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Posts
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Everything posted by Kccitystar
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Question For Pickle Brad (And All Other Geniuses) Re: Timing
Kccitystar replied to Hollywood70's topic in MLB 2K12
I posted about this last year, enjoy: http://kccitystar.tumblr.com/post/29022179144/modders-notes-august-8 -
the higher the rating the more likely the player is to swing at a bad pitch (outside the zone)....right? or does it correlate to a batting eye? I haven't played MVP 05 in years so I'm not so sure :|
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A request is just that, a request. Doesn't mean it'll get done or someone is supposed to do it. I get uniform requests all the time but in no way do I think I have to do it. Modders mod in their free time.
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Tell me about it bro, I'm working (I work at a bank) and I'm pursuing an A+ certification course all at once so it's hard to work on my own mods as well. I totally feel your pain. :|
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Tried it, didn't work on the jukebox.bin file for MLB2K12.
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I made a custom version of youkilis and ichiro if you're interested. I don't have anything for Warren or Stewart though
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That's 90's Tropicana Field
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http://www.mvpmods.com/index.php?app=downloads&module=display§ion=download&do=do_download&id=26342
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Is SecuROM for disc based games only or is it for both downloadable and disc-based games?
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Circumventing the Securom protection is a bit of a grey area in regards to piracy, which we do not discuss here at MVPmods.
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Weren't they a light cream color initially? I can always change that up in the next Indians update. Same for the Cardinals also.
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Did this on a whim to every player in the game a while ago. I like the changes.
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Version 1.0
9576 downloads
This mod contains uniforms, crowd files, manager jackets and scorebug images for both the AL and NL as well as the 2013 All-Star uniforms. This update will replace the uniforms, crowds, manager jackets as well as scorebug images for every MLB club in the game. Every uniform has been color corrected, and if applicable, cosmetically altered to reflect proper color changes to all 30 MLB teams. Colors will be a little more vivid for some ballclubs, but true to what you see on TV/in real life. There are also special uniforms custom made for MLB2K12 that I'll let you discover on your own INSTRUCTIONS: 1) In this mod series are a ton of files that can be MANUALLY EXTRACTED TO YOUR MLB 2K12 FOLDER, replacing every existing file. Your MLB 2K12 directory can be (if you have an x64 version of Windows) either in: ***VERY IMPORTANT*** 2) There is also a colorlist.txt file that you should IMPORT TO YOUR ROSTER using the MLB 2K12 Roster Editor (which is included in this mod) HOW TO IMPORT THE COLORLIST.TXT FILE: 1) Load up your roster/franchise/career mode using Ty's Roster Editor for MLB 2K12 2) Go to Uniforms, click Import and select the text file. 3) It will notify you when the changes have imported successfully. Once all of these procedures are done, you can run MLB2K12 and begin playing. DONATIONS: As a college student, a little goes a long way. Although every team uniform update has been uploaded for the 2013 season, this is merely a compilation update, completely 100% completely free at no cost to you. However, if you really love my work and feel that it has increased your enjoyment of MLB2K12 many times over, a small donation by clicking THIS LINK would be greatly appreciated. Thank you, and enjoy! -
File Name: Total MLB Uniforms 2013 File Submitter: Kccitystar File Submitted: 31 May 2013 File Category: Uniforms and Accessories This mod contains uniforms, crowd files, manager jackets and scorebug images for both the AL and NL as well as the 2013 All-Star uniforms. This update will replace the uniforms, crowds, manager jackets as well as scorebug images for every MLB club in the game. Every uniform has been color corrected, and if applicable, cosmetically altered to reflect proper color changes to all 30 MLB teams. Colors will be a little more vivid for some ballclubs, but true to what you see on TV/in real life. There are also special uniforms custom made for MLB2K12 that I'll let you discover on your own INSTRUCTIONS: 1) In this mod series are a ton of files that can be MANUALLY EXTRACTED TO YOUR MLB 2K12 FOLDER, replacing every existing file. Your MLB 2K12 directory can be (if you have an x64 version of Windows) either in: ***VERY IMPORTANT*** 2) There is also a colorlist.txt file that you should IMPORT TO YOUR ROSTER using the MLB 2K12 Roster Editor (which is included in this mod) HOW TO IMPORT THE COLORLIST.TXT FILE: 1) Load up your roster/franchise/career mode using Ty's Roster Editor for MLB 2K12 2) Go to Uniforms, click Import and select the text file. 3) It will notify you when the changes have imported successfully. Once all of these procedures are done, you can run MLB2K12 and begin playing. DONATIONS: As a college student, a little goes a long way. Although every team uniform update has been uploaded for the 2013 season, this is merely a compilation update, completely 100% completely free at no cost to you. However, if you really love my work and feel that it has increased your enjoyment of MLB2K12 many times over, a small donation by clicking THIS LINK would be greatly appreciated. Thank you, and enjoy! Click here to download this file
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Best Animated .gif I've Seen In Quite Some Time (Baseball)
Kccitystar replied to Gordo's topic in Left Field (Off-Topic)
No, THIS is the best GIF I've seen baseball related. Dickey's knuckleball movement called for Strike 3: -
Cool. Any progress?
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It's not 2K's fault. They just play by the percentages. I would assume for the 2011 season that the Indians hardly wore the blue sets at home compared to the other home alternate
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I tried increasing the dimensions of the sky textures in the game and it's messing things up for me. I wanted to jump from 2048x512 to 4096x1024, but the sky texture ends up being corrupt. If it matters, the offset for sky_cloudy.iff is 000004E0. I'm trying to increase the resolution from 00 08 00 02 to 00 10 00 04 which is twice the resolution. Looks like the game will not show an image of this size, sadly.
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List your specs and we can figure out exactly what it is that you need to do
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That's ridiculous. Just curious though, what benefits exist from manipulating the EXE file?
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So we have to wait for a no-cd crack in order for a mod to fully work? Seriously?
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Twnlove In Mlb 2K12 ( A.j.c.y Mod. Rlsd! In ..... Pg.15 O )
Kccitystar replied to twnlove's topic in Mod Previews
AMAZING WORK. I can't wait for release -
I use the nvidia DDS plugin for Photoshop CS6. I've tried using texmod to export the grass lines as a DDS texture so I could just reimport everything in 3DM Mod Tool with no problem and it didn't work. Using texmod I also found a file that had information on stadium shadows, but I do think it's just auto generated from the stadium.iff file. You would have to hexedit that.
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BRO did it take you four years to make this sig? jk, it looks awesome
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It's been impossible to edit the grass patterns in the game. I spent most of last season in my downtime trying to remove the stupid sock design from Fenway Park's infield grass to no avail.