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Everything posted by Kccitystar
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It's likely that the licensing agreements are region-specific between Konami, the NPB and the individual teams. Another thing to consider is that expanding the distribution of these games internationally would require Konami to renegotiate or extend their existing licenses to include additional regions. That process can be complex and costly, as it involves securing approvals from various stakeholders. One thing I also realize from following the NPB on and off is that certain teams or leagues might have reservations about releasing their likenesses or branding outside Japan, since they wouldn't have as much control over their brand and there might be differences in market dynamics. For instance, the Central League (CL) teams within NPB are particularly Japan-centric and may not prioritize international engagement, which could influence their stance on global licensing. Unlike the MLB, the NPB teams are owned by companies, so the baseball team is a significant part of their corporate brand and public relations strategy. It's really just a mixed variety of factors (financial, technical and cultural) that keep the game in Japan and southeast asian markets rather than Konami straight up refusing. Now, convincing Konami to leverage their eBaseball Engine (It's basically Unreal Engine 5 with optimizations related to baseball specific things) for companies to license or even use is a different conversation
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I'll tell you why Boone is unlikely to be fired every postseason exit, and this is just my hot take: Aaron Boone is just following the organizational philosophy to the letter. The org/analytics team have their processes, their "lanes", and their "systems". The problem and flaw with this philosophy is that these things are way too rigid for baseball, and the organization has shown time and time again that they are not willing to adapt to real-time variables, or as people say, the intangibles. The Yankees’ system is designed to minimize the impact of human intuition and natural player instincts in favor of a process that can be consistently defended by numbers that you can repeat and get the same result every time. The problem is that refusal to account for these real-time variables means that the team is frequently blindsided when situations do not unfold as projected by the data. If you view team decisions and situations through a "process" lens, you can become just as detached from reality as Cashman. The entire view of the organization is that as long as that game decision that you made was driven by the analytics and data that you had, or that we (as the organization) gave you, then the outcome is just the outcome, and not just the result of a "mistake" that you made. It's easier to defend failures as "bad luck" or "outliers", rather than as signals that the process that got you to that result might need a significant overhaul. It's how EVERYONE avoids accountability up and down the organization. Throughout the years seeing the Boone-era Yanks play, my newfound understanding of how heavy-handed the organization's data driven approach was made every baffling Boone decision click for me. A great example is how Boone handles slumping players. A data-driven perspective might show that in the long run, a specific player is expected to rebound based on historical averages and underlying metrics. Even though this can be true, it doesn't look at immediate factors like fatigue, psychological struggles, or adjustments opponents have made that require timely, human intervention. The rigidity to “trust the process” means these nuances are ignored, and decisions that should be flexible become formulaic. All of these things require some level of situational awareness, as they have always been factors that play into the outcome of the games. The worst part about this philosophy is how it allows both Boone and Cashman to deflect blame. When decisions don’t lead to wins, they can be justified by pointing to the data that informed them. This shields Boone from criticism since he’s merely executing a plan based on data, and it insulates the front office by framing failures as outliers or the result of bad luck. This cycle of justifying losses with analytics and variance discourages the organization to look introspectively at what they are doing wrong. They never reach a point where they question whether the overarching strategy is flawed; instead, they simply tweak the process without re-examining its premise. If you look at how the Yankees lost Game 1 of the World Series, following it through as a series of "processes" and "lanes", it looks completely defensible on paper because the data says so/suggests as such. In actual reality it ignored literally all of the game context any manager who still had a feel for the game would have adapted to: Taking Cole out early. This was probably driven by pitch counts and matchup data. On paper, it sounds like the best move, but in doing so, it ignores literally all of the on-field stuff you see as a manager, like the flow of the game. You can see that Cole has momentum. You can see that he isn't tired and that he's locked in on the mound. He says he feels great. The Dodgers aren't hitting him as hard. By being so rigid with processes and not willing to adapt to what you see on the field, you disrupt all of the momentum Cole had all game, and your decision is going to put pressure on the bullpen to perform to get 9 high-leverage outs. Using Cortes, who did not pitch off a mound since September 18, again, driven by the data regarding his good numbers against lefties. It ended up giving the Dodgers the game. It ignored every real-time variable, like the long layoff, the fact that it was a high leverage situation, and the fact that Tim Hill was probably your most effective lefthander in the bullpen throughout the playoffs. Defensive alignments: They're all influenced by data and analytics that tell you where you should stand on the field based on batted ball data and the hitter's tendencies. If you rely solely on that data, you're not taking into account game momentum, or how a team is approaching their at-bats for that situation or for that specific game, or how likely a player's hitting tendencies might not align with aggregated data. Now you have players thinking too much on where they "should" be on the field and not using their situational awareness to respond naturally to a play as it unfolds. The worst part about all of this is that the Yankees would never consider the overall philosophy as systemically not effective. Teams that consistently contend for championships don’t abandon analytics but instead use them as part of a holistic strategy that considers the human side of the game. The Yankees’ unwillingness to adapt to real-time variables or acknowledge that their process might need a fundamental change is why we keep having early exits in the playoffs when we're able to contend. As long as Boone follows the process, his job is safe, and the organization won’t consider these failures as reflective of deeper issues within their strategic approach.
