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Strawberry18

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Everything posted by Strawberry18

  1. Is there a way to modify the team budget?
  2. Not knocking your work at all pal. You put tons of work into this game of ours. Much appreciated indeed.
  3. How's that? There are not many good photo's of him, so I didn't have a forehead to work with. i had to take his cheeks and shape them into a forehead.
  4. Cyber faces are a pain in the but for me to do, so I am requesting a quality version of Omar Quintanilla please. Thank you.
  5. File Name: Louisville Slugger M9 DDS File Submitter: Strawberry18 File Submitted: 01 Jul 2012 File Category: Uniforms and Accessories Here is a dds bat logo in Louisville Slugger M9 Model C271. Back up what you have before replacing your existing bat logo dds. Colors are gold and a off white (30% black). Enjoy. Click here to download this file
  6. Version 1.1

    164 downloads

    Here is a dds bat logo in Louisville Slugger M9 Model C271. Back up what you have before replacing your existing bat logo dds. Colors are gold and a off white (30% black). Enjoy.
  7. Still playing with the color. Will be ready soon.
  8. The reason I believe the coaches and managers don't show in Ty's editor is because the editor is limited to position players. If you look at the roster, you will see the bullpen catchers are actually classified as catchers, and the bat boy, at least on the Mets, is classified as a left fielder.
  9. Okay, you know those extra names you see when you pull down the team in Ty's editor? There are three (3) extra names that do not appear on your 25 man roster. Those three are: your bat boy, and two bull pen catchers. Now, the hunt for the base coaches continues...
  10. Okay. I think I know why the base coaches are a mystery... Ty's editor is limited to position players only. I am sure if he could somehow throw in the coaching staff, bat boy, and practice catchers, they would all be editable in a team by team basis. We should be to edit these just as we are able to create players in the editor.
  11. finally got this figured out. there is something encrypted in the original uni file that dictates the location of the numbers. All i did was move all my uniform dds into a Chicago White Sox away file and...bingo got the front number moved from the right breast to the lower left.
  12. This is what I was trying to make using the Reds classic 1. Do you know of another team that has a similar uniform I can use with the correct number placement. Thanks for all you help.
  13. Okay, I see what you mean. But somehow the original uniform dictates where the number are located and that's what I am trying to figure out. That's why my converted Reds uniform number is covering my team name, and rather than do the whole uni over again, I trying to figure out how to get the front number moved. For now I have it disabled in Ty's editor.
  14. Are you sure?, because I used a Cincinnati Reds Classic uni for a Brooklyn Cyclones uniform and renamed it uniform_bub_alt1.iff (Buffalo Bisons) and it still shows the Reds front number chest high on the right side. The original Reds uni was uniform_cir_cl1. I will try re-name it again anyway. Thanks
  15. What dictates the location of the uniform numbers? for example if I wanted to raise the numbers on a jersey with no name on the back.
  16. File Name: SSK & X Bat Logos File Submitter: Strawberry18 File Submitted: 21 Jun 2012 File Category: Uniforms and Accessories Version: 1.0 Here are SSK Gold and X Bat in a gray DDS files. You need knowledge of NBA mod tool 0198 to add these to your global.iff. Back up what you have first in case you don't like these. Click here to download this file
  17. File Name: SSK & X Bat Logos File Submitter: Strawberry18 File Submitted: 21 Jun 2012 File Category: Uniforms and Accessories Here are two bat logo dds's for your global.iff. You need knowledge of NBA mod tool use. Back up what you have first in case you don't like these. Click here to download this file
  18. Version 1.0

    204 downloads

    Here are two bat logo dds's for your global.iff. You need knowledge of NBA mod tool use. Back up what you have first in case you don't like these.
  19. I made these a while ago, just haven't had time to upload till now. Enjoy.
  20. Version 1.0

    165 downloads

    Here are SSK Gold and X Bat in a gray DDS files. You need knowledge of NBA mod tool 0198 to add these to your global.iff. Back up what you have first in case you don't like these.
  21. Is that no alpha or 1 bit alpha????
  22. Is it possible to add advertisement slots to the stadiums? I tried adding the 2013 All Star game banner to Citi Field on the championship banner dds because it appeared to have room for two more images. I modified the dds successfully and it loaded fine into the stadium iff but the damn thing would not show in the game. I tried the same thing with the retired numbers on left field adding Mike Piazza's #31, with the same results? :facepalm:
  23. Then you need to check your pitching sliders under user pitcher control. I have mine set at 40. RA is 7-4 averaging around 7 K's per game and my Mets are 42-20. I don't see why you can't mod his pitch type in Ty's editor.
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