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mcoll

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Everything posted by mcoll

  1. small update of the 13 seq, which the front logo used. for at least what ive found. als this based on the reds and dodgers. if you open the dds in photo shop the dodgers isa soild blue blox since its one color only, if you open that same dds onto paintnet it actually shows the word mark, then if you have that back as another dds and open the new one in photoshop it appear as the word mark with black behind it, now there is a catch, the woriking visable area is the word logo itself, so if you put trim to it it must be on the inside edge of the word. the reds lgo appears a little differtly. the white and black appears as they should but in photo the red appears and filles the rest of the box, white in paintnet, it appears exacrtly as really appears. that the news. here
  2. mcoll

    Dodgers set

    372 downloads

    These are revised Dodgers uniforms using there proper colors. to have the helmet and numbers and sleeves appear wih the same color match, use the color correction file located here http://www.mvpmods.c...oads&showcat=76
  3. i dont if lower res or if they took a lot of textureing out. its clearly somther on the unis.
  4. doest appear there going to be an ther with the logo. the red one as its logo, but the differnet is the red outer part of the logo is acts like a background in the exported 13 seq. the only place i see an issue would be if a modder were chane the logo completly, yea i see as having hide 13 and adpet it to 5. we will see
  5. one more more note for tonight. i still dont wieather the color text file is a problem importing as staed in previous notes or its an issue i have or not, but there one other mote. detoriedt has noted the caps looks rubbery and i agree, they continue look at that way even with the lastest photomod and correcting the color to match det styles color matches, and using my cap template, so that an issue wapparently with the way the lighting is done in game. i dont know the answer to how resolve that one. the other note is i did my first uniform endt. the dodgers, and the front logo is item 13 in the file,and appears with the file as dodgers, but when its exported out of the lastest mmodtoo version, and into photo shop ots a sold box color, so as right now chnge its colors works, but i dont if where going to be able change logo yet or not if weant to or how the logos that are two colors works yet, havent gotten far enough on that to report an answer to y yet.
  6. will one peice of bad news, if you take the color text file det style as put up and try to import to your roster, ty editor doest like it. at least for me.
  7. they are, but between the photomod and detorit color corredtion file he's uploaded that should be better.
  8. version 21 is the last one for 2k11
  9. yhanks from me too
  10. Version 1

    620 downloads

    this base template for making new caps. 2k caps are agian terrible. its easy to use, but you do have ? ask. there in psd format,
  11. not yet, but the open number spaces appears to be the same, so i dont see why that wont work.
  12. i think it new. i dont ever remeber having seen that
  13. me too
  14. one thing nice about the uniform prevew screen is we get see what cap, jersery and if there are number and pants each uniform is now,. that nice besdes for us that mod it makes eiaser to see if the hole thing to know if looks good in 3d, before going to the game, know if the pants are the gray or whites for exsample.
  15. ty editor is working at least for the color changes. i havet tried any payer settings with the program, but my guess it will work, since the color achanges seem to work out. to test it all i did was change the black of colorado home uniforms to purple, and worked. just ta single trial but a good sign.
  16. ty's edit is opening the file ok, i dont yet if makes the changes or saves yet. the cureent mod tool will open the iff files ok, but thre are some chaanges to that file. the base uniform as the uniform in the same place, but the word name on the front of the jersey has its on number and loon with with its own green texture layer. wich are 13 and 18 in the numbers. the best thing there is, the greem also shows exactly where the word name lines up on the jeruesy as there at a stright line in the center of the tesutre, so lining the word, say dodgers is esier. youl need to get the least version if you dont have it, because the laest does depress the file itself, unike the previouse version. there also a size differance in the base cap, its about half the size form the previous version. not sure if there any other size differnces in any other peices yet, i havent verfied throws yet.
  17. you save 3.00 dollers, not cents. i it for 26.99 at amozon.
  18. gnerally i tend to a agree.. some and fire. to add this stuff, i gm a franshse in 2k11, meaning i make the roster, do al, the gm stuff, but let the game pay out the games, its almost that bad in some respcts. static get a bit waky. my pitchers sim to pitch sub 1.50 era's, stirke a lot, walk some, but not so off there really bad, dont give up hr much, on the batting side, there not hitting hr, best highest palyer only as 12, and about 130 games pthrough right now, fair on walks, but hit bases like crasy, like, steals are not a lot. if this this year game doing this i dont what i think of it. i donlt allow dh in my leagues. i chose that way becuas that real baseball. now that may account for some of odd offense, but all of it. we will see that the new one does.
  19. mcoll

    Question On Bp

    anyone an answer to this one for me? ty
  20. they tend to that lack of any real info. at least it feels like to me every year. we dont much of any until right before the game releases. glad they put in, but what would have phappaned if mlb waited until next year, would 2k half to back put in a patch to stop us from habing the extra wildcard? which leads to what else would messed with if that happaned?
  21. mcoll

    2K12 Modding

    ill be around to. i working one last huge 2k11 project right now. i do mean huge, but ill be doing 12 once we know what we can do.
  22. mcoll

    Question On Bp

    at top level of the game meaning major league, each team as bp jersery, does the game ever actully use them for any reason. in real life the teams will use them for bp and spring, but im wondering if the game uses them at or is the only time you see them used, is if you select to be used? ty you for your time
  23. i see it now. but that was little unfair. when your looking names words file nmes all the the time, your not always seeing the what you want or need. i was reading thinking i looking for something in the file name format exstetions listed behind the name. ie. largelogos2d.iff and .cdf. if your use tol ooking that way, the file name with the esxstention, see your dont see it without it you dont realize that the file name.
  24. mcoll

    Logos

    that will help but either i missed it or its not in the guide, what is the file name i need to look for,
  25. mcoll

    Logos

    what file for the game are the logos kept in, namely the uniform selcetion screen, intor as going to the game and the team logo for the score bar. i know there is three sizes for each, but wher are they kept.
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