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This game is not available in the US. These are the only countries where the game is available:
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Defer to this thread to try and help you out -
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One thing to be mindful of is that Konami does create a really solid baseball simulation, it also tries to provide a solid representation of japanese baseball culture which can vary a lot from what we experience in the US, like the high school baseball programs and tournament. From what I've seen people play, I like the fact that the high school baseball mode features players on teams who will hit with aluminum bats and others will hit with wood bats, which is pretty cool.
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Yankees in 4. Full sweep.
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Is there a simple mod, that only moves Astros into the American League?
Kccitystar replied to Eumallux's topic in MLB 2K12
Short answer: No. Long/Modder's answer: I'm 100% aware this is a lengthy response but it's as informative as possible. This type of project is extremely challenging and isn't as simple as a lot of modders and members of the community believe it to be over the years. MLB 2K12 uses the last 3 years of schedules (2012, 2011 and 2010) in how it generates games and all of them on the stock version of MLB 2K12 have the Astros in the NL Central. What was done in the past that was a problem was that someone would modify the Schedule_Actual tab to the current MLB schedule with the Astros in the AL West, which gets used for Franchise/Career mode, but they would not touch the other tabs (Schedule_Old, _Older and _Cur) which were based on the 2010, 2011 and 2012 schedules. All of those have Houston in the NL Central, so their entire schedule is mainly NL opponents with interleague games. So, as I said previously, the game uses those three schedules to generate new schedules in the game for MyPlayer/Franchise to repopulate Schedule_Actual after your first season. Why they use 3 schedules is simple: Interleague games. With interleague games, each division has a pre-determined division from each of the other league's divisions that they play in rotating years. So, out of the 20 interleague baseball games that are played each year, 16 of them will be against a team from the other league from the same division, rotating divisions each year. See this example below. With that said, what happens after your first season is that when it needs to generate a new schedule, there's a conflict with the game logic where it's generating a team schedule for this non-existent NL Central team, so your game freezes/crashes. The fix, as far as my knowledge goes from the last 12 years, was to either import the MLB 2K13 schedule by manually importing the XBOX game's schedule tabs (since there is no PC version of MLB 2K13) or, since we are in the present day, grab the last three years worth of schedules and create those tabs entirely from scratch, which can be extremely time consuming given where you can source those schedules and the fact that some games get rescheduled from their original start date. It's been so long but I'm 100% sure the XBOX game schedules from MLB 2K13 can permanently fix the scheduling and you can just update Schedule_Actual in perpetuity forever, but I'm doubtful on whether or not the game logic was also adjusted for MLB 2K13 to acknowledge the league realignment. I will say that the biggest challenge with the schedules from what I've attempted on and off in recent years is that the real world MLB schedule is now a balanced one starting with 2023, but the last 3 years worth of MLB schedules dating back to 2021 are completely unbalanced (including the 2022 expanded playoffs format), so this can create some insane schedules or series of games not grounded in reality in the slightest. I've fed schedule data into ChatGPT in the past to see if it would figure out a way to spit out "balanced" versions of the 2022 and 2021 schedules for the Schedule_Old, _Oldest and _Cur tabs and it can't seem to do it, so I gave up. -
schedule for the current 2k24 mlb season
Kccitystar replied to wuilmer26f's topic in Total Conversions
Which tabs do you need? -
Building the "perfect" baseball game, a thread
Kccitystar replied to Kccitystar's topic in The Bleachers
I want to say that in this timeline, Hal has loosed the facial hair tradition to be neatly kept rather than clean shaven 😅 -
Building the "perfect" baseball game, a thread
Kccitystar replied to Kccitystar's topic in The Bleachers
