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Kccitystar

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Everything posted by Kccitystar

  1. Use Jamie Shields' headshape as a solid base.
  2. I've got a REALLY good Jose Fernandez texture just begging to be used, if you're interested.
  3. I created a much better looking McCann. Feel free to take it if you want and update this file. No credit needed. https://www.mediafire.com/?3ja1pismas9616y
  4. I have no idea, I just enlarged the Astros 3D text, although I wonder if I could count the points on this 3D model and create something with those same points and import it. They no longer have that logo up there. They have the round H logo.
  5. My sole claim to fame:
  6. Got it. Thanks bro. I just think not having an x64 version of these tools are lame, honestly. I had to install a 32 bit copy of Windows 8 (the keys I have are for both x64/x32 versions) to even get this to work. I'm so bummed to realize my full 16GB of RAM isn't even in use, just 3.99GB of it. That said, I'm probably gonna dabble in some stadium stuff. Or uniforms.
  7. Okay, so now I'm importing this CFF file and I get nothing to look at on blender.
  8. I have a really good Brett Wallace face I'd love to take a whack at. Here's the IFF file I've got. https://dl.dropboxusercontent.com/u/3550761/player_head_0301.zip Now I'm curious as to how CF makers for MLB 2K12 make their faces when I myself get wonky UV mapping.
  9. The 2K11 program that converts .IFF to CFF doesn't work for me. I'm on Windows 8.1 x64 if that helps.
  10. Well, I decided to start tinkering with Blender this weekend and try to get some 3D model edits going on. So far to my knowledge: Frontend_sync.iff contains 3D models for the team/uniform selection screen (the one with the hat, jersey and pants) Global.iff through some trickery contains a low-poly 3D model for shadows. I'm still trying to find this hi-poly 3D model, but those are my findings as of this post.
  11. Tried to edit a face and this is what I get with the mapping. I'm so frustrated.
  12. I'm trying to figure out exactly what file is the 3D player model. Not the head, but the entire player body. I'm also trying to figure out where the 3D model for the accessories are located like the glasses....
  13. How do I configure Blender to work? HALP
  14. Wait, TPG is still up? Where did everyone from that community go?
  15. On SimCentral
  16. The sad part is, all of the HH2004 mods are gone. The admins didn't have the foresight to upload them on the server and instead put them on 4shared/rapidshare/sites that periodically delete stuff... Once I obtain a copy of HH2004 (I could have torrented it if I could, but I can't, unfortunately), I'll look into modding everything on it.
  17. I just bought High Heat 2004 on Amazon for like 12 bucks expedited shipping. If I could just find the DangerZ editor....
  18. I'm still working on frontend stuff. See me on the 15th.
  19. That's a nice Trout you got there man, great job
  20. I've ran MVP 2005 on Windows 8 and 8.1 with no problems. I didn't even have to set it into compatibility mode.
  21. I've been there before bro. I know that feel:
  22. HOW IS THAT EVEN POSSIBLE....
  23. NEEDS MORE COMIC SANS
  24. I am still tweaking my global.iff file by enhancing the shadows/wrinkles a little further. It's a tad tricky.
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