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Umachines

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Files posted by Umachines

  1. American League West Division Special Uniforms Set

    AMERICAN LEAGUE WEST DIVISION SPECIAL UNIFORMS SET 2017
     
    In this file you'll find 25 unif... Not this time… There is a lot more.
    The uniforms included in this set are part of a project to improve the way they look in MLB2K12. They are made with the tools you can find in this template set:
    These uniforms are meant to replace main and alternate gears of AL-West Division Teams, except for the Astros uniforms. There are also a couple of extra uniforms.
    ...Just one division remaining to finish the main work, guys and girls (very important). But this time I’m really proud to announce that Astros uniforms are not mine. They are made by no one but KCcitystar himself. His set is complete. So he has included all the team uniforms, as he always does in his downloads. I’m also adding an extra file to change Astros logos to the new version in the game menu.
     
    THESE ARE THE UNIFORMS I MADE FOR THE REST OF THE DIVISION:
     
    LOS ANGELES ANGELS OF ANAHEIM: 5 Uniforms:
    - Regular Home Uniform
    - Regular Away Uniform
    - Alternate Red Jersey Home Uniform
    - Alternate Red Jersey Away Uniform
    - July 4th Weekend Special Home Uniform. This is 2017 red starfield background version. I made my own version of this red starfield, since I didn’t find a good sample. Replaced BP home.
     
    OAKLAND ATHLETICS: 5 Uniforms:
    Striped Stirrups Included
    - Regular Home Uniform.
    - Regular Away Uniform.
    - Alternate Green Jersey Home Uniform.
    - Alternate Green Jersey Away Uniform.
    -  Alternate Yellow Jersey Home Uniform.
     
    SEATTLE MARINERS: 5 Uniforms:
    Striped Stirrups Included
    - Regular Home Uniform
    - Regular Away Uniform
    - Alternate Teal jersey Home Uniform
    - Alternate Navy Blue Jersey Road Uniform
    - Alternate Sunday Games Cream Home Uniform (replaced BP Home)
     
    TEXAS RANGERS: 6 Uniforms:
     - Regular Home Uniform (red cap version)
    - Regular Away Uniform
    - Alternate Red Jersey Home Uniform
    - Alternate Royal Blue Jersey Away Uniform
    - Regular Home Uniform (blue cap version replacing BP Home)
    - This is my personal tribute to Nolan Ryan. I always make this uniform for the Rangers. Everybody wears N°34 on front. Replaced Classic Away Uniform.
     
    So, there are 3 files to download in this special set:
    1)      My included uniforms are 21 this time.
    2)      KCcitystar Astros Full set, with 9 uniforms, manager jacket, crowd clothes and broadcast logos.
    3)      An additional fix to change Astros menu logos to their new AL era.*
    * THIS FILE ONLY REPLACES ASTROS MLB TEAM LOGOS FROM THE ORIGINAL MLB 2K12 VERSION. If you have updated or modified by yourself any other logo, minor leagues, or any other team, your changes will be lost. So be careful if you want to add this update to your game.
    But if you want a better version for your logos, I recommend downloading Guaro1379 2017 logos, right here:
     
    http://www.mvpmods.com/files/file/9721-logos_mlb_17/
     
    Always remember to back up your original files before replacing them.
    To install the uniforms, just extract all the files in MLB 2K12 game folder. I've also included the file "AL-West-ColorFix.txt" in order to fix the uniforms accesory colors using the Roster Editor tool.
    KCcitystar Has added Roster Editor tool in his set, in case you need it, and his own “astros_colorlist.txt” file to import them to the game.
    Thanks, KC for your hard work, for your advices when making my uniforms and for using my templates too.
    DONT FORGET TO IMPORT THE COLOR-FIX FILES IN ORDER TO SEE YOUR UNIFORMS THE RIGHT WAY.
    Hope you enjoy them, and expect the last of the divisional sets very soon.
    Umachines, May23-2017.
     
    Other Divisional sets:
    AL-EAST: http://www.mvpmods.com/files/file/9718-american-league-east-division-uniform-set-2017/?_fromLogin=1
    NL-WEST: http://www.mvpmods.com/files/file/9739-national-league-west-division-uniform-set-2017/
    AL-CENTRAL: http://www.mvpmods.com/files/file/9756-american-league-central-division-uniform-set-2017/
    NL-Central: http://www.mvpmods.com/files/file/9791-national-league-central-division-uniform-set-2017/
     

    6139 downloads

       (3 reviews)

    5 comments

    Updated

  2. National League Central Division Uniform Set 2017

    NATIONAL LEAGUE CENTRAL DIVISION UNIFORM SET 2017

    In this file you'll find 25 uniforms. All of them include the features shown in my Uniform Rework Preview and Templates:
    http://www.mvpmods.com/files/file/9693-mlb-2k12-uniforms-rework-and-public-psd-templates
    They are made to replace main, and alternate uniforms of NL-Central Division Teams. There is also a couple of extra uniforms.
    By working in this set, I've found some problems, and I've also done some few tricks and improvements to the way I developed my Uniform Templates. All these changes will be released in further versions of my templates.

    ...Well, I didn't have the intention to cover all MLB teams, But it's been exiting working with this uniforms. Nothing really new in this set, compared to some improvements introduced in the other three ones so far. But as always, I tried to do something kind of unique for each team. Just two divisions to go, for those who are following these releases. When I finish these divisional sets, I'm upadating the first ones to some newer things they don't have yet and releasing a brand new version of my templates, much more complete.

    THESE ARE THE INCLUDED UNIFORMS:
    CHICAGO Cubs: 5 Uniforms:
    - Regular Home Uniform
    - Regular Away Uniform
    - Special Golden Numbers Champions Home Uniform - Champions patches on cap and sleeve and a gradient golden effect for the numbers. Replaced non used blue jersey for home games.
    - Alternate Blue Jersey Away Uniform
    - Custom 2015 style BP Home Uniform

    CINCINNATI REDS: 5 Uniforms:
    - Regular Home Uniform
    - Regular Away Uniform
    - Alternate Red Jersey Home Uniform.
    - Special Desert Digital Camo Jersey Home Uniform (Replaced BP Home) Can't get enough of camo jerseys XD.
    - Road Version of 2017 Red Jersey Spring Training Uniform (Replaced BP Away)
    MILWAUKEE BREWERS: 6 Uniforms:
    - Regular Home Uniform
    - Regular Away Uniform
    - Alternate Pinstripes Classic Home Uniform - Fixed classic Logo on batting helmets
    - Alternate Navy Blue Jersey Home Uniform
    - Alternate Navy Blue Jersey Away Version Uniform with navy blue glove logo.
    - Alternate Golden Jersey Home Uniform. (Replaced BP Home)
    PITTSBURGH PIRATES: 5 Uniforms:
    - Regular Home Uniform
    - Regular Away Uniform
    - Alternate Black Jersey Home Uniform
    - Alternate Black Jersey Away Uniform
    - Alternate Pullover White Uniform (Replaced BP Home) My first pullover jersey
    ST. LOUIS CARINALS: 4 Uniforms:
    * Oh, STIRRUPS!. Dont miss them.
    - Regular Home Uniform
    - Regular Away Uniform - Forget the picture. Batting helmets are red.
    - Alternate Cream Uniform (Replaced Home BP) Love this one.
    - Spring Training 2017 Away version Red Jersey Uniform

    Always remember to back up your original files before replacing them.
    To install the uniforms, just extract all the files in MLB 2K12 game folder. I've also included the file "NL-Central-ColorFix.txt" in order to fix the uniforms accesory colors using the Roster Editor tool.
    DONT FORGET TO IMPORT THE COLOR-FIX FILE IN ORDER TO SEE YOUR UNIFORMS THE RIGHT WAY.
    Hope you enjoy them, and expect the rest of the divisional sets... somewhen in this season.
    Umachines, May08-2017.
    Other Divisional sets:
    AL-EAST: http://www.mvpmods.com/files/file/9718-american-league-east-division-uniform-set-2017/?_fromLogin=1
    NL-WEST: http://www.mvpmods.com/files/file/9739-national-league-west-division-uniform-set-2017/
    AL-CENTRAL: http://www.mvpmods.com/files/file/9756-american-league-central-division-uniform-set-2017/

    2721 downloads

       (2 reviews)

    0 comments

    Updated

  3. NATIONAL LEAGUE WEST DIVISION UNIFORM SET 2017

    NATIONAL LEAGUE WEST DIVISION UNIFORM SET 2017
     
    Hello, there. In this file you'll find 25 uniforms. All of them include the features shown in my Uniform Rework Preview and Templates:
    http://www.mvpmods.com/files/file/9693-mlb-2k12-uniforms-rework-and-public-psd-templates
    They are made to replace main, and alternate uniforms of NL-West Division Teams. There is also a couple of extra uniforms.
    By working in this set, I've found some problems, and I've also done some few tricks and improvements to the way I developed my Uniform Templates. All these changes will be released in further versions of my templates.
    THESE ARE THE INCLUDED UNIFORMS:
    ARIZONA DIAMONDBACKS: 5 Uniforms:
    * These are the same uniforms of my stand alone AZ Set with a few fixes.
    - Regular Home Uniform - Now with black cap and batting helmet
    - Regular Away Uniform
    - Alternate Home Uniform - Sleeve trim fixed and teal color fixed too
    - Alternate Away Uniform (Replaced Away BP) - Teal color fixed
    - Alternate Maroon Jersey Home Uniform
    LOS ANGELES DODGERS: 4 Uniforms:
    * I'm testing a numbers font change on these uniforms. Regular Uniforms numbers have now a double border, same color effect. And Memorial Day Uniform numbers feature the starfield background.
    - Regular Home Uniform
    - Regular Away Uniform
    - Memorial Day Special Home Uniform (Replaced BP Home) -Dont forget to import the color fix file to see those stars the right way
    - Custom 2015 based BP Uniform (Repolaced BP Away)
    SAN DIEGO PADRES: 6 Uniforms:
    - Regular Home Uniform
    - Regular Away Uniform
    - Alternate Brown Jersey Home Uniform - Dont forget to import the color fix file
    - Alternate Camo Jersey Home Uniform
    - Alternate Navy Camo Jersey Away Uniform - Yeah, I really like all this camo stuff (replaced BP Away)
    - Alternate White Uniform (Replaced BP Home)
    COLORADO ROCKIES: 5 Uniforms:
    - Regular Home Uniform
    - Regular Away Uniform
    - Alternate Purple jersey Home Uniform
    - Alternate Purple Jersey Away uniform
    - Alternate Black Jersey Home uniform
    SAN FRANCISCO GIANTS: 5 Uniforms:
    - Regular Home Eggshell Uniform
    - Regular Away Uniform
    - Alternate Home Orange Jersey Uniform
    - Alternate Gray Uniform
    - Alternate Black Jersey Home Uniform (Replaced BP Home)

    To install them, just extract all the files in MLB 2K12 game folder. I've also included the file "NL-West-ColorFix.txt" in order to fix the uniforms accesory colors using the Roster Editor tool. Dont Forget To Do This.
    Always remember to back up your original files before replacing them.
    Hope you enjoy them, and expect the rest of the divisional sets... somewhen in this season.
    Umachines, Apr25-2017.
    Other Divisional sets:
    AL-EAST: http://www.mvpmods.com/files/file/9718-american-league-east-division-uniform-set-2017/?_fromLogin=1
     

    2931 downloads

       (3 reviews)

    0 comments

    Updated

  4. Arizona D-Backs 2017 Uniform Set

    This is my first full team set of uniforms for MLB 2K12 and It’s part of my work on updating the way uniforms look in the game. I decided to start with this team, since there have been many changes on their uniforms lately, compared to the stock version.

