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Jim825

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Everything posted by Jim825

  1. Here's the main issue - In an earlier post, you said, the following: As Yankee4Life said, asking for permission to use someone else's work is a common courtesy around here if you plan to include it in a mod that you release with your name on it. When you get permission, you just give credit to the modder who created the work you include in your mod. Most guys are fine with you using their work as long as you state who originally created it. If you still don't understand what I am talking about, look at it this way -- How would you like it if I released a full 2011 season mod and included your rosters, but did not give you credit for creating them? You wouldn't be too happy if people started telling me how great the rosters were in "my" mod, when you should be the one receiving the compliments. No one is trying to prevent you from releasing a mod. We just have rules here to protect modders from having others take credit for their work. We've had problems like this in the past. If your mod is mainly a roster and portrait update and doesn't include anyone else's work (faces, audios, overlays, etc.), you can release whatever you like. If you do include the work of others without asking them to use it or you don't give them credit for their work, then you won't be allowed to post the mod.
  2. Jim825

    Mvp 08

    I sent a PM to Homer earlier to see if he knows what is going on. The domain hasn't expired, so hopefully it's just down for maintenance.
  3. Y4L - Another nice review. After reading your game summary, it got me to wondering if Chuck Knoblauch could have been related to Rube Oldberg..... :D
  4. I would LOVE to be proven wrong. I really would. I'm just taking a wait and see attitude. You know that saying, "Fool me once, shame on you. Fool me twice, shame on me"? What happens when you get fooled three times?
  5. Looks very nice, however, you come in here about this time each year to announce plans for major upgrades (uniforms, stadiums, etc.) based upon new techniques you've developed. After a few weeks of updates with new screenshots, you disappear until the following winter. I'd love to see you deliver on some of your promises, however, until you do, people shouldn't get their hopes up. I know this sounds negative, but I'm just trying to set expectations for others who haven't seen your posts in the past. :sad:
  6. Even worse -- Y4L has to choose between rooting for Tebow or (GASP!!) a team from the Boston area this weekend!! Decisions..... decisions.....
  7. You would have to get the file that contains the stadium dimensions. Usually, it's the appropriate .txt file (e.g. yankday.txt and yanknite.txt) inside the data\datafile\datafile.big file. You would then rename it to the stadium that you want to replace. This is how we replace stadiums in the classics mods. I looked in one of my datafile.big files and found that there is a venuday.txt and venunite.txt. If creating a CAS file also updates the venuday.txt and venunite.txt files inside datafile.big, you could extract those files and rename them to yankday.txt and yanknite.txt (or propday.txt and propnite.txt) and copy them to you data folder. Dennis would have to confirm whether the dimensions are updated in the datafile.big file and whether this would work for you.
  8. Is that because you have to wait until the last scene of the movie to see Olivia Newton-John in that skin-tight outfit? :)
  9. Just be glad that THIS WOMAN didn't steal your wife's idea!!
  10. Right now, I don't have time to work on an installer, so as Homer suggested, your best bet might be to Zip them up and use TIT or at a minimum, Zip them up and include a Readme file telling people what folders to copy the files into.
  11. With that mental picture, I guess I can forget about finishing the rest of my lunch..... :bad:
  12. Duplicate audio/portrait ID's won't make the game crash. Just like you can assign the same face ID to multiple players, you can assign the same ID to multiple players in the game. It just mean that multiple players would have the same portrait and audio.
  13. EAMods transitioned to MLBMods.com last year. You can find the '08 mod there.
  14. You could possibly export the player from one roster using the File->Export command and them import him into the other roster using the File->Import command, however, you'd get ALL the information for the player and not just the ratings. In my experience, I've never really had much luck with importing and exporting individual players. It could be just me, however. I'd more likely use the brute force method you described with the two MVPEdit screens open at the same time.
  15. You can get both of those over at MLBMods.com. You have to register there in order to download mods.
  16. Exactly! That's all I was trying to say. Being a modder myself, I know how frustrating it can be if people are continually asking when you will be releasing something. That's why I develop my mods now in stealth mode. Very few people know what I'm working on at any given time, and the majority don't find out until I release it. This way, I can work at my own pace and don't feel pressure if I have to step away from it for a while (usually to help others with their mods).
  17. Please stop spamming this thread with your posts, continuing to ask when there will be a release and telling us how much you need these faces. Homer will release something when he's ready. Continuing to pester him about it is not going to motivate him to get a release out sooner. If anything, it will have the opposite effect! Try to be patient. Homer's sole purpose in life is not to create mods for you. I'm sure he has other, more important things to do. If you can't back off on your posts, you may give me no choice but to take more drastic measures. Consider yourself warned......
  18. I knew something was being said at the beginning, but wasn't quite sure what it was. Not being a Tigers fan, that's not surprising.... :)
  19. Honesty is the best policy. Send me the name of the other account (the one you want deleted) and I'll get rid of it. No harm, no foul....
  20. I completed an easy-to-use installer for the mod (similar to the installers I include with my mods) and it is now included in the v2.0 version of this mod.
  21. This really is a great mod and I too would like to give it more than 5 stars. I've been lucky enough to be able to play around with it this week. Hearing these 3 legendary broadcasters in the game adds a lot, especially the classic mods. I've already started retrofitting some of my TC mods to use this audio. In addition, I am in the process of putting together an automated installer for this mod, similar to the ones in the other TC mods. It should be finished pretty soon, and as soon as it's done and tested, I'll replace the download link. This shouldn't stop anyone from downloading the mod now. It's not hard to install now. I'm just adding an automated installer for those who aren't comfortable moving files around on their own.
  22. Joel - This is great news and I'm looking forward to retrofitting my 1940's and 50's mods with this! :good:
  23. With today's earthquake in Japan, and the resulting tsunami hitting Hawaii, let's hope that Y4L is OK. From what I've read, the waves that hit Hawaii have been pretty small, although there was a 7-foot wave that entered the harbor in Maui. I'm sure he'll give us a full report when he gets back.
  24. Jim825

    Mvp 08

    The majority of the spam accounts I see have gibberish names with gibberish e-mail addresses. I believe that they are generated through some sort of automated process, rather than an individual person sitting there typing them all in. The same goes for the spam messages I see on the forums.
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