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Everything posted by Gordo
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Wow.... you just lofted a huge softball, but I'm gonna let it go!
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Every time I'm lead to a site that has an ad for dating hot, single, Asian women, I typically wonder about it's authenticity. : /
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Mvp13 Crashes Right Before A Exhibition Game Starts
Gordo replied to asidewalkcipher's topic in Total Conversion Mods
Maybe the DL got corrupted. Maybe DL it with another browser. I believe it is 925 mbs. (p.s. was it really necessary to quote that whole entire post? I never understand that). -
Mvp13 Crashes Right Before A Exhibition Game Starts
Gordo replied to asidewalkcipher's topic in Total Conversion Mods
So I may have gotten confused about the roster, it appears to be current and correct. I installed from the disks. I have apparently tried everything that I have seen or read about. Quite frustrated. What is the "J" drive you're talking about? Another physical drive? A partition? A virtual drive? All I can tell you for the optimal chance of success are these steps for Windows 7: 1. Install game from CD's / patch with OFFICIAL patch #3 (4 and 5 are useless) 2. Make a copy of this entire folder and place on your desktop. Keep your original install available for other installs if so desired. 3. Unzip the MVP13 7z file to your desktop (easy access) and click on the "explodeme" executable. Point it to the MVP folder you just copied to your desktop (don't type in the location, but use the screen to find this desktop MVP copy). 4. Attempt to play the game. If it still appears to be the 2005 version. Repeat step #3. Again, make sure you are pointing to the folder and not typing anything in as far as the folder's location (if that's even possible.... can't recall). 5. Once you verify that you can see the TC13 mod via how those rosters should appear, customized loading screens, etc., attempt to simulate a season using any team. Turn injuries and suspensions off to help avoid freezes. (Typically once you make it into May, it will simulate the rest of the way). 6. Once you verify that you can simulate a season, make a backup of the models.big file (which is where cyberfaces are housed). Install Homer's facepack by putting that zipped file AND TiT.exe at the MAIN FOLDER LEVEL. TiT will install it to the models.big file. (When using TiT, you should ALWAYS be working from the main folder level..... TiT will install to the proper location no matter where the file is located within the game typically). 7. Attempt to run the game again. 8. Once that is successful, go into the data/database subfolder (where the 19 .dat roster files are placed) and delete the 19 .dat files ONLY. Unzip the new rosters of choice to this location. 9. Attempt to run the game again. 10. Remember, when testing, choose an MLB stadium and the default home/away uniforms. If you suspect a stadium is causing a crash, copy over the original stadium from your original MVP2005 install. -
Mvp13 Crashes Right Before A Exhibition Game Starts
Gordo replied to asidewalkcipher's topic in Total Conversion Mods
@ dstyle14 Well, if the faces didn't install correctly then there's no telling what got corrupted, so you have to take that factor out. Otherwise, there is no additional answer for you. You're also not saying where you installed the game (desktop, etc.) and if you copied and pasted the rosters versus wiping out old and unzipping new to proper location, you must do that. Also, is your game from original CD's or a digital DL version? -
Mvp13 Crashes Right Before A Exhibition Game Starts
Gordo replied to asidewalkcipher's topic in Total Conversion Mods
Did you install the original game from the disks or digital download? Do you have more than one install? Is it possible your shortcut to the game is pointing to the MVP13 folder without the latest rosters, where Prince would be in Detroit versus a folder that contains the rosters? Because with those 19 dat files, there is no way the game is reading "older" rosters unless you're loading another roster set from within the game itself. -
Mvp13 Crashes Right Before A Exhibition Game Starts
Gordo replied to asidewalkcipher's topic in Total Conversion Mods
Confusing. Of course the Angels have Mike Trout. That's the only team he's played for. When copying/installing rosters to that sub-folder, delete the old first and unzip the new. Don't overwrite. Go into the game and look at the roster via the roster management section. Look for a known change (e.g., Price on Detroit). If still not seeing it, select "reset rosters" and look again. If you install the rosters "fresh" as indicated above, they become your default rosters and there is no way they can be showing old rosters, as the game reads these 19 dat files that make up the roster. You're still not indicating some things. Did you change the privileges as suggested or still do that first? What OS are you using? Did you try to install to desktop or still to some auxiliary drive? Be specific. It will help us help you figure it out. Also, when you test gameplay, don't pick an alternate uniform. Go with one of the first two home or away unis. Don't choose a minor league stadium... go with one of the majors (and sometimes Cincy and LA parks for me were suspect in TC 13....pick somewhere else to test). -
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Some teams struggle with having the minimum players because I'm not tending to the minor leagues as well. Therefore, turn injuries and suspensions to OFF or at least to MLB ONLY. I think the original programming didn't / couldn't account for teams having the minimum 20 players and continued injuring players in simulation. I did add the season ending injured players back to their organizations, but that may still not be enough for teams like Texas (a regular infirmary). If you don't like that solution and want injuries on full, then you'll need to add real or fake players to smaller rosters.