Some more deep dives: So about the fan feedback mechanism I was alluding to earlier: Franchise Mode can include a social media platform called "DiamondChatter", or DC for short. DC would be an in-game social media platform that would feature posts resembling tweets ("pitches") from a variety of people within the in-game universe in Franchise. This is the list I have so far of people you'd come across on this feed: Official team accounts that post updates, announcements, promotions or (if applicable) updates on upcoming talent and prospects in the minor league system Sports journalists that cover the league Local sports journalists that cover your team Loyal fans that are invested in your franchise or in Career mode on your development as a player, (these are your franchise/player "day ones" and the "ride or dies") Fans of rival teams that can provide friendly banter during important games or an important series Former players/coaches that can reminisce about past glory or, in some cases in career mode, provide advice guidance at times on on what you can do as a player to maintain positive success, or give you some hints on how to bust out of a slump Baseball bloggers who might focus on specific aspects, like prospects, analytics, or how your actions impact fantasy baseball Content creators who can create hashtags or memes in support or in derision of your team Fictional parody accounts that would be a caricature of real life athletes/players The feed can be fairly dynamic in updates based on recent actions and results, reflecting the current state of your franchise. It can also generate special posts for significant events, like your team making a major trade at the deadline (resembing those ON THE MOVE social media posts MLB loves to make), breaking a losing streak or clinching a playoff spot, for example. There would be a meter shown on the main UI displaying the current state of fan engagement based on fan sentiment from posts on the feed so you have that info at a glance. Content that gets generated on the social feed are merely reactions that reflect on the player's team management decisions and on-field performance, and the posts can be categorized as positive, neutral, or negative. By having a diverse array of voices and perspectives, DC could offer a really robust view of the baseball world within your game. I feel like it would enhance the realism but also provide different angles and narratives that can affect the game's world and the player experience in unique ways. I want the player to feel empowered in how they craft their team's story, their legacy as a GM and cement themselves as a legend in their team's lore. DC can also play a role with trades and free agency as well, if you consider the social media feed to be a way to gauge league feedback. A team with a good perception on DiamondChatter would give you pretty good odds on contract negotiations or trades since your team would be seen as a good place to play, but a team with negative perception on DiamondChatter might give you a degree of difficulty in negotiating contracts or working out good trades with other teams to improve your own. It presents a good challenge on balancing short-term gains against long-term fan engagement. The idea behind DC in this mode is to offer a more nuanced approach to team management, where not every decision is a definitively good or bad one, but can have a range of impacts on the team's success in the long term. I will emphasize that in Franchise mode, the player is not in control of DC. It's merely a league feedback mechanic that defines how the league sees your team and how your team's fans see your team, so for Franchise Mode, you'd have posts ("pitches") in DC that can be considered positive, neutral, or negative: Positive events like wins, win streaks, signing popular players/keeping fan favorites, good trades, player milestones, etc. lead to encouraging posts which boost team morale and fan support. This boosts team morale/chemistry, increases fan support, and gives an random percentage increase in the financial aspects like ticket and merchandise sales. Neutral events like uneventful periods (no major positive or negative developments in team performance or management decisions), maybe average performances or expected outcomes just maintain the status quo until the next series or game. It creates a good buffer when you split a series or if you're in first place and you sweep a last place team to plan and strategize for future games or the next series without feeling pressure to react to significant events or changes. Negative events (like losing games, a guy getting hurt, a guy underperforming) can lead to critical posts which can negatively impact team morale and impact team attendance and revenue. The pressure in turning things around when there are negative reactions on DiamondChatter creates an extra layer of challenge to go from negative to neutral and hopefully into the positive. The idea behind DC in Franchise mode is to help motivate the player in promoting effective team management, keeping your loyal fans engaged through good financial management (like ticket prices, promos, merch, etc.), and maintaining steady on-field performance trending upward. It's also meant to be a mechanic that can increase or decrease the odds of success in Franchise, like simulating games, similar to the classic team momentum system from MVP Baseball 2005 or the hot/cold system from March to October on MLB The Show. -
