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Posts
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Everything posted by krawhitham
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possible but not easy, it would involve a new EXE file
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I would love new intro videos can you tell us how to make them?
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The same thing we do every night, Pinky
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socks, glove and bat color, & stances are all roster issues post them here http://www.mvpmods.com/Forums/viewtopic/t=5874.html
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show examples
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Random Thoughts On A Sunday Morning Updated To 7-28
krawhitham replied to Yankee4Life's topic in Left Field (Off-Topic)
I did not know it was yours to give, but thanks buddy -
Random Thoughts On A Sunday Morning Updated To 7-28
krawhitham replied to Yankee4Life's topic in Left Field (Off-Topic)
So now you are admitting you were trying to take over the project pick a story and stick too it so you do not look like an *** -
Random Thoughts On A Sunday Morning Updated To 7-28
krawhitham replied to Yankee4Life's topic in Left Field (Off-Topic)
NYM06 is a moron and has me 2nd guessing myself for defending him in the past getting 2 hours of sleep a night this past week was not enough I have to find where the boy put my max drive disc I have the hitters for 2006 updated in the hist.dat file (with correct teams) What the hell was on Rogers palm in the 1st inning, maybe he laid his hand on a bat before he started pitching -
That just does historical stats, it does not update the last season stats
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did you see this in the reviews section
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when done will your program be able to "trade" players, or just move players from team to team. It would help for 3 teams trades
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nothing I loaded the player changes his energy from 95 to 100, went back to MVP started a game and it crashed the moment it started to load the game files It was a player created in MVP if that makes a difference
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If I change a player's energy level and then try to play a game it crashes
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It keeps turning David Riske into a C/RP and will not save it when I change it back to RP/RP
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I'm speechless all I got is YOU THE MAN
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Here is a cool one, not made by me
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the orl and ord files are different, the have the files name for the fsh in them, well part of it g045.orl will have 045 in the file g035.orl will have 035 in the file g025.orl will have 025 in the file
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I took g015.* renamed to g045.* and game still crashed
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I took g001.* renamed to g016.* and game still crashed with face 916
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Face 931 worked but had "missing textures" on his arms. Face 932 worked but had "missing textures" on his arms. Face 933 worked but had "missing textures" on his arms. Face 934 worked but had "missing textures" on his arms. Face 935 worked but had "missing textures" on his arms. Face 936 worked Face 937 worked Face 938 worked Face 939 worked but arms are black skined and the face is not Face 940 worked but had "missing textures" on his arms. Face 941 worked but had "missing textures" on his arms. Face 942 worked but had "missing textures" on his arms. Face 943 worked but had "missing textures" on his arms. Face 944 worked but had "missing textures" on his arms. Face 945 worked but had "missing textures" on his arms.
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Face 923 worked but had "missing textures" on his arms. Face 924 worked but had "missing textures" on his arms. Face 925 worked but had "missing textures" on his arms. Face 926 worked but had "missing textures" on his arms. Face 927 worked but had "missing textures" on his arms. Face 928 worked but had "missing textures" on his arms. Face 929 worked but had "missing textures" on his arms. Face 930 worked but had "missing textures" on his arms.
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g001-g015 = g016-g030 = g031-g045 9d73274d0fa68480a831b43cff006f68 *g001.fsh 9d73274d0fa68480a831b43cff006f68 *g016.fsh 9d73274d0fa68480a831b43cff006f68 *g031.fsh 14d8b679b2a791f8879cfd08ce0f0fdd *g002.fsh 14d8b679b2a791f8879cfd08ce0f0fdd *g017.fsh 14d8b679b2a791f8879cfd08ce0f0fdd *g032.fsh 453c5e357b1a1ccd1496463e1281c2eb *g003.fsh 453c5e357b1a1ccd1496463e1281c2eb *g018.fsh 453c5e357b1a1ccd1496463e1281c2eb *g033.fsh 5b020b9afd0df11a91abfe3fc042cd50 *g004.fsh 5b020b9afd0df11a91abfe3fc042cd50 *g019.fsh 5b020b9afd0df11a91abfe3fc042cd50 *g034.fsh d7b1391ae106a0cedbccee28242b07da *g005.fsh d7b1391ae106a0cedbccee28242b07da *g020.fsh d7b1391ae106a0cedbccee28242b07da *g035.fsh e4515b1c4dac3a93e6aa713c9e9b77c0 *g006.fsh e4515b1c4dac3a93e6aa713c9e9b77c0 *g021.fsh e4515b1c4dac3a93e6aa713c9e9b77c0 *g036.fsh 6d645993233b3a1c4090a875f4f2c460 *g007.fsh 6d645993233b3a1c4090a875f4f2c460 *g022.fsh 6d645993233b3a1c4090a875f4f2c460 *g037.fsh 92b9e9965d1aebbc517adb8556b03e75 *g008.fsh 92b9e9965d1aebbc517adb8556b03e75 *g023.fsh 92b9e9965d1aebbc517adb8556b03e75 *g038.fsh a1bde94e40ecd5a09a3f6f21e3717173 *g009.fsh a1bde94e40ecd5a09a3f6f21e3717173 *g024.fsh a1bde94e40ecd5a09a3f6f21e3717173 *g039.fsh 853bb1575caa93b92e225a946da1964b *g010.fsh 853bb1575caa93b92e225a946da1964b *g025.fsh 853bb1575caa93b92e225a946da1964b *g040.fsh d4f51098911b8e77f21809487878043c *g011.fsh d4f51098911b8e77f21809487878043c *g026.fsh d4f51098911b8e77f21809487878043c *g041.fsh 0f2e1d18956d15c0c28e8cc27f87df09 *g012.fsh 0f2e1d18956d15c0c28e8cc27f87df09 *g027.fsh 0f2e1d18956d15c0c28e8cc27f87df09 *g042.fsh 27fb76bf2ed8f8b48bf0d2506c87fa02 *g013.fsh 27fb76bf2ed8f8b48bf0d2506c87fa02 *g028.fsh 27fb76bf2ed8f8b48bf0d2506c87fa02 *g043.fsh ceab42e95962ab97e6a0b6524f50bf8c *g014.fsh ceab42e95962ab97e6a0b6524f50bf8c *g029.fsh ceab42e95962ab97e6a0b6524f50bf8c *g044.fsh 3aa35157f06a4c7ee9d66f16fc7b194b *g015.fsh 3aa35157f06a4c7ee9d66f16fc7b194b *g030.fsh 3aa35157f06a4c7ee9d66f16fc7b194b *g045.fsh
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Can you add the player HEX ID to the editor, read only for it will be fine? I would like to be able to see what HEX IDs the game comes up with when it creates new players each year
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the extras.dat file should be tops on the list to add, I use the exporter/importer to fix injuries but 4 times out of 5 times it will screw up the danasty (like pitchers playing fielding positions)
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ok