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Kccitystar

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Everything posted by Kccitystar

  1. Version 1.0.0

    2053 downloads

    Attached is the 2016 version of Yankee Stadium. Among many improvements, changes have been made to the lighting, grass, infield dirt patterns and all relevant advertisements used throughout the 2016 season. Credit goes to DaSteelerz and Picklebrad for advertisements and miscellaneous textures.
    Great work given the limitations of the lighting profile for the ballpark itself.
  2. Version 1.0.0

    526 downloads

    Included are the 2016 Home and Away set of all associated uniforms, as well as team logos for the Colorado Rockies, and a colorlist that corresponds to team color changes for these uniforms. It is highly recommended that you back up all your changes as well as exporting your original colors for all of the Rockies uniform slots using Ty's Roster Editor for MLB 2K12. INSTRUCTIONS: 1) In this mod series are 11 files that can be MANUALLY EXTRACTED TO YOUR MLB 2K12 FOLDER. They will overwrite the following: Your MLB 2K12 directory can be (if you have an x64 version of Windows) either in: ***VERY IMPORTANT*** 2) There is also a colorlist.txt file that you should IMPORT TO YOUR ROSTER using the MLB 2K12 Roster Editor (Roster Editor is included with this mod) HOW TO IMPORT THE COLORLIST.TXT FILE: 1) Load up your roster/franchise/career mode using Ty's Roster Editor for MLB 2K12 2) Go to the Uniforms tab, click Import (which should be at the bottom of the program window) and select the text file. 3) It will notify you when the changes have imported successfully. Once all of these procedures are done, you can run MLB 2K12 and begin playing.
  3. It's your controller settings
  4. MLB 2K13 on the Wii is much more limited than the PS3 version of the MLB 2K games by design, unfortunately.
  5. Working on it, but I get hit with errors when I try to do it in the admin panel. Must be something with the site's software.
  6. There are additional fields in 2K12 rosters that make up-converts from 2011 impossible.
  7. Couple of scenarios come to mind: 1) I try to log into the site, but I don't have access to the email associated with my account anymore. Instead of waiting to contact site staff to look up my account and update the email associated to it which can take some time from when I ask, I just re-register and enjoy the site's content. 2) I genuinely don't know what my username is nor do I know if I have a duplicate account, so I register a new account. In both of these cases, the primary solution is to merge the account if we find out that there's a dupe. We'll let the user know beforehand that there's a dupe and we'll ask to either merge the accounts or delete the old one. We enforced this policy a long time ago when we had download limits but that rule has been altered to reflect the current state of the site. It helps that we have also integrated Twitter/Facebook logins and anyone with a Facebook account can shoot a message to the MVPMods facebook page and have their duplicate accounts merged/removed.
  8. Just thought about this just now to immediately pinpoint what the problem might be: What driver set are you using for your video card? Do you have any custom settings enforced for your games? Some cards will cause games to bug out entirely if you have some custom settings that games DX9 or lower cant handle. If it can't even render the startup, that's a problem.
  9. To be honest I haven't touched MVP since last year so who knows maybe things have changed
  10. Reopened. Nobody has helped him out and his problem remains unsolved because it seems we're spending more time trying to figure out whether or not someone should have posted this in a support thread that most likely has solutions to common issues but not unique ones like this Visual C++ error, and labeling this guy a liar for not searching enough. Man, do this: Uninstall MVP 2005 and delete any of the remaining folders for that game in your computer. Restart the PC. After restarting, reinstall the game. Install Patch 5. No, seriously, do this. This has the updated .exe as well as restructured rosters from the earlier patches. After installing patch 5, find the 4GB patch tool. Found it? Sweet, patch the .exe to support a larger memory address (this may fix issues with mods crashing the game), and after that, I would attempt to install the latest total conversion mod piecemeal if possible and testing accordingly. I will emphasize to set up a backup folder of any mods that will replace current files. Respond with your findings.
  11. with Nvidia Inspector I set the Ambient Occlusion compatibility to Diablo 3, then scrolling down a bit I change the AO setting to high quality and the AO usage to Enabled
  12. Have you tried using FRAPS instead?
  13. We can't talk visuals and not have screenshots
    Absolutely stunning. Some great work here.
  14. It's similar to Oblivion in the sense of....let's take the rosters for example. The game reads it all as attributes (a script), so if it's looking for a resource, like a cyberface (we've called 3D headshapes "cyberfaces" since the Triple Play days) that you do not have in your models.big file, the game will crash
  15. Laptops are designed with less weight in mind and you can literally download anything you need if you have enough internet speed available, so the whole idea of going to a store and buying a disc-based version of anything is actually more inconvenient than buying whatever the item is digitally and downloading it from the comfort of your couch/bed/desk. It used to be a given that your laptop had a disc drive, but now you have to make a conscious choice to have a disc drive by looking for a laptop that has one
  16. Simply add the entire http link into your post, and it will add the video. This works only if the author of the video allows embedded content (meaning you can have the video displayed on a webpage). For example:
  17. Now, all of the RGB values for the sleeves and letter/numbers are found in the roster. Be sure to use Ty's Roster Editor for that. Best of luck to you!
  18. Just as we suspected, it's the lack of mipmaps which can cause the old textures to show over the new ones. Just be sure to check the box labeled "Generate Mipmaps" in GIMP when you save .dds files and keep the default setting (Fant). Reimport and let's see how it looks
  19. Send me the .DDS file and I'll take a look
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