Jump to content

Gordo

Banned
  • Posts

    5882
  • Joined

  • Last visited

  • Days Won

    97

Everything posted by Gordo

  1. Just look on pg 1 at homer's instructions.
  2. Maybe you should show a screen shot of what you did, because everything is spelled out above. It's hard to tell what you did or didn't do from your description.
  3. Not that I'd get a lot of interest here, but thought I'd let you guys know that I have a couple of Ebay listings for games. First is a action RPG lot for the PS3 and the 2nd I just listed, is for the complete Splinter Cell series for the PC (which may not actually show until tomorrow evening, 2/18). Ending the night of the 20th: PS3 lot: http://www.ebay.com/itm/230929143814?ssPageName=STRK:MESELX:IT&_trksid=p3984.m1558.l2649 Ending the evening of the 24th Splinter Cell PC Collection: http://www.ebay.com/itm/230931267906?ssPageName=STRK:MESELX:IT&_trksid=p3984.m1558.l2649
  4. Looks like he just ate a sour pickle.... so in other words... spot on!!
  5. Significantly knocked human pitch control down (to some previous levels actually) as well as a 1 tick slow down on base stealing for both sides. This time it was Tommy Hunter going up against some good Twins hitting. Hunter has even slightly lesser control than Matusz, so it was a good set up for the experiment. The Twins were slated to put their #5 Hendriks on the mound so it was also time to see if I could make short work of him. The latter part got answered by the 3rd inning when I chased Hendriks after recording 4 runs and pushed him to pitch close to 50 pitches. Hunter had his own early trouble giving up a solo shot to Justin Morneau. He was also subject to the 1-2 punch of Span and Revere drawing the Twins closer in the 5th. But in the bottom of that frame, the O's tacked on 2 more against the Twins long reliever Swarzak for his only black eye. A fatigued Hunter stepped on the rubber in the 6th and could not record an out, giving up another bomb, this time to Dozier who had 1 on. An additional walk a two singles brought the Twins back to within just one run 6-5. Jim Johnson was not without some 9th inning stress, however, after Morneau (4 for 5, HR and a double), smacked a 2 out double to LF. Johnson pitched around Doumit before intentionally walking him in order to face the right bat of Dozier. Dozier went down on a big curve to preserve the 6-5 final. Take a look at the final pitch counts. Also noteworthy is that the O's pulled this victory off with only 1 extra base hit, a double by Markakis. BAL14.zip
  6. Already a thread: http://www.mvpmods.com/index.php?showtopic=54548&st=0
  7. Very slight adjustment and a similar type game. This time took Matusz and the O's vs. the Tigers. Matusz only has decent control at best (60's for most pitches). I think what this game told me is that my pitch control setting is too good and need to knock it down some. The pen guys I brought in did pretty much what would be expected, giving up a hit each in 2 innings, but Matusz registering 6 K's in 7 innings and only 1 ER is a bit too good. So a bit more pitching adjustments. A fun game nonetheless. BAL13.zip
  8. My understanding is that even though you are using the CD, it is only to initialize each session, not to run it. So I don't think your disc is in use if you did a full install (though I don't think there is any other option). PM me for further assistance.
  9. This is the game I was looking for! Wanted to see how a relatively good control pitcher could handle a beastly batting lineup. Lee & the Phils vs. Wainwright & the Cards. Bleak early going as Lee gives up an early lead and I'm wondering can I calm him down and get a grip on the game. With 1 out in the opening frame, a Jon Jay single gave way to a Holliday 2 run blast with the wind in Busch to RF. But all 3 outs were hard hit balls that Rollins, Pierre and Howard all had to make good plays on. Lee calmed down in the second retiring the side cleanly including recording his 1st of 8 K's. In the T3, Dom Brown got his pitch. A high outside fast one that he lined just over the LF wall. Then with 2 outs, Polanco walked followed by consecutive doubles via Utley and Howard, tacking on 2 more runs. The big defensive moment came in the 4th when with 2 outs, with Beltran already been walked, Freese hit a deep rolling double to RCF that Brown kept from going to the wall and alertly pushed in to Utley as the cutoff who, though throwing wide left, threw in Ruiz' glove as Beltran attempted to slide under, saving the equalizer. StL again threatened in the 8th to a more fatigued Cliff Lee, hitting back to back singles via Descalso and Furcal. But Lee buckled down retiring Jay, Holliday (K) and Beltran consecutively. Earlier, the Phils added an insurance run with a lead off single by Howard who was pulled for the faster Mayberry. This proved to be a key move as Mayberry eventually scored after he moved to 3rd with 2 outs and Dom Brown singling for his 2nd RBI of the day. Lee started the 9th and made quick work of Lance Berkman. Papelbon recorded consecutive easy fly outs by Molina and Freese to preserve the win. This game really called for settling down mentally and not letting the early bomb ruin the day. Throwing the necessary combination of pitches and balls and K's seemed to keep the Cards a bit on their heels. In-game stats wise, things went well including number of pitches overall. Lee was pulled on his 101st pitch and their was no reason to put him up against 2 very dangerous righty batters at that juncture. It was also important to keep him going as long as possible as the Phils bullpen has shown high levels of inconsistency. PHI12.zip