    In this set you will find five uniforms, updated to 2017 season: Default home and visitor, alternate home and visitor and alternate home with maroon jersey. The alternate visitor uniform has taken the place of BP road uniform.

    Don’t take me wrong. I prefer more classic uniforms, but I like challenges too. And there are many things in these uniforms. I learnt a lot about the way uniforms work in the game by working on these ones, And I also spent several hours fixing many problems. All this info will be translated to my templates set in further versions.

    I had to build a custom seam lines template just for these uniforms, since the real ones are not made exactly as other Majestic pieces.

    I Also made a custom numbers set, starting from a similar TTF font. Thanks to jeferomer for the numbers pictures and the feedback when making the uniforms. Gracias, panita.

    To install the uniforms, just replace the files in the game’s folder. I also recommend you to update team colors by importing “DbacksFix.txt” with MLB2K12 Roster Editor.

    Hope you enjoy them… well, sort of, ‘cause this is fashion, not baseball.

    Umachines, Apr15-2017

     

    721 downloads

       (3 reviews)

    5 comments

    Updated

  5. MLB 2K12 Uniforms Rework and Public PSD Templates

    MLB 2K12 UNIFORM TEMPLATES MAJOR REWORK BY UMACHINES
    Hello, guys. It's been a long time since I'm not really active at these forums. Please, remember English is not my mother tonge, so sorry if I don't explain myself clearly, or for any misspelling.
    Ok, that said, I wanted to post this here cause I'm finally helping MVP Caribe crew in a 2K12 mod, and you know uniforms is what I really like to do. So I dusted my files off and I thought about starting to make some uniforms to warm up. But I noticed MLB 2K uniforms have changed very few since 2K9, the time when I made my MLB caps mod. In fact, some few things, like caps themselves, now even use less resolution bitmaps (shame). But the main templates remain almost the same thing, for worse. Although this game's engine is much modern and powerful than MVP's, there are several things I've never liked about these uniforms, mainly the way jerseys are designed. And I'm sure several people here share at least part of what I'm complaning about.
    But I hope it is not too late to introduce some changes myself, before really starting to make uniforms. So, this is what I've seen about MLB 2K12 unies and what I did to try to fix these issues:

    1) First of all, they still look like made of wax. Since 2K9, not just me, but many users have notieced it. Seam lines are too thick and visible from a relatively far point of view. I'm triyng to make a lighter version of the seamlines, including smaller seam dots, or even removing them from parts where they actually can't be seen in the real stuff.
    2) The buttonfront seams, and trim line when there is one, have this break point like a corner, very different from the real uniforms. In real Majestic jerseys, these lines have a "Y" like shape, with a very soft curve instead. See one of the pictures if I don't explain myself correctly. For my review, I spent a while drawing a more accurate shape for these lines, testing, drawing again, and I think at last I got it.
    3) I really hate the default jersey buttons. They look like pig noses to me. I Dont know what the designer was thinking about when he made them. Even worse, they are exactly the same jersey color, what makes them look like made of wax or clay too. What I did was replacing them for a smaller version, with a color a bit darker than the one used on the jersey.
    4) I also included a fix for the pant waistband to look more like Majestic current MLB model. It maight be a very minor detail, but I wanted to fix as may things as possible.
     
    To show you my WIP at fixing these problems, I'm bringing you four uniforms that you can easily intall in the game in order to test them. These are the uniforms:

    a- Detroit Tigers White Uniform: Everything began with this uniform because it's very simple and easy to work with it, in order to start a new project. It features the front trim that moved me to start making some changes. I spent several hours working on it, testing and trying different things, in order to achieve what I did with it and the other ones.
    b- WBC USA Dark Gray Uniform: Designed to work in Atlanta Braves main visitor slot. I made this one to test dark gray and vest style in the same piece. I Particularly like this piece cause I think it's the only dark uniform of the WBC17 that looks good.
    c- Arizona Diamonbacks main Local Uniform. A challenging one. I guess making a difficult uniform would be a good idea to show you these templates potential.
    d- San Francisco Giants Home Uniform. This is my favourite uniform of any baseball team. I'm not exactly a Giants fan, but I think this uniform is just great. But at the same time, achieving its true color can be very painful. Most versions of this uniform in any game are very far from the way it really looks. It is not really cream. Its color is something between white, and yellowish, depending on the enviromental light. They call it 'eggshell'. So I thought it would be a good idea to make it my way too. Hope Giants fans share my point of view.

    My final goal with this project is making not only uniforms, but releasing a set of templates and tools that will help anybody who wants to add these changes to his own pieces. Right now, I dont have the time, or the age, or the strenght anymore to begin a major uniform rework project. So what I really want is leaving it to the ones who are willing to make their own improved versions of the game uniforms.

    I hope you like them. And expect some news about this project in the next days.
    EDIT: And please leave some feedback and feel free to show me any detail I'm missing, or anything else that I could fix on these uniforms.
    Vladimir Altuve, AKA Umachines, MAR 30, 2017.
     

    1278 downloads

       (6 reviews)

    3 comments

    Updated

  6. 320p 2015 Season Uniform collection

    This is something I did for MVP Caribe Crew MLB 10th anniversary mod, back in 2015. I decided to release this uniform collection here at MVP Mods because I guess many users missed them.
    Few days ago I posted some 320p WBC17 uniforms here at MVP Mods, but these files were really the source of them.
    I've always been a fan of mid-size files, since the time I used to release my 1.5x uniforms that I named 2xlite. But Jersey pictures of these new uniforms are 320x320 pixels, instead the traditional 2x pictures (256x256). With that extra size I was able to bring even more details to the uniforms.
    Anyway, these uniforms are not just about the jersey size. There are several things that I learnt through the years of making winterball uniforms, and I decided to bring those tricks to MLB uniforms at last. And there are also a couple of new things I tested with them, like the drill and fabric effects that help me to avoid some FSH compression erros that make certain uniforms look blurry or spotted once you import them to the game files.
    In order to compensate the jersey size, some other files are even downsized, like batting gloves, catcher helmet and catcher leg. Anyway, although I think they are secure and they have been very well tested these two years, you may experience some problems if you use them with very high texture stadiums or cyber faces.
    If you don't know these uniforms, give them a try. I'm sure there is at least one piece that any MVP Baseball fan will like. There are over 230 uniforms in these files. They go from regular uniforms to 2015 BP models, some fancy retroes, several memorial day ones and even a couple of fantasys and tributes, like in the old 2xlite days. There are many custom number fonts too. An important point here is that every single team has been treated with the same level of care in these sets. If you are the kind of fan who think nobody takes care of your team, check your division's file.
    I'm not yet sure about updating this stuff to current season, but this is the place to start doing so, if that's the case.
    Since there is a lot of material, I've split the download in one file per division, so that you can test them with you favourite team and it's rivals before downloading anything else. Thre is also a special set with the extra teams inside, Legends, heroes and All-Stars (2015 event). There is a preview screen of some few uniforms for every division.
    I'VE FIXED THE INSTALLATION ISSUES. DOWNLOAD THE EXTRA UNIFORMS.BIG FILE AND FOLLOW THE CHANGELOG OF V1.1 TO INSTALL THEM IN A FAST WAY.
    I hope you enjoy these uniforms, and I repeat, there is at least one for every user.
    Expect a fix for the installers in the next days.

    1592 downloads

       (0 reviews)

    5 comments

    Updated

  7. Puerto Rico 320p WBC17 Uniforms

    Well, the same as Japan and USA versions. I made this one for the WBC17 mod....
    ... BTW, who else hates this so dark gray tone Majestic gave to the road WBC uniforms?

    30 downloads

       (2 reviews)

    0 comments

    Submitted

  8. WBC17 Japan 320p Uniforms

    These ones are part of what I did for MVP Caribe's  WBC17 mod. But I want to share them with MVPmods comunity too, since I really like these uniforms, the real stuff. In fact, I like what Mizuno did much better than the Majestic WBC17 uniforms in general.

    27 downloads

       (1 review)

    0 comments

    Submitted

  9. Team USA WBC 320p Uniforms

    Hi, guys. Hope you know how to handle this. This is a gift for MVPmods comunity. I wanted you to have this.

    39 downloads

       (1 review)

    0 comments

    Submitted

  10. Allstar Game Special Set

    Hi, there!. Long time without uploading anything. This 4 uniforms set come
    with these features:

    - Totally remade Allstar Game jerseys
    - BP style caps for both Allstar game uniforms, based on my 2k9 caps.
    - Alternate fantasy jerseys for boths teams. These alternates come both with white pants.
    - Fantasy 59fifty-like caps for both alternate jersys, based on my 2k9 caps.
    - All elements come with their DDS (green) textures that fit their colored files.

    To use these uniforms, just replace the old files in the same game folder. Don't
    forget to backup any file before replacing it.

    Thanks to all MVPmods.com and MVPCaribe.com comunities for hosting my files and
    for those great Baseball modding sites.

    Enjoy them!
    UM, May 2011


    577 downloads

       (1 review)

    1 comment

    Updated

  11. 2K9 AL-West Caps Set v1.21

    *************************************
    AL-West Caps Set by Umachines 1.21
    *************************************

    Hi!. This is my V1.21 AL-WEST set of baseball caps for MLB 2K9 Baseball, PC version.
    Here you'll find current season caps only, main, alternate and batting practice
    versions.

    You'll need the 2K9 IFF Editor to add these caps to your uniforms. Also your
    uniform files must be already uncompressed, in order to open them with that
    program. And I also assume you know how to drag and drop files/objects from a
    window to another one in MS Windows XP or later. Never forget to backup your files
    before attempting to modify or replace them. I'm not responsable for, you know...


    This is how it works:

    Every cap has two files, a common bitmap picture and a DirectX 3D texture. Both
    files, plus the 3D cap object in the game, join to form the cap. What we have
    to do is using IFF 2K9 Editor to replace the bitmap and green (dds) texture.

    Inside the RAR file, there is one folder per team of the divisional set. Go to
    the folder of the team you want to update and see there are several files, some
    of them are comon bmp's and some others are dds files. All dds files finish in
    a low number and a "0", like 10, 20 or 30. All the bmp files finish in a low number
    that comes after those decens (tens), like 11, 12, 21, 31, etc. I name them that
    way to keep the ones related together. To be sure of that, order your files by name
    in that folder. The dds file that finishes in 10 is designed to work with the bmp
    files that finish in near superior numbers, like 11, 12 or 13. And so, the dds
    file that finishes in 20 works with the bmp's that finish in 21, 22, etc.


    For example, let's say you want to update Texas Rangers Caps. I chose this
    example 'cause there are several bmp files and two dds files:

    - Uncompress the RAR file content in any folder, and remeber the folder path for
    next steps.

    - Open "uniform_ter_home.iff" in the game folder with IFF 2k9 Editor. This is the
    Rangers main home uniform.

    - Go to Sequence 04. This is comonly the dds cap 3D texture

    - In Windows File Explorer, go to ".../UM-2K9Caps-AL-West/Rangers" folder and find
    "RangersCap10.dds". This is my version of Texas main cap texture.

