stecropper
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Hey there Deputy, Nice to hear you are enjoying some of these Total Classics mods. It is especially good to hear you are 60 years young as I am 60+ myself and really get a kick out of these mods. Likewise, I am close to completing my '63 Topps set as I choose that year because it was the year I remember buying most of those cards. I really like the '56 mod as like you I was a bit young to remember it in detail but now I can relive some of those moments I missed and feel very familiar with how it all was in '56 and even get to know and see those players play that I missed seeing in those days! It is most enjoyable to visit those '56 Classic stadiums (Polo Grounds, Ebbets Field, etc.)that were pretty much gone when I started following baseball in earnest probably around '58 or so. '59 would be a Great Year to relive with those Go-Go White Soxs taking the pennant from the Bronx Bombers. It might be in the works someday but right now I am enhanceing TC67 and likely a small upgrade to TC64 to come as well. I think you would really enjoy '64 as it was an exciting year with so many teams in true contention. I have replayed TC64 & TC69 in full(CPU vs CPU as I don't own a joystick and wouldn't know how to use one if I did) and in TC64 the Dodgers overtook the Cards in the last few days of the season to face the White Sox who hung on to a commanding 7 game lead going into September to edge out the late surgeing Yankees by a mere 1 game. In TC69 it once again was the Dodgers out pacing the Mets in the playoffs to face the Orioles who strolled to the pennant in the Junior Circuit and whalloped the Twins in the playoffs. In '64 the Dodgers swept the White Sox in 4 games where as in '69 they took a commanding 3-1 lead in the series against the Orioles only to fail to close it out as the Orioles won the last 3 and even won the last 2 in Los Angeles. I am presently in the first week of September with the TC61* mod and the Reds came on strong in early August to take the lead in the Senior Circuit and now have a 3 game lead on those Dodgers & 5.5 on the Braves and the Yankees have just caught the Tigers in the American League for 1st with the Orioles hanging tough just 4.5 games back. It is amazing how realistic these mods play out. I would enjoy hearing how things are playing out in your games. Yankee4life, Thanks for continuing to review these mods. Your reviews are very much enjoyed and extremely well done. Rest assured there are more coming although maybe not at the pace of the past few years. I am particularly anxious to see Homer's All Time Great project hit the boards as I know from Homer's previous work it will be a stellar mod. OTBJoel's "Legends in the Booth" mod should also be a smash hit and I very much anticipate it's release as well plus I know Jim hasn't hung up the ole cleats yet either .......... Oh ! Ain't this GRAND ! Take Care & Keep Swingin' dat ole Bat !!! Don
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I must admit, even though not a real diehard Saints fan (I am a diehard LSU fan), it was really something being here in New Orleans during that run of theirs to the championship. The City went absolutely nuts about it all! I did have a house full of family guess here with us watching the Superbowl and it was like no house party atmosphere I had ever seen (even including those recent LSU National Championship games). They all rushed out to the French Quarters (Bourbon Street) moments after it was over to join thousands upon thousands of others! I stayed behind because I really was pretty Zonked by then. The City actually partied about 3-4 weeks over the Saints Championship ......... which was good to see because a lot of tensions that had grown here since Katrina seemed to have been really tossed aside for awhile. I really think the Vikings had the best football team in 2009 but the Saints just had the character and committment needed to win it all!
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I certainly would be a meaningful contributor to such an effort with The Classics.
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That seems to happen with Norm Cash on the '61 Tigers as well ...... of course he hit .361 that year which "almost" justifies such action. I would imagine it happens to Barry Bonds on the teams in his big years as well. I would venture to say that WBC & Caribe likely don't have players with stats like those guys had which would be a reason you seldom, if ever, see it in those mods. Of course it could well be that even if they have players with those type of Stats they represent them differently in their ratings than does TC10 and other Mods. Just a thought ----- rating systems probably are different is the reason as I don't think datafiles would impact those type of differences in those situations.
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Jim & daflyboys, My Bad --- I went back and checked on my MVPEdit formulas and I did use the relative things available to determine Throwing Accuracy for different positions such as Assists, Put Outs, Double Plays etc thus there was a method to my madness developing the Throwing Accuracy MVPEdit formula. However, I do recall that while developing my Global Tweaks for certain ratings I just wanted to get an appropriate ratings spread for certain ratings accross players and THUS the Global Tweaks for TA as listed on the first page of this thread are as I designed them. So, I guess I have to Retract my Retraction and say there is NO finger check on that as previously announced. I also recall that Throwing Accuracy was something I normally perform a very extensive Individual Tweak on each player relative to his position and Thus the Global Tweaks were meant to set the ratings as to best represent a good balance throughout a roster/entire .mbe file and then the Individual Tweaks were meant to really hone in on them being more accurate relative to an individual player. Hope this makes sense ---- but bottomline Jim is there is no need to go back and make any changes as they are as they were meant to be to serve the purpose they were meant to serve. I think a good example is the Outfielders Throwing Accuary Global Tweaks is something like TA < 8 then TA +2 which would make no sense for it to have been meant to be TA < 8 then TA = 2 ............ Take Care, Don
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Thanks for catching this finger check .......... it should be TA < 5 then TA = 4
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Nice review and much appreciated. As far as the Stadium alignments in the TC61* & TC67 Total Conversion Mods, due to those two being the 1st two initial Full Season Mods released the Stadiums were not aligned as they were in later Full Season Mod releases beginning with the TC78 release. In those initial 2 Mods TC61* & TC67 we were using the Classic Stadium slots for the modded stadiums but with the release of TC78 we began actually aligning the modded stadiums in the slots of the appropriate individual teams. At least that's how I recall things progressing. There are enhancements in the works for TC61*, TC67, TC64 as well as TC69 at which time the TC61* & TC67 seasons will have properly aligned Stadiums for individual teams --- of course along with many other enhancements included to bring them more in line with the later Total Classics Full Season Mods. And Yes, your memory serves you very well with why we intentionally decided to place player names on the back of those jerseys in those initial mods. However, they will likely be removed in the upgraded versions now that we have vastly improved overlays with information bars at the bottom of the screen that constantly shows players names. Thanks Again for your review of these Classic Mods ! Don
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Man ! That sample sounds fantastic ......... I know how long a road you have to travel to get this done but if you are able to do it this will could be a real game changer of a mod !!! Thanks Joel ---- I really enjoy hearing those guys and can't imagine how it would sound with these great conversion mods found here on mvpmods. If one can envision the successful completion of your Legends in the Booth mod combined with Homer's All Time Legends mod then we are all in for a real Treat !!!
