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Kccitystar

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Everything posted by Kccitystar

  1. You probably read this wondering, OK, what's a photomod? A photomod is a group of files that you move into your MLB2K12 directory that will adjust various settings, force some effects and modify all visual aspects of the game. I saw a few photomods around the net that included the ENB series, some are a combination of the FXAA tool and ENB series, and others included just the FXAA Tool. The update I'm using is called the "SweetFX Shader Suite", a universal image improvement and tweaking mod that works with almost any DirectX game. It merges 3 mods - InjectSMAA, FXAATool and LumaSharpen into one, and it allows all of the effects to be used with combination with each other. I wanted to upload this photomod update but I am looking to test it out on several high-end computers so I can tweak it enough to release. I'll upload the file itself in this post for you guys to try out and post some screenshots. If you are using any of the Photomods featured here at MVPMods, make sure you clear them from your MLB2K12 directory before installing this update as it will not play nice with other photomods. Included in the .RAR below are several files that will adjust the visuals of the game to a more realistic, HD tone, similar to the MLB:The Show series on PS3. I managed to adjust the bloom, sharpening, gamma values and anti-aliasing detail across all aspects of MLB2K12. White/Bright colored jerseys now look bright during day/night games, skin has a much more realistic tone, and the game overall looks like an actual TV broadcast. As this mod is a bit of a work in progress (for example, I have to really tweak the bloom effects) and 100% free, expect future updates. As you should know, using photomods may cause your game to take a performance hit. To remedy this, make sure you turn the MSAA settings to "Off" in the Advanced Video Settings menu in the Options. Also, adjust your Anti-Aliasing settings outside of the game using the nVidia display tool if you use an nVidia graphics card, or Catalyst Control Center if you have an ATI graphics card. Here's some screens to sell you on this tweak: That said, let's get this show on the road. Install this by extracting all files to your MLB2K12 directory. Your MLB 2K12 directory can be either in: OR Start the game up, and you can use the PAUSE key on the keyboard to toggle the effects ON/OFF. Enjoy.
  2. Nope, mipmaps are the images the DDS file will generate when you zoom in/out of an object like a shoe.
  3. Maybe the main texture is replaced but the mipmaps are not
  4. Version 1.0

    516 downloads

    In this update is the stadium_oaa.iff for O.co Coliseum, home of the Oakland Athletics. So here are the changes: Ads have been updated to reflect the 2012 season by dennisjames71 All structural changes (darker walls/lighting/chalk lines/dirt mapping among other technical things) have been updated by me How to Install ----------------- Simply extract the IFF file and place it in your MLB 2K12 directory. Your MLB 2K12 directory can be either in: OR That's all you need to do. Just start the game up, and enjoy!
  5. File Name: O.co Coliseum File Submitter: Kccitystar File Submitted: 22 Sep 2012 File Category: Stadiums In this update is the stadium_oaa.iff for O.co Coliseum, home of the Oakland Athletics. So here are the changes: Ads have been updated to reflect the 2012 season by dennisjames71 All structural changes (darker walls/lighting/chalk lines/dirt mapping among other technical things) have been updated by me How to Install ----------------- Simply extract the IFF file and place it in your MLB 2K12 directory. Your MLB 2K12 directory can be either in: OR That's all you need to do. Just start the game up, and enjoy! Click here to download this file
  6. Version 1.0

