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Everything posted by Kccitystar
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A lot of the cyberfaces made here have improper mapping for some reason
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My name is only formal case: Kccitystar On a side note, I ran into a 100MB file of photos ;)
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Here's what I got for the license.fsh screen:
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You might want to give this a shot: http://www.mvpmods.com/index.php?app=downloads&showfile=3862
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Not sure what you are asking with a 3 logo file. If you're talking about uniform_xxx.iff: One logo goes on the manager's jacket, the other is the team's logo shown on replays and the last one is the one that shows on everything else
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You need to make an alpha file with that image (for the transparency) and save it as DXT5 to import. Dimensions are 64x64.
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Twnlove In Mlb 2K12 ( A.j.c.y Mod. Rlsd! In ..... Pg.15 O )
Kccitystar replied to twnlove's topic in Mod Previews
Prince Fielder? -
Twnlove In Mlb 2K12 ( A.j.c.y Mod. Rlsd! In ..... Pg.15 O )
Kccitystar replied to twnlove's topic in Mod Previews
I got the headshape to show on Blender but I couldn't get the cyberface texture to map, at all -
Twnlove In Mlb 2K12 ( A.j.c.y Mod. Rlsd! In ..... Pg.15 O )
Kccitystar replied to twnlove's topic in Mod Previews
^ find me a decent headshot of Prince Fielder and I'll take a whack at it ;) -
Not sure if your drive is a SATA drive (most modern computers are) but set it up as a secondary drive and try to extract what you need from there :)
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Twnlove In Mlb 2K12 ( A.j.c.y Mod. Rlsd! In ..... Pg.15 O )
Kccitystar replied to twnlove's topic in Mod Previews
This is amazing. Any chance you'll do Bryce Harper next? -
What you might want to take a look at is a hard drive enclosure and connect it to another computer like a laptop or something like that
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My man. I've been using your editor for a while now for NBA2K12 and I'm glad you started working on the MLB2K12 files. Actually, "glad" is an understatement. I mean I am PUMPED to know that work will begin on the MLB2K12 files. On a side note, for those of you not familiar with Reditor, given the amount of effort involved in all of this and just how in-depth all of the features are (This is an editor that really blew up the NBA2K12 community with ultimate team mods and variations of that), it's totally worth the price of entry. The thing is, I am not really that interested in the roster editing portion of this editor, but the uniform modifications part is what I truly care about ;)
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Twnlove In Mlb 2K12 ( A.j.c.y Mod. Rlsd! In ..... Pg.15 O )
Kccitystar replied to twnlove's topic in Mod Previews
twn, you should try and edit the hair model itself instead of each player :) -
Make sure you saved the DDS file as DXT5
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An Xbox 360 wired controller achieves the same effect. I say this because I think you'd have to buy a proprietary wireless receiver to even get the PC to recognize an X360 wireless controller.
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Oh this I know. I am in no way trying to discourage you from doing whatever it is you want to do with this mod. I have no problem with this update other than the fact that you're using my own colorlist as a base with your changes for a few teams, and not crediting me at all for the teams you didn't change since those are my values in that file. It comes off as you passing the entire colorlist as your own, and that's unfair to me given the amount of time I've spent working on those colors for every team in the game. I always thought the unwritten rule of modding for any of these games was that if you are going to add or use someone else's work in your mod it shouldn't be a problem if they're credited, otherwise the perception is that you did everything on your own. That's what I have a problem with.
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Here's a list of teams you modified in your colorlist: Arizona - Home/Away/Alt/Alt 1 Padres - Home/Away/Alt/Alt Camo Giants - Home/Away/Alt/Alt Away Milwaukee - Home/Away/Alt 1/Alt Home/Alt Road/BP Pittsburgh - Home/Away/Alt/Alt Away St. Louis - Home/Away Atlanta - Home/Away/Alt/Alt1/Alt2 Washington - Home/Away/Alt/Alt 2 New York (NL) - Home/Away/Alt/Alt 2 Philadelphia - Home/Away/Alt Oakland - Home/Away/Alt 1/Alt 2/Alt Road Seattle - Home/Road/Alt/Alt 1 Texas - Home/Road/Alt/Alt 1 Chicago - Alt 1/Alt 2 Minnesota - Home/Away/Alt 1/ Alt 2/ Alt Away Baltimore - Home/Road/Alt/Alt 1/Alt Away New York (AL) - Home/Away/BP Home Toronto - Home/Away/Alt/BP Home/BP Away I don't want to come off as condescending but if you're going to deviate from my own color list (I know this because all of the color values I gave the minor league teams are there in your colorlist and there are many teams you did not change the values for that had my own color values listed), I'd like some credit, given that I worked hard to get the colors of every single team that exists in the game as accurate as possible.
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Just a few notes: - There's been times the mipmaps have looked horrible when I know I modded and saved everything properly. I found out that it was just the crappy filtering used for the mipmaps. The smaller the res the worse the quality, I discovered. So I stumbled upon this neat little feature thanks to Nvidia, where you can select the MIP Map Filtering settings. Now, I experimented with all of them and I found out that Box works pretty well, Gaussian works just as good, but Triangle is the one you'd want to use since it looks pretty good at low resolutions. -3DM ModTool allows me to work with DDS files better than NBA2KMod Tool, if only because I am able to edit and do what I need to do without decompressing the IFF file itself. It helps that it can extract files I couldn't extract in NBA2KMod Tool, such as lettering and the green texture for the aforementioned lettering. - Section 16 in the uniform_(teamname)_**.iff file contains sleeve patches for the manager's jacket as well as the majestic logo on said jacket. The MLB logo on that file is used for the helmet as well as the logo on the lower right corner. - Every team that has a unique number style has different spacing than another team, so be careful what uniform file you use if you're looking for front number placement. I've had to re-do the Diamondbacks repeatedly to get it right multiple times. - It is possible to import a team's hat logo along with the green texture in any classic jersey.
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Everything in this mod goes into the main directory...although global.iff isn't needed and if you replace your global file with this one, your game won't start. It crashed back to the desktop on my computer. That said, a lot of modders who are doing work for MLB2K games should seriously start looking at the basketball community for developments since their community is much more ahead of the game than we are when it comes to modding 2K games.
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That's exactly what the ENBSeries does. It looks nice by fixing the gamma values but the downside is that it messes up any mods that correct the colors on a uniform or on a stadium
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How is this different from the ENBSeries mod?