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1927 downloads
Professional baseball's centennial year began with the expansion of both leagues to 12 teams and the introduction of division play in both leagues, as Montreal and San Diego joined the National League and Seattle and Kansas City (Royals) the American League. Because pitchers had become overly dominant in the game, the mound was lowered and the strike zone shrunk to spruce up the hitting. Other news items included: Ken Harrelson, who created an uproar by refusing to report after Boston traded him to Cleveland, and only did so after a significant pay raise; Donn Clendenon, who refused to be traded to Houston by Montreal and wound up in New York with the Mets; Mickey Mantle, who could no longer fight injury and age called it quits before the season opened; Ted Williams, who returned to uniform as the manager of the Washington Senators. None of these events, including the firing at season's end of Billy Martin of the Western Division champion Minnesota Twins, or the bankruptcy of the Seattle Pilots in their first and only year of existence could equal the biggest surprise in baseball's long history… The “MIRACLE of the “AMAZING METS ! Oh, But perhaps the United States Landing a Man on the Moon in July of 1969 is also fairly memorable too ! Yes, it was a Special Year in Baseball in 1969. While Baseball was celebrating it first 100 Years across America the turbulent 60's were ending. Without question “The Times They Had Forever Changed!" as the ultimate faith of the Vietnam War had become reality. America would never be the same and neither would her National Pastime… BASEBALL ! ------------------------------------------- We hope this recreation of the 1969 Season and the 100th Anniversary of Major League Baseball brings enjoyment to both the seasoned veterans as well as the much younger Total Classics enthusiast that would like to trip back to see, hear & feel what it was all like in those wonderful days as the '60s were winding down and America was bracing for the arrival of the 70's. This project is a mere continuation of Total Classics. Much credit needs to be extended to the "Entire" Total Classics Team for creating such an interest in Oldtime Classic Baseball. We hope this project is just a continuation of many more Full Seasons Mods to come. Much " Thanks " & " Appreciation " to the so many MVPModders that have contributed so much to the overall Total Classics experience and continue to do so today. This includes those Cyberface modders; Stadium modders; Uniform modders; Roster modders; Audio modders; Bats Balls & ALL !!! To Everyone "Thanks So Much for the Joy you have brought to so Many of Us!" TC69 Specific Credits: Yanks763 & Nick: Logos Homer: Uniforms & many Cyberfaces JoelDeLeon: Overlays; Box Score and many Oldtime Screens; Sounds and other Special Oldtime effects. Hory: Complete 1969 Schedule, Team Name & Stadium announcing. Stecropper: Rosters; In-game Music; Juke Box Music; Batter Walk-up Ditties, CTS, Theme Screens, Loading Screens., AlexTony: Play by Play & Public Address Audios & Rosters Jim825: Installer & Consulting & Support Our Special "Thanks" to the hundreds of other contributors as so many of their creations go into making these Full Seasons Mods seem to "Come to Life". In particular to all the fabulous Classic Stadium modders such as Pirate; Sean-O; PaulW; Hardcorelegend etc. I cannot allow myself not to mention the immense importance of the FuzZ, Robert Glass, Krawitham & Tywiggins Mods that so greatly enhance this Oldtime Game. Man - You Guys are phenomenal to say the least. *** VERSION HISTORY *** v1.1 1. Tweaked some player attributes 2. Updated Jerry Grote (NY Mets) portrait 3. Added 1969 umpire uniforms. v1.0 Initial release *** TIDBITS *** A ) This mod was built for the complete replay of the 1969 Major League Baseball Season. Thus, the use of Dynasty Mode for a single season is recommended. Although other Major League teams are represented in this mod and should be essentially correct they have not been fully tested but likely are OK to use in Exhibition Play. B ) Although some Minor League Teams are fairly well represented these also have not been tested and it is "HIGHLY RECOMMENDED" that you “TURN OFF" Trades & Injuries to maintain the opening day 25 man rosters intact throughout the season. C ) It is recommended that you install TC69 over a clean install of MVP Baseball 2005 with at least up to Patch #2. D ) It will be necessary for you to install a Profile that UnLocks all Classic Uniforms. E) In the directory where you install TC1969 you will find a subdirectory named “TC69 Extras". This directory includes: 1) The most up todate MVPEdit .mbe file for TC69. It is recommended that you import this .mbe file to capture any potential last minute minor updates. 2) A file named “Sliders.doc" which are the slider setting used to validate the realism & accuracy of this mod during CPU vs CPU style games. You may choose to try these out. 3) A file named “Glass_Profile.sav" which is a profile to unlock everything. This file should be placed in your “My DocumentsMVP Baseball 2005" directory if you care to use it. 4) A copy of the TC69 Readme file. -