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Mvp13 Crashes Right Before A Exhibition Game Starts
Gordo replied to asidewalkcipher's topic in Total Conversion Mods
I assume that means you're on W7. Some guys found success installing to desktop as indicted. "L" drive means nothing other than it is an auxillary drive, split from your C or maybe a virtual drive. If the latter, then there's no accounting for that (remember what the OS system was when this game came out). Maybe you don't want to set admin and compat to WinXP until AFTER you install everything. Just to be sure, install it to your desktop (you can always move the whole folder later to your C or L or J or W drive to see if it will still work). If you're on W8, others here made threads reporting success, but I didn't really read those and not sure how they did, if anything special was needed. -
Mvp13 Crashes Right Before A Exhibition Game Starts
Gordo replied to asidewalkcipher's topic in Total Conversion Mods
The answer is still the same. -
Thanks guys. New version uploaded (ver. 3) which incorporates getting the All-Stars out of the FA pool and adding the "out for the season" players back to their organization at "A" or "AA" levels.
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Mvp13 Crashes Right Before A Exhibition Game Starts
Gordo replied to asidewalkcipher's topic in Total Conversion Mods
First off....why not give the $5 and get unlimited downloads? Anywho.... The answer is no different from above: Homer's latest facepack (in the DL section). Also, I just published the latest rosters version as of today (again, in the DL section). I'm not sure why you need links. Just go to the DL section for the MVP game. If you are adding other miscellaneous downloads, then you are bringing in additional factors. Let me back up and say if you are crashing, you're not describing where and when this is happening. It could be a stadium, a uniform, etc., etc. -
Hmmm.....if you're talking seeing that in the game, it could be the "hidden" attribute you see in MVPedit. I think if you change it as hidden to "yes" in MVPedit, you won't see them. Addendum: That's definitely what it was. New version updated (which includes the Parra trade and Marte player update)
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Because of my Prado trade mistake, I also missed Andy Marte moving up to the D'backs to become their 3B. I also altered Marte, so here is the .mep file for those who know how to use MVPedit. Of course, delete the "old" Marte and make the other moves. Marte, Andy.rar
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Version Trade Deadline Ed.
606 downloads
A tremendous thanks again to Oscar Morales for helping with many refinements and updates for this edition! Also a big thanks to LARO for keeping up with the trades!! NOTE: D'Backs trade Martin Prado to the Yankees for Pete O'Brien was missed (corrected in Ver. 3 file) VERSION: 2014 Phase 3 (MLB Focused) ~ Trade Deadline Release Date: 07.31.14 *A few players added back in that were missing. *Stamina fixes for relievers versus starters. A few starters stamina changed *2 Seam FB corrected for many players where it was too excessive. *Transactions to date of release (please note any corrections needed) *Season-ending injured players placed in FA pool; Players with indefinite return placed on organizations "A" team. *2 versions available: HR% and Star Power intact and NO HR% and NO Star Power (which I prefer for more realism) *** Works best with MVP 08 / MVP 12 / MVP 13 Total Conversion Mods *** INSTALLATION: Place all 19 .dat files from the zip file into your MVP2005/data/database subfolder -
File Name: BaseUp! Rosters 2014 ~ (Phase 3) File Submitter: daflyboys File Submitted: 31 Jul 2014 File Category: Rosters Version: 3.0 A tremendous thanks again to Oscar Morales for helping with many refinements and updates for this edition! Also a big thanks to LARO for keeping up with the trades!! NOTE: D'Backs trade Martin Prado to the Yankees for Pete O'Brien was missed (corrected in Ver. 3 file) VERSION: 2014 Phase 3 (MLB Focused) ~ Trade Deadline Release Date: 07.31.14 *A few players added back in that were missing. *Stamina fixes for relievers versus starters. A few starters stamina changed *2 Seam FB corrected for many players where it was too excessive. *Transactions to date of release (please note any corrections needed) *Season-ending injured players placed in FA pool; Players with indefinite return placed on organizations "A" team. *2 versions available: HR% and Star Power intact and NO HR% and NO Star Power (which I prefer for more realism) *** Works best with MVP 08 / MVP 12 / MVP 13 Total Conversion Mods *** INSTALLATION: Place all 19 .dat files from the zip file into your MVP2005/data/database subfolder
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Thanks Oscar for the kind words. Another new feature I'll be implementing involves the Star Power. This one has always bugged me. Came across BWARP and PWARP ratings page/team on the Baseball Prospectus site. Basically, only a few players per team will be rated with "some" star power and above. Therefore, a majority of the players will have no star power. I'm not exactly sure what star power does, but all things being equal, I now have a way to have a relative rating across the board. Addendum: After compiling this, here are the results Awesome - 28 players (1%)....(3.5% of MLB) Lots - 30 players (1%)....(3.5% of MLB) Average - 113 players (3.5%)....(13% of MLB) Some - 171 players (5.5%)....(~19% of MLB) None - 2,734 players (~89%)....(61% of MLB)
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Players listed as "out indefinitely" at time of deadline will be placed in Single A, so that they can be easily moved back to major league squad if wanted. Players listed as not returning until 2015 or later will remain in FA pool.
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If I stop making a certain type of chair, does that mean if you see it somewhere you should be able to walk up and take it?
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It happens before every batter? Like I said, I think this is unique to you. Did you install the game with your disks or did you use the digital download?
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Not sure that this is a common problem. It sounds like something with your graphics card. How often does this happen? If it's before every batter, then I would say that's probably unique to your PC.