    - Drag that file from the folder to the IFF 2K9 Editor window and drop it on
    the old texture picture itself. The green texture is already replaced. No need to
    save.

    - Now, go to Sequence 08, that's usually the bitmap cap picture. Then look for
    "RangersCap11.bmp" in team's folder and repeat the replacing step, dragging and
    dropping the file the same way. You have now replaced the cap picture too.

    - Go to the game and test your new baseball cap.


    Notice all my xxx10.dds and xxx11.bmp files will belong to team's main cap, home
    version, at least. If there is any other bitmap that matches the same dds file, then
    it will be 12, or 13, etc. If there is another cap model, with a different logo, or some
    other non-color related difference, then the files will be xxx20.dds and xxx21.bmp, and
    xxx30.dds and xxx31.bmp. All the teams in this set have at least two cap models.
    In the case of Texas Rangers, there are other three caps that match the RangersCap10.dds
    file layout. Those are the red cap, the blue cap with red "T" logo and the blue, black visor
    cap. So, use RangersCap10.dds and RangersCap12.bmp, RangersCap13.bmp or RangersCap14.bmp to
    replace the cap you want. RangersCap20.dds is the BP cap, and it works with RangersCap21.bmp.
    It happens more or less the same way with the other teams of the division, but there are
    different dds' or bmp's, according to the variety of caps that each team wears.


    Feel free to use these caps the way you want. In case you want to use them in any personal
    or public uniform mod, easier to install, you're also free to include them, and I'd be
    proud of that. The same for any other cap set I've done for MLB 2k9. Just don't forget to
    mention me in the credits . I want to extend this permission to all those in the modding
    comunity interested in using my caps, no matter to what server/site you prefer to upload
    your uniforms. Just have in mind that I suppouse your project is legal, since I don't
    condone piracy, and I charge no money for making these caps. But remember I only upload
    these source files to MVPmods site. Also feel free to let me know about any detail I forgot, or
    if I'm not using proper colors, logos, etc. You can contact me at MVPmods forums.

    Notice some logos are harder to work, because of the game's bitmap importing problems. You can
    see that if you compare the clean BMP's to the imported versions. The same happens to the caps
    color/pattern combinations. Commonly, I have to test several times until I find a pattern that
    keeps more or less clean after importing it to the game. Even so, I always try to find different
    colors for each team's caps, avoiding the copy-paste proceddure in this aspect as much as possible.


    **********Notes for v1.2******************
    I've jumped from v1.0 to v1.2 'cause there are more changes than the ones I added to my first
    set review, and I'll eventually have to do the same to AL-East set too. Most of the changes have
    been added to make main caps look more like 5950 New Era collection. I've also added other details
    learned on the way while making my later 1.0 sets. Here you have a short list of the most important
    changes.

    All teams:

    - BP caps now feature elastic bands at the sides, the way I started making them with AL-Central
    set, to look more like 3930 New Era BP caps.

    - Black undervisor for all official and alterante caps, like in New Era 5950 series.

    - MLB logo is placed a bit higher and looks more like the one on real caps.

    - All seam lines are now slightly lighter than the background color, instead darker.


    Angels:

    - Several changes in "A" logo shape and colors
    - Some changes in main cap color/pattern


    Athetics:

    - Some changes in green caps color/pattern


    Mariners:

    - Some changes in "S" logo shape and size
    - Some changes in main cap color/pattern


    Rangers:

    - Some changes in all caps color/pattern
    - Added blue cap with red "T" logo.

    *************************

    This 1.21 update is exactly the same v1.2. I've only changed
    Angels logo for a thinner and taller version. HaloFan made me see
    my lastest Anaheim cap logo had some errors. Thanks to him for
    the logo I used in v1.21. It still has some importing issues.
    The imported version is very dirty. But the logo shape is much
    better, and colors are more loyal to real cap.


    Thanks to: MVP Mods comunity for being so patient with me these years, MVP Mods crew
    for hosting my files and to you for downloading my mod and giving it a try. I guess you
    are also downloading it from www.mvpmods.com too ;P


    Umachines - 20090504 (initial release 1.0)
    V1.2: 20090515
    V1.21: 20090520

    353 downloads

       (0 reviews)

    0 comments

    Updated

  12. 2K9 AL-East Caps Set 1.2

    *************************************
    AL-East Caps Set by Umachines v 1.2
    *************************************

    Hi!. This is my V1.2 AL-EAST set of baseball caps for MLB 2K9 Baseball, PC version.
    Here you'll find current season caps only, main, alternate and batting
    practice versions. Since this is an updated version, and some files won't match
    the old ones names, I recommend you to erase or take apart the old files, instead
    replacing the folder content.

    You'll need the 2K9 IFF Editor to add these caps to your uniforms. Also your
    uniform files must be already uncompressed, in order to open them with that
    program. And I also assume you know how to drag and drop files/objects from a
    window to another one in MS Windows XP or later. Never forget to backup your files
    before attempting to modify or replace them. I'm not responsable for, you know...


    This is how it works:

    Every cap has two files, a common bitmap picture and a DirectX 3D texture. Both
    files, plus the 3D cap object in the game, join to form the cap. What we have
    to do is using IFF 2K9 Editor to replace the bitmap and green (dds) texture.

    Inside the RAR file, there is one folder per team of the divisional set. Go to
    the folder of the team you want to update and see there are several files, some
    of them are comon bmp's and some others are dds files. All dds files finish in
    a low number and a "0", like 10, 20 or 30. All the bmp files finish in a low number
    that comes after those decens (tens), like 11, 12, 21, 31, etc. I name them that
    way to keep the ones related together. To be sure of that, order your files by name
    in that folder. The dds file that finishes in 10 is designed to work with the bmp
    files that finish in near superior numbers, like 11, 12 or 13. And so, the dds
    file that finishes in 20 works with the bmp's that finish in 21, 22, etc.

    For example, let's say you want to update Boston Red Sox Caps. I chose this
    example 'cause there are several bmp files and three dds files:

    - Uncompress the RAR file content in any folder, and remember the folder path for
    next steps.

    - Open "uniform_bor_home.iff" in the game folder with IFF 2k9 Editor. This is the
    Red Sox main home uniform.

    - Go to Sequence 04. This is commonly the dds cap 3D texture

    - In Windows File Explorer, go to ".../UM-2K9Caps-AL-East/RedSox" folder and find
    "RedSoxCap10.dds". This is my version of Boston main cap texture.

    - Drag that file from the folder to the IFF 2K9 Editor window and drop it on
    the old texture picture itself. The green texture is already replaced. No need to
    save.

    - Now, go to Sequence 08, that's usually the bitmap cap picture. Then look for
    "RedSoxCap11.bmp" in team's folder and repeat the replacing step, dragging and
    dropping the file the same way. You have now replaced the cap picture too.

    - Go to the game and test your new baseball cap.


    Notice all my xxx10.dds and xxx11.bmp files will belong to team's main cap, home
    version, at least. If there is any other bitmap that matches the same dds file, then
    it will be 12, or 13, etc. If there is another cap model, with a different logo, or some
    other non-color related difference, then the files will be xxx20.dds and xxx21.bmp, and
    xxx30.dds and xxx31.bmp. All the teams in this set have at least two cap models.
    In the case of The Boston Red Sox, there is another cap that matches the RedSoxCap10.dds
    file layout. That's the St. Patricks day green cap. So, use Red SoxCap10.dds and RedSoxCap12.bmp
    to replace that cap. There are other two dds files for Boston and some bmp's that match those
    textures. RedSoxCap20.dds and Red SoxCap21.bmp are used for the alternate socks logo cap.
    RedSoxCap30.dds works with RedSoxCap31.bmp and RedSoxCap32.bmp to update both versons of BP caps.
    Replace those caps, the same way you did with the first example. It happens more or less the
    same way with the other teams of the division, but there are different dds' or bmp's, according
    to the variety of caps that each team wears.

    Feel free to use these caps the way you want. In case you want to use them in any personal
    or public uniform mod, easier to install, you're also free to include them, and I'd be
    proud of that. The same for any other cap set I've done for MLB 2k9. Just don't forget to
    mention me in the credits . I want to extend this permission to all those in the modding
    comunity interested in using my caps, no matter to what server/site you prefer to upload
    your uniforms. Just have in mind that I suppouse your project is legal, since I don't
    condone piracy, and I charge no money for making these caps. But remember I only upload
    these source files to MVPmods site. Also feel free to let me know about any detail I forgot, or
    if I'm not using proper colors, logos, etc. You can contact me at MVPmods forums.

    Notice some logos are harder to work, because of the game's bitmap importing problems. You can
    see that if you compare the clean BMP's to the imported versions. The same happens to the caps
    color/pattern combinations. Commonly, I have to test several times until I find a pattern that
    keeps more or less clean after importing it to the game. Even so, I always try to find different
    colors for each team's caps, avoiding the copy-paste proceddure in this aspect as much as possible.
    Another important detail is that hats colors change a lot, depending on your video card or your
    monitor brightness. They even change a lot when you play in different light envioments: DAY,
    NIGHT, AFTERNOON or DOMED. So, the same cap can look great in day conditions and too dark at
    night games. I'm always looking for a "universal" color to every single cap, some tone that makes it
    look good in all light conditions. But this is very hard with some colors, mainly with the navy ones.

    **********Notes for v1.1**********
    This is my first review of any of my iniatial releases. In this new version, I've added some changes
    and improvements that I've learned on the way, while I was making the later divisional sets. Here you
    have a short list of the most important changes.


    All Teams:
    - BP caps now feature the elastic band at the sides, the way I started making them with AL-Central
    set.

    Blue Jays:

    - Added blue/white retro hat. I forgot to do it in v1.0, since I didn't know it's an actual alternate
    uniform now.

    Orioles:

    - Both "O's" logos shape fixed.

    Rays:

    - Main cap color fixed to remove those discusting spots in day/afternoon light enviroment.

    Red Sox:

    - Main cap color fixed to look a bit more natural in night light enviroment.
    - Added both 3930 BP caps (home and away versions) the way I did with the rest of the teams.
    - Some few fixes in both logos.

    Yankees:

    - Main cap color fixed to look a bit more natural in night light enviroment.
    - Minor fixes to main cap logo.

    **********************************

    In this new version (1.2) I'm adding the 5950 New Era collection details to AL-East division caps.
    This is a short list of the most important changes:

    All teams:


    - Black undervisor for all official and alterante caps, like in New Era 5950 series.

    - MLB logo is placed a bit higher and looks more like the one on real caps.

    - All seam lines are now slightly lighter than the background color, instead darker.


    Blue Jays:

    - A couple of fixes in retro/alternate cap color and logo.


    Orioles:

    - Only common changes


    Rays:

    - Fixed color in BP cap


    Red Sox:

    - Fixed the green color/pattern in St. patricks day cap.


    Yankees:

    - Some changes in main cap logo to look more like the actual cap version
    - Added a standard no patched cap. the files are"YankeesCap30.dds" and
    "YankessCap31.bmp"



    Thanks to: MVP Mods comunity for being so patient with me these years, MVP Mods crew
    for hosting my files and to you for downloading my mod and giving it a try. I guess you
    are also downloading it from www.mvpmods.com too ;P


    Umachines - 20090429 (initial release 1.0)

    V1.1: 20090511

    V1.2: 20090520

    581 downloads

       (3 reviews)

    0 comments

    Updated

  13. 2K9 NL-West Caps Set 1.2

    *************************************
    NL-West Caps Set by Umachines 1.2
    *************************************

    Hi!. This is my V1.2 NL-West set of baseball caps for MLB 2K9 Baseball, PC version.
    Here you'll find current season caps only: main, alternate and batting practice
    versions. Since this is an updated version, and some files won't match
    the old ones names, I recommend you to erase or take apart the old files, instead
    replacing the folder content.

