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Jim825

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Everything posted by Jim825

  1. Seeing how this conversation is going downhill fast, we have our first locked topic of 2013.
  2. Is this the mod are you referring to?: http://www.mvpmods.com/index.php?app=downloads&showfile=6021
  3. Just curious - How are you traveling from city to city? Driving? Flying?
  4. The Pitch Meter Fix for the 07 mod will work fine for the MVP08 mod. The fix is in the downloads section, so just search for it and you will find it. It took me about 10 seconds to find it.
  5. If you want to save a game in progress, quit the game and then resume it later, it can't be done. If you want to pause the game (leaving it running in the background) and then go to Windows, press ALT-TAB.
  6. If the Vikings can talk Fran Tarkenton out of retirement, maybe the Raiders can convince Ken Stabler to play. After all, Stabler is 5 years younger than Tarkenton! ^_^
  7. Thanks for the support. When I first read on Saturday that Christian Ponder had pain in his elbow and shoulder, I knew that the Vikings had less of a chance for a win. When I saw that he was out completely and that Joe Webb (who 3 passes all season!) would be getting the start, I knew that they had NO chance of winning. Despite Webb being in the game, the Vikings weren't completely embarrassed. At least I can be thankful that they improved from a 3-win team in 2011 to a 10-win team this year and actually made the playoffs. Plenty of teams didn't get that far.
  8. If you are talking about the Japanese baseball files, there were a couple of partial mods around 2006, but they never quite worked. It's possible that when Trues moved the files from the old MVPMods server to the newer one, he didn't copy those files over.
  9. Welcome to MVPMods. All of the Total Conversion mods are very well done, so be sure to check out more of them. Your start screen looks very nice.
  10. Yes, you can trade them. You simply drag them from one roster to another. Just remember that before you save your rosters, your teams cannot have more than 25 players on them.
  11. Just a small correction -- Martin is getting $17m total for two years, not $17m per year. According to this article http://www.ydr.com/sports/ci_22100891/catcher-martin-signs-2-year-deal-pirates Martin gets a $2 million signing bonus payable by Dec. 31 and salaries of $6.5 million next season and $8.5 million in 2014. Even at that, I don't think he's worth it...
  12. Unfortunately, .SAV roster files and .MBE files are different formats and there is no way to convert one into another.
  13. I just re-read this message again. I'm not positive, but a possible reason for this problem could be because you are editing a roster INSIDE the game and creating a .sav roster, rather than editing the roster files in the datadatabase folder with MVPEdit. The .sav rosters do not use the .dat files that are in the datadatabase folder, so they won't necessarily pull in the changes you made to the team.dat file.
  14. I already posted the same thing on the first page.
  15. I haven't tried Windows 8, but it works great for me on Windows XP! :D
  16. Jim825

    Help W/mvp 05

    Nobody has worked on PS2 rosters in years, so while it's not impossible, it's pretty unlikely that you'll be able to get updates.
  17. Did you make sure that the free agent pool isn't too full? I remember that being a problem when I reviewed one of your rosters a few years ago. I think I reduced it to 50 players or less and the crashing went away. Just a thought....
  18. Open up the roster in MVPEdit. The player ID is the same as the portrait ID.
  19. My guess (I've never used the schedule generator) is that it doesn't read the .dat files, but instead has the teams hard coded in their current leagues and divisions. Dylan would have to confim this.
  20. He's been warned that we don't discuss or support illegally obtained copies of the game. If he makes another post like the first, it will be his last one on this site!
  21. That's the only site I know of that had High Heat files.
  22. You would change the same values. Value 4 is the league value for all teams and value 5 is the division value for all teams. I just listed the major league values in my previous post. If you look at the entries for each team in the team.dat file, you will see that the league values range from 0 - 9 and the division values range from 0 - 24. I'm not sure of the exact mappings of the minor league teams since I've only dealt with major league teams, but it wouldn't be hard to map them out. Also, if you don't want a team to show up at all, you would set value 4 to 10 and value 5 to 25. That's the way that we "hid" teams in the Total Classics mods. There are 4 teams at the end of the team.dat file setup that way.
  23. Unfortunately, no. It's hard coded in the game to have 8 teams. I found this out when I worked on some of the "older" Total Classics mods (TC1978, TC1956, etc.) which simulate years before there were three divisions and wildcard teams.
  24. Moving teams around is easy. You just have to edit the team.dat roster file in the datadatabase folder. This file is a text file, so any text editor (Notepad, etc) will work. When you open up the file, look for Houston's entry. It will look like this: 00b87f3f1,0 Hou,1 Houston,2 Astros,3 HOU,4 1,5 4,6 22,7 0,8 1,9 0,10 0,11 0,12 1,13 0,14 0,15 0,16 0,17 0,18 0,19 0,20 1,21 0,22 0,23 0,24 0,25 0,26 0,27 0,28 2,29 2,30 0,31 2,32 2,33 2,34 1,35 0,36 0,37 1,38 0,39 0,40 0,41 2,42 1,43 2,44 2,45 1,46 1,47 2,48 2,49 1,50 2,51 1,52 2,53 1,54 0,; What you care about is value 4 (currently 1) and value 5 (currently 4) highlighted in red above. Value 4 is the team league and value 5 is the team division. For major league teams, value 4 can be set as follows: 0 = American League 1 = National League For major league teams, value 5 can be set as follows: 0 = AL West 1 = AL Central 2 = AL East 3 = NL West 4 = NL Central 5 = NL East As you can see, Houston is setup to be in the NL Central. To move them to the AL West, you would set value 4 to 0 (AL) and value 5 to 0 (AL West). The file entry would then look as follows: 00b87f3f1,0 Hou,1 Houston,2 Astros,3 HOU,4 0,5 0,6 22,7 0,8 1,9 0,10 0,11 0,12 1,13 0,14 0,15 0,16 0,17 0,18 0,19 0,20 1,21 0,22 0,23 0,24 0,25 0,26 0,27 0,28 2,29 2,30 0,31 2,32 2,33 2,34 1,35 0,36 0,37 1,38 0,39 0,40 0,41 2,42 1,43 2,44 2,45 1,46 1,47 2,48 2,49 1,50 2,51 1,52 2,53 1,54 0,; That's it! Editing the schedule would be a lot more work, unless you used the random schedule generator.
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