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Posts posted by rolie
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Man, Y4L, you need to turn some AA on in your graphics card settings. With a brand new system, there should be no reason for that many jaggies.
Y4L staying true
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yeah absolutely, The AI is just unbelievable in f.e.a.r. Game devs are just making games looks nice and not really spending the same time on AI. Just seems like they think adding more health points is the same. Crysis looks awesome but was still suffered from a weak AI.
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I just got TeamFortress2, I got 1 free guest pass, PM me your steam email address if anyone wants a free guest pass.
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I'm looking good MP game, I just find AI too stupid in any single player games except for f.e.a.r.
I'm gonna try team fortress 2, it seems arcady and don't have to worry dumb AI.
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Bored out of mind, looking a good pc game to play. Tried Left4dead thought it looked good but got old quickly.
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Rolie, are you putting out a WS version of CBP? If so, I can have those baselines done by Monday.
I'm only updating the field.fsh file to have the new logos. So just email them to me when finished.
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...... can I keep drafting big objects and doing decent graphic work and let everyone else figure out the crazy crap? 'cuz while I'm extraordinarily happy that we're figuring it out, there's no way I have the energy to take care of it myself.
keep up the good work!
Well I'm just the trendsetter round here. Everyone said Zmod was a pain and now we have a more stadium modders. And I mod with my socks raised up to keep circulation to my brain.
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The stadium datafile values override the main datafile values. You can also add other main datafile lines into the stadium datafile, further customizing the way the stadium handles/looks or even plays.
For instance:
0xb38e54d3= This Line is the header for the various cams throughout the game.
This value is found in both datafiles. They each have a slightly different way of listing the corresponding values. For instance in the aao1nite Stadium datafile it lists the FOV value under ;51. The same value in the main dafile lists it ;53. So it's always a good idea to check that header (0xb38e54d3) for figuring which values go where.
After the 0xb38e54d3 heading. There is a list of the cameras: bullpen, random pans, start cams etc. The ones listed in the stadium datafile are customized and different than the main datafile.
These camera lines usually come in pairs. A START cam and an END cam line.
The camera pans in the stadium are completely random. Meaning it chooses form the list under 0xb38e54d3. It makes testing a camera a major pain. Instead of restarting the game just to find the camera I figured a more convenient method.
I inserted the following values from the main to stadium's datafile.
0xe29ba5b9 79<PanDefensiveIntro.cam1> 0xe29ba5b9 79<PanDefensiveIntro.cam1>
This camera is used when showing fielder locations. It is always shows during gamestarts. After that value I placed the containing values inside0x51c0a35 79<Pan01.cam1> 0x51c0a36 79<Pan01.cam2>
This makes a easier to locate cams and test them out. Pan01 has a header value of 2.223 and Pan02 a value of 2.419. This will slightly rotate the camera to the left. But there is major clipping going on. We can move that black clipping by moving the camera setting the way you want. Also before adding new line I had to add the heading first than apply the new lines.0xb38e54d3 115 2...
That first value had to edited to 2 beacause there were 2 lines in that section
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rolie, what happens if you add a new line to the datafile.
Say you took
<HomeDugoutActor00> <AwayDugoutActor00> location of dugout players 5 in each team
0,1,2- xyz coordinates
5 angle
And replicated it with different coordinates. Would it give you the same people but somewhere else in the stadium or would it just crash?
Furthermore, in the part of the file where it loads the 'actors', what if you added actor15 and gave him another job (like on bench)?
No go, I tried adding an extra actor by adding
<HomeDugoutActor06> but nothing changed in game. I aslo tried duplicating one of the actor lines and changing some locations but still showed same thing. I wondering if there is something in the main datafile or some other file contaiing that info and also which player is on the list.
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I'm trying to figure this beast out. A lot of it was learning how the main datafile works from the hundreds of threads here.
Each section has header that list the various uses of each line.
Like 0xb38e54d3 is found in probably all of them and lists what each value does. Values are separated by a semi colon and the number and value number.
LINE DESCRIPTIONS
<AwayDugoutCornerFrontLeft>
<HomeDugoutCornerFrontLeft>controls y plane(height) for dugout players
<bullpen_home_1_pitcher_camera_01.StartCam><bullpen_away_1_pitcher_camera_01.StartCam> bullpen cam update
24 BodyPart1 23 TargetObject
<home_bullpen_static><away_bullpen_static> - bullpen camera view
<HomeDugoutActor00> <AwayDugoutActor00> location of dugout players 6 in each team
<HomeOnDeckCircle><AwayOnDeckCircle> on deck batter camera
<home_manager_01><away_manager_01> manager camera
<HomeBullpenMoundLeft> <HomeBullpenMoundRight>
<HomeBullpenPlateLeft> <HomeBullpenPlateRight>
<AwayBullpenMoundLeft> <AwayBullpenMoundRight>
<AwayBullpenMoundLeft> <AwayBullpenPlateRight> bullpen mounds and plate locations
HEADERS
aa01nite
0xb38e54d3
aa01nite
0x149ef3d8
OTHER DATAFILES
datafile
0xb38e54d3
datafile
0xe29ba5b9 79<PanDefensiveIntro.cam1>
0xe29ba5ba 79<PanDefensiveIntro.cam2>
MORE INFO
Coordinate system difference between Oedit and Zmod/3dsmax values
(o)X=(z)X flipped = (-1)·(x 0.01)
(o)Z=(z)Y·(0.01)
(o)Y=(z)Z ·(0.01)
I think some of the angles like pitch & heading are given in radian measure.
angle in radians = angle in degrees * Pi / 180
http://marian.creighton.edu/~besser/javascr/raddeg.html
radian degrees:
0 first base 0 = 0
30 between 1st & 2nd pi/6 = 0.52359877559829887307710723054658
45 second base pi/4 = 0.78539816339744830961566084581988
60 between 2nd & 3rd pi/3 = 1.0471975511965977461542144610932
90 third base pi/2 = 1.5707963267948966192313216916398
180 reverse first base pi = 3.1415926535897932384626433832795
210 reverse 1st & 2nd 7pi/6 = 3.6651914291880921115397506138261
225 reverse second base 5pi/4 = 3.9269908169872415480783042290994
240 reverse 2nd & 3rd 4pi/3 = 4.1887902047863909846168578443727
270 reverse third base 3pi/2 = 4.7123889803846898576939650749193
360 full first base = 2·pi = 6.283185307179586476925286766559
Wallpapers
in Left Field (Off-Topic)
Posted
Made this in illustrator from about ten pictures from flickr. I uploaded the illustrator file below if you want to customize or resize in photoshop .
SoxWall.rar