    You'll need the 2K9 IFF Editor to add these caps to your uniforms. Also your
    uniform files must be already uncompressed, in order to open them with that
    program. And I also assume you know how to drag and drop files/objects from a
    window to another one in MS Windows XP or later. Never forget to backup your files
    before attempting to modify or replace them. I'm not responsable for, you know...


    This is how it works:

    Every cap has two files, a common bitmap picture and a DirectX 3D texture. Both
    files, plus the 3D cap object in the game, join to form the cap. What we have
    to do is using IFF 2K9 Editor to replace the bitmap and green (dds) texture.

    Inside the RAR file, there is one folder per team of the divisional set. Go to
    the folder of the team you want to update and see there are several files, some
    of them are comon bmp's and some others are dds files. All dds files finish in
    a low number and a "0", like 10, 20 or 30. All the bmp files finish in a low number
    that comes after those decens (tens), like 11, 12, 21, 31, etc. I name them that
    way to keep the ones related together. To be sure of that, order your files by name
    in that folder. The dds file that finishes in 10 is designed to work with the bmp
    files that finish in near superior numbers, like 11, 12 or 13. And so, the dds
    file that finishes in 20 works with the bmp's that finish in 21, 22, etc.

    For example, let's say you want to update Colorado Rockies Caps. I chose this
    example 'cause there are several bmp files and two dds files:

    - Uncompress the RAR file content in any folder, and remember the folder path for
    next steps.

    - Open "uniform_cor_home.iff" in the game folder with IFF 2k9 Editor. This is the
    Rockies main home uniform.

    - Go to Sequence 04. This is commonly the dds cap 3D texture

    - In Windows File Explorer, go to ".../UM-2K9Caps-NL-West/Rockies" folder and find
    "RockiesCap10.dds". This is my version of Colorado main cap texture.

    - Drag that file from the folder to the IFF 2K9 Editor window and drop it on
    the old texture picture itself. The green texture is already replaced. No need to
    save.

    - Now, go to Sequence 08, that's usually the bitmap cap picture. Then look for
    "RockiesCap11.bmp" in team's folder and repeat the replacing step, dragging and
    dropping the file the same way. You have now replaced the cap picture too.

    - Go to the game and test your new baseball cap.


    Notice all my xxx10.dds and xxx11.bmp files will belong to team's main cap, home
    version, at least. If there is any other bitmap that matches the same dds file, then
    it will be 12, or 13, etc. If there is another cap model, with a different logo, or some
    other non-color related difference, then the files will be xxx20.dds and xxx21.bmp, and
    xxx30.dds and xxx31.bmp. All the teams in this set have at least two cap models.
    In the case of The Colorado Rockies, there are other two caps that match the RockiesCap10.dds
    file layout. Those are the alternate black cap with purple visor and the alternate all pruple
    cap. So, use RockiesCap10.dds and RockiesCap12.bmp or RockiesCap13.bmp to replace those caps.
    There is another Colorado cap, the BP version. Use RockiesCap20.dds and RockiesCap21.bmp to
    replace that cap, the same way you did with the first example. It happens more or less the
    same way with the other teams of the division, but there are different dds' or bmp's, according
    to the variety of caps that each team wears.

    Feel free to use these caps the way you want. In case you want to use them in any personal
    or public uniform mod, easier to install, you're also free to include them, and I'd be
    proud of that. The same for any other cap set I've done for MLB 2k9. Just don't forget to
    mention me in the credits . I want to extend this permission to all those in the modding
    comunity interested in using my caps, no matter to what server/site you prefer to upload
    your uniforms. Just have in mind that I suppouse your project is legal, since I don't
    condone piracy, and I charge no money for making these caps. But remember I only upload
    these source files to MVPmods site. Also feel free to let me know about any detail I forgot, or
    if I'm not using proper colors, logos, etc. You can contact me at MVPmods forums.

    Notice some logos are harder to work, because of the game's bitmap importing problems. You can
    see that if you compare the clean BMP's to the imported versions. The same happens to the caps
    color/pattern combinations. Commonly, I have to test several times until I find a pattern that
    keeps more or less clean after importing it to the game. Even so, I always try to find different
    colors for each team's caps, avoiding the copy-paste proceddure in this aspect as much as possible.
    Another important detail is that hats colors change a lot, depending on your video card or your
    monitor brightness. They even change a lot when you play in different light envioments: DAY,
    NIGHT, AFTERNOON or DOMED. So, the same cap can look great in day conditions and too dark at
    night games. I'm always looking for a "universal" color to every single cap, some tone that makes it
    look good in all light conditions. But this is very hard with some colors, mainly with the navy ones.

    **********Notes for v1.0**********
    Well, this is the last of my initial MLB caps releases. With this set, all MLB teams have aviable
    my versions of current season caps. I just have to upload some fixes to the rest of the divisional
    sets.
    **********************************

    In this new version (1.2) I'm adding the 5950 New Era collection details to NL-West division caps.
    This is a short list of the most important changes:

    All teams:


    - Black undervisor for all official and alterante caps, like in New Era 5950 series.

    - MLB logo is placed a bit higher and looks more like the one on real caps.

    - All seam lines are now slightly lighter than the background color, instead darker.


    Diamondbacks:

    - Some fixes in alternate and BP caps logos colors
    - Some fixes in main home cap color/pattern


    Dodgers:

    - Some fixes in "LA" logo deepness
    - Some fixes in main cap color pattern


    Giants:

    - Corrected some errors in BP cap colors


    Padres:

    - "SD" logos a bit wider
    - Some changes in color/pattern for the three main or alternate caps
    - Green cap is now "PadresCap22.bmp" and works with "PadresCap20.dds" texture.
    So, delete or ignore the old "PadresCap12.bmp" file if you overwrote the folder.

    Rockies:

    - Only common changes.


    Thanks to: MVP Mods comunity for being so patient with me these years, MVP Mods crew
    for hosting my files and to you for downloading my mod and giving it a try. I guess you
    are also downloading it from www.mvpmods.com too ;P


    Umachines - 20090509 (initial release)
    V1.2: 20090519

    397 downloads

       (0 reviews)

    0 comments

    Updated

  14. 2K9 AL-Central Caps Set v1.2

    *************************************
    AL-Central Caps Set by Umachines 1.2
    *************************************

    Hi!. This is my V1.2 AL-CENTRAL set of baseball caps for MLB 2K9 Baseball, PC version.
    Here you'll find current season caps only: main, alternate and batting practice
    versions. You can replace the old version files folder of this set with no
    problems, since there are no changes in the newer files names.

    You'll need the 2K9 IFF Editor to add these caps to your uniforms. Also your
    uniform files must be already uncompressed, in order to open them with that
    program. And I also assume you know how to drag and drop files/objects from a
    window to another one in MS Windows XP or later. Never forget to backup your files
    before attempting to modify or replace them. I'm not responsable for, you know...


    This is how it works:

    Every cap has two files, a common bitmap picture and a DirectX 3D texture. Both
    files, plus the 3D cap object in the game, join to form the cap. What we have
    to do is using IFF 2K9 Editor to replace the bitmap and green (dds) texture.

    Inside the RAR file, there is one folder per team of the divisional set. Go to
    the folder of the team you want to update and see there are several files, some
    of them are common bmp's and some others are dds files. All dds files finish in
    a low number and a "0", like 10, 20 or 30. All the bmp files finish in a low number
    that comes after those decens (tens), like 11, 12, 21, 31, etc. I name them that
    way to keep the ones related together. To be sure of that, order your files by name
    in that folder. The dds file that finishes in 10 is designed to work with the bmp
    files that finish in near superior numbers, like 11, 12 or 13. And so, the dds
    file that finishes in 20 works with the bmp's that finish in 21, 22, etc.

    For example, let's say you want to update Minnesota Twins Caps. I chose this
    example 'cause there are two bmp files related to one dds file:

    - Uncompress the RAR file content in any folder, and remember the folder path for
    next steps.

    - Open "uniform_mit_home.iff" in the game folder with IFF 2k9 Editor. This is the
    Twins main home uniform.

    - Go to Sequence 04. This is commonly the dds cap 3D texture

    - In Windows File Explorer, go to ".../UM-2K9Caps-AL-Central/Twins" folder and find
    "TwinsCap10.dds". This is my version of Minnesota main cap texture.

    - Drag that file from the folder to the IFF 2K9 Editor window and drop it on
    the old texture picture itself. The green texture is already replaced. No need to
    save.

    - Now, go to Sequence 08, that's usually the bitmap cap picture. Then look for
    "TwinsCap11.bmp" in team's folder and repeat the replacing step, dragging and
    dropping the file the same way. You have now replaced the cap picture too.

    - Go to the game and test your new baseball cap.


    Notice all my xxx10.dds and xxx11.bmp files will belong to team's main cap, home
    version, at least. If there is any other bitmap that matches the same dds file, then
    it will be 12, or 13, etc. If there is another cap model, with a different logo, or some
    other non-color related difference, then the files will be xxx20.dds and xxx21.bmp, and
    xxx30.dds and xxx31.bmp. All the teams in this set have at least two cap models.
    In the case of Minnesota Twins, there is an other cap that matches the TwinsCap10.dds
    file layout. This is the red, navy visor alternate cap. So, use TwinsCap10.dds and
    TwinsCap12.bmp to replace that cap. There are other two models of caps, the Navy "M" logo
    visitor cap and the BP cap. Use TwinsCap20.dds and TwinsCap30.dds with their related bmp's to
    replace those caps the same way you did with the first example. It happens more or less the
    same way with the other teams of the division, but there are different dds' or bmp's, according
    to the variety of caps that each team wears.

    Feel free to use these caps the way you want. In case you want to use them in any personal
    or public uniform mod, easier to install, you're also free to include them, and I'd be
    proud of that. The same for any other cap set I've done for MLB 2k9. Just don't forget to
    mention me in the credits . I want to extend this permission to all those in the modding
    comunity interested in using my caps, no matter to what server/site you prefer to upload
    your uniforms. Just have in mind that I suppouse your project is legal, since I don't
    condone piracy, and I charge no money for making these caps. But remember I only upload
    these source files to MVPmods site. Also feel free to let me know about any detail I forgot, or
    if I'm not using proper colors, logos, etc. You can contact me at MVPmods forums.


    Notice some logos are harder to work, because of the game's bitmap importing problems. You can
    see that if you compare the clean BMP's to the imported versions. The same happens to the caps
    color/pattern combinations. Commonly, I have to test several times until I find a pattern that
    keeps more or less clean after importing it to the game. Even so, I always try to find different
    colors for each team's caps, avoiding the copy-paste proceddure in this aspect as much as possible.
    Another important detail is that hats colors change a lot, depending on your video card or your
    monitor brightness. They even change a lot when you play in different light envioments: DAY,
    NIGHT, AFTERNOON or DOMED. So, the same cap can look great in day conditions and too dark at
    night games. I'm always looking for a "universal" color to every single cap, some tone that makes it
    look good in all light conditions. But this is very hard with some colors, mainly with the navy ones.


