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furball

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Everything posted by furball

  1. Jacce522, when you do thosse edits, do you use the global edit feature to change everyone at once, or do you type the edit in for each player individually? The reason I ask is that almost every time I use the global edit, the resulting .XFG file crashes the game when I try to load it. (I *know* it worked at least once, but I don't know why.) I would love to know if anyone has figured out a way to use the global edit feature without it corrupting the Franchise file.
  2. sask3m, I've played with batter's eye A LOT! What LouisvilleLipp is referring to is that, about 1/2 of the time that you see the text describing the pitch thrown, you ALSO see a circle in the strike zone colored by that pitcher's colors as they show up when you hit the button that shows you what type of pitches he throws (2 clicks on the right D pad button in standard setup.) Now, if you are NEVER seeing that colored ball show up in the strike zone with batter's eye turned on I WANT TO KNOW HOW YOU DID IT! I *HATE* that ball because it hides the actual pitch, which is why I've played with batter's eye so much. But I haven't found a way to have the text description wihout that darned colored ball showing up about half the time. Sadly, I've also not seen a way to have the strike zone not show up when batter's eye is turned on. As for the TYPES of prior pitches thrown, yeah, I see no reason they couldn't have done like MVP and used the pitch type color in the prior pitch displays you get with the left D pad button. It seems such a simple and obvious thing to do. They're already storing all prior pitch locations per batter and so on; it would just be one more stored data element for pitch type.
  3. EDIT: GAH! I thought I was in an MLB2k12 forum! SORRY! I'm going to leave this here though because it took so long to type. Please note, though, that I'm talking about 2K12 here. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ The in-game manual mentions that the player's performance during the just-concluded season affects his stat adjustments. And it's also affected by where he is currently in relation to his possible maximum Overall rating, represented by his 1 to 5 stars in-game. I've also noticed that a player's age relative to his peak performance years starting age comes into play. For example: You can use TYWiggins' editor to see the max Overall rating a player can get to. So let's assume a 20 year old player has his max performance years start at age 24. Let's asssume his current Overall rating is 60 and his max potential is 80. He has 4 years to gain 20 points, so he would gain in all his stats to gain a maximum of about 5 Overall points a year. This is modified by his performance above or below his expected perormance for the year just ended AND a good bit of randomness. Now, if the player instead had the same setup but with his peak performance years starting at 21, he would have only one year (in theory) to gain those 20 points, so he would probably gain more stat bonuses in the off-season. I've noticed (with only a little observation) that players' stats don't move much during their peak performance years. I had originally thought that's when they would grow the most, but I'm pretty certain that is not the case. Instead, they ramp up til the start of their peak performance years and then pretty much flatline. I've also noticed that hitters' hitting and pitchers' pitching seem to move quite a bit more than either's fielding or running stats but haven't made any sort of test to verify if that's true across the board. Have you noticed that the program spends 4 or 5 data fields on a player's happiness - play for winner, playing time, salary, etc? This seems to show up at salary negotiation time - though for a new draftee, playing time would be an unknown. Anyway, it wouldn't surprise me if those data fields were some small part of the equation for stats calculations. Probably not, though it *should* determine the likelihood of a player retiring or resigning (and at what salary) when his contract is up. I'd also be happy to hear from anyone who has done some analysis of this.
  4. If you look at the bottom of page 3 of this thread, you'll see I descibe a problem with using an IF statement in Turk. I'm using the most recent of both the FREE and DEMO versions of Reditor. Besides Vlad's suggested syntax, I've used everyhing else I can think of and can NOT get the IF statement to parse correctly. Doesn't anyone else use TURK? Can anyone who has purchased the program verify that an IF statement works in that version? Surely, someone besides me must have tried using an IF statement by now!
  5. Vlad, thanks for your response. Unfortunately, even with your suggested syntax, I get the following error: Line 10: Syntax Error: Expecting the following tokens: - ( + AN DecLiteral FloatLiteral id StringLiteral I've copied my routine below. I'm using Windows 7, and the 4.5 demo version on a 2k12 .XFG file. Also, is there any forum or file that has more instructions for how to use REDitor? For example, I can't for the life of me figure out how to use the TURK Wizard. Thanks! furball EDIT: The script below i just a test. What I really want to do is overcome the program's charging 7 energy on a catcher's 1st game after a rest. So the real line I want is: IF (players.position = catcher AND players.energy = 93) THEN players.energy = 95 Surely others are writing scripts with IF statements? I'd appreciate any help, or a pointer to any online scripts! ------------------------------------------------------------------------------------------------------------------------------------------------------------------- vay yapali Energize; {Energize all the Giants} ulsh i: int; !!Cycle variable puschla i valli 0 ran 3600 taran tu !!Here we cycle through all the players puschla Players.TeamID 10 = PULSAN Players.Energy 99 := ; veschle veschle.
