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Everything posted by Kccitystar
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http://developer.nvi...adobe-photoshop get the 64 bit version. After you install, make sure your settings for ANY DDS file mod related are as follows: The Mitchell filter is the one that will give you the best quality.
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What version of CS6 are you using, 64 bit? 32 bit? This will determine the DDS Plugin you should be using since there are 2 versions of it
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It's 2K Sports bro.
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Detroit, we gotta try and find out what face IDs are manager faces
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Yeah you do, STEAM can re-download the files for you, all you have to do is click the "verify game integrity" option, but it would redownload everything :|
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For starters, install this mod. It's community based, so it's a "best of" file that updates all the equipment in the game, adds the umpire memorial patches as well as adding improved visuals. You'll see it when you install it, as it's a dramatic difference. Secondly, for uniform mods that contain a color list (on the PC version, there is a text file that contains all the proper color values for every team), you are going to have to download the MLB2K12 Roster Editor to import those text files. You also need this editor to assign any downloaded faces to a player if they do not have one in the game already. Everything else like stadiums/uniforms/faces/portraits are really up to you to install, but a majority of the mods that have come out in the past few months are top notch stuff, with hopefully lots more stuff in the pipeline.
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Error When Trying To Import Colorlist To Uniforms In Ty`s Editor
Kccitystar replied to mvp23's topic in Support
I usually just delete them, but if I forget to back up my colorlist its' good to load one up and extract the colorlist text file for the team I need -
Error When Trying To Import Colorlist To Uniforms In Ty`s Editor
Kccitystar replied to mvp23's topic in Support
The only crash I know of is when you try to edit the Marlins -
Made a decent enough Jeter face from a stock photo: Hopefully this helps!
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Maybe, just maybe, I can port over this one: http://www.mvpmods.com/index.php?app=downloads&showfile=3261
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Version 1.0
133 downloads
Included are the 1994 Home and Away set of uniforms for the Houston Astros and a colorlist that corresponds to team color changes for these uniforms. It is recommended that you back up all your changes as well as exporting your original colors for both the Home/Away Astros uniform slots using Ty's Roster Editor for MLB2K12. INSTRUCTIONS: 1) In this mod series are 2 files that can be MANUALLY EXTRACTED TO YOUR MLB 2K12 FOLDER. They will overwrite both uniform_hoa_home.iff and uniform_hoa_away.iff Your MLB 2K12 directory can be (if you have an x64 version of Windows) either in: ***VERY IMPORTANT*** 2) There is also a colorlist.txt file that you should IMPORT TO YOUR ROSTER using the MLB 2K12 Roster Editor (URL is here) HOW TO IMPORT THE COLORLIST.TXT FILE: 1) Load up your roster/franchise/career mode using Ty's Roster Editor for MLB 2K12 2) Go to Uniforms, click Import and select the text file. 3) It will notify you when the changes have imported successfully. Once all of these procedures are done, you can run MLB 2K12 and begin playing. DONATIONS: As you know, this update is 100% completely free. If you really love my work and feel that it has increased your enjoyment of MLB2K12, be sure to leave a small donation by clicking the link below. A little goes a long way towards paying things like tuition for college Thank you, and enjoy! -
File Name: 1994 Houston Astros File Submitter: Kccitystar File Submitted: 15 Aug 2012 File Category: Uniforms and Accessories Included are the 1994 Home and Away set of uniforms for the Houston Astros and a colorlist that corresponds to team color changes for these uniforms. It is recommended that you back up all your changes as well as exporting your original colors for both the Home/Away Astros uniform slots using Ty's Roster Editor for MLB2K12. INSTRUCTIONS: 1) In this mod series are 2 files that can be MANUALLY EXTRACTED TO YOUR MLB 2K12 FOLDER. They will overwrite both uniform_hoa_home.iff and uniform_hoa_away.iff Your MLB 2K12 directory can be (if you have an x64 version of Windows) either in: ***VERY IMPORTANT*** 2) There is also a colorlist.txt file that you should IMPORT TO YOUR ROSTER using the MLB 2K12 Roster Editor (URL is here) HOW TO IMPORT THE COLORLIST.TXT FILE: 1) Load up your roster/franchise/career mode using Ty's Roster Editor for MLB 2K12 2) Go to Uniforms, click Import and select the text file. 3) It will notify you when the changes have imported successfully. Once all of these procedures are done, you can run MLB 2K12 and begin playing. DONATIONS: As you know, this update is 100% completely free. If you really love my work and feel that it has increased your enjoyment of MLB2K12, be sure to leave a small donation by clicking the link below. A little goes a long way towards paying things like tuition for college Thank you, and enjoy! Click here to download this file
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Twnlove In Mlb 2K12 ( A.j.c.y Mod. Rlsd! In ..... Pg.15 O )
Kccitystar replied to twnlove's topic in Mod Previews
Both of these look amazing -
Are you doing this while the game is loaded or before you load the game up? if you tweak the .ROS file while the game is loaded, you have to reload the roster for the new changes to take place.
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When you edit anything uniform related in ty's editor, make sure you click the SAVE button. It will save any roster changes automatically except anything uniform related or player edits
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I'm going to try and split this into two parts: 1) Let's say for example, you want to use the St. Louis Cardinals as a base for your created team. They have a horizontal logo across the chest, MLB standard font, and a uniform number on the front. You would have to take this IFF file and rename it to whatever team you want to replace like the Bandits, Ceasars, Bobcats, etc. 2) As long as the numbers/letters/logo/jersey/hat is in RGB format, everything should work properly, and you would need access Ty's editor to enable jersey numbers on the front on the uniform if the team you based your uniforms from features numbers on the front. If you wanted a cream colored jersey, one of the teams has to have cream as one of their team colors for you to use... OR You can use the team's jersey and alter any color changes (collars, sleeves) to either red (255,0,0) green(0,255,0) or blue (0,0,255). You can really be as creative as you want, although explaining it is really complicated, sorry. I hope it helps though :)
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You would have to find a team that has a logo that can go across the chest and replace that logo with an RGB one so the color schemes can match when you create the team
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Twnlove In Mlb 2K12 ( A.j.c.y Mod. Rlsd! In ..... Pg.15 O )
Kccitystar replied to twnlove's topic in Mod Previews
great job! -
I really do wish that there was some way to update MVP Baseball 2005 engine by increasing the polygon count since the gameplay is perfect More polygons=better 3D models.
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Further googling tells me that South Korea had licensed EA/2K for a baseball game and another studio is creating a game of their own out there using Unreal Engine 3. This will not come stateside. Sorry to ruffle some feathers.
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Google search says the game is being developed by an EA Korea Seoul studio. Please....oh dear god please let this be real