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exrxixxx

Modder
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Everything posted by exrxixxx

  1. I am not planing to move it as it does not fit anywhere else. Below scoreboard it will be to small (impossible to read). Above scoreboard will ook stoopid.
  2. Modify exe with hex editor as written in CSN 3.3 or FOX 1.0
  3. I have checked uout file. The first step to success for you is to read post #239 here.
  4. QUESTION jroh88_1969 I can not get the program to copy correctly here is my MLB 2k12 exe file any way u can add it for me thanks Attached Files mlb2k12.rar 7.24MB 0 downloads ANSWER I am not sending modded exe files. If I do I would upload them long time ago. Post screenshots, describe where is porblem, will try to help
  5. exrxixxx

    Park Modding

    Tell which file and which n2km piece you are not lucky to edit, we will take a look
  6. QUESTION jroh88_1969 what hex editor program do you use so I can get the copy and paste correct Thganks Reply ANSWER That does not matter which one, all of them can do that, just maybe the process looks slightely different. I use Hex Editor Neo, which is simply the best from the best imo With it just CTRL+A and CTRL+C data from small file then simply CTRL+V to mlb2k12.exe (have to find correct place where to paste this data as in ReadMe)
  7. Yes, W-L ERA WHIP is already a graphic
  8. exrxixxx

    Park Modding

    ... naked girls?
  9. Hey hey, I am sure you can make it by yourself. 1- Download Nba2KX_ModTool 2k12 v 0.198 2- Open CSN 3.2 special scoreboard NO WHIP with this tool (get it here if dont have) http://www.mvpmods.com/index.php?app=core&module=attach&section=attach&attach_id=4208 3- Move your mouse to Section No. 54, dds subflie No.44, press ExportRes button, give it a name and save, 4- Open FOX 1.0 Scoreboard file 5- Move your mouse to Section No. 54, dds subflie No.44, press ImportRes button, find a dds texture you just exported from v3.2 Now you have correct texture for your special mod. 6- Close NBA 2kX Mod Tool. Then some very little hex editing with your mlb2k.exe a- opem mlb2k12.exe that is already modded to FOX 1.0 rules with any hex editor b- Find first instance of 17 c0 c6 67 3f 0f 7e 7e 20 ec 89 00 24 d6 ac 00 Replace it with 17 c0 c6 67 3f 0f 7e 7e 20 b4 8c 00 94 4c b4 00 If something is unclear, do not hesitate to ask
  10. CSN 3.3 without stats scoreboard file - works with "untouched" or/and " modded according to CSN rules" mlb2k12.exe. CSN 3.3 with stats scoreboard file - works only with " modded according to CSN rules" mlb2k12.exe. FOX 1.0 without stats scoreboard file -works only with " modded according to FOX rules" mlb2k12.exe. FOX 1.0 with stats scoreboard file - works only with " modded according to FOX rules" mlb2k12.exe. * After you prepared your mlb2k12.exe just copy it to separate folder, example - name it "CSN TV", place here exe file, and scoreboard file, Then if oyu want to switch from FOX to CSN, just copy/paste them into main direcotry Make similar copies for FOX TV * You can modify succesfully your native mlb.exe to CSN or FOX style. You will achieve same success by modding CSN exe to FOX exe, or FOX to CSN .exe. Main data is everywhere the same, just some refferencies in same area has different values. * Note that is impossiuble to modify original mlb2k12.exe with Securom protection.
  11. Finished that one (with stats and without, only standard time as permanent crashes due to conflict related with stats phases appearing/dissapearing time I guess) It is not so good visually as CSN, but I have some excuses for that: - CSN has more details than FOX, therefore it is more spectacular. - Fonts can only be those that are installed with the game - Outs are rounds dot in real, impossible here. - some other minor things For now will upload same style as CSN. You'll have to modify mlb2k12.exe also.
  12. Somehow managed to make square runner dots. That is important as all TV broadcasters (except CSN) use such layout for runners indicator and i could use these dots in later scoreboards
  13. GL GL. Just a note again that if simply change "Atlernate camo" text to "Sunday uniform" it will change for all such uniforms in the game.
  14. No, "live/moving" runners dots will not be available as it is impossible to arrange running vectors so they would run bases nicelly if size of place holder is different than 2K.. I can achvieve good result only by disabling Phase "Moving", and assigning permanency for Strady phase.
  15. I watched presentation of IN-GAME TEXT REDITOR (without sound, maybe something was said more than shown), http://www.youtube.com/watch?v=AnaQsqFt3VE but basicly this is the same as everybody can do with any hex editor. Just open decompressed English.iff file and toggle some view options. At least in tutorial it never shows refference ID's (those we are interested like in uniforms AA BB CC DD from QBRICK list) Unless we do not know the system how these AA BB CC DD finds "1998 Home" text, it will not help much
  16. That might be insteresting. Will try to find and download that version from Vlad, maybe this soft can help or give advises with mlb too You know where it is placed for download?
  17. we can lift some stats for you. Post your pic. Do you play windowed or full screen mode?
  18. I personally do not use Beyondo. I use RunAsDate, which creates shortcut to Desktop and you do not have to anything more after that ever. Game always runs with date 2012, but it does not affect PC time at all even for a second. Will think how to share settings in installer. I do not use Reeditor, just opened it few times to see what's inside. Very nice soft. Make tests to find out that
  19. No, we cant add anything English.iff (at least for now). We can only substitue texts here, but need to find refferemce numners for that codes too xx xx xx xx. But as I am reading you are heading OK. GL GL
  20. plan to release aninstaller which will cover CSN and FOX (also future) various versions, so I definitelly add with/without versions. If I'll suceed this will also do not require additional steps to launch the game (date problem)
  21. It will work if it also alows you to reoarder the most important thing - ID of the uniform. GL GL GL
  22. Ya, I agree that task could be made in several different ways. To be short - you have to change uniform ID (hex in roster file) or find convenient workaround
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