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OTBjoel

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Everything posted by OTBjoel

  1. I don't know if somebody would want to take this on, but if he could find a good voice morphing software, we could maybe take the existing PA announcer and morph it to sound like Bob Sheppard. I've also posted another sample on page 1 of this thread. It's Mel Allen this time doing the stadium intro and then handing off to Vin Scully to announce the starting pitcher.
  2. I've gone through all of the player audio and unforunately Scully is missing a lot. There are a few legends but not many. If you want it all Scully, there will need to be a lot of cutting/splicing of other sounds. I've posted the name sounds in a hyperlinked download if you guys want to give it a shot. If you are serious about this, let me know and I'll e-mail you the player name portion of the Scully spreadsheet. My project plans to deal with this problem by having Mel Allen do all the full name announcements and some of the last names but if you want it all Scully, I'm afraid you will have to create many of them yourselves.
  3. Thanks for the feedback, Stecropper. As you can tell, I took your into idea from TC69 (national anthem and Umpire's "playball" ) and changed it just a little to get my oldtime tunes in there.
  4. I've uploaded a new sample on page 1 of this post. I'll post more samples as more sounds get incorporated in.
  5. If you've got some suggestions for another game, that's fine. MLB 2004 has over 22000 calls which is actually more than MVP 05 had. Granted that's because MLB has all the team names and players names all in one huge file rather than split up like MVP. If you take that into account then MVP probably has more. Point being, MLB has plenty of calls with Vin. On the other hand, Mel will probably repeat some calls more often because there's not as much variation but we can live with that to get him in the game. Vin's variation will offset that so it shouldn't seem too repetitive. The Mel Allen name file has all the oldtimers and we'll rely on Vin too have some more modern players. Since this mod is too cover all of baseball history, I'm not too worried about missing some of the new guys, you can't have everybody. If somebody really wants to, they can splice and dice the names later to create newer players.
  6. HCL, you will first need to add some silence to the end of the Scully files. Most wave editors will allow you to insert silence at the end of the file. That will usually take care of the problem.
  7. It's going slowly but surely. I just ran into some more Mel Allen sound bits from Tony LaRussa 4 (I know it bombed) but it still has some material we can mod. I am indexing first/last names from this. If anybody wants to help indexing names, I can still use help in that area. I am taking a month to cleanup my original HighHeat sound files and when I'm done with that, I'll dive in to merging this stuff into MVP.
  8. Not a problem HCL. You are welcome to download the Scully names I uploaded and create pname.dat's out of them. My mod will have Scully, I just want to mix the other two guys in. I always intended to have a Scully only mod and if you want, you can do that mod and I'll send you my spreadsheet.
  9. There's quite a few Mel Allen files. He makes all the basic calls. You just don't have as many variations as Vin Scully has. I will splice Mel and Ernie's name so that it sounds like Vin is exchanging with Mel & Ernie like Kuip and Krukow do. If you look on the first page of this thread, there is a link where you can download the stadium announcements and the team announcements will be done soon. I am still looking for somebody to help with putting player names together if anybody has experience working with the player name files. I will keep posting updates on the first page of the thread so you don't have to go to the last page of this thread to see the latest news.
  10. Thanks for asking. I am 95% done indexing all the Vin Scully files. Mel Allen will be next. Throughout the process, I have been replacing Krukow with Ernie Harwell or Vin Scully or a blank if I wasn't able to find a suitable replacement call. The project will start to go really quickly once the indexing of the replacement sounds is done. If you guys could hear the replacement audio that has slowly but surely been working it's way into this sound file, you'd be pretty blown away.
  11. This is a lifesaver. It creates a file about 1/2 the size of the -sndstream option. This should make HCL happy. For those trying this at home, the code should actually be this: sx -ps2stream *.wav -.dat -mt_blk I'm sure it was just a typo :-)
  12. Thanks Hory. Actually, I haven't tried using the ps2stream. I'm hoping this is the ticket. Luckily, I am not too deep into the importing as I thought we might learn some stuff later. I stopped and got into the indexing a bit more.
  13. I found a bunch of color commentary by Vin Scully in the 5000 range. It looks like he'll be doing some color commentary as well. So... it looks like these will be the roles 1) Mel Allen: Primary PBP 2) Vin Scully: Play-by-Play/Color Commentary 3) Ernie Harwell: Color Commentary, a few PBP calls
  14. Thanks for the nice words. There's a sample of the introduction on the first page of this thread that you can download. Also, if anybody else wants to help, I am posting more sound files and we could use more help notating them.
  15. You shouldn't have to buy it. If you just download the stuff I'm uploading, you can put those wave files into the appropriate folders yourself if you already know what the numbered indexes are. I'm uploading more throughout the week. In a couple of weeks, the whole thing should be up there.