  10. Esto no es un hilo instruccional. Es un hilo de escuchar.
  11. As far as the "pass around", I can see where it shouldn't be done for a "for-fee/donation" tool. And I certainly understand not hosting files here for the sake of principle. But I don't know how you can stop people from sharing freeware as long as nothing more comes of it.
  12. But for the newer guys, let me ask a question...... since typically free program makers don't mind sharing of a program as long as credit isn't taken and no shady monetary gain is being sought, did ty ever say that we can't share the programs with each other. It isn't the fault of the new guys that they just happened not to be here when the other site, which occurred because of a splintering off from this site, happened to have the files. So basically there is nothing to stop people from sharing free apps....it's done all the time. The problem lies in attempting to pass them off as your own or trying to profit from them. We're also talking in reality about a game about to celebrate it's, what, 9th birthday?
  13. Took this into season mode and I'm going to try different team matchups. Still doing some minor tweaks for steal speed, pitch control, meter control, etc. Hoping to finalize this soon with the proper camera and game conditions.
  14. Great list.... and I think you go with the guys who have logged the most time.
  15. Huge changes may not do anything at all or even corrupt the file. But I've given you all I can.
  16. Update. 2 very different results and pretty thankful for them. The 3rd Texas/TB game ended in very dramatic (but frustrating) fashion, though it did inch me to the results I want. Tried to preserve a 6-4 lead in the 9th with Nathan as my closer and, in short, gave up a 2 run dinger to Longoria on a 0-2 count with 2 outs! TB came back in extra innings to win it. Again.... results I don't mind though since I've said before that you need to really try to pitch to win, not hope the other team fails. Re-simming a short season and who I could take into another experiment, without changing sliders from the 3rd TEX/TB game, I settled on CLE who played the NYY. Decided to set the respective aces against each other and that's how they pitched. In fact, I couldn't muster more that 3 hits off CC with this Indians lineup. And, only 1 Yankee dinger to boot (Granderson) with Cabrera almost lining one out later in the game. Good stats overall and I'm going to stick with this set up through this series, hoping I can take it to at least 4 games. TEX3.rar CLE1.rar
  17. I simply searched "placement" under the support section (go advanced in searches when you do): http://www.mvpmods.com/index.php?showtopic=43947&hl=placement#entry590643
  18. As you can see I'm having some pretty exciting games, but the long ball by the cpu is still troublesome. In gm 2, gave up 3 dingers and I will say that 2 out of the 3 felt like mistake pitches. Getting there however. If you look at the other stats, there is some realism. TEX1.rar TEX2.rar
  19. Currently trying to refine a slider set / gameplay conditions package to give a more realistic look, feel and play on All-Star level. The end result would basically involve a minimal amount of screen clutter utilizing classic pitching. In other words, just like playing a sport, you want to perform by the "muscle memory" of the game and how well you know your players (especially pitchers) versus a bunch of meters and numbers. Unfortunately, I haven't found a viable way to get rid of the catch circle because of how difficult it is to emulate 3D vision. So this will include a file that will take the pitch meter off the screen and eliminate most pre- and post-pitch visuals. I'm trying to reduce the size of the catch circle as well (see below). The difficulty is in finding the right marriage between pitch sliders, datafile.txt (to which I made a bunch of adjustments last night, much to my liking in hit variety and improved behavior in the ball, including significanlty less outlandishly high choppers, hitting the ball too early in front of the plate excessively, bloopers, liners, hit speed to balls getting through to the outfield, but not sacrificing the long ball), and roster percentages. The largest curiousity is that I can put HR % on zero, contact and power on (-)50 and the cpu will still knock out 2 or 3 in a game. Therefore, some of this will be on the player and actually "pitch" to a given player instead of thinking you can overpower or fool every player within the strike zone, though running the risk you're going to walk one or multiple batters. Currently testing where I'm at so stay tuned. If anyone can help me with the .fsh file for the catch circle, let me know...... for some reason I can't keep photoshop adjustments I make from crashing when I recompress to .fsh. (yet I did it before).
  20. Napoli is a great update..... no more double chin!!
  21. Wow...that Duncan face is a vast improvement over the earlier Frankenstein!
  22. Think they would go for something like this integrated in the image?
  23. You have 2 choices: you can either set up the playoffs however you want with the "playoffs creator" or you can change TO a team that made the playoffs in your franchise/season, but not change those actual teams around themselves (I don't believe). It sounds like you want the first option. PM me.
×
×
  • Create New...