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Building the "perfect" baseball game, a thread
Kccitystar replied to Kccitystar's topic in The Bleachers
I haven't updated this thread in some time, but I've spent some time literally playing every high and low rated baseball game on several consoles either the traditional way or through emulation. I settled on a visual design I like, and it's something straight out of the Bases Loaded series with a mix of other titles. I'd love to have a game that has Harper look like this, and this is an illustration from a talented artist's portfolio at ArtStation: I feel like MLB The Show can own the 3D space, sure, but I know there is a market out there for a modern-retro title that RBI and other games left behind in favor of 3D visuals. When I thought about building a baseball title I figured it would be simple but at the end of the day, I'm just one guy and 3D modeling and things like that are hard as hell for a single developer. Something like a baseball game with a 2.5D isometric view (think of the SNES, Ken Griffey Jr Baseball style fielding camera) makes sense to me. I want to build a game that's pretty much sim-cade where it needs to be, like MVP was. You could sit down, pick up a controller and play a quick 9 innings if you want, or you can run a league as a Comissioner the way you want, or run a team as an Owner the way you want. The reality is that baseball fans have been hungry for things left behind by the old titles, things like building an expansion team, online franchise, owner mode, relocating a team, playing with classic rosters, etc. and it would be awesome to have a game that can be flexible enough to be as close to your sandbox as possible while also being fun. My dream baseball titie is ultimately the audio ambience of Pro Baseball Spirits (player chants, team chants, cheer songs, etc.), mixed with the gameplay mechanics of MVP Baseball 2005, in the visual package of Baseball Stars/RBI Baseball, with the depth of OOTP and the statistical analysis of Statcast. We haven't had a mix of all of these yet, but I'm willing to take the time necessary to build a game that people will talk about for a long time. I feel like with my vision, the final product will be something on par with the legacy of MVP Baseball 2005. -
Post is hidden but I will say that the method, while valid, puts a user's machine open to potential security risks that could compromise your computer. This puts the expectation on the person doing this that they will know what they are doing, but not all of us are fairly tech savvy. Also, while this method is not necessarily a piracy concern, trust me, I would love to have people be able to play MVP without some zany workaround, but if someone ruins their PC from taking a member's advice here then it becomes a finger pointing contest as to whose fault it is
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controller.cfg for XBOX controllers (for MVP on the PC)
Kccitystar replied to krawhitham's topic in Support
updated the Xbox One Controller for Windows settings profile= Controller_(Xbox_One_For_Windows) device= Controller_(Xbox_One_For_Windows) player= 1 number_of_buttons= 16 number_of_povs= 1 number_of_axis= 5 VPAD_VIRTUAL_BUTTON_START= button 8 VPAD_VIRTUAL_BUTTON_SELECT= button 7 VPAD_VIRTUAL_BUTTON_CROSS= button 1 VPAD_VIRTUAL_BUTTON_CIRCLE= button 2 VPAD_VIRTUAL_BUTTON_SQUARE= button 3 VPAD_VIRTUAL_BUTTON_TRIANGLE= button 4 VPAD_VIRTUAL_BUTTON_L1= button 7 VPAD_VIRTUAL_BUTTON_R1= button 8 VPAD_VIRTUAL_BUTTON_L2= axis- 3 VPAD_VIRTUAL_BUTTON_R2= axis+ 3 VPAD_VIRTUAL_BUTTON_L3= button 9 VPAD_VIRTUAL_BUTTON_R3= button 10 VPAD_VIRTUAL_BUTTON_DPAD_UP= pov0 1 