    **********Notes for v1.0**********
    Finally, There is something new in this set. I started to simulate the elastic band at the sides
    of 39thirty BP caps. This is a minor detail, but I wanted you to know so. Detroit Tigers BP caps
    are one of the best examples to notice the new elastic bands, and the reason I had to decide to
    copy this detail. This part looks too different to the rest of the cap.
    **********************************

    In this new version (1.2) I'm adding the 5950 New Era collection details to AL-Central division caps.
    This is a short list of the most important changes:

    All teams:


    - Black undervisor for all official and alterante caps, like in New Era 5950 series.

    - MLB logo is placed a bit higher and looks more like the one on real caps.

    - All seam lines are now slightly lighter than the background color, instead darker.


    Indians:

    - Some fixes in Chief Wahoo logo and "I" logo caps color.
    - Some fixes in "I" logo size and borders.


    Royals:

    - Some fixes in royal blue tone of main cap.


    Tigers:

    - "D" log a bit smaller than in v1.0.


    Twins:

    - Fixed color in white part of "TC" logo. Now it's actually white.
    - Some fixes in red alternate cap tone.


    White Sox:

    - Only common changes.



    Thanks to: MVP Mods comunity for being so patient with me these years, MVP Mods crew
    for hosting my files and to you for downloading my mod and giving it a try. I guess you
    are also downloading it from www.mvpmods.com too ;P


    Umachines - 20090508 (initial release)
    V1.2: 20090518

    287 downloads

       (0 reviews)

    0 comments

    Updated

  15. 2K9 NL-East Caps Set v1.2

    *************************************
    NL-East Caps Set by Umachines 1.2
    *************************************

    Hi!. This is my V1.2 NL-EAST set of baseball caps for MLB 2K9 Baseball, PC version.
    Here you'll find current season caps only, main, alternate and batting practice
    versions. You can replace the old version files folder of this set with no
    problems, since there are no changes in the newer files names.

    You'll need the 2K9 IFF Editor to add these caps to your uniforms. Also your
    uniform files must be already uncompressed, in order to open them with that
    program. And I also assume you know how to drag and drop files/objects from a
    window to another one in MS Windows XP or later. Never forget to backup your files
    before attempting to modify or replace them. I'm not responsable for, you know...


    This is how it works:

    Every cap has two files, a common bitmap picture and a DirectX 3D texture. Both
    files, plus the 3D cap object in the game, join to form the cap. What we have
    to do is using IFF 2K9 Editor to replace the bitmap and green (dds) texture.

    Inside the RAR file, there is one folder per team of the divisional set. Go to
    the folder of the team you want to update and see there are several files, some
    of them are common bmp's and some others are dds files. All dds files finish in
    a low number and a "0", like 10, 20 or 30. All the bmp files finish in a low number
    that comes after those decens (tens), like 11, 12, 21, 31, etc. I name them that
    way to keep the ones related together. To be sure of that, order your files by name
    in that folder. The dds file that finishes in 10 is designed to work with the bmp
    files that finish in near superior numbers, like 11, 12 or 13. And so, the dds
    file that finishes in 20 works with the bmp's that finish in 21, 22, etc.


    For example, let's say you want to update Atlanta Braves Caps. I chose this
    example 'cause there are two bmp files related to one dds file:

    - Uncompress the RAR file content in any folder, and remember the folder path for
    next steps.

    - Open "uniform_atb_home.iff" in the game folder with IFF 2k9 Editor. This is the
    Braves main home uniform.

    - Go to Sequence 04. This is commonly the dds cap 3D texture

    - In Windows File Explorer, go to ".../UM-2K9Caps-NL-East/Braves" folder and find
    "BravesCap10.dds". This is my version of Atlanta main cap texture.

    - Drag that file from the folder to the IFF 2K9 Editor window and drop it on
    the old texture picture itself. The green texture is already replaced. No need to
    save.

    - Now, go to Sequence 08, that's usually the bitmap cap picture. Then look for
    "BravesCap11.bmp" in team's folder and repeat the replacing step, dragging and
    dropping the file the same way. You have now replaced the cap picture too.

    - Go to the game and test your new baseball cap.


    Notice all my xxx10.dds and xxx11.bmp files will belong to team's main cap, home
    version, at least. If there is any other bitmap that matches the same dds file, then
    it will be 12, or 13, etc. If there is another cap model, with a different logo, or some
    other non-color related difference, then the files will be xxx20.dds and xxx21.bmp, and
    xxx30.dds and xxx31.bmp. All the teams in this set have at least two cap models.
    In the case of The Atlanta Braves, there is another cap that matches the BravesCap10.dds
    file layout. This is the navy blue road cap. So, use BravesCap10.dds and BravesCap12.bmp
    to replace that cap. There are other two models of caps, the tomahawk logo alternates
    and the BP cap. Use BravesCap20.dds and BravesCap30.dds with their related bmp's to
    replace those caps the same way you did with the first example.It happens more or less the
    same way with the other teams of the division, but there are different dds' or bmp's,
    according to the variety of caps that each team wears.


    Feel free to use these caps the way you want. In case you want to use them in any personal
    or public uniform mod, easier to install, you're also free to include them, and I'd be
    proud of that. The same for any other cap set I've done for MLB 2k9. Just don't forget to
    mention me in the credits . I want to extend this permission to all those in the modding
    comunity interested in using my caps, no matter to what server/site you prefer to upload
    your uniforms. Just have in mind that I suppouse your project is legal, since I don't
    condone piracy, and I charge no money for making these caps. But remember I only upload
    these source files to MVPmods site. Also feel free to let me know about any detail I forgot, or
    if I'm not using proper colors, logos, etc. You can contact me at MVPmods forums.


    Notice some logos are harder to work, because of the game's bitmap importing problems. You can
    see that if you compare the clean BMP's to the imported versions. The same happens to the caps
    color/pattern combinations. Commonly, I have to test several times until I find a pattern that
    keeps more or less clean after importing it to the game. Even so, I always try to find different
    colors for each team's caps, avoiding the copy-paste proceddure in this aspect as much as possible.
    Another important detail is that hats colors change a lot, depending on your video card or your
    monitor brightness. They even change a lot when you play in different light envioments: DAY,
    NIGHT, AFTERNOON or DOMED. So, the same cap can look great in day conditions and too dark at
    night games. I'm always looking for a "universal" color to every single cap, some tone that makes it
    look good in all light conditions. But this is very hard with some colors, mainly with the navy ones.

    I had some problems this time with Atlanta alternate tomahawk logo and with Washington Nationals
    "W" logo. I tried very hard with these ones, but the final imported pictures will not be as clear as
    I wanted. There is some sort of bonus cap for Florida Marlins in this set. I made a custum black cap
    with teal visor and featuring "M" fish logo. I guessed the two black ones are a bit boring.
    Now, in v1.2, I guess I found some sort of solution for Nationals "W" logo caps. What I did was making
    the borders very much thicker. In fact, the logo borders are not as accurate as I wanted, but It looks
    much cleaner when it's imported to the uniform file. It's very hard working with thin curbed bordes in
    2k9 bitmaps, like the ones of that logo.


    I've jumped from v1.0 to v1.2 'cause there are more changes than the ones I added to my first
    set review, and I'll eventually have to do the same to AL-East set too. Most of the changes have
    been added to make main caps look more like 5950 New Era collection. I've also added other details
    learned on the way while making my later 1.0 sets. Here you have a short list of the most important
    changes.

    All teams:

    - BP caps now feature elastic bands at the sides, the way I started making them with AL-Central
    set, to look more like 3930 New Era BP caps.

    - Black undervisor for all official and alterante caps, like in New Era 5950 series.

    - MLB logo is placed a bit higher and looks more like the one on real caps.

    - All seam lines are now slightly lighter than the background color, instead darker.


    Braves:

    - Some few changes in all caps color/pattern


    Marlins:

    - Only common changes


    Mets:

    - Some few changes in blue caps color/pattern


    Nationals:

    - Blue/red border of "W" logo much thicker than the real one, to get a cleaner imported version
    - Some few changes in blue caps color/pattern


    Phillies:

    - Some few changes in logo shape, size and position.



    Thanks to: MVP Mods comunity for being so patient with me these years, MVP Mods crew
    for hosting my files and to you for downloading my mod and giving it a try. I guess you
    are also downloading it from www.mvpmods.com too ;P


    Umachines - 20090506 (initial release)
    V1.2: 20090516

    361 downloads

       (1 review)

    0 comments

    Updated

  16. 2K9 NL-Central Caps Set v1.2

    *************************************
    NL-Central Caps Set by Umachines v 1.2
    *************************************

    Hi!. This is my V1.2 NL-EAST set of baseball caps for MLB 2K9 Baseball, PC version.
    Here you'll find current season caps only, main, alternate and batting practice
    versions. You can replace the old version files folder of this set with no
    problems.

    You'll need the 2K9 IFF Editor to add these caps to your uniforms. Also your
    uniform files must be already uncompressed, in order to open them with that
    program. And I also assume you know how to drag and drop files/objects from a
    window to another one in MS Windows XP or later. Never forget to backup your files
    before attempting to modify or replace them. I'm not responsable for, you know...


    This is how it works:

    Every cap has two files, a common bitmap picture and a DirectX 3D texture. Both
    files, plus the 3D cap object in the game, join to form the cap. What we have
    to do is using IFF 2K9 Editor to replace the bitmap and green (dds) texture.

    Inside the RAR file, there is one folder per team of the divisional set. Go to
    the folder of the team you want to update and see there are several files, some
    of them are comon bmp's and some others are dds files. All dds files finish in
    a low number and a "0", like 10, 20 or 30. All the bmp files finish in a low number
    that comes after those decens (tens), like 11, 12, 21, 31, etc. I name them that
    way to keep the ones related together. To be sure of that, order your files by name
    in that folder. The dds file that finishes in 10 is designed to work with the bmp
    files that finish in near superior numbers, like 11, 12 or 13. And so, the dds
    file that finishes in 20 works with the bmp's that finish in 21, 22, etc.

    For example, let's say you want to update Cincinnati Reds files. I chose this
    example 'cause there are several bmp files and two dds files:

    - Uncompress the RAR file content in any folder, and remeber the folder path for
    next steps.

    - Open "uniform_cir_home.iff" in the game folder with IFF 2k9 Editor. This is the
    Reds main home uniform.

    - Go to Sequence 04. This is commonly the dds cap 3D texture

    - In Windows File Explorer, go to ".../UM-2K9Caps-NL-Central/Reds" folder and find
    "RedsCap10.dds". This is my version of Reds main home cap texture.

    - Drag that file from the folder to the IFF 2K9 Editor window and drop it on
    the old texture picture itself. The green texture is already replaced. No need to
    save.

    - Now, go to Sequence 08, that's usually the bitmap cap picture. Then look for
    "RedSoxCap11.bmp" in team's folder and repeat the replacing step, dragging and
    dropping the file the same way. You have now replaced the cap picture too.


    - Go to the game and test your new baseball cap.