Homer - Nice to hear from you - Hope you are doing well. Nope, I don't have any official way of determining those things. Home Run % is fairly straight forward but for the other things you mentioned I basically go from memory (which for me the '60s are pretty clear in my mind even to this day) and use the reference books I have from the '60s to adjust things I can't recall and can find info on. Wish I could be more help to you especially since you have contributed so much to all of this. Take Care, Don
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Thanks Guys, Glad these are of some value to some of you. Here are my latest Global Tweaks which have a couple changes to Batters Contact & Pitchers Movements for E.R.A. ..... along with a correction of a figure check I had on the previous one for a value in the Power for Low Home Run hitters (i.e. 40) tweaks: ---------------------------------------------- GLOVE COLOR: Use Plate Discipline for Brown & Light Brown then set Black individually PD = ( 15, 13, 11, 9, 7, 5, 3, 1 ) = Brown PD = ( 14, 12, 10, 8, 6, 4, 2, 0 ) = Light Brown BAT COLOR: Use Fielding Rating for 7 colors then set Black "8" (Dark/Red) individually FD = ( 15, 7 ) = Light Brown FD = ( 14, 6 ) = Dark Brown FD = ( 13, 5 ) = Red FD = ( 12, 4 ) = Black FD = ( 11, 3 ) = Light Black FD = ( 10, 8, 0 ) = Dark Black FD = ( 9, 2, 1 ) = Red/Black SWING TYPE: Use Throw Strength TS = ( 15, 10, 5 ) = 1 TS = ( 14, 9, 4 ) = 2 TS = ( 13, 8, 3, 0 ) = 3 TS = ( 12, 7, 2 ) = 4 TS = ( 11, 6, 1 ) = 5 PLATE DISCIPLINE: Non-Pitchers PD < 14 then PD +2 BUNTING: Non-Pitchers Bunt < 9 & > 1 then Bunt +6 Bunt = 1 & PD = 15 then Bunt +6 Bunt = 1 & PD = 14 then Bunt +6 Bunt = 1 & PD = 13 then Bunt +5 Bunt = 1 & PD = 12 then Bunt +5 Bunt = 1 & PD = 11 then Bunt +4 Bunt = 1 & PD = 10 then Bunt +4 Bunt = 1 & PD = 09 then Bunt +3 Bunt = 1 & PD = 08 then Bunt +3 Bunt = 1 & PD = 07 then Bunt +2 Bunt = 1 & PD = 06 then Bunt +2 Bunt = 1 & PD = 05 then Bunt +1 Bunt = 1 & PD = 04 then Bunt +1 Ptichers Bunt = 15 & Fld = 14 then Bunt -1 Bunt = 15 & Fld = 13 then Bunt -2 Bunt = 15 & Fld = 12 then Bunt -3 Bunt = 15 & Fld = 11 then Bunt -4 Bunt = 15 & Fld = 10 then Bunt -5 Bunt = 15 & Fld = 09 then Bunt -6 Bunt = 15 & Fld = 08 then Bunt -7 Bunt = 15 & Fld = 07 then Bunt -8 Bunt = 15 & Fld = 06 then Bunt -9 Bunt = 15 & Fld = 05 then Bunt -10 Bunt = 15 & Fld = 04 then Bunt -11 Bunt = 15 & Fld = 03 then Bunt -12 Bunt = 1 & Fld = 1 then Bunt +1 Bunt = 1 & Fld = 2 then Bunt +2 Bunt = 1 & Fld = 3 then Bunt +3 Bunt = 1 & Fld = 4 then Bunt +4 Bunt = 1 & Fld = 5 then Bunt +5 Bunt = 1 & Fld = 6 then Bunt +6 Bunt = 1 & Fld = 7 then Bunt +7 Bunt = 1 & Fld = 8 then Bunt +8 Bunt = 1 & Fld = 9 then Bunt +9 Bunt = 1 & Fld =10 then Bunt +10 STEAL AGGRESSIVENESS: Non-Pitchers SA = 9 then SA = 10 SA = 6 then SA = 9 SA = 3 then SA = 8 SA = 2 & SP > 59 then SA = 7 SA = 2 & SP < 60 then SA = 6 SA = 1 & SP > 59 then SA = 5 SA = 1 & SP > 49 & < 60 then SA = 4 SA = 1 & SP > 39 & < 50 then SA = 3 SA = 1 & SP > 29 & < 40 then SA = 2 BASERUNNING: Pitchers -5 BR = 0 & SP > 59 then BR = 5 BR = 0 & SP > 49 & < 60 then BR = 4 BR = 0 & SP > 39 & < 50 then BR = 3 BR = 0 & SP > 35 & < 40 then BR = 2 BR = 0 & SP > 30 & < 36 then BR = 1 SPEED: Non-Pitchers SP < 40 then SP = 40 Pitchers SP < 35 then SP = 35 ********************************************************** Make certain Pitchers primary & secondary positions are set prior to continuing SP & RP ********************************************************** PITCHERS: Throw Strength Primary Pos = SP then TS +4 TS < 9 then TS +1 TS < 5 then TS 5 Throw Accuracy TA < 6 then TA +5 Primary Pos = SP & TA < 9 then TA +2 Primary Pos = RP & TA < 13 & > 10 then TA -2 Primary Pos = SP & TA < 11 & > 8 then TA +1 Range +2 RG < 4 then RG = 4 Primary Pos = RP & RG > 7 then RG -3 Fielding Fld < 4 then Fld 4 Primary Pos = RP & Fld > 10 then Fld -5 Primary Pos = SP & Fld = 4 then Fld +1 CATCHERS: Throw Strength +1 Throw Accuracy +2 Range +3 Fielding Fld < 4 then Fld = 4 1ST BASEMEN: Throw Strength -1 Throw Accuracy OK Range RG < 4 then RG = 4 Fielding OK 2nd BASEMEN: Throw Strength OK Throw Accuracy TA < 6 then TA = 6 Range +3 Fielding OK 3rd BASEMEN: Throw Strength OK Throw Accuracy +2 Range +3 Fielding Fld < 13 then Fld +3 SHORT STOPS: Throw Strength OK Throw Accuracy TA < 5 then TA +4 Range +3 Fielding -1 Fld < 4 then Fld = 4 OUTFIELDERS: Throw Strength TS < 7 then TS +3 Throw Accuracy TA < 8 then TA +2 Range +1 Primary Pos = CF & RG > 10 then RG +2 Fielding -1 Fld < 4 then Fld = 4 DURABILITY: Non-Pitchers: Stats Batting Games Played < 11 then Durability = 1 Games Played > 10 then Durability = 2 Games Played > 20 then Durability = 3 Games Played > 30 then Durability = 4 Games Played > 44 then Durability = 5 Games Played > 54 then Durability = 6 Games Played > 64 then Durability = 7 Games Played > 74 then Durability = 8 Games Played > 84 then Durability = 9 Games Played > 94 then Durability = 10 Games Played > 104 then Durability = 11 Games Played > 114 then Durability = 12 Games Played > 124 then Durability = 13 Games Played > 139 then Durability = 14 Games Played > 149 then Durability = 15 Pitchers (Starters): IP > 279 then Dur = 15 IP > 259 & < 280 then Dur = 14 IP > 239 & < 260 then Dur = 13 IP > 219 & < 240 then Dur = 12 IP > 199 & < 220 then Dur = 11 IP > 179 & < 200 then Dur = 10 IP > 149 & < 180 then Dur = 9 IP > 119 & < 150 then Dur = 8 IP > 89 & < 120 then Dur = 7 IP > 59 & < 90 then Dur = 6 IP > 39 & < 60 then Dur = 5 IP > 29 & < 40 then Dur = 4 IP > 19 & < 30 then Dur = 3 IP > 9 & < 20 then Dur = 2 IP > 4 & < 10 then Dur = 1 IP < 5 then Dur = 0 Pitchers (Relievers): IP > 139 then Dur = 15 IP > 129 & < 140 then Dur = 14 IP > 114 & < 130 then Dur = 13 IP > 92 & < 115 then Dur = 12 IP > 82 & < 93 then Dur = 11 IP > 72 & < 83 then Dur = 10 IP > 62 & < 73 then Dur = 9 IP > 49 & < 63 then Dur = 8 IP > 39 & < 50 then Dur = 7 IP > 29 & < 40 then Dur = 6 IP > 24 & < 30 then Dur = 5 IP > 19 & < 25 then Dur = 4 IP > 10 & < 20 then Dur = 3 IP > 5 & < 11 then Dur = 2 IP > 1 & < 6 then Dur = 1 IP < 2 then Dur = 0 STAMINA: Starters +16 Primary = RP & Secondary = SP & Games Started = 2 then Stamina +4 Primary = RP & Secondary = SP & Games Started = 3 then Stamina +6 Primary = RP & Secondary = SP & Games Started = 4 then Stamina +8 Primary = RP & Secondary = SP & Games Started = 5 then Stamina +10 Primary = RP & Secondary = SP & Games Started = 6 then Stamina +12 Primary = RP & Secondary = SP & Games Started > 6 then Stamina +14 Relievers No Change to (RP & RP) (Was Primary & Secondary = RP -5) PICKOFF: OK MOVEMENT: Pitch # 2 +2 (Was OK) Pitch # 3 +2 (Was +3) Pitch # 4 +2 (Was +2) Primary & Secondary = RP then Pitch # 2 -2 (Was 0) Primary & Secondary = RP then Pitch # 3 -2 (Was -3) Primary & Secondary = RP then Pitch # 4 -2 (Was -2) CONTROL : (Was - Nothing done to Primary Pos = RP & Secondary Pos = RP) Pitch # 1 +10 Pitch # 2 +10 Pitch # 3 +10 Pitch # 4 +10 If Primary & Secondary = RP then -5 on All Pitches If Primary Pos = SP & Fastball Control < 50 then FB Control = 50 If Primary & Secondary position = (SP & SP) or (SP & RP) & Pitch 2-5 Control < 40 then Pitch 2-5 Control = 40 If Primary & Secondary position = (RP & SP) or (RP & RP) & Pitch 1(FB) < 40 then Pitch 1-5 Control = 40 VELOCITY: OK CONTACT: For both versus L & R handed Pitching (Likely not done for TC61* yet) Non-Pitchers CON < 25 then CON = 25 Pitchers CON < 15 then CON =15 (May consider making this 20) New Contact Tweaks: Non-Pitchers Any of these Criteria: If Contact = 94 then 95 ..... (+1) 92 or 93 then 94 ..... (+2 & 1) 90 or 91 then 93 ..... (+3 & 2) 88 or 89 then 92 ..... (+4 & 3) 86 or 87 then +4 ..... (90 & 91) All of these Criteria: >64 & <86 then +5 (70-90) ..... (which is 65-85) >44 & <65 then +10% (50-70) ..... (which is 45-64 @ +5 - +6) Any of these Criteria: 44 or 43 then 49 ..... (+5 & 6) 42 or 41 then 48 ..... (+6 & 7) 40 or 39 then 47 ..... (+7 & 38 or 37 then 46 ..... (+8 & 9) 36 then 45 ..... (+9) All of these Criteria: <36 & >24 then +10 ..... (35-45) (which is 25-35) <25 then 34 POWER: For both versus L & R handed Pitching Non-Pitchers PWR +10 Pitchers PWR < 30 & > 19 then PWR +5 PWR < 20 & > 9 then PWR = 25 PWR < 10 & > 0 then PWR = 20 PWR = 0 then PWR = 15 All Players PWR > 59 & HR% < 2 then PWR = 59 PWR > 49 & HR% < 2 then PWR -10 PWR > 69 & HR% < 3 then PWR = 69 PWR > 59 & HR% < 3 then PWR -10 PWR > 79 & HR% < 4 then PWR = 79 PWR > 69 & HR% < 4 then PWR -10 Stats HRs hit vs L = 0 & Stats HRs hit vs R = 0 then PWR -10 HOME RUN % For both versus L & R handed Pitching All Players HR% > 0 & Stats HRs hit vs L = 0 & Stats HRs hit vs R = 0 then HR% = 0 INDIVIDUAL TWEAKS: "OUT" Pitch (Guidelines): E.R.A. (NEW Version) 1.90s 15 & 14 2.00s 15 & 13 2.10s 15 & 12 2.20s 14 & 13 2.30s 14 & 12 2.40s 14 & 11 2.50s 13 & 12 2.60s 13 & 11 2.70s 13 & 10 2.80s 12 & 11 2.90s 12 & 10 3.00s 12 & 9 3.10s 11 & 10 3.20s 11 & 9 3,30s 10 & 9 3.40s 10 & 8 for Relievers add .50 to E.R.A. *** Do Starters & Relievers by Book & Guidelines above. to select Relievers: Pitch 2 Movement > 11 & Pitch 2 Control < 80 OUTLYERS: ALL Players: Contact (L & R) > 79 & Durability < 7 (then individual tweaks as needed) Power (L & R) > 69 & Durability < 7 Pitchers Only: Contact (L&R) > 79 Pitchers: To identify potential too > of Pitchers that are seldom used for adjustments: SP, Dur < 8 & (FB cntl > 85, 2nd Pit Cntl > 85 etc .....) RP, same as above Check for 5% Problem in HR % (to identify potential problem): if HR % vs R < 4 & HR % vs L = 5 if HR % vs L < 4 & HR% vs R = 5 Power L & R If PWR > 59 & HR % < 4% ONLY do “L†first and Then “R†separately not combined….. If PWR > 59 & HR % < 4% & CON PWR >97 -13 >94 -12 >89 -11 >84 -10 >79 -9 >74 -8 >69 -7 >64 -6 >59 -5 >54 -4 >49 -3 >44 -2 (The following should have been addressed during the correct Position setting part) Primary RP & Secondary SP in Starting Rotation make STAMINA total +16 after substracting what they were already increased by in STAMINA Global Tweak Section above Power for low Home Run hitters: Both L & R: ****(Likely not done yet for TC61* & TC67 – was done for TC64) PWR > 29 & HR% = 0 then PWR -10 PWR > 29 & HR% = 0 then PWR = 30 PWR > 39 & HR% = 1 then PWR -7 PWR > 39 & HR% = 1 then PWR = 40 PWR > 54 & HR% = 2 then PWR = 54 REMINDER: The following should be accomplished during the Pitch Types adjustments: Adjust Pitchers FB Speed & 2SeamFB relative to FB's speeds Adjust Pitchers Knuckleballs to < Speeds ? ( 47mph - 73mph ) Check for Fastball Speeds not being the highest Speeds (i.e. Changups; Knuckleball; Circle Change; Knucklecurve; Palmball etc) & for ChangeUPs being > fast
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JoeRudi26, That is GREAT to hear and precisely why I decided to post such lenghty meaningless stuff to most readers. I hope to encourage others to continue roster/team building and sharing them with all of us. Disclaimers are certainly in order here - to the effect that these are not meant in anyway to say they are the Best by any means nor produce the most accurate roster sets. Bottomline is they are what we use and are very satisfied with. But I will also say that these do produce surprisely accurate results from all of our hours upon hours of testing. I always welcome dialogue on roster building ideas and processes --- I enjoy such discussions and always gain from hearing their ideas/questions as well. Thanks Again and Good Luck with Your Rosters !!! Don