VPAD_VIRTUAL_BUTTON_DPAD_DOWN= pov180 1 VPAD_VIRTUAL_BUTTON_DPAD_LEFT= pov270 1 VPAD_VIRTUAL_BUTTON_DPAD_RIGHT= pov90 1 VPAD_VIRTUAL_BUTTON_L_STICK_RIGHT= axis- 1 VPAD_VIRTUAL_BUTTON_L_STICK_LEFT= axis+ 1 VPAD_VIRTUAL_BUTTON_L_STICK_UP= axis+ 2 VPAD_VIRTUAL_BUTTON_L_STICK_DOWN= axis- 2 VPAD_VIRTUAL_BUTTON_R_STICK_RIGHT= axis- 4 VPAD_VIRTUAL_BUTTON_R_STICK_LEFT= axis+ 4 VPAD_VIRTUAL_BUTTON_R_STICK_UP= axis+ 5 VPAD_VIRTUAL_BUTTON_R_STICK_DOWN= axis- 5 VPAD_PITCH_1= button 1 VPAD_PITCH_2= button 2 VPAD_PITCH_3= button 3 VPAD_PITCH_4= button 4 VPAD_PITCH_5= button 6 VPAD_FIELD_PICK_OFF_THROW_FIRST= button 2 VPAD_FIELD_PICK_OFF_THROW_SECOND= button 4 VPAD_FIELD_PICK_OFF_THROW_THIRD= button 3 VPAD_PITCH_OUT= button 1 VPAD_THROW_BALL= not_assigned -1 VPAD_INTENTIONAL_WALK= button 10 VPAD_INTENTIONAL_HITBATTER= button 9 VPAD_PITCH_HISTORY_OPEN= button 9 VPAD_SWING_NORMAL= button 1 VPAD_SWING_BUNT= button 10 VPAD_CHARGE_MOUND= button 4 VPAD_FIELD_THROW_FIRST= button 2 VPAD_FIELD_THROW_SECOND= button 4 VPAD_FIELD_THROW_THIRD= button 3 VPAD_FIELD_THROW_HOME= button 1 VPAD_FIELD_SWITCH= button 5 VPAD_FIELD_RELAY_THROW= axis+ 3 VPAD_FIELD_CUTOFF_THROW= axis+ 3 VPAD_FIELD_FAKE_RUNDOWN_THROW= button 6 VPAD_RUNNER_FIRST_SELECT= button 2 VPAD_RUNNER_SECOND_SELECT= button 4 VPAD_RUNNER_THIRD_SELECT= button 3 VPAD_RUNNER_RUNFIRST= pov90 1 VPAD_RUNNER_RUNSECOND= pov0 1 VPAD_RUNNER_RUNTHIRD= pov270 1 VPAD_RUNNER_RUNHOME2SCORE= pov180 1 VPAD_BASERUNNER_ADVANCEALL= button 7 VPAD_BASERUNNER_RETREATALL= button 8 -
We have THE WORST MEDICAL STAFF IN THE ENTIRE LEAGUE gvcydusvgkjavcgjk
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You took the time to get back to all of us. I respect that! I personally, as someone who works for a data research company, feel like the idea of using analytics to optimize performance or being able to predict outcomes is not new to me. While analytics can provide valuable insights, I strongly believe that they should never be the sole factor in decision-making and team management. That overreliance is toxic to any organization in baseball, because the game is played by humans, and machines can't capture the intangible stuff baseball provides, like the emotional state of a player, the chemistry of a team, or the impact of a key play on a team's momentum. You had mentioned guys like Herzog and Earl Weaver, who were awesome managers but the funny part about this is that Earl Weaver was actually one of the first pioneers who utilized analytics! He was such a tactician on the baseball field who embraced new ideas and techniques to maximize his team's offensive production. He was one of the first managers to: Implement a platoon system based on how well guys hit against lefties/righties Advocate for valuing OBP as a way of measuring how guys contributed offensively so if you had a high OBP, chances are you were penciled in his lineups One of the first managers who started using defensive shifts based on tendencies from player statistics The most important thing of all though is that he was able to develop young guys and utilizing the analytics of the time to put them in situations where they could succeed. The platoon system he believed in helped so many undervalued players under his wing. Herzog is in a sense, the yin to Weaver's yang as Herzog wasn't reliant on the analytics of the time but he placed a strong emphasis on defense and refined the John McGraw style of small ball with speed on the basepaths, aggressive baserunning and good defense. Billy Martin, bless his soul, is a master tactician whose managerial style was actually a hybrid of both, but the fiery personality and competitive spirit was all Billy. Man I love baseball.
