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KiwiLifter

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Everything posted by KiwiLifter

    I'd say that this is your best one yet: it's a perfect likeness in game. Nicely done!
    I rated a previous version by this author five stars: it was outstanding. This version seems like a regression to me. Where to start..... First, I installed it because the author suggested more power output. What I got: pop ups, lots and lots of pop ups. About 50% of the balls by the cpu and my hitters were pop ups or bloop hits. Strike outs: I struck out once in three games, and struck out about 1 batter a game with this datafile. It was almost impossible to miss the pitches the pitcher was throwing. On the other hand, the pitching meter was so small that at first I thought that it had been deleted entirely. Anything other than a direct hit on something smaller than the thickness of a fingernail means a ball, usually a hanger. Fortunately, the enemy mostly pops these up. The camera on reverse angle is now impossible to see with a runner on first base. This did not occur in previous versions.
    Some good stuff here: the pitch meter is no longer blocked on reverse view, which is common on many data files. Also, the ball goes off the bat in the right direction, which is great. The fielders move at more realistic speeds as well. The pitch meter is tiny but works well. If you're in the brown, you'll throw a decent pitch, if not, it's a ball or a hit. Some problems: the computer steals with almost every runner, and is successful 90% of the time. There are no homers in these games. I experimented with throwing the ball straight down the middle to the other team's power hitters. They line out, pop out, ground out....as long as I hit more or less on the small brown area, then they will not hit a home run. Neither will I, unfortunately. I time the ball perfectly on the replay camera, hit the stick high and pulled it left...and line out to third base, or maybe knock a single over there...with a hitter with 100 power. This happens every time, literally, with no exceptions.
    A beautiful stadium full of detail. It feels like a living game. The bullpens are hidden behind rocks and trees, which means that only the warm up pitcher's heads appear. If I've got my settings wrong and am causing this, then I will gladly change the rating to five stars.
  1. If anyone notices, could you help me with the pitching meter location? When I have runners on base, it's blocked and I can't see what I'm doing. Is there a way to change this? Cheers
    What I like about this file is the flexibility: there are all kinds of options for all us. What I appreciate further about the author is the amount of time that they took to explain what is in each folder so that it's easy to choose the correct file from the start. Thank you! No walkup music is really appreciated. The added batting view is my favorite, and makes it much more enjoyable to hit. The reverse pitching view is also nice and close, so that I can see the batter in detail, which makes the game come alive. I spent a bunch of time adding new cyberfaces to a mod, and now I get to see them while pitching (reverse), which is awesome. On the negative side, the reverse pitch meter is hidden with a runner on first and a left hander in the box. This is incredibly frustrating (and unnecessary). The infielders in option is driving me crazy, as I don't see any way to change it, and I'm giving up around 2-3 hits a game on ground balls to third. I'm not saving any hits on bunts, either. I'm not sure why this was implemented. Also, the author mentions a walk/strikeout fix, but all I get is a walk fix. Even with the best strikeout pitchers in the game, I get no more than three k per nine innings. In spite of the criticisms, this is my favorite Datafile. With a few tweaks it would be perfect (for me).
    This was really helpful to me in editing my rosters, thank you.
    I concur with Padres: this is a really good representation of the closer, especially in his later years. I'll be adding it to my roster today
    In a way, I'm reviewing all your stadiums with this one, because I've taken a look at most of them, and they are outstanding. What I appreciate most is that you get the details right: the bullpens don't have pitchers sinking into them when they warm up, the intro screens don't cut to bare walls. It's really a pleasure to see these stadiums, and adds great atmosphere to the minor league games, especially. Thank you.
    This is now the definitive version of my update for the 93 mod. Thank you for taking the time to improve it! Well done adding a fixed Paul O'Neil face!
    I know how slow this work is. Thank you for taking the time to make this great mod even better! What a pleasure it is to hear the players announced. I especially enjoyed that you included Buhner's nickname!
    This saves a huge amount of time for me, thank you.
    Needless to say, I'm very thankful for this one! I think that's it's your best classic face: you nailed the skin, hair color, and mustache, and it really sets the player apart when he appears in the game. It's cool to have more unique sort of appearances in the game: go mustaches and mullets!
    Great work: I've been looking forward to this one!
    The already great 1993 mod is now ready for full dynasty play. Thank you Dirtdog for taking the time to go through all these faces and ensure that they are working properly. Also, you did a great job making some faces of your own!
    Love the 70's hair styles! Nice work.
  2. No, I think that you are right. The face looks good: could you resubmit it with the right file?
    The level of detail on these is great!
    This is a great addition for helping make some Cuban free agents in the 90's. Thank you.
    Good on you for doing this one!
    Funny how a quick attempt to whip something up can lead to such a great result!
    Another great addition, with the usual attention to details, especially hair. Well done.
    Adding these kind of players is a great way to create more flavour in a mod. Thank you!
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