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Kccitystar

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Everything posted by Kccitystar

  1. Every cyberface that uses scottybillys or wudl's IDs will work.
  2. I was wondering if I could test something out with your copy of Red MC just as a proof of concept before I sink my teeth into the lifetime license
  3. Have you guys managed to get the keys activated? I'd like to try something out with a global.iff file. It could be a possible breakthrough.
  4. Do you have instant messenger or something like that?
  5. I am looking to buy a lifelong license for this tool but I need to really make sure it works with MLB2K12 fully the same way it's compatible with the NBA2K games before I do. I will literally put a bounty for a competent .IFF tool
  6. Just caught this now. On REDitor II, go to Request New Key, then type in the name you used to register and the email to have the new keys sent to you. Now, this is very important: Make sure you type in your old keys (pfft, type, copy and paste the entire string as if you were registering the program) into the Product Key box. Click the "Confirm" box and then click Send. If you don't get any response or anything in the next few days, send an email to Vlad at reditor@ya.ru and he will get back to you within a day or so due to Russian time.
  7. I would personally love to edit the in game commentary to add new names or name combinations
  8. Release it during the all star break bro. It gives you a bigger window to fine tune what you need to fine tune If you need any help, you know we are more than willing to commit some time.
  9. Before you play a game, on the screen where you can pick a side as Player 1, you can go to this menu by pressing Y on your Gamepad. I don't play with a keyboard so I don't know what the input is for the keyboard.
  10. Not sure what's happening but there is an option to change the umpire shirts
  11. It allows you to import/export 3D stuff like the vistas from outside the park (stuff like buildings, trees, etc), resize textures within the game, and edit in-game text. Most importantly, it allows you to view everything that is inside an .IFF file that all the other tools can't show you.
  12. There's a file within global.iff that deals with lighting that I can't extract although it is a texture. Vlad is looking into it. This could be the file I've spent a long time looking for.
  13. All the text including jukebox info is in English.iff.
  14. The editor will read and list texture names for unmodded files only. If I loaded up DaSteelerz' Yankee Stadium, the file names don't exist and are listed as File1 thru File15.
  15. Hm. Strange. I'll tinker with this some more. If there's more problems then I'll take my file down.
  16. SSAO enabled. This effect looks to me like it gives the players some weight. There are shadows where there should have been, but alas, this is a DirectX 9 game. What you're looking for is shadowing/darker areas around the hands, arms/armpit areas among other places.
  17. Found out how to enable SSAO (Ambient Occlusion) in the game the right way on my nVidia card (GTX 750Ti) and it looks legitimately next-gen to me. WOW.
  18. Try this version of the roster. It should work now. I just tested it on a dummy Astros franchise and it worked through the draft with 0 issue. Roster_May14.zip
  19. Retrace your steps and explain to me step by step what you did to cause this crash
  20. BSU, when you talk about physics, are you altering the game's code by any chance?
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