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Jim825

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Everything posted by Jim825

  1. Did you install patch #2? One of the things it fixed was stuttering graphics. Also, if you search through the forums, you will find that a number of people who had the animation speed problems fixed it by turning on Vertical Sync in the game settings.
  2. When will you be done with MVP15?
  3. Although I downloaded and installed the MVP14 mod a few days, ago, it wasn't until tonight that I was finally able to try it out. I did see the texture issue on the night time Oakland Coliseum, but rebuilding the models.big file as Dennis suggested, made the problem going away. I think there may be something wrong with the rosters, however. I played some games as the Yankees, and I had plenty of hits and scored a fair number of runs. Based upon the trouble the real Yankees have had scoring runs lately, I don't think these rosters are very realistic.... Just kidding -- This mod is great (as I expected it would be).
  4. eagraph and bigGUI have been known to cause issues at times when importing into .big files. I will use those utilities to export things from .big files, but I use eazip to import changes back into .big files.
  5. The green / red textures issue can also be caused if there is not enough memory at run-time to load all of the pieces of the stadium. Depending upon what is running in the background (antivirus software, other open applications, etc.), it could reduce the amount of available memory. This could cause intermittent issues with the stadium. I would suggest that you make sure all other applications are closed when you run the game.
  6. You didn't read Dennis' installations instructions very carefully. He specifically says the following: If you click the green "Download" button, that contains a copy of daflyboys' roster pack. Scroll all the way to the bottom of the MVP14 mod page and click on one of links listed there to get the full 1.3 Gigabit MVP14 file.
  7. Add the following to your controller.cfg file, which is in your My DocumentsMVP Baseball 2005 folder and you will be able to use the XBox 360 Controller. These are the settings in my controller.cfg file. I got them when this thread was new and the posted link still worked. profile= Controller_(XBOX_360_For_Windows) device= Controller_(XBOX_360_For_Windows) player= 0 number_of_buttons= 10 number_of_povs= 1 number_of_axis= 5 VPAD_VIRTUAL_BUTTON_START= button 8 VPAD_VIRTUAL_BUTTON_SELECT= button 7 VPAD_VIRTUAL_BUTTON_CROSS= button 1 VPAD_VIRTUAL_BUTTON_CIRCLE= button 2 VPAD_VIRTUAL_BUTTON_SQUARE= button 3 VPAD_VIRTUAL_BUTTON_TRIANGLE= button 4 VPAD_VIRTUAL_BUTTON_L1= button 5 VPAD_VIRTUAL_BUTTON_R1= button 6 VPAD_VIRTUAL_BUTTON_L2= axis- 3 VPAD_VIRTUAL_BUTTON_R2= axis+ 3 VPAD_VIRTUAL_BUTTON_L3= button 9 VPAD_VIRTUAL_BUTTON_R3= button 10 VPAD_VIRTUAL_BUTTON_DPAD_UP= pov0 1 VPAD_VIRTUAL_BUTTON_DPAD_DOWN= pov180 1 VPAD_VIRTUAL_BUTTON_DPAD_LEFT= pov270 1 VPAD_VIRTUAL_BUTTON_DPAD_RIGHT= pov90 1 VPAD_VIRTUAL_BUTTON_L_STICK_RIGHT= axis- 1 VPAD_VIRTUAL_BUTTON_L_STICK_LEFT= axis+ 1 VPAD_VIRTUAL_BUTTON_L_STICK_UP= axis+ 2 VPAD_VIRTUAL_BUTTON_L_STICK_DOWN= axis- 2 VPAD_VIRTUAL_BUTTON_R_STICK_RIGHT= axis- 4 VPAD_VIRTUAL_BUTTON_R_STICK_LEFT= axis+ 4 VPAD_VIRTUAL_BUTTON_R_STICK_UP= axis+ 5 VPAD_VIRTUAL_BUTTON_R_STICK_DOWN= axis- 5 VPAD_PITCH_1= button 1 VPAD_PITCH_2= button 2 VPAD_PITCH_3= button 3 VPAD_PITCH_4= button 4 VPAD_PITCH_5= button 6 VPAD_FIELD_PICK_OFF_THROW_FIRST= button 2 VPAD_FIELD_PICK_OFF_THROW_SECOND= button 4 VPAD_FIELD_PICK_OFF_THROW_THIRD= button 3 VPAD_PITCH_OUT= button 1 VPAD_THROW_BALL= not_assigned -1 VPAD_INTENTIONAL_WALK= button 10 VPAD_INTENTIONAL_HITBATTER= not_assigned -1 VPAD_PITCH_HISTORY_OPEN= button 9 VPAD_SWING_NORMAL= button 1 VPAD_SWING_BUNT= button 10 VPAD_CHARGE_MOUND= not_assigned -1 VPAD_FIELD_THROW_FIRST= button 2 VPAD_FIELD_THROW_SECOND= button 4 VPAD_FIELD_THROW_THIRD= button 3 VPAD_FIELD_THROW_HOME= button 1 VPAD_FIELD_SWITCH= button 7 VPAD_FIELD_RELAY_THROW= button 5 VPAD_FIELD_CUTOFF_THROW= button 5 VPAD_FIELD_FAKE_RUNDOWN_THROW= not_assigned -1 VPAD_RUNNER_FIRST_SELECT= button 2 VPAD_RUNNER_SECOND_SELECT= button 4 VPAD_RUNNER_THIRD_SELECT= button 3 VPAD_RUNNER_RUNFIRST= pov90 1 VPAD_RUNNER_RUNSECOND= pov0 1 VPAD_RUNNER_RUNTHIRD= pov270 1 VPAD_RUNNER_RUNHOME2SCORE= pov180 1 VPAD_BASERUNNER_ADVANCEALL= button 7 VPAD_BASERUNNER_RETREATALL= button 8
  8. Jim825