    Notice all my xxx10.dds and xxx11.bmp files will belong to team's main cap, home
    version, at least. If there is any other bitmap that matches the same dds file, then
    it will be 12, or 13, etc. If there is another cap model, with a different logo, or some
    other non-color related difference, then the files will be xxx20.dds and xxx21.bmp, and
    xxx30.dds and xxx31.bmp. All the teams in this set have at least two cap models.
    In the case of Cincinnati Reds, there are other two caps that match the RedsCap10.dds
    file layout. Those are the red black visor cap and the black red visor cap. So, use
    RedsCap10.dds and RedsCap12.bmp or RedsCap13.bmp to replace the cap you want.
    RedsCap20.dds is the BP cap, and it works with RedsCap21.bmp. In this set, I've included a
    couple of caps that don't come with the default uniforms, like the black one I mentioned for
    the Reds and the Cardinal logo cap for St. Louis. You can use them with alternate or cool base
    uniforms. I also added a modified version of Astros main cap, featuring 10th anniversary of
    Minute Maid Park patch. It happens more or less the same way with the other teams of the division,
    but there are different dds' or bmp's, according to the variety of caps that each team wears.

    Feel free to use these caps the way you want. In case you want to use them in any personal
    or public uniform mod, easier to install, you're also free to include them, and I'd be
    proud of that. The same for any other cap set I've done for MLB 2k9. Just don't forget to
    mention me in the credits . I want to extend this permission to all those in the modding
    comunity interested in using my caps, no matter to what server/site you prefer to upload
    your uniforms. Just have in mind that I suppouse your project is legal, since I don't
    condone piracy, and I charge no money for making these caps. But remember I only upload
    these source files to MVPmods site. Also feel free to let me know about any detail I forgot, or
    if I'm not using proper colors, logos, etc. You can contact me at MVPmods forums.

    Notice some logos are harder to work, because of the game's bitmap importing problems. You can
    see that if you compare the clean BMP's to the imported versions. The same happens to the caps
    color/pattern combinations. Commonly, I have to test several times until I find a pattern that
    keeps more or less clean after importing it to the game. Even so, I always try to find different
    colors for each team's caps, avoiding the copy-paste proceddure in this aspect as much as possible.

    I've jumped from v1.0 to v1.2 'cause there are more changes than the ones I added to my first
    set review, and I'll eventually have to do the same to AL-East set too. Most of the changes have
    been added to make main caps look more like 5950 New Era collection. I've also added other details
    learned on the way while making my later 1.0 sets. Here you have a short list of the most important
    changes.

    All teams:

    - BP caps now feature the elastic band at the sides, the way I started making them with AL-Central
    set, to look more like 3930 New Era BP caps.

    - Black undervisor for all on-field caps, like in New Era 5950 series.

    - MLB logo is a bit higher and looks more like the one on real caps.

    - All seam lines are now slightly lighter than the background color, instead darker.


    Astros:

    - Several changes to star logo shape and border thickness to get a cleaner imported version.


    Brewers:

    - Some changes in all caps colors to make them look a bit more realistic in night light
    enviroment.


    Cardinals:

    - Minor changes to Cardinal logo cap shape and colors.


    Cubs:

    - Red visor of alternate cap a bit darker than v1.0


    Pirates

    - Only common changes


    Reds:

    - Cap logo a bit smaller than v1.0.




    Thanks to: MVP Mods comunity for being so patient with me these years, MVP Mods crew
    for hosting my files and to you for downloading my mod and giving it a try. I guess you
    are also downloading it from www.mvpmods.com too ;P


    Umachines - 20090501 (initial release 1.0)
    V1.2: 20090514

    386 downloads

       (0 reviews)

    0 comments

    Updated

  17. MVPCaribe Uniform Update for 2007-08

    This a provisional update for MVP Caribe 2007-08 Season.

    830 downloads

       (0 reviews)

    Updated

  18. LVBP - Full+Retro pack for MVP Caribe

    ENGLISH: This is a new update for the MVP Carbe mod. All uniforms have been reviewed and most of them have recieved a complete fix. I'm using the set of templates that I mixed from my own and KCcitystar's newer kit, so all uniforms are brighter now. Only some very dark jerseys keep my older special black templates. There are also new retro uniforms that cover from 40's to 90's our proffesional baseball history. Modern uniforms come with TheSpungo's batting gloves, shoes and catcher equipment, different shoe models for each team gear. These particular graphics are not resized, so although they still look great, they don't look as fantastic as in his original files. But these equipment pieces are the perfect complement to any uniform, so I couldn't ressit the temptation to use them too. At last my LVBP uniforms come with the manager jackets that I started to use in my lastest MLB packs and I've also added 2xlite (1.5x) caps and batting helmets. In addition to the uniform changes, most team logos are much cleaner now. The Venezuelan branch of MVP Caribe replaces 8 AAA teams, according to this list: Cardenales de Lara >>>>>>>>>>>>> Beavers - 055 Tigres de Aragua >>>>>>>>>>>>> Bees - 056 ÃÂÂÂguilas del Zulia >>>>>>>>>>>>> Rainiers - 057 Pastora de Los Llanos >>>>>>>>>>>>> Sky Sox - 047 Navegantes del Magallanes >>>>>>>>>>>>> Grizzlies - 058 Leones del Caracas >>>>>>>>>>>>> River Cats - 060 Tiburones de La Guaira >>>>>>>>>>>>> 51s - 059 Caribes de Anzoátegui >>>>>>>>>>>>> Sidewinders - 061 This download is all about uniforms and team logos. If you want the rest, you need to download more files that belong to MVP Caribe mod too, since there is not a major stable release yet. About the Retro Uniforms: Making retro uniforms for these teams was a bit more chalenging than for MLB teams, mostly because of the lack of info and good pictures. The scripts can't be found anywhere eather, so I had to remake all of them from the scratch. Another complication is that I had to fix the pants to match standard models. So "legd"pant version is a mix between oldschool and modern textures for 40's-50's uniforms. Batting helmets and batting glove are another problem for these uniforms, sinces they're not supouse to exist. Anyway, I managed myself to get around these problem taking a couple of historic licenses. Also wearing retro uniform today in special occations are not an excuse to no wearing batting helmets. This kind of retro unifomrs will be added to the other three branches of MVP Caribe in time. How to install: Finally, this is my first release that uses FifaFS instead Grfxpak to install the changes. So it would be safe to install this update in game versions with majore mods like MVP 06/07. Anyway, it's always safe to backup your files before any change. Now the mini-installer creates a new folder called "UM" where all mi files are stored in these subfolders: 'logo' for team logos, 'prev' for uniforms previews and 'unies' for the meat. FifaFS does everything for you. You can perfectly delete "UM" folder after the installarion process if you want. In case you want to install just some files via Installer Thingy or Fuzzone's studio, or just want to have a look at them, just run the installer to a different path (not the one of the game) and look for what you need in the mentioned folders, following the team numbers according to the given list. Thanks a lot to: -1st the MVPmods (www.mvpmods.com) comunity for supporting my work and many mods, including MVP Caribe, and the admins for hosting my files since 2004. -To the MVP Caribe team, or the spanish gang, as you prefer to call them xD - TheSpungo for his excelent equipment library. Hard to decide what to use. -KCCityStar for his newest template kit, and of course for his superb work with MLB uniforms. -My wife and kid for being so patient with my hobby. Umachines, apr-18-2007 ************************************* ESPAÑOL: En esta descarga están los cambios necesarios para reemplazar 8 equipos AAA en el juego MVP Baseball 2005 por los integrantes de la Liga Venezolana de Beisbol Profesional (LVBP). He revisado y actualizado todos los uniformes para corregir detalles. He usado un nuevo estilo de plantillas de camisa mezcladas entre las que usaba antes y el kit de KCcitystar. Así que todos los uniformes se ven más limpios y mejor contrastados. Sólo algunas camisas muy oscuras conservan mis plantillas negras especiales para esos colores. Además hay nuevos uniforme "retro" que son mis consentidos del pack, pues cubren parte de la história de nuestra pelota profesional, desde los años 40 hasta los 90, y un poco más acá. Los uniformes actuales vienen con guantines, zapatos y equipo de catcher hechos por TheSpungo. Hay diferente marcas y modelos de zapato para cada uniformes de cada equipo. Estos accesorios no vienen en tamaño grande, así que aunque se ven muy bien, en la version origial the TheSpungo hay muchos más detalles. Pero lo hago así por el rendimiento del juego. Por fin mis uniformes de la LVBP traen las chaquetas de manager estilo MLB que comencé a hacer para mis últimos packs de Grandes Ligas. Además las gorras y casco de bateador son ahora 2xlite (1.5x) para ver mejor los logos y publicidad. Por último, todos los logos han sido revisados y adaptados al estilo LBPPR y se ven más limpios. *********IMPORTANTE********** Para usar estos uniformes en MVP Baseball 2005, recomiendo tener por lo menos una tarjeta de video Geforce FX5200 o ATI Radeon 6250 con drivers más o menos actualizados. Si tienes cualquier problema con el juego y mis uniformes, verifica este punto primero. Estos archivos están hechos a una resolución mayor que los que trae el juego, por eso se ven mejor los detalles. ***************************** **********Equipos a reemplazar en AAA y cambios:*********** *Cardenales de Lara >>>>>>>>>>>>> Beavers - 055 - 7 Uniformes - Actualizadas las plantillas de camisa y pierna en todos los uniformes - Revisado el uniformes blanco. El cuello se ve mejor y las letras "Cardenales" son más apegadas a la realidad. - Agregada mi versión del uniformes gris. *RETROS: - Uniforme blanco de los años 80-90 con estilo de la época, medias altas, banda elástica en la cintura y publicidad de la cerveza "Cardenal" - Agregado el uniforme de visitante azul celeste de los años 80-90 con las mismas características. Uno de mis uniformes favoritos de la LVBP. *Tigres de Aragua >>>>>>>>>>>>> Bees - 056 - 6 Uniformes - Actualizadas las plantillas de camisa y pierna en todos los uniformes - He modificado el tigre de la camisa de visitantes un poco. Ahora se ve más grande y mejor. - El uniforme camisa blanca a rayas sin mangas que hice de "fantasía" para la LVBP antes de MVP Caribe, ahora parece ser oficial, pues lo usaron en la Serie del Caribe. * RETROS: - Uniforme blanco con vivos rojos y azules, medias altas, es clásico script "Tigres" en cursivo y publicidad del Banco Caracas de los años 70-90. Con este uniforme brilló David Concepción como jugador insignia de los Tigres. - Uniformes Camisa Azul y pantalón blanco con vivos azul y rojo de los años 80-90. - Uniforme alterno con camisa roja y el scrip "Tigres" en cursivo. *ÃÂÂÂguilas del Zulia >>>>>>>>>>>>> Rainiers - 057 - 7 Uniformes - Actualizadas las plantillas de camisa y pierna en todos los uniformes - Ambas camisas naranja ahora llevan el efecto sudadera o "huequitos" * RETROS: - Uniforme blanco de los años 90. Este uniforme tuvo muchas versiones, pero agregé una de las últimas en usarse, y la más elegante, con letras "Aguilas" y botones de color negro. Publicidad de cerveza "REGIONAL". - Uniformes pullover naranja con el script "Zulia" de los 80-90. Las águilas ganaron dos campeonatos del caribe vistiendo este tipo de camisa. Se usó hasta la época de Wilson ÃÂÂÂlvarez con el equipo. Publicidad de "Malta Regional". - Uniforme del antiguo equipo "Gavilanes" de la liga occidental. Vistiendo este uniforme, Luis Aparicio "El Grande" le entregó la posición de short stop a su hijo Luis Ernesto Aparicio, quien posteriormente sería exaltado al Salón de la Fama de la Grandes Ligas. *Pastora de Los Llanos >>>>>>>>>>>>> Sky Sox - 047 - 6 Uniformes - Actualizadas las plantillas de camisa y pierna en todos los uniformes * RETROS: - Uniforme a rayas, estilo "Cubs" con medias altas de los "Petroleros de Cabimas", el nombre original de la franquicia a principio de los años 90. Publicidad de cerveza "REGIONAL". - Uniformes gris, camisa con efecto sudadera y letras "CABIMAS" del mismo equipo. - Uniforme color salmón de la divisa "Pastora", o "Los Lácteos" como se le conocía al equipo que protagonizó la rivalidad occidental contra Gavilanes en los años 50 y dominaron el torneo rotativo contra los equipos centrales Cervecería Caracas y Magallanes. Este, junto al de Gavilanes son un homenaje a la pelota zuliana de los años 40-60. * Navegantes del Magallanes >>>>>>>>>>>>> Grizzlies - 058 - 7 Uniformes - Actualizadas las plantillas de camisa y pierna en todos los uniformes - Muy mejorada la versión del uniforme gris. Tiene un script más realista y las mangas están corregidas. * RETROS: - Uniformes de home de los años 80-90. A rayas pero con tiras bicolor en mangas y piernas, además de banda elática en la cintura y medias altas. Publicidad del viejo logo de Maltín Polar. - Uniforme claro con vivos azules de los años 40-50. Época de estrellas como Vidal López y de los primeros super clásicos contra el Caracas. - Uniformes muy oscuro de los años 40, el más antiguo del pack, con sólo una "M" cursiva, muy distinta a la de hoy en día y un parche con la media luna y una estrella. Por eso se les conoció como "Los turcos". * Leones del Caracas >>>>>>>>>>>>> River Cats - 060 - 7 Uniformes - Actualizadas las plantillas de camisa y pierna en todos los uniformes - Muy mejorada la versión de los uniformes de camisa negra. Tiene un script más realista que volví a hacer en versión grande y los botones son blancos. * RETROS: - Uniformes gris de visitante, versión años 80-90 con letras "CARACAS", medias altas, tira bicolor en el pantalón y banda elástica en la cintura, publicidad del Banco Caracas. Para mi, uno de los mejores uniformes del beisbol de todos los que he visto, y eso incluye MLB. Es un clasicaso y me esforcé mucho en lograr ese tono que en TV parecía negro, pero en verdad era azul. Para apreciar el uniforme en su totalidad, debe llevar números rojos el frente y azules casi negros en la espalda. Así que me tomé la libertad de rendir un homenaje, a lo Jackie Robinson, pero al Gato Andrés Galarraga. Todos los números rojos del frente serán el 41 y en la espalda el jugador usará su número habitual. - Uniforme home de los años 70, pullover blamco sin rayas. Usado en le época por jugadores como Baudilio Díaz y Antonio Armas. - Uniforme a rayas de los años 40 del Cervecería Caracas, nombre con el cual nació la histórica divisa que posteriormente se convertiría en los actuales Leones. *Tiburones de La Guaira >>>>>>>>>>>>> 51s - 059 - 7 Uniformes - Actualizadas las plantillas de camisa y pierna en todos los uniformes - Mejorado el script "TIBURONES" con una fuente más parecida a las letras reales. * RETROS: - Superclásco uniforme blanco con vivos azul-rojo y banda elástica en la cintura. Es el uniforme de la "Guerrilla" de los 80, en la cual militaron jugadores como Oswaldo Guillén, Luis Salazar, y Gustavo Polidor, entre otros. La Guaira fue el equipo que más tardó en comenzar a usar publicidad en sus uniformes. - Versión Gris con letras cursivas "La Guaira" de la gerrilla de los 80. (EDITADO) - Uniforme de los años 50 del Pampero, nombre original de la divisa, antes de la venta simbólica por un bolivar. Caribes de Anzoátegui >>>>>>>>>>>>> Sidewinders - 061 - 6 Uniformes - Actualizadas las plantillas de camisa y pierna en todos los uniformes - En el nuevo slot no se activan los nombres de la espalda, que Caribes es el único equipo de la LVBP que los usa. Así que en los uniformes 1 y 2 he aumentado el tamaño de la publicidad. En el 3 y 4 está bien, pues sí se ven los nombres. * RETROS: - Uniforme gris con las letras "Oriente" en cursivo que se usó hasta el año 2005, antes de que el equipo cambiara de denominación. - Uniforme de camisa negra y pantalón blanco a rayas estilo "White Sox" que usó el equipo desde su nacimiento a principio de los 90 hasta el año 2001. Publicidad del Banco del Caribe. - Uniforme alterno de visitante sin mangas de la misma época y estilo "White Sox" también. No era el principal, pero este uniforme tenía mucho estilo. Nota: Con el tiempo iré agragando este tipo de uniformes retro al rsto de las ligas de MVP Caribe (LIDOM, LMP y LBPPR). Así que envíenme lo que tengan, por favor. ****** CÓMO INTALAR: Por fin comencé a usar FifaFS en mis instaladores en lugar de Grfxpak. Así que quienes tienen instalados mods grandes como MVP 06/07 no debería tener problemas instalando estos uniformes y logos. De todas formas, nunca olvides respaldar tus archivos antes de hacer un cambio. Ahora, el miniinstalador crea una carpeta llamada "UM" donde están todos los mis archivos dentro de otras subcarptas de esta manera: "logo" para los logos de equipo, "prev" para las vistas previas de los unformes y "unies" para los uniformes y números. FifaFS instala todo por ti, sólo hay que darle la ruta donde está el juego. Si quieres puedes borrar la carpeta "UM" de la ruta de instalación del juego después. Si quieres instalar sólo algunos archivos usando Installer Thingy o cualquier otro método, o sólo quieres verlos, o usarlos para otra cosa, sólo ejecuta el instalador para que se descargue todo en cualquier otra carpeta que no sea donde está el juego, y busca los archivos que necesites dentro de las pequeñas carpetas que ya mencioné. Es posible que tengas otros uniformes instalados, como las excelentes versiones que hace Salva, y no quieras perderlos. Así que ten cuidado si ya los tienes, pues el full installer arrasa con todo lo que está en esos slots. Muchísimas gracias a: -en primer lugar a la comunidad de MVPmods (www.mvpmods.com) por apoyar mi trabajo y los multiples mods que hay, incluyendo MVP Caribe, y a sus administradores por ser el hosting de mis archivos desde 2004 por apoyar ahora el trabajo de todos los que estamos en MVP Caribe. -A la pandilla de MVP caribe. No los menciono uno a uno porque a diario crecemos y no quiero dejar a nadie por fuera xD. - a TheSpungo por su excelente colección de accesorios. Qué difícil fue escoger cuáles usar. -a KCCityStar por sus nuevas plantillas de uniformes y por su extraordinario trabajo con uniformes de MLB. - A mi esposa y mi hijo por calarse a este fanático de nuestro beisbol haciendo camisitas todo el día mientras atiendo el cyber. Umachines, 18 de abril de 2007