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The following information may be of interest to some of you that are planning on producing a Full Season Mod, building a Season Roster Set or even just building a team or two of rosters. Probably of very little to no interest to most readers. These procedures are what I follow in building the rosters for the Full Season Mods we have produced and will be producing for Total Classics seasons such as 61*, 64 & 67. Working on 69 now. Historically it is fair to say that Robert Glass's MVPEdit utility was the catalyst that started all of this roster building interest amoung the Total Classics Team members beginning with the Total Classics versions then onto the Full Season Conversion Mods. When MVPEdit was first developed we assisted Robert with the formulas that were used to produce the players ratings that were assigned during the importing process from the Lahman Data Base. For the most part those formulas were decent relative to the time frame we wanted to get them done in. We were driven to get them done quickly with the best degree of knowledge we had at the time of how the game functioned combined with the available statistics we had to work with from the Lahman Data Base. My eternal gratitude is extended to Robert for such a superb product he developed in MVPEdit. However, with ever increasing knowledge of how the game functioned, as we played it more and more, it became apparent to us that MVPEdit could benefit greatly from a few additional adjustments(i.e. Tweaks) . Robert had long hung up his spikes when we developed the below Global Tweaks to improve on the rosters realism during game play. Obviously these Tweaks could have been implemented directly into MVPEdit (as we actaully had enhanced MVPEdit multiple times while working with Robert with additional tweaks prior to him basically Sunset'ing MVPEdit). Also I will include my list of Roster Building Processes that I use as my guidelines/steps during roster building time as not to forget anything and to keep everything as consistent as practical. So below you will find two LISTS: 1) Roster Building Process 2) Global Tweaks Please keep in mind that these list were created for my personal use (in terms that mean something to me) and thus may not be extremely explicit in their meaning to you. However, if you are basically familiar with the Global Edit capabilities of MVPEdit they likely will at least make some degree of sense. I am more than happy to answer any questions regarding these list that you may care to ask. Finally, (mostly with the Global Tweaks) it is very important that they be executed in the order listed (at least to a good degree) to produce the results intended. Even in the Roster Building Process the order of execution is of some importance as well but probably to a lessor degree than the Global Tweaks list. A) R O S T E R - B U I L D I N G - P R O C E S S : 1) Import Teams from Lahman Database: 2) Fill Non Playing Teams with 90OOxxx.mbe Boilerplate 3) Cut to 25 Man Rosters 4) Correct Positions & SP & RP’s 5) Set Lineups & Rotations 6) Global Tweaks 7) .mbe’s Migration Utility Set #99 Players Personalities Traits 9) Individual Tweaks 10) Pitch Types 11) Star Power 12) Outlyers 13) Hot/Cold Zones 14) Adjust Homer Run % with Fly/Grounder/Liner = 100 15) Export Teams to .met files 16) Import Teams to Final .mbe file 17) Team Tendencies 18) Team Intensities vs other Teams 19) Manager Names 20) Manager Ratings 21) Portraits 22) Verify Player Jersey Numbers 23) Check Each Player Portrait/Face etc 24) Adjust Batting Gloves & other Accessories as appropriate G L O B A L - T W E A K S : GLOVE COLOR: Use Plate Discipline for Brown & Light Brown then set Black individually PD = ( 15, 13, 11, 9, 7, 5, 3, 1 ) = Brown PD = ( 14, 12, 10, 8, 6, 4, 2, 0 ) = Light Brown BAT COLOR: Use Fielding Rating for 7 colors then set Black "8" (Dark/Red) individually FD = ( 15, 7 ) = Light Brown FD = ( 14, 6 ) = Dark Brown FD = ( 13, 5 ) = Red FD = ( 12, 4 ) = Black FD = ( 11, 3 ) = Light Black FD = ( 10, 8, 0 ) = Dark Black FD = ( 9, 2, 1 ) = Red/Black SWING TYPE: Use Throw Strength TS = ( 15, 10, 5 ) = 1 TS = ( 14, 9, 4 ) = 2 TS = ( 13, 8, 3, 0 ) = 3 TS = ( 12, 7, 2 ) = 4 TS = ( 11, 6, 1 ) = 5 PLATE DISCIPLINE: Non-Pitchers PD < 14 then PD +2 BUNTING: Non-Pitchers Bunt < 9 & > 1 then Bunt +6 Bunt = 1 & PD = 15 then Bunt +6 Bunt = 1 & PD = 14 then Bunt +6 Bunt = 1 & PD = 13 then Bunt +5 Bunt = 1 & PD = 12 then Bunt +5 Bunt = 1 & PD = 11 then Bunt +4 Bunt = 1 & PD = 10 then Bunt +4 Bunt = 1 & PD = 09 then Bunt +3 Bunt = 1 & PD = 08 then Bunt +3 Bunt = 1 & PD = 07 then Bunt +2 Bunt = 1 & PD = 06 then Bunt +2 Bunt = 1 & PD = 05 then Bunt +1 Bunt = 1 & PD = 04 then Bunt +1 Ptichers Bunt = 15 & Fld = 14 then Bunt -1 Bunt = 15 & Fld = 13 then Bunt -2 Bunt = 15 & Fld = 12 then Bunt -3 Bunt = 15 & Fld = 11 then Bunt -4 Bunt = 15 & Fld = 10 then Bunt -5 Bunt = 15 & Fld = 09 then Bunt -6 Bunt = 15 & Fld = 08 then Bunt -7 Bunt = 15 & Fld = 07 then Bunt -8 Bunt = 15 & Fld = 06 then