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Shifts are a valid strategy to address hitter tendencies but just like illegal formations on football, the league has to make rule adjustments to avoid "three true outcome" baseball which has been slowly poisoning the sport as more and more teams leverage data for decision making on the field. My hot take on all of these rules changes this year is that I am far more comfortable with a shorter game with more balls put in play than a long 4 hour affair where both teams cumulatively put 10 balls in play, especially attending those long 97 degree scorchers at field level in July.
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Building the "perfect" baseball game, a thread
Kccitystar replied to Kccitystar's topic in The Bleachers
There's a ton of learning resources for Unity3D or even Unreal Engine and it's gonna be a journey lol -
Building the "perfect" baseball game, a thread
Kccitystar replied to Kccitystar's topic in The Bleachers
Tendencies are a solid base to work from to be honest. I should definitely take this offseason to go back to learning Unity 3D. -
Building the "perfect" baseball game, a thread
Kccitystar replied to Kccitystar's topic in The Bleachers
Gameplay design - Traits Another gameplay idea that I think would be solid to any potential baseball game is the implementation of a fully loaded trait system/player personality model. MVP tried this with players when it came to contract offers and roles, and MLB 2K12 tried this with ambitions as well and they tie into player morale and the overall composition of the team. MLB The Show has a system like this called Quirks for all players which functions similarly to something like the Special Abilities in Pro Baseball Spirits and Super Mega Baseball, but developers really need to take a look at how OOTP does it. It's something I'd truly love for a 3D baseball title, because if you apply the player personality model/special skills/traits across players, managers and team personnel, it gives you an entirely different level of depth in how you play a baseball title or even the modes in general. I think over time, traits would add a ton of strategy in how you play a team, and in how you structure your lineups in every game mode, plus they help differentiate players a lot more than just comparing players using 0-99 values for attributes. -
Building the "perfect" baseball game, a thread
Kccitystar replied to Kccitystar's topic in The Bleachers
The art style can be the last thing that gets implemented to be honest, because the visuals if you are going for realism are 9/10 just a reflection of the time it was made. I suggested an animation style solely because we've been there done that with 3D graphics as far as I've been playing video games but highly detailed pixel art (something like Baseball Stars but in 1080p widescreen) would be truly incredible. -
Building the "perfect" baseball game, a thread
Kccitystar replied to Kccitystar's topic in The Bleachers
Visuals So this is a huge thing for me but I keep debating on a specific visual style. On one hand, I would love something hyper realistic, like this T-Mobile Park, but at the same time, a lot of the games from my childhood were pixel art based, and some pixel art these days look absolutely ridiculous. I would also be perfectly cool with an animated art style too, but that's only because I've never seen something like this done for an American sports title before. I mean, to me, regardless of art direction, the most important thing to me would be that it animates extremely well and the players feel like players with weight and momentum when they swing, pitch, field or run across the ballpark. -
Building the "perfect" baseball game, a thread
Kccitystar replied to Kccitystar's topic in The Bleachers
