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mcoll

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Everything posted by mcoll

  1. kuvkball dont hit the strike zone, they hit edges and they tend drop. they dance, not sure they really are high control number type pitches. i heard the other day on espn local about that and they had said we dont see that type pitch/pitcher much because its hard to control. what makes them effective is the the fact it dances moves drops, etc differently than other pitches and are so few of them the movement and speed drives hitters crazy half the time, so not sure how you actually setup that for anyone in game. if you can fins retired wakfield number that might help or or look at past pitchers with the pitch see if what you think the control. the four i recall right now most are wakefield i said before the neiko brothers and perry. and fiith all trow hr it didnt pitch the pitch quite like the other candiottie. these references might help
  2. i haven't seen anyway to move them nor heard anyone say there was away, so either you half to disable them like you have, or find a uniform that as the placement more to your liking. there four three place on the front i know of that they can be, upper right like the whitesox, lower right like the nats use for red alt, along with several others, then on the there two placements on the left, but they over lap a little. down lower like the twins on the road and some alt, and slightly higher like most use, but the size of number affects it to. i cant explain that, its something you half look at to understand the number size point. i forgot one other placement, that on the left sleeve. i know its a choice in ty;s editor, but i use the phillies as a base when i do that, because you know exactly where they place on the sleeve. i haven't played enough unis to know what happens if you choose the shelve placement throw the editor with any other unis
  3. yes. the reds classic i think did have the numbers that way. the point is the placement of the numbers of the uniform file is what they are controlled by. now you have them show or not show using ty's editor, but it doesn't control where they appear the i gave i did with the following uniform with the one http://www.mvpmods.com/index.php?app=downloads&showfile=7260 the base is actually whitesox home. the numbers if they were the actual twins base would be at the bottom of the t roughly.
  4. the uniform file itself. say you wanted twins to have a white sox home uniform number location which is chest high on the right, then you use the white sox home iff file, import the needed pieces for the twins into the white sox file, then rename the file to the twins file name and then they will show with the number where the white sox have them.
  5. then there might be 2 sets of settings because yes it's right. that works for for me with everything except the the green layers and and the letters layer. i use paintnet to do the green layers and have not done letters in awhile so i dont remember what did with throws
  6. this should help you as it as the setting save fir dds
  7. a lot of them are in the game, you need srcoll the uteams and ther uniforms in the uniform selection screen to find out what each team has for your game
  8. that interesting, i wonder how that happaned. i was using your alpha before. thanks for the catch, i would not have seen it.
  9. i told him that before same thing as donspa just write
  10. no. i dont even touch the alpha. i tried sung the layer you gave me and wihout the layer, same issue.
  11. herea pci of what i mean. the jersey and pants are matching up. its not so pronounced in other lighting conditions, but its there.
  12. here a pci. this what i mean. the top and pants are not matching.
  13. im doing uniforms, and have had little trouble with them, but working some stuff in the minors and have into a little issue. my the problem is the jersey's are appearing a different darker shade then the pants are, so not sure what going wrong. im doing all same steps and processes i used for the stuff i've done i upload her, so if anyone as an idea why, give a idea why the shade issue is happening
  14. you have two options, (i dont think there helmet is true black, but i can be wrong.) first choice is the upper right portion of the editor once your under the uniform tab, there be several drop down box, the first three labeled next to the right of those drop boxes are the 3 parts of the helmet (i forget the order) but there bill of the helmet, front of the helmet, and back, click the drop down box next to each and you will each as the color basic list. black on the list. the other is down to the color box, fill in the color in the color you want in one of the first three color boxes, a pop up of color scheme will come up, on the right is the color value, fill the number you want there. clock add color , and it will appear in the empty boxes to the left of that. it will add it the current color block i mentioned, before, now up to the helmet parts, drop the box, down and select color 1, or color 2, or color three and that the color the part of the helmet will be. the only doing that way is its also affects the catching gear and and some items like wrist bands for players on that team. i dont recall what it also effects using throws boxes of the first 3 color blocks,
  15. if you mean the logo its with the numbers in the botton right corner of seq #16, other wise its color is controalled by the roster file, but is change able wih ty's editor. the cap logo #12 so so dont confuse that
  16. mcoll

    Pc Patch ?

    IF there is one it generally takes month or more after the console. the ? is IF THERE WILL BE One, given it appears this end of the pc version, if there a game at all next year
  17. File Name: modernized retro fansity yankees File Submitter: mcoll86 File Submitted: 10 Jun 2012 File Category: Uniforms and Accessories for those of you that been around a long time, might remember i did a series of modernized/retro/fantasy uniforms for mvp, theses are the 2k version for 12 game i choice to to do for the yankees. more maybe coming soon. the color file is included a. the replace the batting practice sets for the team. the color goes in by ty editor, Click here to download this file
  18. 195 downloads

    for those of you that been around a long time, might remember i did a series of modernized/retro/fantasy uniforms for mvp, theses are the 2k version for 12 game i choice to to do for the yankees. more maybe coming soon. the color file is included a. the replace the batting practice sets for the team. the color goes in by ty editor,
  19. File Name: modernized retro fansity redsox File Submitter: mcoll86 File Submitted: 10 Jun 2012 File Category: Uniforms and Accessories for those of you that been around a long time, might remember i did a series of modernized/retro/fantasy uniforms for mvp, theses are the 2k version for 12 game i choice to to do for the redsox. more will be coming soon. the color file is included a. the replace the batting practice sets for the team. the color goes in by ty editor, Click here to download this file
  20. 135 downloads

    for those of you that been around a long time, might remember i did a series of modernized/retro/fantasy uniforms for mvp, theses are the 2k version for 12 game i choice to to do for the redsox. more will be coming soon. the color file is included a. the replace the batting practice sets for the team. the color goes in by ty editor,
  21. what i did was find a uniform that had the pin stripes,, exported it out as a dds then opened in something like gimp i use Photoshop, create new layer fill that with a color you want, then go back to oringal uniform layerr use a magic wand type tool and click anywhere you want taken out, then return to color layer click to cut what you selected selected cut the out. that create a base pin strip you can use for later use, then trim for the belt. now you have template and all do us is repeat the step using your template you just made to the color you want.
  22. File Name: modernized retro fansity jays File Submitter: mcoll86 File Submitted: 09 Jun 2012 File Category: Uniforms and Accessories for those of you that been around a long time, might remember i did a series of modernized/retro/fantasy uniforms for mvp, theses are the 2k version for 12 game i choice to to do for the jays. more will be coming soon. the color file is included a. the replace the batting practice sets for the team. the color goes in by ty editor, Click here to download this file
  23. 90 downloads

    for those of you that been around a long time, might remember i did a series of modernized/retro/fantasy uniforms for mvp, theses are the 2k version for 12 game i choice to to do for the jays. more will be coming soon. the color file is included a. the replace the batting practice sets for the team. the color goes in by ty editor,
  24. File Name: modernized retro fansity o's File Submitter: mcoll86 File Submitted: 09 Jun 2012 File Category: Uniforms and Accessories for those of you that been around a long time, might remember i did a series of modernized/retro/fantasy uniforms for mvp, theses are the 2k version for 12 game i choice to to do for the o's. more will be coming soon. the color file is included a. the replace the batting practice sets for the team. the color goes in by ty editor, Click here to download this file
  25. 79 downloads

    for those of you that been around a long time, might remember i did a series of modernized/retro/fantasy uniforms for mvp, theses are the 2k version for 12 game i choice to to do for the o's. more will be coming soon. the color file is included a. the replace the batting practice sets for the team. the color goes in by ty editor,
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