Bunt -9 Bunt = 15 & Fld = 05 then Bunt -10 Bunt = 15 & Fld = 04 then Bunt -11 Bunt = 15 & Fld = 03 then Bunt -12 Bunt = 1 & Fld = 1 then Bunt +1 Bunt = 1 & Fld = 2 then Bunt +2 Bunt = 1 & Fld = 3 then Bunt +3 Bunt = 1 & Fld = 4 then Bunt +4 Bunt = 1 & Fld = 5 then Bunt +5 Bunt = 1 & Fld = 6 then Bunt +6 Bunt = 1 & Fld = 7 then Bunt +7 Bunt = 1 & Fld = 8 then Bunt +8 Bunt = 1 & Fld = 9 then Bunt +9 Bunt = 1 & Fld =10 then Bunt +10 STEAL AGGRESSIVENESS: Non-Pitchers SA = 9 then SA = 10 SA = 6 then SA = 9 SA = 3 then SA = 8 SA = 2 & SP > 59 then SA = 7 SA = 2 & SP < 60 then SA = 6 SA = 1 & SP > 59 then SA = 5 SA = 1 & SP > 49 & < 60 then SA = 4 SA = 1 & SP > 39 & < 50 then SA = 3 SA = 1 & SP > 29 & < 40 then SA = 2 BASERUNNING: Pitchers -5 BR = 0 & SP > 59 then BR = 5 BR = 0 & SP > 49 & < 60 then BR = 4 BR = 0 & SP > 39 & < 50 then BR = 3 BR = 0 & SP > 35 & < 40 then BR = 2 BR = 0 & SP > 30 & < 36 then BR = 1 SPEED: Non-Pitchers SP < 40 then SP = 40 Pitchers SP < 35 then SP = 35 ********************************************************** Make certain Pitchers primary & secondary positions are set prior to continuing SP & RP ********************************************************** PITCHERS: Throw Strength Primary Pos = SP then TS +4 TS < 9 then TS +1 TS < 5 then TS 5 Throw Accuracy TA < 6 then TA +5 Primary Pos = SP & TA < 9 then TA +2 Primary Pos = RP & TA < 13 & > 10 then TA -2 Primary Pos = SP & TA < 11 & > 8 then TA +1 Range +2 RG < 4 then RG = 4 Primary Pos = RP & RG > 7 then RG -3 Fielding Fld < 4 then Fld 4 Primary Pos = RP & Fld > 10 then Fld -5 Primary Pos = SP & Fld = 4 then Fld +1 CATCHERS: Throw Strength +1 Throw Accuracy +2 Range +3 Fielding Fld < 4 then Fld = 4 1ST BASEMEN: Throw Strength -1 Throw Accuracy OK Range RG < 4 then RG = 4 Fielding OK 2nd BASEMEN: Throw Strength OK Throw Accuracy TA < 6 then TA = 6 Range +3 Fielding OK 3rd BASEMEN: Throw Strength OK Throw Accuracy +2 Range +3 Fielding Fld < 13 then Fld +3 SHORT STOPS: Throw Strength OK Throw Accuracy TA < 5 then TA +4 Range +3 Fielding -1 Fld < 4 then Fld = 4 OUTFIELDERS: Throw Strength TS < 7 then TS +3 Throw Accuracy TA < 8 then TA +2 Range +1 Primary Pos = CF & RG > 10 then RG +2 Fielding -1 Fld < 4 then Fld = 4 DURABILITY: Non-Pitchers: Stats Batting Games Played < 11 then Durability = 1 Games Played > 10 then Durability = 2 Games Played > 20 then Durability = 3 Games Played > 30 then Durability = 4 Games Played > 44 then Durability = 5 Games Played > 54 then Durability = 6 Games Played > 64 then Durability = 7 Games Played > 74 then Durability = 8 Games Played > 84 then Durability = 9 Games Played > 94 then Durability = 10 Games Played > 104 then Durability = 11 Games Played > 114 then Durability = 12 Games Played > 124 then Durability = 13 Games Played > 139 then Durability = 14 Games Played > 149 then Durability = 15 Pitchers (Starters): IP > 279 then Dur = 15 IP > 259 & < 280 then Dur = 14 IP > 239 & < 260 then Dur = 13 IP > 219 & < 240 then Dur = 12 IP > 199 & < 220 then Dur = 11 IP > 179 & < 200 then Dur = 10 IP > 149 & < 180 then Dur = 9 IP > 119 & < 150 then Dur = 8 IP > 89 & < 120 then Dur = 7 IP > 59 & < 90 then Dur = 6 IP > 39 & < 60 then Dur = 5 IP > 29 & < 40 then Dur = 4 IP > 19 & < 30 then Dur = 3 IP > 9 & < 20 then Dur = 2 IP > 4 & < 10 then Dur = 1 IP < 5 then Dur = 0 Pitchers (Relievers): IP > 139 then Dur = 15 IP > 129 & < 140 then Dur = 14 IP > 114 & < 130 then Dur = 13 IP > 92 & < 115 then Dur = 12 IP > 82 & < 93 then Dur = 11 IP > 72 & < 83 then Dur = 10 IP > 62 & < 73 then Dur = 9 IP > 49 & < 63 then Dur = 8 IP > 39 & < 50 then Dur = 7 IP > 29 & < 40 then Dur = 6 IP > 24 & < 30 then Dur = 5 IP > 19 & < 25 then Dur = 4 IP > 10 & < 20 then Dur = 3 IP > 5 & < 11 then Dur = 2 IP > 1 & < 6 then Dur = 1 IP < 2 then Dur = 0 STAMINA: Starters +16 Primary = RP & Secondary = SP & Games Started = 2 then Stamina +4 Primary = RP & Secondary = SP & Games Started = 3 then Stamina +6 Primary = RP & Secondary = SP & Games Started = 4 then Stamina +8 Primary = RP & Secondary = SP & Games Started = 5 then Stamina +10 Primary = RP & Secondary = SP & Games Started = 6 then Stamina +12 Primary = RP & Secondary = SP & Games Started > 6 then Stamina +14 Relievers No Change to (RP & RP) (Was Primary & Secondary = RP -5) PICKOFF: OK MOVEMENT: Pitch # 2 +2 (Was OK) Pitch # 3 +2 (Was +3) Pitch # 4 +2 (Was +2) Primary & Secondary = RP then Pitch # 2 -2 (Was 0) Primary & Secondary = RP then Pitch # 3 -2 (Was -3) Primary & Secondary = RP then Pitch # 4 -2 (Was -2) CONTROL : (Was - Nothing done to Primary Pos = RP & Secondary Pos = RP) Pitch # 1 +10 Pitch # 2 +10 Pitch # 3 +10 Pitch # 4 +10 If Primary & Secondary = RP then -5 on All Pitches If Primary Pos = SP & Fastball Control < 50 then FB Control = 50 If Primary & Secondary position = (SP & SP) or (SP & RP) & Pitch 2-5 Control < 40 then Pitch 2-5 Control = 40 If Primary & Secondary position = (RP & SP) or (RP & RP) & Pitch 1(FB) < 40 then Pitch 1-5 Control = 40 VELOCITY: OK CONTACT: For both versus L & R handed Pitching Non-Pitchers CON < 25 then CON = 25 Pitchers CON < 15 then CON =15 POWER: For both versus L & R handed Pitching Non-Pitchers PWR +10 Pitchers PWR < 30 & > 19 then PWR +5 PWR < 20 & > 9 then PWR = 25 PWR < 10 & > 0 then PWR = 20 PWR = 0 then PWR = 15 All Players PWR > 59 & HR% < 2 then PWR = 59 PWR > 49 & HR% < 2 then PWR -10 PWR > 69 & HR% < 3 then PWR = 69 PWR > 59 & HR% < 3 then PWR -10 PWR > 79 & HR% < 