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Everything posted by Kccitystar
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DXT5 for everything that includes a transparency (an Alpha file)
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My issue is that it will not work with a 64 bit version of Windows
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If you're using any ad blockers, kindly disable them (at least for this site only), as they will sometimes block web objects also. Refresh the page and try to PM again after you disable the adblocker on this site
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There are no plans for an MVP 16 mod release.
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You unlock the Forum Fanatic and Mod Squad teams. Beating them in exhibition mode results in 100,000 MVP points
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Version 1.0.0
1274 downloads
Included are the 2016 Home and Away set of all associated uniforms, as well as team logos/crowd merchandise for the Houston Astros, all classic uniforms, and a colorlist that corresponds to team color changes for these uniforms. It is recommended that you back up all your changes as well as exporting your original colors for all of the Astros uniform slots using Ty's Roster Editor for MLB 2K12. INSTRUCTIONS: 1) In this mod series are 12 files that can be MANUALLY EXTRACTED TO YOUR MLB 2K12 FOLDER. They will overwrite the following: Your MLB 2K12 directory can be (if you have an x64 version of Windows) either in: ***VERY IMPORTANT*** 2) There is also an Astros_colorlist.txt file that you should IMPORT TO YOUR ROSTER using the MLB 2K12 Roster Editor (Roster Editor is included with this mod) HOW TO IMPORT THE COLORLIST.TXT FILE: 1) Load up your roster/franchise/career mode using Ty's Roster Editor for MLB 2K12 2) Go to Uniforms, click Import and select the text file. 3) It will notify you when the changes have imported successfully. Once all of these procedures are done, you can run MLB 2K12 and begin playing. Thank you, and enjoy! -
MVP Baseball Monitor Resolution Recommendation
Kccitystar replied to dennisjames71's topic in Support
All the resolution patch does is increase the resolution the game is rendered in, not exactly give it a 16:9 resolution -
Version 1.0.1
737 downloads
Included are the 2016 Home and Away set of all associated uniforms, as well as team logos for the New York Yankees, a crowd file and a colorlist that corresponds to team color changes for these uniforms. It is recommended that you back up all your changes as well as exporting your original colors for all of the Yankees uniform slots using Ty's Roster Editor for MLB 2K12. INSTRUCTIONS: 1) In this mod series are 8 files that can be MANUALLY EXTRACTED TO YOUR MLB 2K12 FOLDER. They will overwrite the following: Your MLB 2K12 directory can be (if you have an x64 version of Windows) either in: ***VERY IMPORTANT*** 2) There is also a Yankees_colorlist.txt file that you should IMPORT TO YOUR ROSTER using the MLB 2K12 Roster Editor (Roster Editor is included with this mod) HOW TO IMPORT THE COLORLIST.TXT FILE: 1) Load up your roster/franchise/career mode using Ty's Roster Editor for MLB 2K12 2) Go to Uniforms, click Import and select the text file. 3) It will notify you when the changes have imported successfully. Once all of these procedures are done, you can run MLB 2K12 and begin playing. -
There's no PCI for batters in MLB2K12.
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The only safe bet of pulling off a solid commentary update is to splice the commentary all over the place so it feels new
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If you are running the game on an NVIDIA card make sure you don't have any custom settings for the game (custom AA settings, AF settings, etc) and try again. If the game is not working after a vanilla installation, it's a sign of a bigger issue.
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Padres wear navy camo on Sunday games. Mother's Day is on a Sunday.
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If it's an installer, run it as an administrator. W8 and higher don't allow changes to be made to the program files folder unless you're an admin
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My hitting strategy is usually just looking for something in one of the 9 zones the game gives me to hit (the strike zone has 9 boxes, so that's what I go by). If I'm looking for something up in the zone that I can pull (meaning I hit towards the side I'm batting on), I know to swing early since I will make optimal contact by doing so. The hitting in this game can be a little stiff (sometimes good pitches and what looks like a good swing can = lousy contact), but in time you will start recognizing it's quirks.
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The game is receptive to the direction of the pitch and where you're moving the left stick
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MVP 2005 is a two-disc game and it will work on Windows 7. You can get the MVP 15 mod and update it with the latest faces and roster as there are currently no large scale mods (like a total conversion) being made for 2016.
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location, location, location, and know which pitches you can put a solid swing on. A fastball will yield a better result than trying to swat a low splitter for example.
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Try Gordo's sim gameplay pack + a datafile mod I worked on last summer for ultimate difficulty
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Photoshop, unfortunately. I will try to mod this later on tonight.
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Edit your global.iff file with the MLB2K12 Texture Editor and look for the hex values for these two DDS files: 03296000 032C0AD0 which are the two DDS files for the helmets. I believe you have to increase or decrease brightness of the alpha file in those DDS files to tweak the reflection intensity. Reimport, save the .iff, close the editor and test your changes, and note that editing the global requires you to restart your game every time since it's preloaded on startup.
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Email 2K support or follow the process on the Securom website you linked.
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High Heat, from what I know (I own a legit copy, it's like $5 on Amazon) does not work on anything not named Windows XP.
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Pablo Sanchez gives me nightmares
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The MLB2K12 Texture Editor listed above has the instructions/commands ported over to english
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I uploaded the MLB2K12 editor with the source code, so if anyone wants to modify it, by all means, please!