-
Posts
4520 -
Joined
-
Days Won
21
Content Type
Profiles
Forums
Downloads
Everything posted by Homer
-
i'm glad it's been helpful. i really needed it when i did the uni's for legends, so it was a lot of testing.
-
hey DJ, i did go through every slot so whatever i have noted in the spreadsheet is hardcoded. some teams had more restrictions than others so you just want to check out that slot before you install. roy, i'm not sure what you're doing that is cuasing the crashing because Tit installs flawlessly if the uniform files are correct, even if you aren't using the slot yet. one thing you should do is let me know when you have all your uniform files done. i can convert them all to a 1x and 2x version and make sure they are correctly formatted. for the uniform screens, just keep them in a bmp file by the name of their slot. i don't remember the exact limit to the models.big but i know there is a limit. you can only install so many 2x uniforms before it crashes. when i filled it up with 2x faces and every slot with 2x uniforms, it ended up being several gb's and obviously crashed. the location where you are getting your crashing is absolutely the uniforms.big file, so try dj's method. as i recommended before there's something about the uniforms.big file from the 08 mod that seems to work better. i tend to use it as my base and remove the slots i don't use.
-
you should always install on a fresh models.big. it sounds like your crashing issue has to do with the uniforms.big file.
-
what format are each file in when you use Tit?
-
i would reiterate what DJ is saying. also, there's an inherent limit to how many uniforms you can install. at some point the models.big and the uniforms.big files can get overloaded. are you installing on a clean one? the only go around i've found in going past the limit on the uniforms.big file is to use the one from the 08 mod. kraw said he didn't do anything special to it, but for whatever reason it's the only one i've ever used where i could install uniforms in every slot without crashing, as long as you don't overload the models.big. i've already tested and confirmed that there are 15 uniform slots for every team at every level. if you're install 2x uniforms, the models.big file gets too big before you can fill the slots up though. 1x uniforms are a different story however.
-
did you know that you kind of look like Mike Tyson? happy b-day!
-
just as a suggestion, it would be helpful to list the asking price and post a pic of the actual disc with a sticky note with the date and your username to show that it's legit. not that i doubt it or anything, just for verification.
-
i remember when he was releasing those too. really made me want to play the white sox.
-
i don't think there are enough uniform slots to use all the white sox uni's he made.
-
thanks for the nod guys. and to answer the ever ending question, yes i am still working on Legends.
-
i had made a texture without the stache already that goes with the same face. if you want to mess with the shape feel free. i personally liked the stache version but now that he's with the yankees, it's not a good fit. 0000.bmp c193.rar
-
since you brought up jogar, i just have to highlight this face he did of ryan howard: http://www.mvpmods.com/index.php?app=downloads&showfile=2676 jogar was one of those guys i remembered seeing that really stepped up the quality of cyberfaces, and this was one that stood out to me. it was and still is one of the most realistic faces ever made for the game.
-
i'm not aware of anything for that.
-
this is the only way to get the fastball to be faster than what mvpedit sets it at. but remember there is a limit. i believe if you do it at 114 the fastball will result in a passball every time.
-
He was also a big Cubs fan Kraw obviously was a die hard Reds fan.
-
Hory was also one of the originals for audio and did the total audio mods for player audios. Pretty much all of his work has been the basis of the total conversion mods that everyone built on top of.
-
glad you were able to use the texture. looks a lot more like him. something still seems a little off and i can't tell what it is. i might still play with the model later.
-
beautiful. glad to see you were able to improve that hernandez face. looks way better.
-
can't talk about illegal downloads here. gotta get a legit copy if you want help.
-
Good stuff here.
-
long story short...very carefully. not to be a jerk, but it takes a ton of work to do it from a bad picture. most of them weren't possible, and the ones that were took weeks. a few of them i was fortunate enough to get decent pictures. getty images has a ton of really useful pictures, but they cost a lot to get the full images. unless someone finds a gold mine of new images, i've pretty much exhausted all classic faces.
-
it's exactly as y4l said. it's big, but the resolution is poor. resizing a photo doesn't increase the resolution. take a look at the photo i posted here: http://www.mvpmods.com/index.php?showtopic=54726&hl= compare it to yours and you'll see the resolution is way better. if you zoom in, you can see a lot of details on the skin and hair. bear in mind that even this pressbox photo i posted is low resolution compared to some of the better photos they've posted. the best ones are so finite that when you zoom in, you can see every individual pore in their skin.
-
hmm, now i know your secret. i'm going to have to check that out sometime. i usually go through pictures of stock faces to match up some key features to make it easier. juan, that looks okay. the eyebrows and nose look off though. those are the parts i was having issues with his model.
-
only a few of those photos are at a decent angle. ones with huge smiles won't work well either. regardless all of them are too small. you need large high res photos to make a decent cyberface.