KiwiLifter
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I rated a previous version by this author five stars: it was outstanding. This version seems like a regression to me. Where to start..... First, I installed it because the author suggested more power output. What I got: pop ups, lots and lots of pop ups. About 50% of the balls by the cpu and my hitters were pop ups or bloop hits. Strike outs: I struck out once in three games, and struck out about 1 batter a game with this datafile. It was almost impossible to miss the pitches the pitcher was throwing. On the other hand, the pitching meter was so small that at first I thought that it had been deleted entirely. Anything other than a direct hit on something smaller than the thickness of a fingernail means a ball, usually a hanger. Fortunately, the enemy mostly pops these up. The camera on reverse angle is now impossible to see with a runner on first base. This did not occur in previous versions.
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Some good stuff here: the pitch meter is no longer blocked on reverse view, which is common on many data files. Also, the ball goes off the bat in the right direction, which is great. The fielders move at more realistic speeds as well. The pitch meter is tiny but works well. If you're in the brown, you'll throw a decent pitch, if not, it's a ball or a hit. Some problems: the computer steals with almost every runner, and is successful 90% of the time. There are no homers in these games. I experimented with throwing the ball straight down the middle to the other team's power hitters. They line out, pop out, ground out....as long as I hit more or less on the small brown area, then they will not hit a home run. Neither will I, unfortunately. I time the ball perfectly on the replay camera, hit the stick high and pulled it left...and line out to third base, or maybe knock a single over there...with a hitter with 100 power. This happens every time, literally, with no exceptions.
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What I like about this file is the flexibility: there are all kinds of options for all us. What I appreciate further about the author is the amount of time that they took to explain what is in each folder so that it's easy to choose the correct file from the start. Thank you! No walkup music is really appreciated. The added batting view is my favorite, and makes it much more enjoyable to hit. The reverse pitching view is also nice and close, so that I can see the batter in detail, which makes the game come alive. I spent a bunch of time adding new cyberfaces to a mod, and now I get to see them while pitching (reverse), which is awesome. On the negative side, the reverse pitch meter is hidden with a runner on first and a left hander in the box. This is incredibly frustrating (and unnecessary). The infielders in option is driving me crazy, as I don't see any way to change it, and I'm giving up around 2-3 hits a game on ground balls to third. I'm not saving any hits on bunts, either. I'm not sure why this was implemented. Also, the author mentions a walk/strikeout fix, but all I get is a walk fix. Even with the best strikeout pitchers in the game, I get no more than three k per nine innings. In spite of the criticisms, this is my favorite Datafile. With a few tweaks it would be perfect (for me).
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Batting Stance Reference Sheet by SwinginSoriano
KiwiLifter reviewed SwinginSoriano's file in Miscellaneous
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Security Service Field (Colorado Springs Sky Sox)
KiwiLifter reviewed dennisjames71's file in Stadiums
In a way, I'm reviewing all your stadiums with this one, because I've taken a look at most of them, and they are outstanding. What I appreciate most is that you get the details right: the bullpens don't have pitchers sinking into them when they warm up, the intro screens don't cut to bare walls. It's really a pleasure to see these stadiums, and adds great atmosphere to the minor league games, especially. Thank you. -
Total_Classics_1993_Cyberface-Update_Mega Pack Add on
KiwiLifter reviewed Dirtdog's file in Total Classics
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