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mcoll

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Everything posted by mcoll

  1. i half to agree, to a point. and part of where i i was going with it. on my last post.
  2. its working, but only as a in demo mode, as this point, and nothing else, as it as like other has nothing but standard stock in it, so this got to be a related to something universal to us across the world, with the exception of one post and network connection. taking out and putting the game is working for us, at the point, so if you getting demo to work, then that probably means your vid drivers are fine, since were all getting happening to us at the same time, i think we half to at something being updated that interfering like some update somewhere. lets loo at updates possibly, look at directx, those would be universal to us all that might be the issue. i dont know what directx built on, but if frame works or something like that, i know the frameworks has been updated in the last few days. i'd think we need to think about throws type of things being the cause. i dont use the living roster, so that not tthe issue, unless its trying to put a new one, when i install the game. that my thought at the moment
  3. will first of all, it would depend on how your setup of updates are don, what updates, etc, auto or you do it itself. there been update since it started happaneing so i not sure that can be ruled out.
  4. its doing it again, so i did all the things i've did before but this time after reinstall like post 9 i left its in its stock setup. when i did my no to the live and auto save and then did the player one and as soon as i hit the button to advance, it crashes. im wondering a couple of possibilities here, where are all of you exactly crashing out at. my thinking its not the mods, in most case anyway, then it has to be a common pieces to the game we have.or the something in the pc. most of us are on win7 and couple of us are on xp, is there an update to the os that interfering somehow, or is direct x maybe. that's the only common share we would have among each other i can think of.
  5. will an update. it appears its none the files modded or added from the mods here, this for some reason reason is when it reaches player and looks like its about t continue on to main screen it crashes, so i did a little test. i did nothing to the files and did a reboot, this time its gets past that and is running. this really wired. the problem still it doesn't matter anything welse, but its still asking if i want to auto save and living roster yes or no every time. so not sure what going there., but the it happens crash or not,
  6. sorry i asking about the the files that smalllogo, mediumlogo, largelogo
  7. it happaned agian in te idecential place. anyone have any idea here? right at the point wher player 1 appears and lodsa. it up a few seconds then crashes
  8. 1 is how do i get the the 3 logo file to open so i work with them, 2 im having trouble getting bmp to work in the uniform_xxx file, is the small logo. i have read the thread and seen the image about this, and this only piece of that file i cant get figured out, so i could some help with it on how deal with that one item. apperciate your time.
  9. not getting this stuff right. i wish there a english version of the this.
  10. mcoll

    Bad News

    if this it connected as secondary drive, then right now im not sure why it doing that, but if your trying use as a primery using another mothermaord then exact mothermoerd model it was on when you were using it before, it not going to like what your doing. it trying to find the motherboard the os was installed to, because of drivers to that board, they choice is then get a drive install the os, then wither pull tyour data to that new one or use as a secondary drive, or if your usind win7 you might be able to do a tranfer, but you still half install the rpograms. i ran into this, and that why i coudnlt get it to run.
  11. mcoll

    Bad News

    that rear, throw. in that case its running on resuded power level and and if memory serves, means hardware it not getting the power it needs, i'd reduced hardware if possible and see it you get up in that case, until reslove the power, then look at the other stuff, specially if thr reduction of hardware doesnt help.
  12. mcoll

    Bad News

    he has some life, as he said it lights, so its not the power supply, unless its some how running on reduced power. its not it. power supply gernerlly run or they don't. i'd check the hardware, there might be bad cable and look at the motherboard to see if anything is odd there. and if you can run a linuk boot disk with vuris scan, or something like it,. it doesn't sound like the hard drive, but i cant rule out, i'd take it out run it on know a good system to see if its can been seen. i'd start there.
  13. resolved it! the answer for me at least is this. i had to uninstall the game, but when i did that and reinstalled it again, the issue still remained, so i uninstalled, looked to see what left and there roughly about a half dozen pieces that remained, among which were some dll's and effects.txt file and probably a couple more, forgot what, but made sure it was not in the reg, when i uninstalled it.. the left pieces of file was the problem, not sure which of them, but cleared that out and doing the install again worked, and so far putting the mods i wanted in except the light mod, that be last, its working again.
  14. im getting crash to the desktop athe point right at where the user profile is. like if you use player 1 its comes up or ask you to create that profile, then if i tell it to crate player 1 as my profile file, i thought it might be the player file so pulled it, which why it asks to crate one, but the crash. what would the next thing to load. so i can fix this. i have the base, id does then in the exact same spot, the difference in the two folders is a few uniforms, but it does it in both, so where this crash, its as to be common to both folders loads?
  15. glad it made sense for you.
  16. kuvkball dont hit the strike zone, they hit edges and they tend drop. they dance, not sure they really are high control number type pitches. i heard the other day on espn local about that and they had said we dont see that type pitch/pitcher much because its hard to control. what makes them effective is the the fact it dances moves drops, etc differently than other pitches and are so few of them the movement and speed drives hitters crazy half the time, so not sure how you actually setup that for anyone in game. if you can fins retired wakfield number that might help or or look at past pitchers with the pitch see if what you think the control. the four i recall right now most are wakefield i said before the neiko brothers and perry. and fiith all trow hr it didnt pitch the pitch quite like the other candiottie. these references might help
  17. i haven't seen anyway to move them nor heard anyone say there was away, so either you half to disable them like you have, or find a uniform that as the placement more to your liking. there four three place on the front i know of that they can be, upper right like the whitesox, lower right like the nats use for red alt, along with several others, then on the there two placements on the left, but they over lap a little. down lower like the twins on the road and some alt, and slightly higher like most use, but the size of number affects it to. i cant explain that, its something you half look at to understand the number size point. i forgot one other placement, that on the left sleeve. i know its a choice in ty;s editor, but i use the phillies as a base when i do that, because you know exactly where they place on the sleeve. i haven't played enough unis to know what happens if you choose the shelve placement throw the editor with any other unis
  18. yes. the reds classic i think did have the numbers that way. the point is the placement of the numbers of the uniform file is what they are controlled by. now you have them show or not show using ty's editor, but it doesn't control where they appear the i gave i did with the following uniform with the one http://www.mvpmods.com/index.php?app=downloads&showfile=7260 the base is actually whitesox home. the numbers if they were the actual twins base would be at the bottom of the t roughly.
  19. the uniform file itself. say you wanted twins to have a white sox home uniform number location which is chest high on the right, then you use the white sox home iff file, import the needed pieces for the twins into the white sox file, then rename the file to the twins file name and then they will show with the number where the white sox have them.
  20. then there might be 2 sets of settings because yes it's right. that works for for me with everything except the the green layers and and the letters layer. i use paintnet to do the green layers and have not done letters in awhile so i dont remember what did with throws
  21. this should help you as it as the setting save fir dds
  22. a lot of them are in the game, you need srcoll the uteams and ther uniforms in the uniform selection screen to find out what each team has for your game
  23. that interesting, i wonder how that happaned. i was using your alpha before. thanks for the catch, i would not have seen it.
  24. i told him that before same thing as donspa just write
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