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Gordo

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Everything posted by Gordo

  1. Best done through MVPedit, not the game. I wouldn't trust the game for editing, creation. Once it corrupts, you're screwed.
    Thanks very much for your work!
    Thanks so much for this and your work (Gary Sanchez going to be added?)
  2. Sim up to the playoffs. Then use the playoffs creator tool to input the teams you want. Check the downloads section for tywiggins tools for this playoffs creator tool.
  3. Begrudgingly, neither did I. I was surprised Gonzalez was a top ERA, strikeout leader because I remember distinctly moving his control down some.
  4. Version 3.0.0

    773 downloads

    End of 2016 season rosters. MLB focused only. There was no attention given to MiLB at all. Primarily rosters reflect amount of service given to a given organization, except for some particular players who need to remain at the MLB level. Adjustments given to younger fielders contact/power Control adjustments made for pitchers at upper and lower ERA levels Hot/Cold zones changed for all fielders according to ESPN's ratings for last 2 seasons Contact/power for upper 10 and lower 10 fielders also adjusted It is highly recommended to play with injuries, trades and suspensions set to OFF, otherwise your game/season may crash. If you believe another player should be on the MLB level, he's probably on one of the minor league squads. If you find a jersey number is wrong, this is easily changed via MVPedit or right in the .dat file itself. If you believe you've found a blatant omission, please PM me for a correction. PC vs PC roster set is forthcoming.
  5. Very kind of you guys to say. They are ready to go. I simmed through the rosters to makes sure of no crashes. Unbelievably, these were the playoff teams from this first sim attempt: SFG / LAD / CHC / WAS TEX / CLE / TOR / BOS Simming the playoffs, here was the outcome: Bos beats Tex 3-2 Tor beats Cle 3-1 Was beats SFG 3-0 Chc beats LAD 3-1 Tor beats Bos 4-2 Was beats Chc 4-3 WAS beats TOR 4-1 (Daniel Murphy MVP) Additional stats: 3 Highest averages: Ortiz, Ramos, Encarnacion 3 Highest HR's: Encarnacion, Ortiz, Donaldson 3 RBI's: Ramos, Murphy, Ortiz 3 Best ERA's: Sanchez, Barnes, Melancon 3 Best ERA's Starters: Lackey, Gonzalez, Ross Strikeouts: Gonzalez, Happ, Ross
  6. Quick update. I have all the MLB teams balanced the way I want. I've also adjusted many of the younger players batting attributes. I simply need to finish the hot/cold zones for the NL (got about half of them to do) and then I'll take a look at the contact/power for the top 20 and bottom 20 guys and adjust accordingly. I may take a look at the top and bottom pitchers too. Anticipate all of this will take about another week. Again, there is no attention being given to MiLB at all. This is strictly an MLB roster. Also, there may be some uniform numbers that are off, but I'm pretty sure that there are no repeat numbers on any MLB teams. There may be some photo IDs you'll have to update on your own, easily done via MVPedit or right in the .dat files themselves.
  7. Looking good.... can't understand a word you guys are saying.... but looking good.
  8. ROS files between the game and MVPedit are not compatible. As far as MVPedit, here are the major conditions you must follow: Minimum of 10 fielders per team Minimum of 6 pitchers per team MLB squads must have 25 players MiLB squads should have a minimum of 20 players All lineups must be filled in. Of course they don't need to match position for slot but they must be complete (e.g. you can have 14 catchers on the team but when you complete the lineups, they will populate to needed positions) Every team must have a complete starting pitching rotation and a closer When you move a pitcher from team to team, if he is the #1 pitcher, swap him with another slot first (a #2, or 3, etc.) and then move him. I wouldn't have the FA pool have more than 175 players in it despite its' capacity Therefore it is very flexible with the position players. You can have, for example NO catchers on the team, but when you fill the lineups, someone will be in a catcher's slot. Keep in mind that MVPedit is a MS Access program at the heart. Therefore, moves and edits you do will change on the fly. No saving is needed. However, if you attempt to do a major change (e.g., import a player or entire team, make a global change, etc.), I would do a "save as" and save it as the next version that you want.
  9. Edit the rosters and make your moves using MVPedit. Infinitely easier.
  10. It's usually in the downloads/misc section. The OP did make it seem like it's available here, but always check the DL section for files.
  11. Well, Rotoworld + baseballreference are good to figure the pitchers. Long relievers are the biggest pain in the ass, but you just put the most logical in there. There are gonna be a few guys who some will think need to be on the MLB squad. So you just move them. Hot/cold zones will be updated too. Was only partially done with those before (going with ESPN's chart for last 2 seasons). Not sure if I'm going to have time or desire to update all batting and pitching attributes, or the important ones. I'll look at the young guys for sure and then maybe adjust the top 25ish and bottom 25ish guys, if warranted. Addendum: American League done. NL will take longer.... more hot/cold spots for them to do.
  12. Ok guys....with roster expansion coming in September, it's almost impossible to have regular rosters reflect what's going on. So I'll do what I did last year and have rosters reflect guys who predominantly gave the most service to the team throughout the year, with some exceptions (e.g., Carlos Gomez does not belong in the minor leagues, certain relievers who may have the time in, but just fell apart ERA wise, etc.). I'll post them the regular way instead of asking for requests. Should be a week or so. Then any moves for the remainder of the year, you'll be on your own.
  13. The only way I know to use a controller for menus is to use "joy2key". It's an app that converts your keyboard commands to your controller.
  14. Upset here. But again good stats including pitch count. CHC163.htm
  15. I can't remember where the hell I started the last thread on this, but thought I would play with this a bit more especially since I recently tweaked the datafile slightly. Overall, I like this adjustment which produced a result this game using today's starting pitchers, but not reflective of the true lineups. Thought the pitch count was especially good. I'm going to try one more then. HOU vs PIT attached. HOU163.htm
  16. You don't realize the amount of work that would take. Download MVPedit and start creating some players. Very time consuming.
    Tremendous! Thanks very much for this much needed mod
  17. Never found the knucklecurve to move much in a random fashion.... only break down. You can easily tweak the pitch in the .dat files, however. You'd have to set the movement to 0.
  18. Try patch 3 only. Should do the trick.
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