  16. HCL, When I looked at your archive, I only saw a subfolder with "Hit calls" that had anything in it. There was a subfolder with "homerun calls" but it was empty. Can you check your file again? Or you could just give me what the ranges are and I'll upload the wave files based on that. I converted the VAG's to WAV's already. You know, I never did buy a license but I extracted the waves, the very first day I downloaded it so maybe I couldn't do it at this point either. Got it done, just in time.
  17. Well, my stuff has already been converted to wave. You have to download a program called AWAVE. The problem with doing a simple convert is not all the sound bits are exactly the same. I am doing this process manually and having to edit some of the wave files or you will get stuff that is a little off grammatically. I agree, let's get the Scully stuff going for a common starting point then we can diverge from there which I have no problem with. Another issue is that the Scully files have to be down converted quite a bit to fit into the original pbpdat. Somehow the original game's sound files achieve a level of compression that is not possible with the SX program. The original sound files are at a bitrate of 22050hz and to get Vin to fit, you have to download the original 32000hz file all the way down to 11025hz and sometimes smaller. Every once in a while you can get it to fit at 12000 or 16000hz but not often. However, I've found a pretty cool side benefit to all this. Scully ends up sounding like he's coming out of a radio which adds its own "classic" feel to it. I kinda like it and don't have a problem with it.
  18. Thanks HCL. I was hoping you'd share your stuff here. I'll check out your file.
  19. OK, I am posting the first few thousand Vin Scully files. In the instructions below, I am just reiterating what Ty did in getting the original pbp calls from EA MVP indexed. Calls 1000-1999 are in one file and 2000-2999 are in the other. If you get other sound bites in the archive, you can ignore those. You also can ignore the Dave Campbell calls and skip them. All we want are the Scully calls. For ease of use, these zip files already contain the wave files. No conversion needed but it does make the archives quite a bit larger. The original files are in SKX (Playstation format) so I didn't want to have to through teaching everybody how to use it. Thanks to TyWiggins for writing the SKX2VAG utility. 1. Find one of the files below that says "Free" next to it and download the zip file. (If it says "Free", you should still check all of the recent posts in this thread, just in case someone else started working on it, and I haven't updated the first post yet) Let me know when you start working on one of them, so I can update the first post, and so others will know not to work on the same one. These files are rather large so PM me what you are working on so I can notate what is being worked on. 2. Extract the zip file to any folder. 3. Create a spreadsheet in Microsoft Excel or in Open Office Calc. Download Open Office if needed. 4. Listen to each .wav file. In the .xls file, type the number of the file in the first column, and what they said in the second column. We are not doing Dave Campbell so no need to jot down who said it since we are assuming it's all Vin. Skip Dave Campbell. Because we are skipping Campbell, the spreadsheet row number will not match the sound index so you must notate it in column A. 5. When you're done with all the files, or if you decide not to finish, please let me know and send me your .xls file. You can put it in a zip file and attach it, or email it to me at joeldeleon@aol.com . I will notate what has been done next to these files so everybody knows where it's at. If you don't want to do an entire 1000 piece file, let me know how much of it you will be doing so I can make the proper notes and others don't duplicate your work. There are 22000 files from Vin Scully/Dave Campbell so it will take as much work as indexing the original Play-by-Play files. It may be a little shorter since I'm not concerned with indexing Campbell. Here are the first few files (1000 each): 0. 0-999 Completed by me 1. 1000-1999 http://www.onlinefilefolder.com/index.php?...3c5fdd97f44a789 Finished 2. 2000-2999 http://www.onlinefilefolder.com/index.php?...bc3cebd869b934a Finished 3. 3000-3999 http://www.onlinefilefolder.com/index.php?...63c817b6da63f93 Finished 4. 4000-4999 http://www.onlinefilefolder.com/index.php?...6be16b0a8dae031 rig99 Finished 5. 5000-5999 Finished 6. 6000-6999 Finished 7. 7000-11999 Finished 8. 12000-12999 Finished 9. 13000-13999 Finished 10. 14000-14999 Finished 11. 15000-15448 Finished 12. 16000-16999 Skipped (Matt Vaskersian) 12. 17593-17711 Finished 13. 17712-21823 Finished http://www.onlinefilefolder.com/index.php?...4a7deb9451abc7a 14. Mel Allen a) First names - Completed by rig99 Last names - Working This appears to be all names. Feel free to download this archive if you want to start working on the player names (pnamedat.big) file. Contact me for the source spreadsheet as it is based on Total Classics with the Total Audio mod filling in the spaces in between. This is going faster than expected as there is a lot of repetition and Dave Campbell has quite a few blocks of calls that I am skipping. *** The indexing of all Vin Scully 21000+ calls has been completed on 7/27/08. Now we move on to Mel Allen. 1) Mel Allen first names - Completed in full by Rig99 2) Mel Allen last names - blueturf/rig99 working 3) Mel Allen PBP - COMPLETED on 8/8 4) Mel Allen full names - COMPLETED Here's more files to be indexed. 1) Mel Allen first names TL4 version COMPLETED http://www.onlinefilefolder.com/index.php?...b60615d54da524f 2) Mel Allen last names TL4 version COMPLETED http://www.onlinefilefolder.com/index.php?...a08cf3f1fd585cd So the Mel Allen indexing is complete. I now index Ernie Harwell because I have unlocked the audio files. 1) NUMSG index done. 2) TEAM NAMES index done. 3) PLYR NAMES index done. 4) PBP indexing - COMPLETED I will be moving on to finishing the Krukow conversion and I'll be doing a parallel conversion on the High Heat announcer file which I never really completed in full. I'm going to complete the Dave O'Brien conversion with Vin Scully. It's unrelated to MVP but something I feel compelled to finish. Now that I have all the Ernie files, I will rework the HH project to include this stuff as well.