4 then PWR = 79 PWR > 69 & HR% < 4 then PWR -10 Stats HRs hit vs L = 0 & Stats HRs hit vs R = 0 then PWR -10 HOME RUN % For both versus L & R handed Pitching All Players HR% > 0 & Stats HRs hit vs L = 0 & Stats HRs hit vs R = 0 then HR% = 0 INDIVIDUAL TWEAKS: "OUT" Pitch (Guidelines): E.R.A. < 2.20 15 & 14 Movement Pitches (Also Consider # Wins) < 2.59 14 & 13 < 2.99 13 & 13 < 3.20 13 for Relievers add .50 to E.R.A. *** Do Starters & Relievers by Book & Guidelines above. to select Relievers: Pitch 2 Movement > 11 & Pitch 2 Control < 80 OUTLYERS: ALL Players: Contact (L & R) > 79 & Durability < 7 (then individual tweaks as needed) Power (L & R) > 69 & Durability < 7 Pitchers Only: Contact (L&R) > 79 Pitchers: To identify potential too > of Pitchers that are seldom used for adjustments: SP, Dur < 8 & (FB cntl > 85, 2nd Pit Cntl > 85 etc .....) RP, same as above Check for 5% Problem in HR % (to identify potential problem): if HR % vs R < 4 & HR % vs L = 5 if HR % vs L < 4 & HR% vs R = 5 Adjust Pitchers FB Speed & 2SeamFB relative to FB's speeds Adjust Pitchers Knuckleballs to < Speeds ? ( 47mph - 73mph ) Power L & R If PWR > 59 & HR % < 4% ** Base adjustments on Rating Chart with consideration for Contact Rating (i.e. >then< & <then>) “GUIDELINES†for Above Power Rating Reduction: ONLY do “L†first and Then “R†separately not combined….. If PWR > 59 & HR % < 4% & CON PWR >97 -13 >94 -12 >89 -11 >84 -10 >79 -9 >74 -8 >69 -7 >64 -6 >59 -5 >54 -4 >49 -3 >44 -2 Check for Fastball Speeds not being the highest Speeds (i.e. Changups; Knuckleball; Circle Change; Knucklecurve; Palmball etc) & for ChangeUPs being > fast Primary RP & Secondary SP in Starting Rotation make STAMINA total +16 after substracting what they were already increased by in STAMINA Global Tweak Section above Power for low Home Run hitters: Both L & R: PWR > 29 & HR% = 0 then PWR -10 PWR > 29 & HR% = 0 then PWR = 30 PWR > 39 & HR% = 1 then PWR -7 PWR > 39 & HR% = 1 then PWR = 44 PWR > 54 & HR% = 2 then PWR = 54
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2965 downloads
We hope this recreation of the 1964 Major League Baseball Season brings enjoyment to both the seasoned veterans as well as the much younger Total Classics enthusiast that would like to trip back to see, hear & feel what it was all like in those wonderful days of the mid '60s when" The Times They were A Changin" This project is a mere continuation of Total Classics. Much credit needs to be extended to the "Entire" Total Classics Team for creating such an interest in Oldtime Classic Baseball. We hope this project is just a continuation of many more Full Seasons Mods to come. Much "Thanks " & " Appreciation " to the so many MVPModders that have contributed so much to the overall Total Classics experience and continue to do so today. This includes those Cyberface modders; Stadium modders; Uniform modders; Roster modders; Audio modders; Bats Balls & ALL!!! To Everyone "Thanks So Much for the Joy you have brought to so Many of Us!" Version History: v2.0: 1) Added "Legends from the Booth" audio 2) Correct Pitch Types for every Pitcher 3) New / Updated faces 4) New / Updated Uniforms 5) New / Updated Stadiums 6) Minor Player rating tweaks 7) Various other minor changes in Text & Select Screens, etc. v1.0: Initial release TC64 Specific Credits: Yanks763 & Nick: (Dynamite Father & Son Duo): CTS, Theme Screens, Loading Screens, Portraits, Logos (They made TC64 "Come Alive" Sandman: Uniforms Trues: Overlays Hory: Complete 1964 Schedule, Correct Organization Alignment and Team Name & Stadium announcing. Stecropper: Rosters; In-game Music, Juke Box Music and Batter Walk-up Ditties AlexTony: Play by Play & Public Address Audios & Rosters OTBJoel: "Legends from the Booth" Audio Jim825: Installer & Consulting & Support Our Special "Thanks" to the hundreds of other contributors as so many of their creations go into making these Full Seasons Mods seem to "Come to Life". In particular to all the fabulous Classic Stadium modders such as Pirate; Sean-O; PaulW; Hardcorelegend etc. I cannot allow myself not to mention the immense importance of the FuzZ, Robert Glass, Krawitham & Tywiggins Mods that so greatly enhance this Oldtime Game. Man - You Guys are phenomenal to say the least. *** TIDBITS *** A ) This mod was built for the complete replay of the 1964 Major League Baseball Season. Thus, the use of Dynasty Mode for a single season is recommended. Although other Major League teams are represented in this mod and should be essentially correct they have not been fully tested but likely are OK to use in Exhibition Play. B ) Although some Minor League Teams are fairly well represented these also have not been tested and it is "HIGHLY RECOMMENDED" that you "TURN OFF" Trades & Injuries to maintain the opening day 25 man rosters intact throughout the season. C ) A MVPEdit file named "TC64Legends.mbe" can be found in the database directory. D ) Instructions for using Jim825's Installer can be found in the total_classics_1964.rar file. E ) It is recommended that you install TC64 over a clean install of MVP Baseball 2005 with at least up to Patch #2. F ) It will be necessary for you to install a Profile that Unlocks all Classic Uniforms. A profile named "GLASS_Profile.sav" is included with the mod. -
Just the one you have opened --- that is once you have Saved the one you have opened it will become permanent for that Dynasty saved file ONLY.
