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Kccitystar

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Everything posted by Kccitystar

  1. I would personally love to edit the in game commentary to add new names or name combinations
  2. Release it during the all star break bro. It gives you a bigger window to fine tune what you need to fine tune If you need any help, you know we are more than willing to commit some time.
  3. Take your time.
  4. Before you play a game, on the screen where you can pick a side as Player 1, you can go to this menu by pressing Y on your Gamepad. I don't play with a keyboard so I don't know what the input is for the keyboard.
  5. Not sure what's happening but there is an option to change the umpire shirts
  6. It allows you to import/export 3D stuff like the vistas from outside the park (stuff like buildings, trees, etc), resize textures within the game, and edit in-game text. Most importantly, it allows you to view everything that is inside an .IFF file that all the other tools can't show you.
  7. There's a file within global.iff that deals with lighting that I can't extract although it is a texture. Vlad is looking into it. This could be the file I've spent a long time looking for.
  8. I am not sure. Give it a shot.
  9. All the text including jukebox info is in English.iff.
  10. The editor will read and list texture names for unmodded files only. If I loaded up DaSteelerz' Yankee Stadium, the file names don't exist and are listed as File1 thru File15.
  11. Hm. Strange. I'll tinker with this some more. If there's more problems then I'll take my file down.
  12. I use Nvidia Inspector
  13. SSAO enabled. This effect looks to me like it gives the players some weight. There are shadows where there should have been, but alas, this is a DirectX 9 game. What you're looking for is shadowing/darker areas around the hands, arms/armpit areas among other places.
  14. Found out how to enable SSAO (Ambient Occlusion) in the game the right way on my nVidia card (GTX 750Ti) and it looks legitimately next-gen to me. WOW.
  15. Try this version of the roster. It should work now. I just tested it on a dummy Astros franchise and it worked through the draft with 0 issue. Roster_May14.zip
  16. Retrace your steps and explain to me step by step what you did to cause this crash
  17. Great work man! Highly appreciated.
  18. BSU, when you talk about physics, are you altering the game's code by any chance?
  19. Can't wait to see what unfolds.
  20. I'll tinker with this some more.
  21. It's all Greg82's stuff. All I did was just hex edit the overlay colors for the teams down to AA ball
  22. Here's the May 2014 roster update with all my hex edits. Took me a while but here it is. EDIT: Will make changes. Keep scrolling.
  23. Kccitystar

    2K12 Mod Tool

    Try this Nba2KX_ModTool 2k12.zip
  24. I never made any Expos jerseys for release. I remember doing them as a proof of concept, like the all black early '00s Astros Alternates, but they will never see the light of day as I would need to do an entire font conversion and I know I wouldn't do it right.
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