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Copperhead

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  1. I've managed to isolate the issue -- the orl & ord files. I imported the fsh with bigGUI, compressed and launched the game with no crashing. I was using orl and ord files from another player and simply renaming them to match c719.fsh, my new cyberface for Marte. Evidently, this is an issue. Since I'm not capable of shape editing, is there another way to use a pre-made headshape? Thanks again!
  2. dafly, thank you for the reply. The link to Kyleb's thread was very helpful. However, I am continuing to experience crashes after uploading new cyberface files via EAGraph for Marte. I'm using the Import Wizard and all three files (c719.fsh, orl & ord) are importing successfully. Then, I'm compressing with bigGUI. When I click to edit Marte in-game, it crashes! I created the cyberface and fsh files myself with photoshop and nfshtool. I also tried importing via TiT, but it still crashes. Could you provide any insight into what might be the problem? Thanks in advance!
  3. Quick question regarding installing cyberfaces. I've done a fresh install of the MVP12 mod (amazing; thank you to all who contributed) and I'm trying to install a new cyberface for Starling Marte, whom currently uses a generic face (ID# 915). From reading Homer's tutorial, I understand a cyberface ID must be between 001 and 900; however, browsing the models.big file with EAGraph, I noticed there are no free ID's in that range. Surely, there are unused IDs in that range. How can I determine which IDs do not correspond with faces currently being used? Thank you very much for your time and assistance!
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