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kjuggs

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Everything posted by kjuggs

  1. Great stuff, even if it is the Mets. Thanks
  2. Thanks for your hard work!
  3. I finally got around to using this file today. I just renamed the venuday/nite files to propday/nite since the gm mode wouldn't read it for me. It looks fantastic, Dennis! Thank you very much. The updated fans were a great touch. Thanks again.
  4. Looks great! I had to use BigGui instead of EAGraph, but otherwise, no problems. Thanks much.
  5. Thanks alot for your work this season! Truly appreciated.
  6. Well done once again, Dennis. Thanks mucho!
  7. kjuggs

    2011 Safeco Field

    Great job! It was named stadium_php.iff, though. Should be stadium_sem.iff, if I'm not mistaken. Thanks alot for this.
  8. You are awesome, bro! Thanks again, Jed.
  9. Hey can you do the following Phillies? Antonio Bastardo, Mike Stutes, and Vance Worley? All three could have been all stars this year. Thanks!
  10. Love that logo! Looks great Dennis!
  11. Dennis, I really appreciate the effort and time you took you took to make these... I hadn't considered putting them via TiT, since I was convinced that the Fsh I was creating was no good yet. I'm sure these will work perfectly. Thanks again! *They work perfectly! I am working the torfs/jersey previews and uniforms for the them now. Thanks again.
  12. I'm having a real difficult time importing a created logo to replace the Phillies' single-A team (Clearwater Threshers); I suspect my biggest issue maybe the alpha, but I'm not sure. the game crashes (after importing the modded fsh file using Biggui then compressing and rebuilding) at the loading screen before the 'Click to Start' screen. Can somebody tell me if these BMPs are the issue when trying to import into Frontend/Logos.big using FSH editor? The actual BMP files are uploaded in this post as well. 0006-a.bmp 0006-a.bmp After extracting the BMP images and alphas using nFSH, and then renaming the new files exactly as the ones I am replacing is where I am having problems. Both are named and sized correctly for l116 and l116-a.bmp (128x128); The logo BMP is RGB mode, 24 bit; the Alpha (I think I made) is 8 bit (grayscale) using Photoshop CS4; I am having a hard time trying to successfully import the modded folder back into the l116.fsh using FSH; It keeps telling me no alpha image files found in the dos-box after clicking on Index. I've also tried importing them via FSHed after numerous failures with FSH tool, that imported the logo, but not the Alpha (I think), since I managed to get just a blank white box at the team select screen. Any help would be greatly appreciated. Is it the photoshop process of perhaps saving the new logo (with the transparent background) or the alpha image as a wrong format? Thanks again.
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