classics mods (TC1978, TC1956, etc.) which simulate years before there were three divisions and wildcard teams.
  15. Moving teams around is easy. You just have to edit the team.dat roster file in the datadatabase folder. This file is a text file, so any text editor (Notepad, etc) will work. When you open up the file, look for Houston's entry. It will look like this: 00b87f3f1,0 Hou,1 Houston,2 Astros,3 HOU,4 1,5 4,6 22,7 0,8 1,9 0,10 0,11 0,12 1,13 0,14 0,15 0,16 0,17 0,18 0,19 0,20 1,21 0,22 0,23 0,24 0,25 0,26 0,27 0,28 2,29 2,30 0,31 2,32 2,33 2,34 1,35 0,36 0,37 1,38 0,39 0,40 0,41 2,42 1,43 2,44 2,45 1,46 1,47 2,48 2,49 1,50 2,51 1,52 2,53 1,54 0,; What you care about is value 4 (currently 1) and value 5 (currently 4) highlighted in red above. Value 4 is the team league and value 5 is the team division. For major league teams, value 4 can be set as follows: 0 = American League 1 = National League For major league teams, value 5 can be set as follows: 0 = AL West 1 = AL Central 2 = AL East 3 = NL West 4 = NL Central 5 = NL East As you can see, Houston is setup to be in the NL Central. To move them to the AL West, you would set value 4 to 0 (AL) and value 5 to 0 (AL West). The file entry would then look as follows: 00b87f3f1,0 Hou,1 Houston,2 Astros,3 HOU,4 0,5 0,6 22,7 0,8 1,9 0,10 0,11 0,12 1,13 0,14 0,15 0,16 0,17 0,18 0,19 0,20 1,21 0,22 0,23 0,24 0,25 0,26 0,27 0,28 2,29 2,30 0,31 2,32 2,33 2,34 1,35 0,36 0,37 1,38 0,39 0,40 0,41 2,42 1,43 2,44 2,45 1,46 1,47 2,48 2,49 1,50 2,51 1,52 2,53 1,54 0,; That's it! Editing the schedule would be a lot more work, unless you used the random schedule generator.
  16. There is nothing you can do unless you you can get the original audio files back, either from the MVP discs or from a clean installation somewhere else on your hard drive. If you don't have either of these, you'll have to get used to the audio the way it is or turn off the announcers in the audio settings.
  17. The 2008 mod did not require MVP2005 to be installed, however, it required you to have the discs and it installed the game from disc and then installed the mod on top of it for you. As Yankee4Life indicated, the 2012 mod requires the game to be installed first before you can install the mod on top of it.
  18. You can't have more than 120 teams in the game. You can edit a team's settings in the team.dat file that is part of the rosters and move a minor league team to the major leagues. If you do that, however, you cannot play in dynasty mode unless you make major changes to the schedules in the game.
  19. I just made another contribution. Who else is with me? :good:
  20. It should be in your My Documents MVP Baseball 2005 folder. You can just copy it from one PC to another, assuming that the game is configured the exact same way on both PC's.
  21. Everything you need has been discussed on this website numerous times over the years. Spend a little time searching on your own before asking for people to just tell you how to do something. That's how the rest of us started when we first tried modding. If everyone gave up as quickly as you seem to be doing, nothing would have ever been released on this website and this game would have died long ago.
  22. This should provide you with everything you need: http://www.mvpmods.com/index.php?app=core&module=search&search_in=ccs
  23. Whichever one you want to create will be fine. We'll let you choose. Just let us know when the new overlay is done.
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