I'm having a real difficult time importing a created logo to replace the Phillies' single-A team (Clearwater Threshers); I suspect my biggest issue maybe the alpha, but I'm not sure. the game crashes (after importing the modded fsh file using Biggui then compressing and rebuilding) at the loading screen before the 'Click to Start' screen. Can somebody tell me if these BMPs are the issue when trying to import into Frontend/Logos.big using FSH editor? The actual BMP files are uploaded in this post as well.
0006-a.bmp
0006-a.bmp
After extracting the BMP images and alphas using nFSH, and then renaming the new files exactly as the ones I am replacing is where I am having problems. Both are named and sized correctly for l116 and l116-a.bmp (128x128); The logo BMP is RGB mode, 24 bit; the Alpha (I think I made) is 8 bit (grayscale) using Photoshop CS4; I am having a hard time trying to successfully import the modded folder back into the l116.fsh using FSH; It keeps telling me no alpha image files found in the dos-box after clicking on Index. I've also tried importing them via FSHed after numerous failures with FSH tool, that imported the logo, but not the Alpha (I think), since I managed to get just a blank white box at the team select screen. Any help would be greatly appreciated. Is it the photoshop process of perhaps saving the new logo (with the transparent background) or the alpha image as a wrong format? Thanks again.