Jump to content

Homer

Moderator
  • Posts

    4520
  • Joined

  • Days Won

    21

Everything posted by Homer

  1. really? it's step by step. just don't get bogged down by the fact that it's long.
  2. that was footage from his return to seattle...maybe something to commemorate that?
  3. yes, i got the gloves on for that one. you think this is alot of reading, wait til you see the cyberface one...
  4. I know that biker_jim_uk posted how to do player audio mods, but there still seems to be a little confusion…so here goes. Files: http://www.megaupload.com/?d=EUF1OTVG Tutorial: http://www.megaupload.com/?d=3RP63P29 Extract all contents of the “Audio Mods.rar” file into its own folder. I don’t care what it’s called. In this example, I merely saved it in the folder called “Audio Mods”. I don’t recall where I got the batch files, probably unclemo, so please give all praise to him. DAT Files These files are found in the following directory: C:ProgramsEA SportsMVP 2005dataaudiocdspch_pbppnamedat.big These are your actual audio files. However they’re not in a playable format, so you must convert them to a wave file first to hear them, and edit them. Then you can convert them back: 1. In this tutorial, I want to make a guy named “Bobby Alou” and his audio id number is 9. I opened MVPEdit to find that Bobby Abreu is number 4 and Moises Alou is number 18, so I will borrow those files. 2. Open up the pnamedat.big file listed above with Biggui. Find the files 0009a.dat, 0009c.dat, 0009d.dat for Bobby Abreu. Find the files 0018a.dat, 0018c.dat, and 0018d.dat for Moises Alou. Highlight them, and go to Edit>Export, and save them in the same folder as the “Audio Mods” you extracted above. 3. You can see I saved them in the “Audio Mods” folder. 4. I don’t care how you do it, whether you double click, or right click and select Open, but run the “Mosx” file. 5. This black window pops up, so then hit Enter and it will close 6. It will then create wav files from your dat files. This is the part where you free lance. I choose to use Windows’ Audio Recorder to edit them. You’ll have to play around with this part and do what you want to do to edit them. 7. When done, save them. In this case, I saved them as 0009a.wav, 0009c.wav, 0009d.wav because this is the name of the dat files I want to convert. 8. Right click the “Mosx dat” file and select Edit, or open it with wordpad. 9. This opens up. Note the red underlined text. This is what you need to edit. 10. Edit it to match the name of your wave files. In this case, I replaced the “9999” with “0009.” 11. Hit close, and hit “Yes” to save it. 12. Again, I don’t care how you do it, whether you double click, or right click and select Open, but run the “Mosx dat” file. 13. This black window pops up, so hit Enter and it will close. 14. It now creates your three dat files that are ready to import back into the game. 15. Use the Tit to install them. HDR Files These files are found in the following directory: C:ProgramsEA SportsMVP 2005dataaudiospch_pbppnamehdr.big These files are needed in order to hear the audio in game. You will need to do some hex editing. I’ve included “fshed” to do the editing. I don’t remember where I got it from again, but just run the installer to install it. Please do not confuse this with the other “Fshed” program that opens fsh files. This one is a hex editor. You again may choose to use another program, but I’ve included this one for ease of use. 1. Open up the pnamedat.big file listed above with Biggui. Highlight any three files. For ease, I’m using the 0003a.hdr, 0003c.hdr, and 0003d.hdr files. I want to change these to 0009. If by chance those were already in here, you’re done. If not, follow the rest of the tutorial. 2. Highlight those files and go to Edit>Export and save them any where. 3. For the purposes of this tutorial, I saved mine in the “Audio Mods” folder. 4. You must do some hex conversion, so go to this website: http://www.geocities.com/binary_converter/ You can use any conversion you want, but I’m listing this one for ease of use. 5. Since I want to make a file numbered 0009, I will enter that in the Decimal box. Then click in the Hex box, and it will convert it for you. By coincidence of my choice, the conversion to Hex is also 0009. What you will need to note is this four digit combination of numbers and letters in pairs. The first pair (in pink) is eventually going to be noted later, and the second pair (noted in green) will also need to be noted later. The reason for the 1 and 2 will make sense later. 6. Now open up the “0003a.hdr” file with Fshed. Note the location of the four numbers I underlined. These are the ones you will edit. 7. Change it to match the boxed numbers in step 5. The 09 will go in the first set, and the 00 will go in the second set. 8. Go to File>Save to save this. Then repeat these steps for the other two hdr files. 9. Now these are the three hdr files again. They’ve all been edited as just described, and saved. 10. Right click one at a time and select Rename. 11. I’ve renamed them all to 0009. Make sure to keep the a, c, and d in the respetive names too. 12. Now you’re ready to install. Use the Tit again.
  5. just add the asterisk. make it look gleaming, you know, kinda like star on bright teeth j/k....not really. but i really like that first one. less is more...so they say.
  6. sorry, but those numbers are coded into the respective uniform slots. we have no way of modding that yet.
  7. http://www.eamods.com/ForumsPro/viewtopic/...t+tutorial.html just make sure that when you do replace the portrait in mvpedit, you're replaing a 2x portrait with a 2x one or replacing a 1x one with a 1x one. if you're not, you have to use that delete option.
  8. whenever there's a need for a program to do something complicated like that, look up threads by tywiggins: http://www.mvpmods.com/Forums/viewtopic/t=...t=importer.html
  9. if you're looking for input, just noticed something about those retros for the M's...the pants all have high socks, but unfortunately the classic slots i have for g and h don't represent that. looks kinda funny mapped on baggy pants. if someone else could confirm that too that would be great.
  10. those screens are in the frontend folder, in the stadiums.big file. just open it up with eagraph to figure out which one you need to replace. extract it, unpack it with nfshtool, and then open up the bmp with photoshop. just paste in the picture you really want, resize it and move it around or what not to make it fit and save it. then repack it with nfshtool and install. TiT should handle it for ya.
  11. it always amazes me how well you do these...thanks!
  12. i like it. keep the griffey ones comin!
  13. yeah, it's pretty much scrapped. none of us were ever able to o-edit the model. the eyes and the curves were dang near impossible.
  14. oh hell yeah, now we're talking. thank you much sir. now do one of homer :)
  15. i would definitely like to see these skills transferred over to wallpapers. great work.
  16. don't know why it keeps showing up that small. it's actually 1440x900: http://www.megaupload.com/?d=MGIN5GXJ edit: re-linked it. made an edit to the text.
  17. here's one i hacked together. feedback would be great.
  18. i can't wait then...how do you go about finding out what font to use?
  19. dang. how do you do those textures?
  20. wow, would love to see a 24 with griffey for this.
  21. does anyone know what it is that causes the 04 cyberface types crash if you edit them in Oedit? if we know, is it possible to make it work some way?
  22. but isn't this the heroes/legends teams? and i'm assuming you imported these players in as mentioned before? and that they're also on their respective teams? or did you simply trade say ichiro from seattle to the hero's team? if they're duplicated through the import process, then i suggest maybe trying to edit them with some text editor so that they're not duplicates.
×
×
  • Create New...