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Gordo

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Everything posted by Gordo

  1. What? ill wit? juss? what? jed... can you please do every player that isn't done as of yet and get that out by the weekend..... thanks!
  2. Chien-Ming Wang has not pitched in the majors since 2009. He is pitching in Single A ball for the Nationals this year, so if he wasn't on the roster, didn't warrant creating.
  3. Since you posted in the the total conversion mod thread, I'd assume you'd want to know which total conversion mod you "need". Head over to mlbmods.com and check out downloads for the 08 mod in the DL's section. Read up there as it will tell you everything you need. Good Luck.
  4. Did you download the file and look inside? There is clearly an easy indication of how to do it in the description file (.rtf). Did you look in the support topic?
  5. I see what you mean about Van Benschoten. I didn't catch it because he has had no MLB appearance since 2008 (one will be eliminated). You are also correct about Jon Weber, but again he has not seen MLB time, though will move him to FA because he is in the IND league (Winnipeg Goldeyes). Regarding Chamberlain, it was not known at the time that he would be out for the season when the rosters were released 3 weeks ago. Jose Lopez was signed on June 9th, but probably wasn't announced until June 10th, right at the time of the roster release. Luis Jimenez I'm sure is good, but has not played for the Mariners this year and is not even on the 40 man rosters for the Mariners. As far as Charlie Blackmon, as you can see he only recently made his MLB debut a few days before the roster came out, so was not significant enough to include at the time and I indicated in the thread (BaseUp! Rosters 1.64 thread) that he would be created and placed in the next release. Thanks for checking behind me and I'm glad you're enjoying the rosters!!
  6. Very good. Rios is done well too! Now that I look at Cedeno again, it has his features, but I think his face in real life is somewhat thinner. But clearly the "look" you have is there!
  7. jed, I'm certainly no expert, but now it seems like you're rushing some of these to get a great amount done. Pudge looks very cartoony, but wakefield and cedeno definitely have some mert!
  8. Jed.... something you did with Castro shows that you are on to something!! It seems like your earlier work leaves some players looking "pudgy" or flat in the face, but with Castro you did something different.... especially around the eyes!
  9. Please see the support topic for a roster fix needed for one of the .dat files
  10. You're better off posting in the support topic where people will see your question as this is just a comments section that not everyone might see: http://www.mvpmods.com/index.php?showtopic=52206 . You should mention more about what you have installed already and if you encountered this before. Also, does this happen with another roster set? See you in the forums.
  11. My pleasure. Please let me know of any blatant corrections needed.
  12. 1740 downloads