Building the "perfect" baseball game, a thread
Kccitystar replied to Kccitystar's topic in The Bleachers
Just sharing some thoughts, maybe a deep dive into what I'd want a Franchise mode to look like: Franchise mode in my opinion needs to be approached like a sports management RPG, full stop. In baseball, every team defines success differently depending on what expectations owners have, which can vary. If you break down the most common aspects of RPGs, you have "classes" and "characters" within those classes, so this is what I proposed: Team Types: Dynasties, which would be powerhouse teams with a history of success and high expectations Rising Stars, so like teams on the cusp of greatness with young talent and growth potential Underdogs, teams that are overlooked but have potential to surprise everyone Rebuilders, teams starting from the bottom, focusing on long-term growth and development The goal is to spend up to 20+ years as a GM for a team, with goals set by the team owner. The ultimate objective is to establish and maintain a championship window, aiming for one or multiple championships. You'll also need to build/maintaining prestige for your team by investing in building your fanbase (whether that's through ticket sales/promotions/sponsorships/media deals) and maintaining your team's budget for developing talent, planning for the future while balancing fan interest which can fluctuate based on how good the team plays. The classes (Dynasties, Rising Stars, Underdogs, Rebuilders, and an extra one I'll call Mavericks) each have specific goals and challenges related to their championship windows when you get there. It would create distinct gameplay experiences for each class while maintaining the overarching goal of winning championships. Since every team has their own type of owner with a personality type that influences team budgets, job safety, financial targets/playoff appearances, etc it should give you endless hours of gameplay. Every class would have their own set of challenges: Dynasties, being the establishment powerhouses that they are, would have teams whose goals would probably involve extending their championship windows, maintain a level of dominance and consistency with frequent playoff appearances, like your Dodgers, Braves, Astros, Yankees teams, for example. Rising Stars would be teams whose championship windows are right around the corner, who probably have owners who will lean towards suggesting to you, as GM, to make trades/moves that could accelerate their ability to get into the playoffs and beyond for a championship while balancing your organization's player development pipeline so you don't set the franchise's opportunity for a championship back if you don't succeed. Underdogs would be teams with potential but it's on you as a GM to overcome limitations and obstacles tied to the team, whether that's working around budgets, leveraging player quirks to balance team chemistry, cultivating a solid fanbase that can support you and give you the homefield advantage through positive fan feedback (I can go into deep detail into this as a follow up) that you need to establish a winning culture. Clearly you can see where I am going with this. I mean, at least that's how I've visualized the mode. Mostly all of the interaction is going to be text driven but I'm pretty good with dialogue and coming up with good ideas, and AI's a useful tool these days in helping me brainstorm things and put good concepts together. -
Building the "perfect" baseball game, a thread
Kccitystar replied to Kccitystar's topic in The Bleachers
Me in MLB The Show's "Road To The Show" career mode. I'm a power slugging left handed first baseman for the Yankees, who haven't developed a natural one in quite some time. -
Building the "perfect" baseball game, a thread
Kccitystar replied to Kccitystar's topic in The Bleachers
ok so Pennant Fever moves up to #2. #1) Untitled Baseball Game #2) Pennant Fever #3) Power Baseball Pro #4) Full Count Baseball #4) Attempting to buy a dead trademark on the cheap -
Ripping commentary from Triple Play 2001
Kccitystar replied to DJ Ultima Spark's topic in The Bleachers
There should be options in the game to turn down SFX and other sounds so you can probably record the audio the old fashioned way! -
Building the "perfect" baseball game, a thread
Kccitystar replied to Kccitystar's topic in The Bleachers
Untitled Baseball Game is #1, Dugout Heroes is my #2 and Pennant Fever is my #3 -
Ripping commentary from Triple Play 2001
