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krawhitham

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Everything posted by krawhitham

  1. no The checksum MS uses on save files has never been cracked
  2. I vote full editor, I hate using in game editors I would like to be able to import complete teams via lahman's DB like MVP edit did
  3. then why was thread bad mouthing him allowed?
  4. Oh what a horrible task it would be and that is an understatement converting all archives to 7z using a -r -t7z -mx9 -m0=LZMA:d80m:fb273:lc5:mc1000 would make files smaller. I did a test run on like 500 MVP mods a close to 2 years ago (just RAR to 7z nothing else) and it would have saved an average of 58% but it would take a solid week to do 3836 files (24/7) but besides just re-compressing the files, there are many ways users could make mods smaller when they create them. For example DO NOT EAcompress files before archiving them up, do not include a whole BIG/IFF file when you can just include what was changed. You could use many different methods that would reduce mod sizes by a considerable amounts. Lets take the last MVP stadium released, it is 32,173,662 to download now currently. It can be compressed down to 3,733,506 (by not ea compressing, only including what has changed, and using 7z). The file was reduced to 11.6% of its original size
  5. You could have users upload files to file hosting services that would remove both the bandwidth and space required to host the files
  6. any luck with the attachments?
  7. The Boys from the Dwarf are back! The shows will broadcast sometime in 2009 and, if successful, could pave the way for further Red Dwarf TV projects.
  8. https://addons.mozilla.org/en-US/firefox/addon/1146
  9. I just installed your 004c uniforms renamed to 010d and it worked no problems
  10. I find that hard to believe since he tried to make this a paid site at one point
  11. select screens should be BMPs unless you are replacing the complete select screen images for a whole for a team uxxx.fsh - uniform file fxxx.fsh - font file (if necessary) xxxX.bmp - uniform select screen file team#+SLOT.bmp
  12. it is because logos uses DXT compression http://en.wikipedia.org/wiki/S3_Texture_Compression
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