    Audio

    Translation: I do not speak English. I hope you can understand me. For a long time, no modder has released new MLB player audios. The last to do so was jaycee20 in his JC-AUDIO-RANDOM17 mod: '?do=embed' frameborder='0' data-embedContent>> I do not know how to do this. Can any of the modders upload, especially new players in MLB such as Matt Adams, David Peralta, Ender Inciarte, Carlos Sanchez, Miguel Rojas and others. Can anyone suggest a link where I can download it in Spanish or some tutorial to do it? Thank you for your attention !!!
  9. International money? Does that mean that Oakland has to pay in something other than dollars, like pesos or euros?
  10. Y4L - Thanks for the kind words. And you're right about my wife. I can't remember her ever asking me about multiple installations of a Total Classics mod.
  11. You can also disable the walkup music by changing one line in the datafile, but your method of renaming the batdit files is much simpler.
  12. Actually, the Katie Roy player probably did cause his uniform problem. Most of the TC mods place their uniforms in the "unlockable" uniform slots, so when he tried to scroll down to the 1915 uniform, he couldn't get to it, since it was not unlocked. Most of the TC mods include statements that you need to use a profile with everything unlocked.
  13. There is a problem with this file and a number of others. Trues is aware of this and will look into fixing it when he can.
  14. Glad to hear you got it working.
  15. It looks like the installation instructions might be incorrect. When I opened the .7z file with WinRar, it contained a single file -- TC1915.exe. Do you see that file? If so, just double click on it and follow the instructions. If you don't see that file, did anything happen when you double clicked on the .7z file? If not, do you have a utility like WinZip or WinRar? If so, open the .7z file with one of those utilities. If you don't have either utility, Google the Internet, download and install one of them and then try opening the .7z file and extracting the TC1915.exe file.
  16. Tell us exactly what you are doing, step by step. Just saying, "I can't get it to work. Can you help me" is a little vague.
  17. Each patch includes all of the previous patches, so patch 5 would also include everything in patches 1 - 4. I never applied any patches after patch 2 since they were mainly roster updates.
  18. Did you apply patch #2 to your game, which helped remove choppiness and stuttering?
  19. This topic has been locked since we don't need to discuss or debate the subject of illegal downloads amy further.
  20. It's not a bug in the game. It's how the creators of the MVP07 mod setup the rosters. It may not necessarily be realistic, but you can't fault the game for it.
  21. If you edit your rosters using the in-game editor, it will create a .sav file which is stored in your My DocumentsMVP Baseball 2005 folder. You would then have to reload that file everytime you start the game if you want to use them. It's similar to the way you load a saved dynasty if you want to continue playing it. The .dat roster files are only loaded if they are placed in the datadatabase folder and they are loaded when the game is started up. There is no way to specify a different place to load them from. If you did install the roster files to this folder, can you confirm that the file time and date stamps have changed to confirm that the copy was successful? If the time and date stamps did not change, then perhaps the copy failed because you didn't have administrator rights to update the folder.
  22. Rosters need to be placed in the MVP Baseball 2005datadatabase folder.
  23. You are on the right track. You can rename those files to the number you want, however, you also have to hex edit one of them (the .hdr file, I think), Embedded in that file is the number of the audio .dat file associated with the .hdr file. You have to change that number to the new number. I had to do that when moving audios around as I developed the Total Classics mods. If there is no .dat file, no team name will be announced, as you found, sort of. The renamed 13.hdr file had the number 28 embedded in it, to indicate that the audio file associated with it is 28.dat. Since you renamed it to 13.dat, there is now no longer a 28.dat file, and therefore, no audio available for 13.hdr. That's why the announcers could not say a team name. I will try to dig through my modding notes at home tonight to get the exact information you need to get your Expos audio working.
  24. The 2006 version of MVPEdit is the latest version. The older version came out in 2004.
  25. You can change the ball physics by editing the datafile and I know that some datafiles in the Downloads section have done this. The datafile contains hundreds of lines so I'm not sure which ones would need to be modified to change the ball physics. Try searching the Forums for the word "physics" and see if you come up with anything or check out the descriptions of the datafiles in the Downloads section.
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