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raidersbball20

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Posts posted by raidersbball20

  1. Making PORTS is dated terminology for next gen consoles. Before you made a port by taking a power gpu game and making it x64 compatible. Thats not an issue now. Everything is x64 PC PS4 and the Xbone. xbone games have been seen running on windows pcs at exhibits. So that crap about taking time to port is BS. They just choose not to do so.

  2. I have already released a 2015 redsox portrait pack. There are a total of over 1500 cyberfaces out there most of which came from scottybilly and he is still releading them. 

  3. 2015 Minnesota Twins


    Included are the 2015 Home and Away set of all associated uniforms, as well as team logos for the Minnesota Twins, and a colorlist that corresponds to team color changes for these uniforms. It is recommended that you back up all your changes as well as exporting your original colors for all of the Twins uniform slots using Ty's Roster Editor for MLB 2K12, which is included in this mod.

    Your MLB 2K12 directory can be (if you have an x64 version of Windows) either in:

     

     

    C:\Program Files (x86)\2K Sports\Major League Baseball 2K12\

    OR

    C:\Program Files (x86)\Steam\steamapps\common\mlb 2k12\


    ***VERY IMPORTANT***

    2) There is also a colorlist.txt file that you should IMPORT TO YOUR ROSTER using the MLB 2K12 Roster Editor (Roster Editor is included with this mod)

     

    HOW TO IMPORT THE COLORLIST.TXT FILE:

    1) Load up your roster/franchise/career mode using Ty's Roster Editor for MLB 2K12
    2) Go to Uniforms, click Import and select the text file.
    3) It will notify you when the changes have imported successfully.

    Once all of these procedures are done, you can run MLB 2K12 and begin playing.


  4. There are only a hand full of us that mod.  Right now scottybilly has been doing some faces & portraits and I've been doing some portraits as well as uniforms.  Patience my friend.  It just takes awhile and we only have so much free time.

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