    2961 downloads

       (1 review)

    0 comments

    Updated

  19. World Series 05 Special Pack For MVP 2005

    ****** Notes 1) The set includes almost all the uniforms I made for both teams this year, even my 'Nolan' and 'Ozzie' uniforms, since these were some of my most complete sets. 2) WS05 patch on right sleeve for each 2005 gear. 3) I've fixed Astros jersey sleeves to avoid the fatty's sleeve glitch, so Clemens arms will look right 4) Changed White Sox shoe model for a more standard Reebok one. 5) Removed my fantasy Mets-like jersey from White Sox stock to add the Black jersey with pinstripes pants gear. 6) Notice extra 2005 uniforms, like Astros white uniforms with maroon cap and White Sox black jersey with pinstripes pants have no numbers on jersey front because the game engine don't show them with extra uniforms. 7) Custom Team logos featuring World Series 05 Crest. Thanks to: -Capn' for his so nice fonts throug all the season. -Again, and always to Chris Creamer for his great site, the best resource to find logos and scripts www.sportslogos.net -KCCitystar, not just for the batting gloves, but for his great work updating uniforms since MVP Baseball 2003. Tons of great uniforms since then. -Bigbully for his great files and all the help. -People at www.mvpmods.com for hosting my files and tons of great mods for MVP Baseball series. -The list is much longer, look for any 2004 pack to see ;-) Enjoy the uniforms and thaks for giving them a try!.

    1139 downloads

       (1 review)

    0 comments

    Updated

  20. Chicago Cubs Pack 2005

    In this pack you will find some updates for the Chicago Cubs uniform set in MVP Baseball 2005. Uniforms are made in 2xlite format plus there are two more extra uniforms. I recommend installing JPGs add-on to remove default Majestic Athletic logo from left sleeve on all uniforms in the game. Notes: 1) This update is based on my lastest 2xlite pack for the Cubs in MVP Baseball 2004. Anyway, I had to make some changes and updates, so it is not the same thing at all. 2) Fonts are taken from Capns new 2005 version and I think they are much more accurate than the default ones. 3) I'm trying to emulate the way pistripes jersey is built. There is a part that goes from shoulder to the sleeve, instead just connecting front with back part, like in Yankees uniform, for example. So I tried to paint these horizontal pistripes on shoulder, but its not been easy at all lining them up with the ones of the sleeve. This could be irrelevant for many people, but I know some few fans agree with the idea. Anyway, it still needs some fixes so please Cubbies fans and intrested people let me know if its worty or I better leave things as they were before. The problem is because of the so many different body sizes. 4) 1978 retro uniforms updated too. They're both 2xlite including legs to improve pinstripe look. I've tried to fix road version color following a couple of pictures. 5) Two extra uniforms. Now, alternate jersey is aviable for road games too. I added a fantasy jersey with 1994 'Cubs script like the one Iowa (AAA) still wears but with double colored trim pattern, like new Devil Rays design. I know how traditional Cubbies uniforms are and maybe some conservative guys won't like it, but remember its just a concept and I really got bored of all those pinstripes :-P . 6) Legs for pinstripes, alternate home and BP uniform are 2xlite too to improve pinstripes looking. 7) Since I started making manager jacket from last pack (stros), I just can't stop now. So I made it following an actual picture and in 2xlite size. This is the ideal team to try again with Yammers texturized scripts. So I replaced my last years both main uniforms scripts (the satinated ones) for his versions. The seams texture has desapeared, due to size reduction, but they keep most of that nice 3D effect. Notes For v1.5 ********************* 1) Removed (at last) names from jersey backs in home uniforms. 2) Fixed pinstripes sleeves to avoid tha fatty's sleeve glitch. 3) Fixed jersey back in baby blues uniform. 4) Added another fantasy home uniforms based on MVP Baseball forum users concepts an in 'Magallanes' jersey.