  20. 646 downloads

    This is an alternate crowd noise mod with many classic sounds taken from other games. The crowd ambience is amped up another notch with the background sounds from Broadcast Blast (Baseball for Windows). It's perfect for a playoff atmosphere. If the ambience noise is too much, copy everything but the crowd4a files. You still definitely want to use the rallydat.big file as it's got many organ ditties from Oldtime. The vendors are great as well. This mod should install with TIT. To do it manually: Copy all .abk files to dataaudioaems Copy all .ast files to dataaudiocdaems Copy ralldat.big to dataaudiocd ally You will love listening to the the African-American vendor sell off his hotdog and peanuts. His vendor calls are quite conversational. He even thanks you for buying him a drink. I suggest backing up the crowd files in case you want to revert back to them later. Like I said, most will love the rally music and the vendor calls. The crowd ambience may feel like too much for a regular season matchup but it's a great change-up. Updated 5/18/08: Sorry folks, I screwed up the first time. I uploaded this file again and it's now got the rallydat.big file in it. Kinda sucks I missed it the first time because the rally file is the star in this mod.
  21. Yankee4, Have any idea how we could get the Yankee stadium PA announcer into the game? He is absolutely the best in the game. Any Yankee fans able to record him? Maybe if we can get a stack of recordings, we can get some names announced by him. We don't need everybody, just a good sample would be cool.
  22. Yeah, Simmons was pretty good. I don't know... I've already decided to use Curt Gowdy as the PA announcer and that's kind of bottom of the totem pole in the list of priorities for this. Maybe I'll use the Lon Simmons file for the names I cannot find. If you come up with any ideas, let me know. There doesn't seem to be as much excitement about this as the first time around. Maybe it's because folks are a little pessimistic since this project has flamed a couple of times before. Just know that I'm committed to this know matter how long it takes. I've been playing/modding baseball games all the way back to SSI Computer Baseball and Micro League. Then there was Earl Weaver after that. I figure, as long as I'm playing computer baseball games, I'll just keep at this thing. It's a long term thing you know? No big deal. It will get done. In the big scheme of things, 1-2 years is not that long. If you guys know any people who might be interested, let me know. Also, no matter how much time you guys have, you can still help index the sound files whenever you get the chance.
  23. 147 downloads

    May 10, 2008 This weeks classic mod When It Was a Game is a short 1 minute intro showing a true color home movie of classic players from the 40's and 50's. The nostalgia will really hit home with this VP6 file. It's absolutely stunning. Recommended as the mvp intro. Simply copy the file to your datafrontendmovies folder and rename to mvpintro.VP6 I personally use it as the easports.vp6 because I have something else as my mvp intro. The only problem with the easports movie is you cannot escape out of it. You can also use this in one of the cameo slots and it will become one of your rotating movies.
  24. I've attached a newer sample in the above post. It's better quality than the first one. True, the Scully audio is newer and better quality but if you listen to the new sample, the difference isn't that bad. Besides, Mel Allen is gone now and this would be a great tribute to him. I'll take the best I can get. If anybody has any doubts about whether this is going to happen or not, here is the entire stadium intro file. You can copy the stdnmdat.big to your dataaudiocdspch_pbp folder. Copy the stdnmhdr.big to your dataaudiospch_pbp folder. There is one call each by Mel Allen and Vin Scully. More stadium announcements have been found. There are now Vin Scully intros for four classic stadiums (Shibe Park, Crosley Field, Forbes Field, Sportsmans Park, Polo Grounds) Download this file if you want to hear Vin Scully and Mel Allen, announce the stadiums in your game. http://members.aol.com/joeldeleon/downloads/stdnm.rar 6/18/08 This file has been updated. Figured out that each .dat file is actually a .big sound file with many stadium intros, not just one. Stadium intro files. If extracted: Slot A by Mel Allen, Slot B by Vin Scully Next up is the team name file but this is taking a little longer to do as I am still indexing the Scully files. We want to make sure we index all the source files before importing or we could have to redo our work as we find more sound calls.
  25. HL, I've already got the audio files. They were derived from out-of-print games Oldtime Baseball and Tony LaRussa. There is no recording of files to be done. They are all sitting on my hot little hard drive waiting to be distributed. Files are in 22050hz, 8-bit mono.
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