    *** SEE THE SUPPORT TOPIC FOR A "PATCH" THAT WILL KEEP THE BALTIMORE ORIOLES FROM CRASHING THE GAME *** First and foremost, a HUGE thank you to Toleton who gave me some great guidance and assistance on this version and who will collaborate with me on future versions to make improvements!! This version includes a special bonus of an alternate roster featuring increased stamina for ALL relievers, potentially giving them an opportunity to be a starter if needed. Another great inclusion on this are the "absent" players whom you can easily re-insert back into the roster in any way that you choose via MVPedit. There are way too many enhancements, changes and moves to list here. So download the file and check out the description document, but here are just a few not already mentioned: • Full attempt to match present 40-man rosters (though some nominal or still fully minor league players not considered). • All listed pitchers making an MLB start to date received a stamina adjustment via Dylan’s calculator (with 80-89 receiving a +1 and 90-97 receiving a +2) based on up to 5 year performance, if possible. • Fielders speeds more in line with 2K’s MLB 10 rosters • Cyberfaces changed from correct feedback received • Top 50 Prospects label added for players presently in roster • More existing minor leaguers moved to correct teams • 50+ pertinent transactions made since last roster update
  13. Complete with 5 pitches :)
  14. You need to be more precise when typing in Spanish. GUSTAVO MOLINA está en AAA. I'm not sure what else you are asking. Try this site: http://www.spanishdict.com/translation
  15. Well, I won't be looking for a fix.... I'm spending all my time developing this roster. If only a few guys have issues running the game, then it is up to you to post something in the support section. Any problems I've had with getting and keeping my game running have been up to me to figure out, not the other person. Good luck. Addendum: I would say that if you are installing the 08 total mod, you do not need to (and should not) install any patches.
  16. Maybe since a few guys commented since you did, you figured out you should have the 08 mod installed. I would also install the latest cyber face packs from mlbmods and here. roster.sav files get generated once you go into the game and created saves from within the roster management section. Also.... I anticipate a roster update this week after Toleton gives me a quality check !! Yes, Bautista is being given a batting increase all the way around.
  17. Install the 08 mod and the latest cyberface packs available at mlbmods.com. Can't vouch for the 07 mod.
  18. Well...found a new nagging problem with this. I imagine I caused this when I moved the SP1 to another team, but now when I follow the above correction, I find it is not the SP1 batting slot problem.... It seems that the number of players exported don't match the number I'm seeing in the editor, which is only 24 (AA - Mississippi Braves). Here are the 25 players showing in the roster.dat file: 00000079b,0 00b8809b8,1 000001d98,2 CF,3 8,4 RF,5 8,6 RF,7 8,8 RF,9 8,; 00000079c,0 00b8809b8,1 0000024cf,2 B,3 -1,4 B,5 -1,6 B,7 -1,8 B,9 -1,; 00000079d,0 00b8809b8,1 0ba39a6d9,2 B,3 -1,4 B,5 -1,6 B,7 -1,8 B,9 -1,; 00000079e,0 00b8809b8,1 0fff0bb28,2 SS,3 1,4 C,5 1,6 C,7 1,8 C,9 1,; 00000079f,0 00b8809b8,1 0fff0b493,2 SP5,3 -1,4 SP5,5 -1,6 SP5,7 -1,8 SP5,9 -1,; 0000007a0,0 00b8809b8,1 0f87699b1,2 SP1,3 -1,4 SP1,5 9,6 SP1,7 -1,8 SP1,9 9,; 0000007a1,0 00b8809b8,1 0fff0b9b9,2 B,3 -1,4 B,5 -1,6 B,7 -1,8 B,9 -1,; 0000007a2,0 00b8809b8,1 000000b0a,2 B,3 -1,4 B,5 -1,6 B,7 -1,8 B,9 -1,; 0000007a3,0 00b8809b8,1 0fff0b8db,2 DH,3 9,4 B,5 -1,6 DH,7 9,8 B,9 -1,; 0000007a4,0 00b8809b8,1 0fff0b967,2 SP4,3 -1,4 SP4,5 -1,6 SP4,7 -1,8 SP4,9 -1,; 0000007a5,0 00b8809b8,1 000001d4e,2 1B,3 5,4 SS,5 5,6 SS,7 5,8 SS,9 5,; 0000007a6,0 00b8809b8,1 000001d9d,2 SP3,3 -1,4 SP3,5 -1,6 SP3,7 -1,8 SP3,9 -1,; 0000007a7,0 00b8809b8,1 0fff0b9fd,2 2B,3 6,4 LF,5 6,6 LF,7 6,8 LF,9 6,; 0000007a8,0 00b8809b8,1 0fff0ba11,2 CP,3 -1,4 CP,5 -1,6 CP,7 -1,8 CP,9 -1,; 0000007a9,0 00b8809b8,1 0fff0b722,2 LF,3 4,4 3B,5 4,6 3B,7 4,8 3B,9 4,; 0000007aa,0 00b8809b8,1 0000024d1,2 B,3 -1,4 B,5 -1,6 B,7 -1,8 B,9 -1,; 0000007ab,0 00b8809b8,1 0fff0b708,2 RF,3 3,4 2B,5 3,6 2B,7 3,8 2B,9 3,; 0000007ac,0 00b8809b8,1 00000229f,2 C,3 2,4 1B,5 2,6 1B,7 2,8 1B,9 2,; 0000007ad,0 00b8809b8,1 000000ae6,2 B,3 -1,4 B,5 -1,6 B,7 -1,8 B,9 -1,; 0000007ae,0 00b8809b8,1 0fff0b705,2 B,3 -1,4 B,5 -1,6 B,7 -1,8 B,9 -1,; 0000007af,0 00b8809b8,1 000001e4e,2 B,3 -1,4 B,5 -1,6 B,7 -1,8 B,9 -1,; 0000007b0,0 00b8809b8,1 0fff0b9cc,2 SP2,3 -1,4 SP2,5 -1,6 SP2,7 -1,8 SP2,9 -1,; 0000007b1,0 00b8809b8,1 0fff0b930,2 B,3 -1,4 B,5 -1,6 B,7 -1,8 B,9 -1,; 0000007b2,0 00b8809b8,1 0fff0b7a8,2 B,3 -1,4 B,5 -1,6 B,7 -1,8 B,9 -1,; 0000007b3,0 00b8809b8,1 0000025b5,2 3B,3 7,4 CF,5 7,6 CF,7 7,8 CF,9 7,; As you can see the SP1 5 and 9 slots are correct. I have tried numerous times to clear rotations and batting orders. Any suggestions? ADDENDUM: There is a player named "Default Default" when I view in-game. I've gone back and removed every D.D. line I can find in all .dat files, but to no avail. UPDATE: Okay, applied a little logic here and it took some doing, but it worked. *I basically deleted all of the bench ( B ) players from the grouping above and re-imported back to a TEST roster, essentially producing a Miss. Braves roster with only 15 players (9 fielders and 6 pitchers). *Then I took my "original" roster and exported each player who was now not in the TEST roster (essentially, the 9 bench players... and you don't need to save them exactly as their name appears... in fact you can just name them 1 through 9 if you want to). *I then imported them to my 15 man Braves roster in my TEST file, leaving Mr. Default Default behind. *Took it in game and the Default player was no longer there! Tested in-game with no crash!
  19. Cliff Lee... widescreen:
  20. I'm sure he already has ideas and a few suggestions aren't bad, but request after request after request for players and drops of the day really aren't in keeping with this thread. This is a preview thread, not a request thread.... and there's always PM's.
  21. Some of you guys really go overboard with your requests. Why not just let the man do what he can do.
  22. Nice J.... I thought you already had done a Torres, but lookin good!
  23. 345 downloads

    Zip includes the .bmp and .fsh file. I can't get the damn thing to show up in my game using anything, though clearly can see it imported to the bkgrounds.big file when opened in EAgraph. I'm just tired of fooling with it and if you can get it to show in your game, more power to ya.
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