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Kccitystar

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Everything posted by Kccitystar

  1. I will have been playing MLB for 10 days by the day of release for RBI. A preview: http://www.polygon.com/2014/3/12/5499176/r-b-i-baseball-14-mlb-preview-simple-fast-paced Not only are the visuals a downer, but there is no online play. For a sports game. In 2014.
  2. 2014 photos will update on Pressbox at the end of the month most likely. I already secretly (because it's a secret) have a portrait project in the works anticipating the photo updates
  3. What roster are you using? Let me take a look at it, since I have a modder's copy of Reditor II, I may be able to fix this...
  4. BSU-FAN, I am currently in the process of hex-editing your roster to change the colors on the overlays. Let's get something going in time for opening day
  5. I have a legitimate copy of the game, but the disc check doesn't work properly on anything that isn't Windows XP/2000. It asked me to insert the disc multiple times. Edited for obvious reasons KC. And the same thing that happened to you with the disc check happened to me too when I tried to install this on Vista and Windows 7. Wouldn't work. And I have a legitimate copy of this game too as I bought it when it first came out. Y4L, 3-6-14
  6. Well Well Well....I think it's time I make a really quick uniform template. For science.
  7. While I am currently running a 64-bit OS, I have 32-bit versions of Windows 8 and Windows 7 that I can try. I also have Windows XP but I'm not too sure if I could get my drivers up and running on that and I don't think it would be happy with the 16GB of RAM I have on this thing. I'll look into giving it a shot after work. For what it's worth, through HH2K4Edit I managed to repack a 4X Yankees uniform. I would love to test it out and see how it looks...
  8. So my copy of HH2004 came in the mail. And it won't run on Windows 8 x64. Total #Fail
  9. My 1998 Yankees Program book has signatures from Joe Torre, Paul O'Neil, Chuck Knoblauch and a handful of other guys. All I know is that I hated Chad Curtis (not as much as I hate him now) because he never gave autographs. He gave us a signed card with his biographical information on it. Screw him. 1998 was a great year. I think I got Shane Spencer's autograph too.
  10. Those are all low poly models for shadows. I've been trying real hard to find the high poly models.
  11. sure! no credit needed
  12. Use Jamie Shields' headshape as a solid base.
  13. I've got a REALLY good Jose Fernandez texture just begging to be used, if you're interested.
  14. I created a much better looking McCann. Feel free to take it if you want and update this file. No credit needed. https://www.mediafire.com/?3ja1pismas9616y
  15. I have no idea, I just enlarged the Astros 3D text, although I wonder if I could count the points on this 3D model and create something with those same points and import it. They no longer have that logo up there. They have the round H logo.
  16. My sole claim to fame:
  17. Got it. Thanks bro. I just think not having an x64 version of these tools are lame, honestly. I had to install a 32 bit copy of Windows 8 (the keys I have are for both x64/x32 versions) to even get this to work. I'm so bummed to realize my full 16GB of RAM isn't even in use, just 3.99GB of it. That said, I'm probably gonna dabble in some stadium stuff. Or uniforms.
  18. Okay, so now I'm importing this CFF file and I get nothing to look at on blender.
  19. I have a really good Brett Wallace face I'd love to take a whack at. Here's the IFF file I've got. https://dl.dropboxusercontent.com/u/3550761/player_head_0301.zip Now I'm curious as to how CF makers for MLB 2K12 make their faces when I myself get wonky UV mapping.
  20. The 2K11 program that converts .IFF to CFF doesn't work for me. I'm on Windows 8.1 x64 if that helps.
  21. Well, I decided to start tinkering with Blender this weekend and try to get some 3D model edits going on. So far to my knowledge: Frontend_sync.iff contains 3D models for the team/uniform selection screen (the one with the hat, jersey and pants) Global.iff through some trickery contains a low-poly 3D model for shadows. I'm still trying to find this hi-poly 3D model, but those are my findings as of this post.
  22. Tried to edit a face and this is what I get with the mapping. I'm so frustrated.
  23. I'm trying to figure out exactly what file is the 3D player model. Not the head, but the entire player body. I'm also trying to figure out where the 3D model for the accessories are located like the glasses....
  24. How do I configure Blender to work? HALP
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