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Everything posted by Gordo
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mlev. I don't know if you're installing these cybers over top of an 05 install (which I wouldn't do) versus the 08 TC mod, patches or what. I really don't think schedules matter unless they are somehow corrupted themselves. I have the beta '12 TC mod, my latest rosters, the '12 schedule and I have added no additional cybers created recently, nor anything other than a datafile.txt I use for the game play that I like. I simmed through an entire season with the SDP as seen in these screens (I didn't change the date on the schedule, so that is why it's still says "2005"): http://tinypic.com/r/33c94qs/6
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I can hear Mrs. dennisjames now: "Honey, why do you have a folder entitled dance/stripper music remixes?"
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Thanks. You need to give specifics as before if there is any chance to recreate your problem. Plus, if you are adding cyberbaces via MVPedit, there could be an issue. Team? Opponent? Exact schedule type / date? What I can tell you is that I can take your teams and run them through the beta version of MVP '12 that I have been testing and see if I can recreate it, or if it will be a future problem.
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As the starter of this thread and after having given it long deliberation with unimportant people who shall remain nameless as well as countless hours of personal internal turmoil, I would like to come out and say that I protest the release of this mod. I can't tell you why. It's just a feeling. Thanks for understanding. @musty: I get your conviction, but just do something nice for someone else at some point, somewhere. Some deal, eh?
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You're throwing in factors that you're saying that already could be the problem. I would either try it with the straight MVP08 TC and Homer's previous face pack, with no additional mods or wait until the '12 TC is out which should be soon. Otherwise, with throwing multiple variables at the same time at it, you can't tease it out.
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Kyle...in the first release version, will the models.big file contain the latest cyberfaces done by jed and jogar??
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I recently simmed an entire season with the Red Sox with no problems. Not sure where you got the unis or what effect playing off the flash drive would do, but indicating you're off the flash drive suggests it isn't a legal copy.
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Get a phase 4 roster and see if you have the same problem.
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Here's what I'm talking about. Setting speed and control at 36 did nothing.
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Plus, I've tried to play sports game on a phone screen. There's no other word for it than "sucks".
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I'm just messin' with you man........ ...it was actually at 4:47 this am. Should be soon though.
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hehe....would actually do it if possible. The top speed of the FB to the plate is not quite exactly what one might see, but then again you don't want to take the fun factor out.
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It was released at 4:38 this morning EDT. It was available for about 22 - 27 minutes. Sorry if you missed it. Stay tuned for the 2014 TC mod !!
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When attempting to tweak a bit last night I was playing around with a few things with the Rays, primarily cosmetic. Just having had a game with my brother he brought in Badenhop and I thought his slider seemed a bit extreme. In looking at his actual pitch types I saw that he does not throw a FB. Since you cant really eliminate a FB at first I tried to have it emulate the sinker but it doesnt really do that. I went the other direction and gave his FB attributes ridiculously low values and voila! the FB doesnt show at all. However if you try to intentionally hit a batter, the game will crash. I think the 36 control and speed values may be the magic cut off number with this and need to play with it further.
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Somehow missed the Carlos Lee deal. Will be fixed along with a few other minor cosmetic things.
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Probably for the announcers, which I have turned off a long time ago.
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Kyle....for what it's worth. I teased out the current manager into a table for cyber nos. only. I don't see where to put in the audio ID, but wanted to get the cybers straight at least. For some reason I cannot get Showalter (BAL) to remain stable. He made my roster set crash in an earlier version and he's doing it again, even with the '12 beta test. Changing him back to a generic for now. MLB Managers Cyber List.rar
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Hey gents. With the soon to be released 12 TC mod just wondering if there is still any interest in online play for anyone. I've attempted to create a very realistic online experience that mirrors the real game as much as I can. Max pitch speed, classic pitching, no throw meters, basically everything going by "feel" versus a reliance on strictly visual game cues. We do use the vector line and ball catch indicator since that's about the only way to emulate 3D vision. Overall I would say up front that it is not at all like playing the PC with the game. Playing a human opponent is very different. The only other stipulations are to have a pretty fast internet connection, wired, not wireless, and using a decent graphics card, not integrated. PM me if interested.
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Thanks guys. The weird thing is that I have had "temporary crashes" both online and off. Hard to explain, but the upside is that when I go right back into the same game matchup, there is no problem. It's almost like the game re-syncs itself with the new cyber or something. But it does end up working.
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File Name: BaseUp! Rosters Phase 4 (MLB Focused) File Submitter: daflyboys File Submitted: 04 Jul 2012 File Category: Rosters Version: 1.5B NOTE: Phase 5 will be July 31 Trade Deadline Rosters ****INSTALLATION: Place all 19 .dat files from the zip file into your MVP baseball subfolder ** works best with MVP08 TC and MVP12 TC ** >>Roster stability verified (simulated through the World Series successfully) >>Exhibition games pitting 15 unique matchups started without crashing >>All pertinent transactions made >>Pitcher adjustments made for those called up and sent down; dozens of batter adjustments made for contact / power / speed / fielding >>Some player creation done; photo/audio ID # changes made to needed MLB players >>Depth charts arranged via MLBDepthCharts.com (batting orders set only for respective leagues) as best as possible; though updating will be needed by preference >>Doubles should not appear in the FA list >>Batting mini-game should not crash >>Season-ending player injuries; injury list included >>Cyberface numbers UPDATED in this version; change to your liking and as needed using MVPedit >>Minor league team name changes NOT included >>MBE file included for your customizing Click here to download this file
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Version 1.5B
2753 downloads
NOTE: Phase 5 will be July 31 Trade Deadline Rosters ****INSTALLATION: Place all 19 .dat files from the zip file into your MVP baseball subfolder ** works best with MVP08 TC and MVP12 TC ** >>Roster stability verified (simulated through the World Series successfully) >>Exhibition games pitting 15 unique matchups started without crashing >>All pertinent transactions made >>Pitcher adjustments made for those called up and sent down; dozens of batter adjustments made for contact / power / speed / fielding >>Some player creation done; photo/audio ID # changes made to needed MLB players >>Depth charts arranged via MLBDepthCharts.com (batting orders set only for respective leagues) as best as possible; though updating will be needed by preference >>Doubles should not appear in the FA list >>Batting mini-game should not crash >>Season-ending player injuries; injury list included >>Cyberface numbers UPDATED in this version; change to your liking and as needed using MVPedit >>Minor league team name changes NOT included >>MBE file included for your customizing -
You're going through a lot of trouble for only a little time. Wait until the '12 total mod comes out. I would spend more time finding a datafile that you like and getting some gameplay sliders and conditions that suit you.
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Did you install the game first and then try to install the 08 mod over top of it? Uninstall the game. Simply create a folder, name it what you want, place TiT application and the 08 mod in that same folder, start TiT, point it to the 08 mod and watch for the prompts. When it's done it will take you to a defunct website, just ignore that. You do not need any official patches at all either.