    1775 downloads

       (0 reviews)

    0 comments

    Updated

  21. Angels Pack 2005

    In this pack you will find some updates for the Anaheim Angels uniform set in MVP Baseball 2005. Uniforms are made in 2xlite format. There are two extra uniforms in this set. I recommend installing JPGs add-on to remove default Majestic Athletic logo from left sleeve on all uniforms in the game. ***** Notes: 1) This update is based on my lastest 2xlite pack for the Angels in MVP Baseball 2004. Anyway, I had to make some changes and updates, so it is not the same thing at all. 2) Fonts are taken from Capns new 2005 version and I think they are much more accurate than the default ones. 3) Sleeves are 1:1 or full 2x size to avoid the fattys sleeve glitch. 4) 2005 Batting gloves belong to KCCitystars collection. He works in 2X size and I lowered them to just 1:1 props, so they won't look as nice as the original version but they are still very good looking. Custom Reebok shoes and Bugbullyss batting gloves for late 90 uniforms. Custom Addidas shoes for 80s uniforms. 5) All retro uniforms updated too. Late 90 uniforms reworked my way. 80s uniforms taken form my last years set with sleeves fixed. 6) Two extra uniforms: Both are are home and away versions of a Cubsfaninflas red jersey concept with a custom cap with navy blue visor. I liked this jersey a lot. The change in lettering color has a nice effect. 7) Manager Jacket of modern uuniforms made in 2xlite size for 2005 uniforms, following a picture, the way I make them.

    1576 downloads

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  22. Toronto Blue Jays Pack 2005

    In this pack you will find some updates for the Toronto Blue Jays uniform set in MVP Baseball 2005. All uniforms are made in 2xlite format plus there ara four extra uniforms. *************** Notes for v1.0: 1) This update is based in my lastest 2xlite pack for the Blue Jays in MVP Baseball 2004. 2) I've added a fantasy Spring Trainig-like uniform with blue jersey and two colored cap 3) Fonts are taken from my lastest 2004 version and I think they are more accurate than the default ones. 4) All retro uniforms also included. Early 90's takeb from last year's pack and I decided to remake EA's 1997 alternate. The font is fixed and I waisted some work remaking the catcher helmet, that is not used in this uniform :-( 5) Black jersey now aviable for road games too. 6) I'm trying Yammer's scripts in white jersey uniform. I haven't used them in any other ones 'cause of my jerseys are still too small to keep the effect well, but I thinks some scripts still show some good 3D textures. So I hope to be using more of these. 7) For uniforms with graphite cap, I've kept the black batting helmet and the far view is also black. Patch added to right sleeve for all main current season uniforms. **************** Notes for v2.0: 1) All current season uniforms now come with 2005 2xlite manager jacket. 2) Sleeve size fixed to be 265x128 instead 192x96 in those uniforms that need the fix. 3) Two more extra uniforms based on Virtuoso Design's concepts. This is a test and I haven't asked anybody for the logos. It doesn't mean I'm seriusly planing to make the same with the remaning teams. I just wanted to give a blue identity to the team and I guess the result is ideal for a dinasty. They seam to be based in the legendary 70's-90's uniforms. Enjoy them!. 4) My blue BP-like jersey is gone, to make room for one of Virtuoso's concepts too. 5) Fantasy uniforms also come with custom number fonts made by myself.

    1314 downloads

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  23. LBPPR - Puerto Rican Basebal League for MVP Caribe

    ********ENGLISH:********** In this pack you will find the neccesary changes to replace 6 AAA teams in MVP Baseball 2005 for the Puerto Rican Winterball League Graphic set. Long time without uploading. This patch is intended to be part of a major mod called MVP Caribe, that it's not finished to this moment, but will replace all the AAA teams for the 4 Leagues that conform the Caribbean Confederation and it's where most of MLB latino players learn how to play baseball. I'm using brighter templates based on KCcitystar's new version mixed with my own when necessary. Also caps and batting helmets are now resized my way too, and thay look much better and less pixelated. Hope to be including these changes in my next LVBP review and all the files I'll make or fix from now on. Teams to be replaced: WEST: Lobos de Arecibo >>>>>>>>>>>>> Bats (045) Criollos de Caguas >>>>>>>>>>> Clippers (032) Gigantes de Carolina >>>>>>>>> Indians (043) SOUTH: Indios de Mayagüez >>>>>>>>>>> Braves (034) Leones de Ponce >>>>>>>>>>>>>> Bulls (033) Atenienses de Manatí >>>>>>>>> Knights (042) All teams come with 4 uniforms. I tried to be loyal to the aviable info, but some of the uniforms, logos, scripts and sponsor patches are not 100% exact to the real thing. I say so 'cause since this is the first version and there is still time to release the MVP Caribe mod, I'm willing to accept any correction to this files. Please, have in mind that this pack comes only with uniforms and logo sets. The rest of the material, like rosters, name replacements and schedulles will come later as parts of the mentioned mod. This, and my known (I guess) Venezuelan League patches are now just part of this bigger thing, as I wanted. Thanks to: -The new MVP Caribe team: HFLR, Edwing, Kerwal, KevinCaraballo, reggie, Salva, dclv, largo212, omardj38, LUNASONICA, caulybigleaguer, Rad|kal4u,... and all those guys who just post in that rare spanish thread -KCcitystar: For his New brighter templates, shoes, and catcher equipments that I'm borrowing from his Total MLB pak. Always improving your great work. -Bigbully: The best help I've ever found at MVP mods. -The MVP mods comunity: Sorry for stopping my MLB work and thanks for supporting it. Hope to be reviewing those 2xlite unies, but I'm right now involved in this mod. ------------------------------------------------------------------ *********ESPAÑOL:************** En esta compilación están los cambios necesarios para reemplazar 6 equipos AAA por el conjunto gráfico de la Liga de Beisbol Profesional de Puerto Rico (LBPPR). Este parche está elaborado como parte de un MOD mayor llamado MVP Caribe, que aún no está terminado, pero esparamos que reemplace todos los equipos AAA del juego por las 4 ligas integrantes de la Confederación del Caribe, donde se forman las mayoría de los peloteros latinos que actúan en las Grandes Ligas. He usado plantillas más claras, basadas en una mezcla entre la nueva versión de KCcitystar y las mías propias. Además, las gorras y cascos de bateo son también más grandes ahora, y se ven mejor y menos pixeladas. Espero incluir este tipo de mejoras en mi próxima versión de la LVBP, que cambiará de números de equipos para adaptarse a MVP caribe, y en todo lo que haga o modifique de aquí en adelante. Equipos a reemplazar: -Lobos de Arecibo >>>>>>>>>>>>> Bats (045) 4 uniformes. Dos basados en la conocida camisa azul y dos extra, uno blanco y uno gris. Debido a la dificultad para conseguir un logo de buen tamaño, me tomé el atrevimiento de "reahcerlo". Y aunque me gusta cómo quedó, estoy consciente de que no es el logo real. Así que si algún fanático tiene un ejemplo grande del logo, por favor hágamelo llegar para hacer la corrección. -Criollos de Caguas >>>>>>>>>>> Clippers (032) 4 uniformes. El blanco y dos con camisa roja. Además hay un uniforme gris con unas letras "CAGUAS" que es muy probable deba cambiar más adelante. Pero necesito la info, please. -Gigantes de Carolina >>>>>>>>> Indians (043) 4 Uniformes. Debido a un problema del juego, tuve que hacer dos uniformes de fantasía que presentan los números en el pecho. Los uniformes oficiales entónces son el 3 y el 4. -Indios de Mayagüez >>>>>>>>>>> Braves (034) 4 Uniformes Blanco, dos con camisa roja y uno gris que no estoy seguro de que exista . -Leones de Ponce >>>>>>>>>>>>>> Bulls (033) 4 Uniformes. Blanco a rayas, dos camisa roja sin mangas y gris. No tengo idea de cuáles son el patrocinador de la espalda y los parches de las magas. -Atenienses de Manatí >>>>>>>>> Knights (042) 4 Uniformes. Blanco sin mangas, dos camisa roja y uno gris que sólo supongo que debería existir. Todos los equipos vienen con 4 uniformes. Traté de ser lo más fiel posible a la información que conseguí. Pero algunos uniformes, logos, letras y patrocinadores no son 100% iguales a los reales. Lo digo porque como ésta es la primera versión, y aún queda tiempo para el lanzamiento de MVP caribe, estoy dispuesto a aceptar cualquier corrección a estos archivos. Por favor, tengan en cuenta que este pack sólo trae uniformes y juegos de logos para los equipos. El resto de lo necesario, como rosters, cambio de nombres y calendarios vendrá luego como parte del mod mencionado. Éste, y mi patch de la Liga Venezolana, son ahora sólo parte de MVP Caribe, como yo quise que lo fueran desde el principio. Gracias a: -El nuevo equipo (o pandilla) MVP Caribe: HFLR, Edwing, Kerwal, KevinCaraballo, reggie, Salva, dclv, largo212, omardj38, LUNASONICA, caulybigleaguer, Rad|kal4u,... y toda la gente que sólo postea en el único y extraño tema en español del foro . -KCcitystar: Por sus nuevas y más brillantes y limpias plantillas de uniformes, zapatos y equipo de catcher que he sacado de su pack "Total MLB". Siempre mejorando tu ecxelente trabajo. -Bigbully: El pana y la ayuda por excelencia en el foro. -La comunidad www.mvpmods.com: Lamento haber detenido mi trabajo con los uniformes de Grandes Ligas. Espero revisar esos uniformes pronto. Pero por ahora estoy comprometido con este otro proyecto. Umachines, Mar 28 2007 ...er, sí... casi me tardo más haciendo el "readme" que el parche.

    293 downloads

       (1 review)

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  24. Meridiano TV intro and between-innig song

    Con este archivo se reemplaza la canción de principio de juego y entreinnig por la de Tacupae, transmitida por Meridiano TV en los juegos de la Liga Venezolana de Beisbol Profesional.

    665 downloads

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  25. LVBP 2006-07 Stadium N°1 + Complements

    ENGLISH: This pack contains a modded stadium to be used whit the Venezuelan Winterball League in MVP Baseball 2005. It also comes with a TV ovrlay of Meridiano Television, a Venezuelan sports broadcaster. There is also a fix for the team names that replaces the AAA teams with the ones of the Venezuelan League. So please have in mind that this is a complement for the LVBP 2006-07 mod and don't install it unless you really want this changes or you have already backed your full game folder up. The stadium itself is not a full mod, since this is not my especiality at all. I just took the Hiram Bithorn stadum and made some advertising changes to match the ones used in the LVBP. The overlay is based on True's Regional FSN Overlay for MVP 2005 v1.0. I took the elements and changed the main color from teal to red. There is also an Xbox-like button array for those who use XBCD driver with Xbox controllers as I do. Trues, sorry for not asking you directly for using your overlay, but I'm sure you wouldn't have any problem, as it happened with my MVP 2004 overlay. If anybody wants a custom version of this overlay, just ask me and I can make one with diferent logos. If you want to test the overlay without installing the full mod, just extract the files "igonly.big" and "ingame.big" by opening the exe with Winrar, and copying them to the ".../data" folder of the game. ********************************* ESPAÑOL: En este archivo están los cambios necesarios para agregar el primer estadio de la LVBP para completar un poco el mod de la Liga venezolana. Además esncontrarás un overlay de Meridiano TV para hacer más creible el mod. El estadio no es exactamente el Universitario, pues tiene un par de detalles que podrás ver durante los juegos. También se modifican los nombres de los equipos AAA para que coincidan con los del mod de la Liga. Así que asegúrate de instalar antes el otro archivo. Para usar el estadio con algunos de los equipos hay que escoger el modo exibición (no Play Now), que te permite cambiar el estadio. Espero pronto estar haciedo más cosas para mejorar el mod, como un par de detalles pendientes en la versión 1.0 de los uniformes. ********************************* Gracias to everybody Umachines Nov/26/2006 umachines@netscape.net

    1629 downloads

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