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Gordo

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Everything posted by Gordo

  1. No. I've tried 24 and 32 bmps for the main image and 8 for the alpha image. When I click on the index.fsh to recombine, I get the above message in the DOS box, which is confirmed when I go to open it again after editing, only to have it corrupted.
  2. Ok.... something is not recompressing correctly in nfsh, because after it says it's successful, when I try to open it again using nsfh,there's a problem. Maybe I just don't have the right version... idk. So damn annoying. I would do more graphics editing, but this is why I don't. I end up screwin' around with these damn editing programs more than spending time on the actual graphic. Here's how the alpha image looks and then how I think it should look, which would also get rid of the relay and cut text (considering the top image above):
  3. I didn't show you the alpha and I do remember that about the black. Let me try that quickly and if it doesn't work, I'll show you the before and after (alpha).
  4. Here we go!!! (It's a beer stadium)
  5. Ok Homer, here's what I've had and here's what I'm going for (basically the elimination of all poor control pitches, including the yellow X. So I assumed I had to black out what I did. The file from which to work is attached. Thanks for anything you can do and if you can tip me off as to how to save the file once edited, it would be appreciated. igcrsr.zip
  6. I think your secondary pictures are much better than last years. The new style is great and good to see the EA logo go away. I think after this much time, that's ok! hehe
  7. Ok thanks.... I even tried to edit it in the crappy Paint program, thinking PS was gumming it up somehow, but just wouldn't go. I'll have to send you some before and after pictures of what I'm look for. Gonna watch the Lehigh game and forget about it for awhile.
  8. 16 bit is the lowest for the non-alpha I could go, but nfsh seems to split it out as a 24 bit. .....And still crashing. I am doing the igcrsr.fsh file to try to eliminate all bad control circles. So the file itself doesn't compress into any larger .big file, only to the igshapes folder. It does appear there. I've tried to TIT it in in both .zip and .rar format. I've made sure the read-only box is checked on the file itself. I get as far as the progression bar filling up and then crash to desktop. I do get a curious message when recompressing using the index file which indicates there is no alpha image, but there clearly is one.
  9. Will give it a shot Homer, thx. Last second thought question: does the main graphic need to be 24 bit (bmp) or 32?
  10. Ok.... I thought I had it. I really thought I had it. I wanted to edit the igshapes file that adjusts, well, the in game shapes. As I said in another thread I wanted to eliminate the poor control pitch circles. Homer, set me in the right direction, but the X-men yellow X is still there, plus, I would need to revert to a crappy ball indicator and there's a black box cover the relay text. And I know I did this successfully before. Hell... I made the baseball catch indicator! First off, I hate EAGraph. I cannot maneuver around and for the life of me can't figure out how to use the tools. and I don't really want to learn it at this point. I've had a slight amount of success with FshEd. Then somebody said, no, use nfsh. It blows. I went back to FshEd and thought I had it. I followed the instructions, created the .bat file. It extracted. I could take the 0000.bmp and alpha files into Photoshop. I edited them. I saved the 0000 file as a 24 bit (though FshEd recognizes it as 32) and saved the alpha as 8 bit. Clicked on the index file... got the DOS boxes saying it was successful. But, once it gets ready to go to the field.... CRASH to desktop. This is really annoying. anyone?
  11. Can dennis make any modification to the CAS models he created earlier? The stadiums might not be perfect, but upgrades would be sweet.
  12. I swear 95% of the time I try to edit something with EAgraph or nfsh, I crash. Seems so damn simple and it's not like I'm doing much at all, but it's so damn touchy.
  13. Thanks for pointing me there.... it's weird b/c I've seen that file and although it shows the circles, it doesn't show the red/blue/grey dots themselves. This'll be interesting.
  14. Really looking forward to this!
  15. I think I still have the latest ID list.... to whom should I send it?
  16. Wonderful stuff....thx all. And Yank... I know what you mean, but most overlays seemed to not address those 2 things. I don't know if anyone truly found where they are located coordinate and/or graphics wise.
  17. I am going to try and put a big dent into the 40 man roster effort tonight. If I can get 2 full divisions done, including correct numbers.... I'll be a happy camper. Speaking of overlay....if anyone has the knowledge as to how to: 1) get rid of the red/blue/grey/X-man symbol circles showing on a poorly controlled pitch I would be grateful; 2) if anyone knows how to successfully move the pitch speed to a static spot on the overlay as you would see in a TV broadcast, again, see above!
  18. MVP and The Show offer individually assignments for commands on batting vs. defense vs. pitching. IOW, the same button I may use to swing I HAVE TO use for, say, diving on defense with 2K....there is no individual assigning to how you would like the configuration. Additionally, check swinging is a critical part of the game. I'm not sure how The Show is doing it this year, but MVP's is terrific. If there is no custom button configuration and/or check swinging, I can't see giving this a look as in the past.
  19. So you essentially have to swing TWICE to NOT swing?? Ooff. Also, are there separate control for offense/defense/pitching this year?
  20. Is there a thread/sticky for everyone's game impressions? Not seeing.....
  21. Much appreciated man. I guess I can use this thread as good as any other as far indicating my intentions for opening day. My plan is to get the 40 man roster as accurate as possible. From what I remember, some teams don't necessarily go to the 40 man limit. Guys who are out for the season or not scheduled to return until "mid-season" or later, will not be included in the lineups. Like before, injured guys will be available in a separate injured zip file full of .mep player files for importing to the roster via mvpedit. Players who are injured, but expected to return in the first portion of the season and probably should be in the lineup instead of a current sub will be there. Manny Ramirez will be made slow as ****! :)
  22. Well...let's not get carried away, now. :db:
  23. No patches needed with this. I do remember that there have been times with pw protected 7z files that even if you rest your cursor on the file momentarily it will ask you for a pw, which can be very confusing. But this is gonna help a lot of people out. Nice job guys.
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