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Darkslide820

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  1. In case you are gonna put Ian Kennedy on the NYY roster, here's some notes from today: #36 with high socks I'd give him Clemens' pitching motion. Fastball 88-91 Slider ~80 Can't remember the speed of his other pitches.
  2. Question: What's the difference between the KG rosters and the SwinginSoriano rosters?
  3. Oh. Well then, does the portraits update that PDiddy make match up with your roster update? Like, do the #'s to the .fsh's that diddy makes match up with the #'s you give players in MVPedit in your rosters? If they do, then I won't bother you anymore about that. Well, I watch almost every Yankee game, and I don't know who your team is, so I figured I'd keep you up to date. The moves today were pretty significant, so I pointed them out.
  4. Why? How big is the portrait.big file? I can't check right now because I play MVP on another PC. Some Yankees moves tonight: Giambi is in; Cairo is out. Bruney got dropped for Joba Chamberlain. Joba was throwing a 4FB ranging from 95-98, mostly around 96, a little wild. His other pitch was a fairly nasty Slider, I think around 85, maybe 11-5. His jersey is #62.
  5. KG I think that with the next update, you should include the portrait.big that you use. I assume that you update the portraits along with the rosters, so that would just be one extra thing to C&P into the file you upload. The only other step would be to update the text in the readme that says to put it in the frontend folder.
  6. Man! I was just about to point that out. He wears high socks, as do Brian Bruney and even Roger Clemens, I believe. Wilson Betemit wears #14 now. #10 on the Yankees is retired.
  7. KG, Aside from your head exploding, what do you do about the September 40-man rosters?
  8. Hey, KG. Since I'm trying to make classic CAPs, I'd like to know how you (or anyone else for that matter) determine ratings for when you make CAPs. Stuff like speed, power, contact, etc. Do you use formulas, or do you just go with your gut based on scouting reports, the stats, what you see in person?
  9. What's RF mean? He makes an average of 3.18 fielding plays per 9 innings?
  10. Oh. I thought you were going for the most accurate or most current at whatever point you make them.
  11. I think it does say somewhere in there. The roster update that kg releases every month should replace the database. You copy and paste everything into the data/database folder, and then have it overwrite everything that it would share a name with. But I'm pretty sure it says somewhere in there. Hah. I like that abbreviation. KG. Thanks for putting out these updates every month. But you still have Giambi and Mientkiewicz on the Yankees. You could probably just put Pavano on the Free Agents list because by the time he comes back, he won't be on a Yankees contract. Remember to bring up Shelley Duncan to the MLB roster. Oh yeah, and some of the guys (Vizcaino and Mientkiewicz for example) have old portraits.
  12. Hey everyone. This is kinda related to page 2, the discussion about editing when the announcers say a name. All I want to do is duplicate a name callout, rather than editing and creating my own (like Yastrzemski in TC7). For example, Alex Rodriguez is Photo/Audio #757 in MVPedit, but I also have an A-Rod that is #73 (this one with the M's). When the A-Rod with #73 comes up to bat in-game, it doesn't call out his name because there's no 0073a, c, or d.dat. What I tried doing with EAgraph was to extract 0757a, c, and d.dat from the pnamedat.big, then rename them and import them. But it still doesn't work. What did I miss?
  13. Oh wow! That sh*t looks complicated. Thanks for pointing that out, though. If you can do a good enough impression of the announcer's voice, can you record that and get the voice in, rather than having to splice together sound clips?
  14. How would I go about making the game say the name of a player when he comes to bat? For example, I made Whitey Ford in MVPedit and gave him the photo/audio number 82. The picture works fine in MVPedit, in menu screens, and in-game, but there is no audio. What are the steps needed to make the announcers say, "Whitey Ford" and "Ford" during the game?
  15. http://www.mvpmods.com/Forums/viewtopic/t=28087.html This topic discusses many aspects of getting portraits into the game. In short, you need 1) the picture as a 128x128 pixel or 256x256 pixel 24-bit .BMP file 2) an "alpha" file, rendered as a 8-bit grayscale .BMP file, that is the same pixel size as the picture in step 1) 3) Portrait Maker 1.5 4) Kraw's Installer Thingy 5) MVPedit I don't know why PM would tell you that it's got an error or whatever. Maybe it's because you didn't have an alpha file?
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