I wouldn't want this new game to just reinvent the wheel so I'll just explain some things I liked from past baseball titles as far as gameplay goes. Gameplay design - Hitting Mechanics I've always like the idea of having just two swing types, a normal swing and a power swing. A lot of games just go this route as it's the simplest approach to hitting. All in all I'd avoid trying to make the hitting mechanics some sort of meta game on the first release. I'd probably go for a 1:1 precision approach to hitting with a cursor, but the cursor has to be bat-shaped vs some arbitrary thing like a circle or some non-bat shape. Pro Baseball Spirits' hitting implementation is great. Gameplay design - Pitching First of all, we gotta bring back motion blur. Baseball pitches are thrown fast and should look fast. Given that in recent years we've been able to obtain more and more pitching data (and hitting data as well), I'd like a proper use of physics across all aspects of the game. Exit velocities, spin rates, arcs, etc. This should help give players a more accurate representation of ball movement for pitchers (i.e. a sinker/two seamer from a pitcher like Jonathan Loaisiga will move across the zone differently compared to the same type of pitch from a different hurler) and with this adjustment, there would be far more hit variety for hitters. Gameplay design - Audio Stadium ambiance can do wonders for the immersion, I'll leave it at that. I've got some more ideas but this is what I've documented so far. -
This is pretty neat! It's always worked under emulation on Linux but I'm pumped to know it can run on the Steam Deck. Just want to point out that there is nothing functionally wrong with running MVP as it will still run even on a newer OS like Windows 11, but the secret sauce is being able to break the SafeDisc copy protection for the game. Once you do that, it will run on literally anything these days, since there's no mechanism to authenticate your copy of MVP at all. Sidenote, even though the game itself has long been considered abandonware, there's resources all over the internet dating back 17 years that would help anyone in getting past the copy protection, but providing any links to those resources on this site will get you banned (because we'd be talking about piracy, which is against site guidelines).
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I'd rather articulate my full thoughts to the thread than tidbits in the chatbox since it's easier to explain context and nuance this way with some takes. Also, I've been listening to a lot of fan podcasts and Michael Kay/Cone/Sabathia commentary on the team's 2022 season and playoff performance and the one common thread I keep hearing among fans and prominent personalities among the team is that the organization is run differently these days, and I've decided to just call the team the Zombie Yankees as I'd rather not taint my fond memories of the 90s teams. Calling them the Zombie Yankees is a lot more fitting considering they keep thumping out that same mission statement every year even though the sport itself has evolved far beyond the traditional method of building out teams and having championship windows. In the past 15 years or so, I've found that a lot of teams that are utilizing an analytical approach are actually investing a LOT into scouting and player development because new age GMs and owners actually came to the understanding that building out a franchise that is sustainable brings far more value and consistent revenue than just riding a hot core for 3 seasons as part of a "championship window", then overhauling your roster with free agents in those declining years as you're pulling off a dog and pony show appealing to nostalgia to keep butts in seats. The Yankees have had an aging front office and with that aging front office comes an echo chamber of old ideas and old approaches that don't fit the modern game. It's kind of why they haven't been as deep into the playoffs as recent as 2017 and internally they've struggled to develop prospects (Past 20 years the only homegrown guys they've built up have been Cano, Gardner, Judge, Severino among others but it's a small handful) and when they do successfully build up guys to call them up, they screw up their confidence by starting/stopping their momentum at the major league level to truly shine (Peraza/Cabrera) A lot of orgs have also come to understand that harvesting talent in perpetuity will keep you in a permanent competitive window forever *regardless* of who leaves through trades or free agency. Look at the Dodgers. The Dodgers are arguably what the Yankees should have been: An organization that can develop guys constantly so even if a SS like Trea Turner leaves this offseason they will almost always have the depth to fill that need internally, and they don't necessarily need to tank either for picks because they already develop homegrown talent well enough to trade current star talent and get prospects in perpetuity.