  6. I posted this in the support forum, but I'll posst it here, just in case Vlad or one of guys that use TURK see it here instead: -------------------------------------------------------------------------------------------------------------------------------------------------------------------- Ok, I'm trying to get Vlad's demo to reset the Giant's players to 99 energy, but near as I can tell, the instructions Vlad gives for an IF...THEN statement are incorrect. Vlad's help gives the syntax: a PULSAN b UNSARAN c - IF a THEN b ELSE c but that SEEMS like it's missing an operator. And if I use, vay yapali Energize; {Energize all the Giants} ulsh i: int; !!Cycle variable c: int; puschla i valli 0 ran 3600 taran tu !!Here we cycle through all the players puschla playersTeamID 10 = PULSAN Players.Energy 99 := UNSARAN c 0 :=; <- <- <- <- <- <- <- <- <- veschle veschle. sure enough, the line noted with <- <- gives me an error saying its expecting a token or one of "E PULSAN RAN TA TARAN TATA" Can anyone please give me the syntactically correct version of, "If the team is the Giants then energy = 99" please? On another note, EVERY TURK script I try to run - including Vlad's included uninjure script - gives the error "List index out of bounds ( " just as it ends. (The sunglasssed guy is supposed to be the number eight.) Any help would be appreciated. Thanks!
  7. Ok, I'm trying to get Vlad's demo to reset the Giant's players to 99 energy, but near as I can tell, the instructions Vlad gives for an IF...THEN statement are incorrect. Vlad's help gives the syntax: a PULSAN b UNSARAN c - IF a THEN b ELSE c but that SEEMS like it's missing an operator. And if I use, vay yapali Energize; {Energize all the Giants} ulsh i: int; !!Cycle variable c: int; puschla i valli 0 ran 3600 taran tu !!Here we cycle through all the players puschla playersTeamID 10 = PULSAN Players.Energy 99 := UNSARAN c 0 :=; <- <- <- <- <- <- <- <- <- veschle veschle. sure enough, the line noted with <- <- gives me an error saying its expecting a token or one of "E PULSAN RAN TA TARAN TATA" Can anyone please give me the syntactically correct version of, "If the team is the Giants then energy = 99" please? On another note, EVERY TURK script I try to run - including Vlad's included uninjure script - gives the error "List index out of bounds ( " just as it ends. Any help would be appreciated. Thanks!
  8. Has anyone heard anything from Vlad about a Releditor update for 2k12? About a month ago, kccitystar mentioned that Vlad lives in Russia and was busy but might be making an anouncement "in a week or so" about a new version. Ty's editor is so close to working with the 2k12 file format. In fact, I use it often for single edits. Unfortunately, if you choose any of the batch edits, it corrupts the file. I really wish I (or some friend that he trusts) could get the source code and tweak it to work. With TY gone, I guess Vlad is the only coder around doing an editor for 2k12. I'd sure be sorry if he's gotten too busy or lost interest. Thanks in advance!
  9. No, it just resets the sort of things under OPTIONS, like sliders, controller info, gameplay options, etc. It does not affect player rosters or ratings at all.
  10. Well, I guess I'm different from most of you. I could care less about stadiums or the faces of guys or the other things that you mod. What I want from a baseball game is realism and playability. 2K gives me the realism - insofar as stats are concerned. Again, if Brandon Belt is wearing the wrong shin protector, I could care less. But I like that he seems to hit in-game similarly to real life. But playability? Meh. Why, in Franchise mode, when you hit START to begin your game, and then START to see your lineups, can you NOT see your players' stats or energy? Why can you NOT see all the pages of the scouting reports IN GAME? Why can you see nothing of your opposing players' stats? If you pay attention to minor leagues in Franchise mode, have you noticed that you can't really find out the opposing pitcher's or catcher's stats because as you hit F1 to go from team to team, it is NOT league specific? AND! If you're playing Franchise Mode, have you noticed this: You can go to a new day and hit LC (or keyboard 4) to select a minor league game to play, but you have NO IDEA which game in your franchise on that day comes first? That is, if you want to play your AA team and your Major League team BOTH on the same day, you CANNOT know which team to play first or which team will be played automatically in any order by the CPU. WHY? Why couldn't they either make it always that the A, then AA, then AAA then Major League team play, or tell you the order? Why in Gosh'es name would they make it random and thus prevent you from playing all the teams you WANT to play? Again, I want to make it clear that I am now playing this game instead of MVP 2005. I LIKE this game. But they could have done SO much better with 5 or 10 dedicated play-testers in Franchise mode paying attention to playability. Lastly, Ty's editor: I am a HUGE TY fan. But there is a serious problem with his current editor vis-a-vis 2k12: If you choose his "Global Edit" option to - for example - add 3 to the ENERGY of every player, you **WILL* make your game unloadable. Again, I don't blame Ty for this. He apparently wrote the editor before the latest version of the game. I just wish that a feature written into the editor actually worked. I like the game. I appreciate all you modders. I REALLY appreciate Ty's editor. But I raise this point again: If 2k doesn't have the MLB license for next year, I REALLY hope that EA Sports is working long and hard in advance to create the next game. I worked for Electronic Arts almost 30 years ago and I know (knew) that at their core, they were great gamers. The company now is a parent to developers and that's fine by me. I just hope they appreciate baseball and the PC as much as I do.