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the players name is a hyperlink because if you execute the create players function on the right side of the screen it can create pages for each individual players.
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Who are you? Introduce yourself to the community.
stecropper replied to HFLR's topic in Left Field (Off-Topic)
Athletics44 - A good number of the Total Classics fellows were dedicated High Heaters ..... I tried the game but it never lasted very long for me. I am 59, work for IBM and have for many years. Initially a Systems Engineer and for the last 20 years or so I have been on the Sales Side. I actually got started programming on IBM 360s in 1968 as a member of the USMC. Love this MVPMods experience and trying to keep Baseball in the '60s alive and growing. Original Cardinals fan until the Colt 45s showed up! Played Baseball throughout my youth and for the USMC Western Pacific traveling team, Coached Baseball for 32 years as well - around the globe but mostly here in South Louisiana. -
1735 downloads
They called it "The Great Race", and through the final week, the battle raged with the American League pennant at stake. Four teams fought, unable to shake off any of the others. 1) The Boston Red Sox were the darlings of fans everywhere; rising up from 9th place in '66, they were 100-to-one shots seeking "The Impossible Dream". 2) The Chicago White Sox had no batters as high as .250, but hung in the race on pitching, defense, and spirit. 3) The Detroit Tigers were a strong team favored by the press to win it all. 4) The Minnesota Twins came to life after manager Sam Mele was replaced in June by Cal Ermer and entered the Final Weekend up by 1 game over Boston & Detroit. All four teams remained in the running into the final week, and the torrid chase set typewriters ablaze across America. Yes, it was a Special Year in Baseball as well as a Very Special Year for Carl Yastrzemski - Winner of the coveted Triple Crown................. ------------------------------------------- The Total Classics 1967 mod brings you the sights and sounds of the 1967 baseball season. Besides rosters, portraits and audios, the mod provides themed menu screens and loading screens, stadium select screens with actual stadium photos, a 1960's era overlay, and correct 1960's era stadiums. We hope this recreation of the 1967 Major League Baseball Season brings enjoyment to both the seasoned veterans as well as the much younger Total Classics enthusiast that would like to trip back to see, hear & feel what it was all like in those wonderful days of the late '60s. This project is a mere continuation of Total Classics. ------------------------------------------- *** VERSION HISTORY *** <u>v2.0</u> 1. Uniforms reflecting the '60s 2. Uniform Select Screens improved 3. Oldtime Stadiums aligned with proper teams 4. Stadium Select Screens added 5. All Pitchers now have their correct pitching repertoirs 6. Face additions 7. Audio additions 8. New Walkup Ditties 9. Minor adjustments to Player Ratings 10. All Star Teams now represented 11. New installer included <u>v1.0</u> Initial release -
Ty, Is player Skin Tone scheduled for one of your updates to this program? It works great by the way! Thanks, Don
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Ty, I think Skin Tone would be good to add due to it being somewhat associated with a Cyberface. Thanks, Don
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How exciting it is to see tywiggins back at it !!! Thanks Much - this is a very good mod for my use .............. Don
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244 downloads
This Version combines 35 individual files into 1 Screenshot for those that would prefer not using the Thumbnail facility to view all 504 individual BMPs at once. This is a compilation of Screenshots for the 504 different Cyberfaces that exist in the original Models.big file that comes with MVP Baseball 2005. Each are represented by a separate .bmp Screenshot file captured from the Edit Roster section of the ga This is a complilation of Screenshots for the 504 different Cyberfaces that exist in the original Models.big file that comes with MVP Baseball 2005. Each are represented by a separate .bmp Screenshot file captured from the Edit Roster section of the game. The naming convention of each file is "s ### f". Where: s = Skin Tone ### = Face number f = Y or N for '04 Type Face indicator Example: File "3 126 Y" would be Cyberface 126 with a Skin Tone setting of 3 and it is a '04" Type Face. This file is useful for several functions including easily identifying facial structures to use for Cyberface Modders as well as Cyberface selection for Modders that wish to assign look alike Cyberfaces to Created or Classic players. I find it best to be viewed using Windows Explorer in the Thumbnail view. This allows quick & easy scanning of the entire set. I created this for my personal use and just wanted to provide this to anyone that can find it useful. This is also a small way of saying "THANKS!" to all the Great Cyberface Modders from MVPMods.com. Please keep bringing those Classic Ballplayers back to the Field. Thanks, Don -
515 downloads
This is a complilation of Screenshots for the 504 different Cyberfaces that exist in the original Models.big file that comes with MVP Baseball 2005. Each are represented by a separate .bmp Screenshot file captured from the Edit Roster section of the game. The naming convention of each file is "s ### f". Where: s = Skin Tone ### = Face number f = Y or N for '04 Type Face indicator Example: File "3 126 Y" would be Cyberface 126 with a Skin Tone setting of 3 and it is a '04" Type Face. This file is useful for several functions including easily identifying facial structures to use for Cyberface Modders as well as Cyberface selection for Modders that wish to assign look alike Cyberfaces to Created or Classic players. I find it best to be viewed using Windows Explorer in the Thumbnail view. This allows quick & easy scanning of the entire set. I created this for my personal use and just wanted to provide this to anyone that can find it useful. This is also a small way of saying "THANKS!" to all the Great Cyberface Modders from MVPMods.com. Please keep bringing those Classic Ballplayers back to the Field. Thanks, Don