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I really liked the structure of Julio Rodriguez's contract that's likely going to keep him a Mariner for life over these ridiculous deals we would normally toss out for guys. His contract at least has an out for the team if he falls flat, but if he performs up to his potential, he gets paid market value. I mean I know I've been armchair-GM'ing all day but where would we even go this offseason? Signing Judge will be a massive contract. We'd be paying what, $30M/year for Donaldson and IKF? Plus $8M for Montas? Hicks has $30M left on his terrible contract at $10M/year. So effectively, three stupid blunders eat up every bit of the salary the team could have used to lock down Judge and then some. Now they're stuck with three useless roster spots with players nobody even wants. I'm afraid that if Judge comes back, that's the ONLY big move Hal and the front office are going to make. I'm glad we have Peraza and Cabrera because I have a feeling that's our SS and 2B next year, and the rest will pretty much look the same. If I were Judge, I'd look at that and cringe. I'm also pretty certain Judge would invest a serious amount into his conditioning after seeing the benefits for him this season, and he'll keep putting up consistent numbers on a team that's actually constructed well enough for his offense to make the team itself a juggernaut (thus keeping unnecessary pressure away from him having to constantly "deliver") vs having to carry a team and their offense on his back the way that he did this season (which warps the expectations of the fans). I'm just bummed that the organization couldn't figure to build around him and lock him down long term knowing just how talented he was as far back as 2017. I mean, we ALL saw the HR derby in 2017, and knew this kid was the real deal. I'm okay with him walking though, honestly. Seeing how some other contracts are hurting the team, I just don't think that the Yankees can give Judge what he wants. He did an incredible thing this season and got this team into the playoffs, but he won't be hitting 60+ homeruns next season, obviously. If the rest of the team was actually really solid, you absolutely have to pay him, but we have too many bad contracts as it is.
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To be honest, we had a ton of momentum leading into the break so I can understand the comparisons early on. After yesterday's game though, I think Judge understands his time with the team has come to a close and I have no expectations that he would want to return to this sh*tshow. The Baby Bomber era is over and I'm okay with him walking. The Yankees drafted Judge and couldn't get/develop one other guy to fit with him. The rest of the Yankee 1st rounders have been terrible. Even though the Astros tanked for a few seasons to get where they are, the product of those seasons who are still on the team are probably Alex Bregman and Kyle Tucker and the team augmented their entire roster to complement those guys. The rest of the Astros were later round picks that were there for anyone, or through trades and international league signings. Correa was gone and they didn't get any return for him, they just decided to roll the dice on Pena (a homegrown shortstop, the irony!) yet here they are in their 4th WS appearance in 6 years. The only revolving door they had all season was CF, while we've had to shuffle around who would play what position on the field and where they'd hit in the batting order almost every series so there was no level of consistency. Imagine pulling up to work not knowing when your shift was every other day or working at that place where you had to on occasion cover a bunch of other duties that you probably couldn't do at 100% competency? Insane. Outside of the Astros, clearly in the last decade there have been other teams across baseball that are doing something right that the Yankees are not as an organization, since a lot of personnel from recent WS winners have moved on to other organizations and some have been outright poached to GM/help other teams in the league. There's no vision, there's no passion, there is no mindset, there's no approach with this organization, at all, man. We can't develop guys properly, we can't set up a solid foundation for the homegrown talent to shine, we can't even spend the ridiculous budget we have on proven quality talent because we need to feel like the smartest guys in the room by searching the bargain bin for AAAA talent every offseason. Apparently the organization has long held this belief that we somehow have the organizational capacity to "fix" players past their prime even though we've struggled to develop our own stars in the past 10 years. I say all that to say this: The Yankees as under Brian Cashman have hit their ceiling, and there is no real sign that they'll be able to break through in the upcoming years. Over the last five years Hal, Cashman, and Boone have successfully been able to transform a team that lost to the Astros in seven games in 2017 into a team that lost to the Astros in four in 2022, and that point is not lost on a vast amount of the fanbase. He's not the worst GM and people will think he is because they're letting out their frustration (even though the guy has never had a losing season under his watch, which is an incredible record), but I feel like he's hit his ceiling. Even if you're solid at your job, when you hit that ceiling, it's really time to strongly consider a new voice.