    589 downloads

    In this update is the stadium_nyy.iff for Yankee Stadium, home of the New York Yankees. So here are the changes: Ads have been updated to reflect the 2012 season by dennisjames71 Field logo has been updated by sixers85 All structural changes (darker walls/lighting/chalk lines/dirt mapping among other technical things) have been updated by me How to Install ----------------- Simply extract the IFF file and place it in your MLB 2K12 directory. Your MLB 2K12 directory can be either in: OR That's all you need to do. Just start the game up, and enjoy!
  7. File Name: Yankee Stadium File Submitter: Kccitystar File Submitted: 22 Sep 2012 File Category: Stadiums In this update is the stadium_nyy.iff for Yankee Stadium, home of the New York Yankees. So here are the changes: Ads have been updated to reflect the 2012 season by dennisjames71 Field logo has been updated by sixers85 All structural changes (darker walls/lighting/chalk lines/dirt mapping among other technical things) have been updated by me How to Install ----------------- Simply extract the IFF file and place it in your MLB 2K12 directory. Your MLB 2K12 directory can be either in: OR That's all you need to do. Just start the game up, and enjoy! Click here to download this file
  8. That would probably be a gameplay feature that you would have to hard code into the game, so I'm not sure anyone would go about implementing that :|
  9. Vlad does his Reditor in two flavors, one with limited options and the other is the full blown version of the editor that lets you do everything. Donating would grant you a license for one of those versions. I think he would make the full blown version of his Reditor program for free if we donated enough money for his efforts. Given that we won't get a yearly version of this game on PC anymore compared to the NBA 2K series, I think we'd be okay with a one time collective donation I'm going full steam ahead with re-doing all the stadium lighting profiles as well as grass changes and uploading it in a nice little zip file. My only setback is that I never want to upload something that's hard or complicated to implement. It's a little difficult in trying to explain this to the casual player who just wants to achieve that visual update and doesn't have the technical know-how to do it. After that, I'll probably start replacing every player image that shows up in the background and working my way through replacing the whole "2K Sports Major League Baseball 2K12" theme. Of course, none of this will happen ASAP, but it sure as hell will keep me occupied during the offseason.
  10. This is a solid little patch. If you're not sold on what this does, here are some screenshots:
  11. We've definitely accomplished a great deal. From what the game used to look like to what it looks like now, it's literally an entirely new game visually. 2K should be giving us a massive amount of props. That said, about the Astros..... Logo swaps/uniforms I can definitely do. Division alignment is most likely going to be done when Vlad comes out with his Reditor since it would most likely allow for that kind of thing. I should be able to balance everything out somehow between work, dating and making music soon ;)
  12. The fact that with this update I can play a game of MLB2K12 with my entire team in a suit is the most ridiculously awesome thing I have ever seen
  13. There is a version of the Reditor for MLB2K11 by Vlad that will be coming soon for MLB2K12 when he has enough time to do so. The guy lives in Russia so who knows. Therein lies the problem. A lot of us modders have things occupying our time off the PC where it's hard to commit to making some pretty decent mods. Especially when our work is 100% free, expect some of us to take our time. I have a lot of things to take care of like updating the uniforms again (I am probably halfway done with that as of this post) and contemplating releasing all the stadium lighting/grass updates in one package for people to import. My situation is that I have work taking up all of my time among other things going on outside of the net, so a lot of updates are going to be coming out in short spurts here and there:(
  14. It looks extremely oversaturated:
  15. I'll refer to this post: http://www.mvpmods.com/index.php?showtopic=54397&#entry636297
  16. Mapping issues have kept me from making a mega post with all the parks. It's tricky.
  17. WILDCARD: Houston Astros. Turn them into a winner.
  18. ...DJing is so fscking hard sometimes. It isn't even organizing playlists, spending days mulling over all of the top tracks for house music or even giving the endless amounts of remixes on soundcloud a listen. Sometimes it's just the people who book you that can make things incredibly stressful. For some context, I am booked to spin some tunes for my female friend's birthday on the 8th along with two DJs who are my closest friends, so we have a set goal to rock the night, from 10PM to 4AM. Thats' roughly 7 hours of music and partying. We've planned things for the last 3 weeks, you know, coming up with a decent playlist that can flow into each other perfectly fine, but a personal pet peeve is when the people who book you do so with almost no confidence. I say "no confidence" because this woman worries way too much about apparently how we have to keep the audience dancing and not leave the dance floor empty. This is funny to me because it's a birthday party at a bar that has an outdoor patio. In these cases, it's okay to play songs that, in DJ terms, "clear the dance floor" so people can leave to buy drinks. Nobody makes any money when people just want to come in and dance nonstop, ordering nothing from the bar. I know this because this is how nightclubs are run when you have DJs spinning music. That said, we have 7 hours to have fun and play stuff. I'd be furious if we DJed and exhausted our entire set with hours remaining all because people wanted to hear THEIR favorite song at THAT particular moment. I'm VERY passionate about DJing because we are the guys who set the atmosphere for the night, we set the tone/mood and play the tracks that keep that feeling going through the night. If people just want to hear their own particular songs with no technique going into them or anything like that, they can just go the F home and play music on an iPod. Whatever. I treat my gigs like a journey. I don't play heavy club tracks the minute the party starts because I will be left with NOTHING by the time the night is over. It isn't even an issue of me not having anything to play, but I will kill the vibe of the entire night if I start off DJing at 10 by playing every single top dance track and leaving nothing for the rest of the night to carry on that vibe. I like to start getting the crowd comfortable with songs that are easy to dance to and then slowly start easing in those hard hitting tracks that get EVERYONE riled up to dance. That's how a good night is formed. Apparently some people don't get the message. /rant
  19. Is this it? 0EATools.rar
  20. Facial hair artwork is #808 in the global.iff file. 808.dds
  21. Hm. I guess we're gonna have to wait on Vlad's editor then...he did say he was going on vacation in August before going all out with the editor
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