  11. If you play a franchise team in 2K12, you've probably noticed that they didn't even put the Houston Astros in the American League in 2013. And, given that we've never had a PC update for 2012, it's probably fair to say that we've seen the last of any support from 2kSports for MLB. (Never mind that they NEVER answe the forums.) 1st, is Ty around? Will he ever make his editor work with MLB 2k12? But more importantly, does anyone know if EA or someone else will pick up the franchise? And is there anything we can do to spur them on or offer to play-test or something so that we can get a good PC baseball game?
  12. I'm playing a Franchise mode season with the S.F. Giants. When I choose to manually play a game with the S.F. Giants or their AA team, I'm shown as P1 (player one) and I'm controlling the Giants or their AA team correctly. But, if I choose to manually play a game with the AAA team, the Fresno Grizzlies, I'm shown as P1, but I'm controlling the other team and the CPU is controlling the Grizzlies. Once within the game, hitting 10 and going to the pause menu and the choosing "switch sides" lets me point P1 (me) to the Grizzlies, but when I get back into the game, I'm still controlling the OTHER team. And now a weird thing: If instead of choosing "Play the game," I choose "SuperSim the game" and then hit 10 to enter the game before simming the first hitter, I'm controlling the Grizzlies! Any thoughts/help? On a side note, I'm never given the choice to manually play or sim the single A team. Is that by design or another glitch? Thanks!
  13. Thanks, sabugo, but the real problem I'm reffering to is that Ty's editor corrupts Franchise leagues if you use the "global edit" feature. For example, if you choose to use Global Edit to change every player on the Giants to 99 Durability, your Franchise will be considered corrupted and unloadable by MLB2K12. I suppose we're out of luck because TY seems to be retired and 2KSports isn't gonna pick up the franchise next year.
  14. You could go into GM, then edit your players' salaries. That's the only way I know of changing your team's budget.
  15. Well, I'm in Franchise mode with the SF Giants and for some reason, the game decided to "forget" all my hitters' "Dynamic Player Ratings." (You know,where the player gets a fire or an icicle next to his name, depending on whether he's been hot or cold for the last 30 days, and his CON and POW numbers are adjusted accordingly.) No problem. I figured it was a bug or I had done something stupid. I played a few days, multiple loads and saves of the Franchise, but after 6 or 7 days, My Giants hitters still didn't have dynamic ratings, but all the other teams did - and my Giants pitchers had Dynamic ratings, as well. SO! To help make up for it, I went into Ty's editor. I chose GLOBAL EDIT. I chose (within Global EDIT) SF GIANTS as the team, and set ENERGY to MIN 100 and ( I THINK) MAX 127. I SAVED it and deleted the backups. (I figured I'd play with my best starters for a few games to tip the 30-day look-back of dynamic ratings into my favor.) When I try to load the Franchise in MLB2K12 I now get the error: "The Major League Baseball 2K12 Franchise1 save file cannot be used because the data is corrupted." I've tried redoing the global edit with values of 100, 50, 0, etc., for MAX in the ENERGY field. I've also tried smaller values in the MIN ENERGY field within GLOBAL EDIT. Nothing works to allow me to load my Franchise. Does anyone have experience with this and (hopefully) a workaround - besides starting over? Also, is anyone in contact with Ty? I'd love to be able to send him my files and ask him to "fine-tune" his wonderful editor for this game. It appears that it's possble to make a global edit within his editor that makes the Franchise become unloadable. And yes, I'm guilty of using his editor with EA's game from 2005 til 2012 without ever sending him a donation. If this post is answered at all soon (3-4 days?) I'll gladly donate 30-50 bucks if I can get Ty to fine-tne the editor for MLB2K12. (One of the things I'd ask for is, "What field is it that determines fi a player is trending up or down?") Thanks! furball
  16. furball

    Eagraph Help

    mjeff, there's an eagraph tutorial pinned in the Mod Announcements forum here in the MVP 2005 area. Hope it helps! http://www.mvpmods.com/index.php?showtopic=8112&st=0
  17. These questions refer - in my case - to Franchise Mode. I don't see any way, either in the game's editor or Ty's to change the cap of a player you've traded for. No big deal, and I'm certinaly afraid to get deep into modding files, but if I'm missing an easy way to change caps, please let me know. (This refers to player portraits, not their in-game appearance.) As for Trend - the little arrow that points straight or diagonally up and down next to a player's Potential: I don't see any entry for this in either the game's nor Ty's editor Does anyone know how the game is calculating this? Obviously age is probably a factor, but past performance doesn't seem to be an indicator. Anyone have any info? Thanks!