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We also forget that their entire organization and philosphy/approach along with how the lineup was constructed is far different than the 2022 Yankees and their front office
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I'll be honest, Brian Cashman is not the worst GM in baseball, but someone needs to tell Hal and the rest of the organization that the biggest team in American sports should not be routinely outclassed by organizations spending far less money. If you don’t think the front offices of the Rays, Astros, Braves, etc. would outperform Cashman with his budget/headroom, you have to be kidding yourself. His complete lack of accountability has also filtered down to the players, too. Boone himself is not a good manager. He isn’t tasked with much because the front office clearly doesn’t believe in delegating responsibilities to the baseball people, but the little he does do he bungles with completely boneheaded decisions (like taking out your ace who literally put the team on his back to get you to this point in the playoffs in favor of what's arguably your third/fourth best reliever with the bases loaded). That said, if you think Boone is the problem, then we have to fault Cashman for continuing to bring him back. At Yankee Stadium, they sell Chicken buckets, basically a mix of chicken tenders and fries, which are a fan favorite because of their price/portion size along with a soda. A vast majority of the fanbase that attend the games (like me) will line up to order those because $15 dollar canned cocktails are where we draw the line, but I and the majority of fans can't come to the stadium and get a deal like that to support an organization that is not serious enough to put themselves in the best position both during the season and during the offseason about putting a championship caliber team on the field.
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So what I'm going to do is take my time to rant. So, over 3 games, the team's got 12 hits and 41 Ks. The lineup needs good contact hitters in a bad way. You're not winning in the LCS with a lineup of .230-.250 hitters who strikeout a ton and hit home runs occasionally. Top pitchers will always kill that lineup structure 10 times out of 10. I'm really ready as a fan to put the "Baby Bombers Era" to sleep tomorrow night though. I've come to the conclusion that it's been nothing but a complete dud. It's beginning to slap me in the face that every single rival or contemporary has lapped this team in terms of vision and organizational approach. You have the Astros, who are likely going to their fourth World Series in six years, and they've won* one already. Boston? They retooled and won a title. The Dodgers won a title and two pennants. The Rays won a pennant! In the period since they've won a WS, the Mets across town ALSO won a pennant! The Yankees have TWO division titles in 10 years and have tried to trot the same team out for 5 years now. I guarantee you that they will do this and try to gaslight all of us as fans that letting Judge walk to another team for more money is a good idea while they trot the same team out there next season with Peraza playing SS in AAA over IKF come spring training. Second-rate owner. Second-rate GM. Second-rate roster, a fourth-rate manager and a second-rate organization. I can't wait to see what 14 year old IFA that Cashman will decide to splurge on this off-season, because I sure am glad they didn't break the luxury tax so they didn't lose any of that international money. I can't wait to see him also tear up the minors and then never come-up because our moronic GM ends up blocking him with whatever cheap-ass stopgap he chose to sign instead of the multiple marquee free agents that were available. The fans deserve and expect better from the organization, chicken buckets be damned.
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I don't even know how to begin with my feelings. To be honest, for the first 9 innings it was a tense, well-played game. If the Mariners had walked it off in the bottom of the 9th I would've obviously been disappointed, but it would've been whatever, there'll be another game tomorrow. This was a stinker, but you know what, the Angels game they played last season where they had fans sit through a rain delay, then give up 7 runs in the 9th inning was probably the worst Yankees loss in recent memory past this one.
