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The Big Unit

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  • Location
    Port Washington, WI
  • Interests
    My almost 3 year old son (who just happens to be my best buddy in the world), my 1 year old son, my wife and new baby coming in April '07!

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  1. 3274 downloads

    These are my Pro Sliders for Human vs. CPU play. Many hours day/night went into testing these (post patch #2) to get the most realistic sliders I could come up with. Hope you enjoy them as much as I do. Keep in mind they haven't been tested for CPU vs. CPU as I don't play that way. Please see Readme file for game settings as well. Good Luck and if you want to actually play close realistic games and not blow away the computer, these might be the sliders for you!
  2. That's why I wouldn't use mine if you play CPU vs. CPU. Mine should only be used for Human vs. CPU. It's not that hard to make up your own though. Just tinker with the settings and check to see what you like or dislike about what's happening and the frequency that it's happening. You can do it. Go ahead and try it. It's fun to experiment with them.
  3. Wish I could help Yukon, but I don't play CPU vs. CPU. I play all of my games vs. the computer. Sorry. :(
  4. They do. These sliders are actually really bad if you're pretty good at the game to begin with. I played 4 games with these sliders. Scores were 18-1, 14-0, 15-0, and 17-2. I was hitting doubles, triples and HR's all over the place. Pitchers were going way too deep into the game. Hell, my starters still were at almost 65% in the 9th. These sliders are clearly geared towards winning rather than playing a realistic game or for the beginner who has never played that much and doesn't know what baseball should be like. Pitch speed that low is a joke. Contact and power that high is a joke. No injuries is ridiculous. Not raising CPU contact and power is nuts for Pro. Not raising errors is nuts (you'll never see any with these). My 5 year old nephew could go 152-10 with these sliders and playing as the Devil Rays no less. Don't waste your time with these sliders. I'm doing major testing now with some sliders I made last year and modifying them to use in this year's version and should have some really good sliders for Pro by the end of the week. The game is alot better this year than last year in alot of the slider related areas so it's taking some tinkering from last years sliders but they'll be good, and geared towards a realistic human vs. CPU game on Pro level. (Not even close to what these sliders above are). Sorry, I don't mean to bash anyone's work, but these sliders are just awful.
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