Jump to content

Stu Anderson

Member
  • Posts

    20
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by Stu Anderson

  1. It seems that editing anything about the Marlins causes the editor to spit out an error. Unless Ty updates his editor to account for the name change of the Marlins from Florida to Miami, there isn't much we can do. Also, make sure you delete (or uncheck it in the editor) the uniform_mim_cob.iff reference in the exported color file, or you will receive an error when importing it into a another roster. I kept getting the error when importing until I realized this.

  2. I've found those images inside the uniform_{team name}.iff files (The ones with the manager's jacket), but they are in a strange .BMP format. When I import a different logo, I seem to get a ghost image of the old logo whenever the image is small (ie score overlay, showing lineups on the field).

    Edit: Just tried saving the file as a .PNG with a transparent background and an alpha channel and importing it with a different editor (3DM NBA2K12 MOD) and it seemed to fix the image ghosting problem. Not sure why though.

    post-71423-0-90891600-1335103434_thumb.j post-71423-0-69244000-1335103402_thumb.j

  3. index.php?app=downloads&module=display&s

    File Name: Chicago White Sox "Sunday" Red Jerseys & Half-Way to St. Paddy's Day Green Jerseys

    File Submitter: Stu Anderson

    File Submitted: 17 Apr 2012

    File Updated: 22 Apr 2012

    File Category: Uniforms and Accessories

    Here are two extra jerseys for the Chi White Sox; the Sunday Red jerseys they will be wearing this season for 13 games and their green Half Way to St. Paddy's Day jerseys. They are added to slots 459 and 466 using Ty's editor. I have included the color file to ease this process. Simply copy the .iff files to your main MLB 2K12 directory and import the color file via Ty's editor.

    Click here to download this file

  4. Here's a quick mock up. I simply pasted the away pants over the alternate home uniform. If it's wrong, let me know. I've included the color file with it. The uniform will overwrite slot 468 using Ty's editor, but you can use any open slot you like by editing to color file.

    TOB_ALT_A.rar

  5. I'm currently in the process of adding additional uniforms to my roster, but I have encountered a problem. It seems the game wants to add created uniforms via the Create-A-Team function starting at slot 433. I, however, have already added a uniform to slot 434 which causes the game to crash upon entering Create-A-Team mode. Does anyone know which empty slots are safe or will all the empty slots eventually be filled with created uniforms?

    I'm simply curious as I don't want my uniform mods to cause anyone to lose any unsaved data if they happen to enter Create-A-Team.

×
×
  • Create New...