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Building the "perfect" baseball game, a thread
Kccitystar replied to Kccitystar's topic in The Bleachers
So for a first entry in this series, I'll share thoughts I've wrote down on customization: This is going to sound crazy but I would not want the game to be modder friendly. I'd spend as much time making any in-game tool as robust as possible and because the game wouldn't be bound to licensing requirements that can dictate how things like baseball uniforms are represented, I'd just let people's imaginations go wild with what they can make. As a compromise, I would love to make created items exportable for the community though. I also feel like if the game was highly customizable, that can be a tentpole feature that bleeds into every other aspect of this game, like franchise mode. Uniforms: When I think of customization, I think about how Super Mega Baseball does customization, but crank up the options times 100. I would just include as many shapes/fonts/tools within the game as possible to allow people to create literally anything from any time period and make it work within the game's engine. Give me layers of customization and scale, so if you wanted to make a simple baseball uniform, you can utilize like an "easy mode", but if you're obsessive over details like I am, toggle the "advanced" option at any point in the process and you should be able to fully customize your uniforms, all the way down to the kerning on a jersey. Players: I personally love the in-game player creation tools from the MLB The Show series (because I'm able to accurately create myself, and I've seen what others can make), but I want to be able to modify things further and really make your player unique, like tattoos, frequency of accessories worn (like your player can wear sunglasses for 30% of all sunny games during the season, and in other games he will go for the eye black instead), more variations in cleats, just more everything, really. Stadiums: Ah yes. I've taken extensive notes on this when the feature premiered in MLB The Show 21, because this is the ultimate customization dream for a lot of people, and most of what I've suggested they've improved on in MLB 22, but while building a ballpark is new for The Show series, what I'd love is to make every stadium modular (which I think is how they're approaching their stadiums as the CAS tools improve) and give people as many props and options as far as stadium design goes, along with custom mow patterns, logos you can put on the field, etc. This is stuff you can tie into franchise/expansion mode as well. I'll make a separate post for gameplay design at some point that will elaborate on this, but...visualize something like an Expansion mode where you've built out a stadium for your Portland Mavericks, and you can improve on that stadium over time based on the amount of revenue your club makes (as a callback to MVP 2005) for example... Miscellaneous: As part of Franchise mode, I would definitely love for a feature where you can rebrand your team and you can change the logos used on promotional material and in-stadium ads and what kind of color scheme (if any) get used in-game and at the ballpark. I've got a ton of ideas, believe me. I've long wanted to make an unlicensed baseball game that retained a realistic visual style. -
Building the "perfect" baseball game, a thread
Kccitystar replied to Kccitystar's topic in The Bleachers
I named it Untitled Baseball Game as a joke, this fictional game would be titled something cool at some point -
Hey everyone, Hopefully everyone's having a solid summer So, I wanted to come up with something fun here for the community. An activity, if you will. Let's roleplay a bit. Let's say...a studio has sat you down in a meeting to hand you the reigns of Untitled Baseball Game (UBG). You are now the lead director for this project, and the studio wants you to come up with a baseball title that would emulate the experience of your favorite baseball title (could be The Show, could be High Heat 2002, could be MVP, could be Hardball, etc) with a mix of the old and the new baseball titles. It could be a baseball sim, or it can be an arcade title, or even a hybrid of both (like a sandbox). This would be the studio's first baseball game, and let's say that the studio is looking to release a new version of UBG every two years, so the sole expectation for your first entry is that it be a fun, enjoyable representation of the sport. To give you some creative freedom, the studio has decided that there will be no licensing. They don't have the clout/reputation/budget to gain licensing rights, so everything in the game is completely fictional. Upon doing your research in the past 15 years and digging deep into the years of your youth, you come up with a huge list of things you found fun in current and older games that you'd like to implement in this game to make as close to a "perfect" type of baseball game. Let's split this into several categories that should give you some aspects you can talk about and elaborate, for example. You wouldn't need to cover everything, so ideas are welcome: Visuals Gameplay/Realism Audio Features CPU/Artificial Intelligence Other If you wanted your team to make an extremely solid first title, what do you focus on first? Second? Third? What's on wishlist/timeline for UBG 2 and beyond? I've wanted to make this thread for quite some time to get some feedback/ideas on what the community considers to be a "great" baseball title, as mostly everyone here have played a ton of baseball video games over the years, whether that's as kids, or as teens, or as grown adults, or even as older adults. I've filled up a notepad with cool ideas. We all love this sport and it's been a rough 15 years being a fan of baseball video games, with a lack of choices on what our "flavor" of baseball is. I wanted to give the community a fictional scenario and see what everyone would value above all else. Let's hear it!
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Why can't the Yankees have a player like Tatis, period?
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I'm telling you dude the entire organization is a death star. They have great scouts, a great farm system, great ownership that has an good eye for evaluating players in the league, etc.