Kccitystar replied to DJ Ultima Spark's topic in The Bleachers
I don't think we'd be able to crack this file. So many tools and utilities are considered lost media given the limited amount of tools from that time. There used to be a roster editor for those games by a guy named El Salsero who left the Triple Play "scene" a little after MVP Baseball 2003 was announced by EA as the next baseball title, for example. I'm just as much of a historian as Yankee4Life with the Triple Play era stuff -
Building the "perfect" baseball game, a thread
Kccitystar replied to Kccitystar's topic in The Bleachers
I'm still trying to figure out a name. Been using "untitled baseball game" for now but it could be better! -
Set the refresh rate to 60 if you have vsync enabled. I think the game doesn't play nice with high refresh rate displays
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What we will need to do although it might sound unethical is to use AI to clone the voice of Krukow/Kuiper to generate new names/commentary lines. Elevenlabs can do it but we would need to harvest a lot of PBP commentary which is achievable by just recording PBP audio with the sound effects off, crowd noise off, etc. I can talk about this in more detail but this can be a route we can go to create a modernized soundbank for MVP as we know what to edit and what to replace already. Successfully achieving this will truly immortalize MVP for so many people, and I haven't even gone into having AI Kuiper/Krukow speak in other languages yet
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Editing Rosters through REDitor: A Research Thread
Kccitystar replied to Kccitystar's topic in Mod Research
There's additional properties to each slot that isn't accounted for in Vlad's editor, like Inside Edge data, hot/cold zones, etc but REDitor was never really developed further for MLB 2K12 -
Editing Rosters through REDitor: A Research Thread
Kccitystar replied to Kccitystar's topic in Mod Research
I mean the existing values can be tested, sure, but the dif values for the revamped pitches haven't been adjusted. After adjusting the Dif values, a roster maker would just need to re-calculate every pitcher's pitch rating in the game to accomodate the changes since it would change the weight of each rating and affect CPU behavior -
If you found that a lot of games are set to TBA in your process, chances are it's probably nationally televised games. These all are the Sunday Night Baseball games this year, starting at 7pm: March 31 - Cardinals vs Dodgers April 7 - Astros vs Rangers April 14 - Padres vs Dodgers April 21 - Rangers vs Braves April 28 - Cubs vs Red Sox May 5 - Giants vs Phillies May 12 - Braves vs. Mets May 19 - Padres vs. Braves May 26 - Cubs vs Cardinals June 9 - Dodgers vs Yankees June 16 - Yankees vs Red Sox August 18 - Yankees vs Tigers What I tend to do also is look at scheduling patterns when it comes to what time would the team likely schedule that home game, compared to another home game scheduled on that same day a week prior
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Editing Rosters through REDitor: A Research Thread
Kccitystar replied to Kccitystar's topic in Mod Research
WacoKid and I spent some time working on these new pitch shapes. For these demos, my pitcher, Firstman Lastings, has his arsenal set to their maximum OVR so these are all considered "elite" pitches by the game. I've also adjusted the difficulty slider for Pitch Speed to 100 so you can see the movement in the game's concept of "real world speed". Circle Changeup - We adjusted the trajectory values so there's some fade and the DownImp values were adjusted so there's some downward force applied to the pitch, but not as drastic. Very Devin Williams-esque. Looks phenomenal. Changeup, with fastball followup. The changeup has less drop than the circle change, and the fastball was tweaked slightly to have some small arm-side deviation so it doesn't appear to be laser straight. The speed differences are absurd for someone who clocks their fastball at 104. Sinker with arm-side fade. Jordan Hicks style movement is possible! Two-Seam Fastball - Even though it can be often interchangeable with the Sinker these days in MLB, we wanted to give it some more lateral run like a traditional two-seamer but it's adjusted enough to break late. Looks good. I revamped the cut fastball and it looks absolutely devastating. Mariano Rivera would be proud. Lastly, we spent some time looking at developing a pitch that doesn't exist in the game, the Sweeper. The idea was to have its movement somewhere in between the curveballs in the game and the slider (which is what it is in real life), and I think we got there. While we can't add pitches, I wanted to experiment so I swapped out the values of the Eephus pitch with what a sweeper would look like. Ian Kinsler never stood a chance. Would love to hear some feedback!