  18. Your question is a tad vague, but I've found in Franchise mode, if I've been playing by hand and then switch to simulating ames, I can lose the hot and cold info.
  19. I have a Logitech Rumblepad (wired) controller and it works fine with MLB2K12. The only difference is, I have to use the keyboard 4 and 5 keys because the game doesn't recognize when I push down on the joysticks. This only affects menus, however, not gameplay. Like you, I like to play with the computer controlling the baserunning and fielding, and yes, you can set it up just like MVP - push a button to pitch,push a button to hit. Setup is a tad counter-intuitive at times, but I played MVP for 6 years and after downloading this game in April I haven't touched MVP. YMMV, but I'm very happy with the game.
  20. Thanks, scottybilly! Kccitystar, as scotty says, you have to have batter's eye turned on. Go to Options, Difficulty Sliders, then, under User Settings-Batting, you will see a slider for Batter's Eye frequency. This, I believe, is the percentage of pitches you will be told (in text, at the top of the batter window) what type of pitch is coming - you're told just after the pitcher throws. Some lesser percentage of the time, you will get a colored ball in the strike zone. I'm guessing the location of the colored ball is the location of the pitch. And I've finally figured out the color corresponds to the pitch type. For the pitcher I was facing to test this, Green was Fastball, Red-Curveball, Blue-2Seam, Yellow-Slider and White-Changeup. And while I have no evidence to support it, I'm wondering if the percentage of time you see that colored ball on a pitch might be based on both the Batter's Eye difficulty slider, but also on the batter's eye rating of the player at bat. As Crites pointed out, the problem is that the colored ball covers up the actual pitched ball, screwing up your timing. (Although now that I know what the colors mean, this may be mitigated.) By the way, you can see the color coding by hitting the right directional button when the pitcher "sets." This brings up the Inside Edge report for that pitcher. Hit it a second time and you will see the color code for the pitches next to the tendency% for each pitch-type.
  21. DOH! My desktop shortcut was pointing to a zipped version of the editor. So when I would right-click it, I was not given the option, "Run as Administrator." After reading mac70hr's second admonition to me, I finally took the trouble to look into it. I then realized my error, unzipped the file, pointed a desktop shortcut to it, right-clicked, ran as administrator. . . and success! Thank you, mac70hr! And thank you to all the others who responded. I hope you get at least as much enjoyment as I have from the game.
  22. Ok. It's time to be real clear. I now have a Franchise that has ALL major league and minor league teams with 25 players. EVERY team has a valid lineup, 5 starting pitchers, at least 1 closer, 1 set-up pitcher several mid and LR pitchers. I AM NOT TALKING ABOUT ANY EDIT WITHIN TY'S EDITOR ABOUT DISABLED LIST SETTINGS. I am saying, that with a fully complemented Franchise file - i.e., where all the teams are full and up-to-date, I get the error: access to the path "05-17-1012_22-45-13_Franchise1.FXG" is denied TY! Please answer. I will be happy to send a copy of the file if you need it.
  23. Ok, so I'm at bat and suddenly the pitch coming to me is covered by a big red or green or blue or yellow ball. I have batter view turned on and am playing on a PC, but the darn big red or green ball - or whatever color - completely COVERS my view of the incoming pitch! When do I swing? It seems like that big colored ball ruined my opportunity to time my swing! Any thoughts? Plus, of course, what do the colors mean? Is RED a hard swing like in MVP2005? What does GREEN mean, etc? Thanks!
  24. I apologize for posting this more than once. But I'm a huge fan of Ty, and his editor has a problem in MLB2K12. When I try to save anything from Ty's editor - particularly in Franchise Mode, I get the error: access to the path "05-17-1012_22-45-13_Franchise1.FXG" is denied (The time and date depend on when I try to save, but the error is the same.) I've heard that I have to get every team to 25 - I have. Or that I have to be sure that all the teams have a validd lineup and a closer and 5 starters. I have. Please, Ty, I will gladly send you my file if you'll help me figure out why I get this error message!
  25. Still geting the Unhandled Excetion Error when I try to use Ty's editor with my franchise. For what it's the error message ends with: access to the path "05-17-1012_22-45-13_Franchise1.FXG" is denied I hope Ty or someone can offer a fix for this. Alternately, is there a way to edit DLs in franchise mode? I don't want any of the teams in franchise mode to have more than 15 day injuries. I notice that in MLB Today you can edit player off the DL, but I don't see any such choice in franchise mode. Thanks!
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